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LSPD Pack [ELS] 1.3

   (49 reviews)

11 Screenshots

So, Take-Two, you want to try and stop my illegal, garbage, basement-dweller modifications. Good Luck!

 

Pack contains four (4) vehicles equipped with matching, or almost matching, set ups. 

This pack takes advantage of pretty much every single ELS feature available including; Alley lighting, working takedowns, working cruise lights, un-synchronized lighting, and many many more.

 

A few special mentions are definitely deserved:

Matt - Awesome FPIU base which he so graciously gave me, because he's just a generous dude.

Slendis - All the awesome skins that you see included here

Iansonwheels - tons of custom shit that took a lot of time and patience to make.

Mr.JonnhyCZG - beta tester

 

 

If I missed a credit go ahead and PM me or @ me in a comment.  Please read the readme before asking for support (IN THE COMMENTS). Gracias!

 

Vehicles go in: mods\update\x64\dlcpacks\patchday14ng\dlc.rpf\x64\levels\gta5\vehicles.rpf\

 

 

 

 

 


What's New in Version 1.3

Released

Added 2014 Charger

Slendis - 4K Textures
Matt (NYDelta) - Conversion of 2013 FPIU
Iansonwheels - a ton of custom modeled shit



Lighting
Whelen Micron - Five0
Whelen Vertex - Five0
Dashlight Pack - Bueno
Light Textures - Bxbugs123
Outeredge - Iansonwheels
Ionmounts - Iansonwheels
Whelen Legacy - Modeled, Textured & Converted for GTA IV by Bxbugs123 Convert to V by thegreathah

Equipment
Partition, Siren Controller - Cap N Crunch
Radio, Cencom Controller, Laptop - Officer Underwood
Unlocked Interior Equipment - Thero
Rambar, gunmount - Black Jesus
2015 Chevy Tahoe Rambar, FPIS/FPIU Rambar - Iansonwheels
Spotlight - Voodoo/Five0/Black Jesus
Laptop Stand, Watch guard Dashcam - HDgamerzPC
Antenna - Voodoob
Cargo Partition - Him1250
Radar - Gump
Dash cam - Carper
Dome light - Voodoob
Cabinet, medbag - Vertex3D
Console - TurtleGod


Models

--2013 FPIU--
Extracted from NFS by Policefanatic
2013 FPIU Base converted to IV by BxBugs123
Converted to V by Matt
Edited by Matt
FPIU Mesh Grille by VooDoo
Roof Antenna by Iansonwheels
Tires and centercap by Carper Textures from EVI
PPV Rim by BxBugs123

--2015 Chevy Tahoe--
-Orignal suburban Scratch modeled by Shadydk311
-Converted and edited to V by BritishGamer88
-Converted to Tahoe by Thehurk & Allaboutk9
-MAJOR edits by Thehurk
-Convert to PPV By Thehurk
-Rims purchased by Him1250
-Normals and wireframe fixed by Thehurk
-Textured by Thehurk
-Wheels by Him1250
-Further editing by thegreathah, with many parts and textures from Iansonwheels
-Additional Parts by Carface

--2016 FPIS--
-2010 Ford Taurus SHO by Turn 10 Studios, modified into 2016 Ford Taurus Police Interceptor by OfficerUnderwood
-Rear bumper, headlamps, & dash by be fast, modified by OfficerUnderwood & Carper
-Front bumper by Ridgerunner, Grill by Vertex3D, modified by OfficerUnderwood
-Chassis parts by Ubisoft, Reverse lights by OfficerUnderwood
-Rims by BxBugs123, Centercap by Carper


--2015 Charger--
- Base model extracted by DMN from Forza Horizon 2
- Converted and textures by Thehurk
- Converted to PPV By Thehurk
- AWD Rims scratch modeled and converted By RoegonTV
- AWD Logo by IronicRainbow

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  • User Feedback

    Recommended Comments



    On 2017-06-18 at 8:14 AM, thegreathah said:

    Licence plate shows up in game, but not OpenIV for some reason

     

    Tahoe: probably need to remove the tint using a trainer

    For myself, the place don't show up in game either.

     

    I will check for the Tahoe! Thanks!

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    23 hours ago, JaiTheGamer58 said:

    @thegreathah I was making a texture for Tahoe in this pack. I tried to open .ytd file. Open IV says cannot open and something about DirectX. Any suggestions to fix?

    No clue. Sorry bud, weird. Opens right up for me.

