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2016 Ford Police Interceptor Utility Pack w/ HQ interior 1.0.0

   (28 reviews)

12 Screenshots

If you are looking for a similar ELS version of this vehicle, It can be found here! 

 

 

MODEL OVERVIEW
=================================
- NAME: 2016 Ford Police Interceptor pack
- VERSION: V1.0
- EXTRA PARTS: Lots
- OPTIMIZED FOR: Anything

 

IMPORTANT NOTES
===============================
DO NOT USE THE REVIEW SECTION TO REPORT BUGS, POST IN THE COMMENTS SECTION FOR THAT!!!!!

 

I am always accepting small donations! It is in no way shape or form a requirement, but donations always show me how much you guys
enjoy the models, and it encourages me to keep modding to the best of my abilities!

 

IF YOU HAVE NOT READ THE READ ME AND ASK ONE OF THE FAQs I WILL NOT ANSWER!!!!!!!!!!!!!!!

 

A huge thank you to Requiem/Problematic/KingBraidula for the flawless screenshots!

 

Another Huge thank you to Getinmybelly for the amazing skins!

 

If you wish to install this vehicle to another slot, simply change the name of the vehicle, and change in the vehicle meta,

the handling line the slot uses to police3. Also remember that if the vehicle does not use siren setting 1, the car will not 
work as I have designed it!

 

INSTILLATION INSTRUCTIONS
================================
To install the vehicle models themselves, simply place them in your latest patch day in your mods folder.
I have installed the vehicles in my game to patchday10 where i have found the most success in them working.

 

To install the vehicles meta file, navigate to:
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\mods\update\update.rpf\common\data\levels\gta5
Or the spot you put your metas in. Simply copy over this line over the existing police3 line.

 

When available, install the carcols here:
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\mods\update\update.rpf\x64\data

 

PACK NOTES
=================================
-These utilities have been a very long time in the making, they have taken almost 3 months to create, 
from crunching the base model, to putting the vehicles together. 

 

- These vehicles are quite large in file size, so i apologize if they are very hard on your computer!

 

- Because I didn't feel like compacting the vehicle into a slicktop and marked, there are two cars in this pack

 

- There are multiple extras on each vehicle, allowing for you to customize each vehicle to your liking.

 

- There will be version of this pack where you are able to