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    Hey i love this Pack but it seems like too much red and blue, its great but is it possible to add a Version with orange traffic LED's on the lightbar in the back?? kinda similar to this video 

    Spoiler

     

    if not i understand its cool gret vehicles and lightbar tho:thumbsup:

    Edited by victoriousV11
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    Any way you could add the 16/17 FPIU? You know im a sucker for the utilities heheh, pack looks amazing!

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    Any way you can turn off the flashing take-down lights when running code 3? They are too bright and cloudy and almost overwhelm the nice looking red and blues.

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    anyone know why the lights are dull and not bright? I have attached pictures to show what i mean. My settings are set to High and High for ShaderFX and PostFX.

    20170622204022_1.jpg

    20170622204023_1.jpg

    20170622204032_1.jpg

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    3 minutes ago, Hannibal88 said:

    anyone know why the lights are dull and not bright? I have attached pictures to show what i mean. My settings are set to High and High for ShaderFX and PostFX.

    -snip-

    Make sure you have RadianceV or BrightLights installed.

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    13 minutes ago, thegreathah said:

    Make sure you have RadianceV or BrightLights installed.

    Thank you sir. Radiance V did the trick. Now is their a way to take the bight white lights that are blinding off the front of the light bar as you can see in the pic.

    20170622205854_1.jpg

    Edited by Hannibal88
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    3 minutes ago, Hannibal88 said:

    Thank you sir. Radiance V did the trick. Now is their a way to take the bight white lights that are blinding off the front of the light bar??

    On 6/21/2017 at 4:40 PM, amarano001 said:

    Any way you can turn off the flashing take-down lights when running code 3? They are too bright and cloudy and almost overwhelm the nice looking red and blues.

    No, they are part of the pattern. The thing you could do is erase the white texture from the file (I can do it for you if you don't know which one), but removing this would get rid of your takedown and Alley light functions.

     

     

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    15 minutes ago, thegreathah said:

    No, they are part of the pattern. The thing you could do is erase the white texture from the file (I can do it for you if you don't know which one), but removing this would get rid of your takedown and Alley light functions.

     

     

    I don't use the ally light or takedowns much. So sure.

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    Has anyone had issues with the Tahoe? When they are spawned during a pursuit all the windows become opaque and the lightbar doesn't flash. Only the outeredge flashes, but very dimly. Not sure what the issue is? 

     

    Edit: I spawned a Tahoe and the lightbar didn't work. The lights appeared to be flashing under the lightbar, but wasn't working as usual. I used the repair and wash commands and it appeared to have worked again, but was more tinted than usual.

     

    Otherwise, this pack is awesome! Great work!

    Edited by CastleBravo1
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    YAY! 2014 charger was added!

    I noticed the alley lights don't seem to produce any lightbeam... you'd see them come on on the lightbar but it wouldn't actually light up the houses... Was that fixed in this new update i'm downloading now?

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    3 minutes ago, GabLeGamer said:

    YAY! 2014 charger was added!

    I noticed the alley lights don't seem to produce any lightbeam... you'd see them come on on the lightbar but it wouldn't actually light up the houses... Was that fixed in this new update i'm downloading now?

    That's a general ELS issue. They create a circle around the car instead of a "beam". When you drive into small alleys it will come up as a circle on a wall.

     

    19 minutes ago, CastleBravo1 said:

    Has anyone had issues with the Tahoe? When they are spawned during a pursuit all the windows become opaque and the lightbar doesn't flash. Only the outeredge flashes, but very dimly. Not sure what the issue is? 

     

    Edit: I spawned a Tahoe and the lightbar didn't work. The lights appeared to be flashing under the lightbar, but wasn't working as usual. I used the repair and wash commands and it appeared to have worked again, but was more tinted than usual.

     

    Otherwise, this pack is awesome! Great work!

    You need to change the vehicle tint using a trainer, or modify the vehicles.meta file.

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    21 minutes ago, thegreathah said:

    That's a general ELS issue. They create a circle around the car instead of a "beam". When you drive into small alleys it will come up as a circle on a wall.

     

    You need to change the vehicle tint using a trainer, or modify the vehicles.meta file.

     

    Got it. Thanks!

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    HOLY SHIT BATMAN! I just realised someone FINALLY fixed the bug where the cars shit themselves when they blow up! All the models coming out lately, when they blow up or lose a part, the car clones itself attached to that part, your vehicles don't do that!

    Let's fornicate, like now.

    14 hours ago, Armageddon33221 said:

    I know nothing about modding and have no idea where to start on installing, altho I do have openIV installed help please


    Check out Albo1125 on youtube, his channel has loads of DIY videos and tutorials on how to do this.

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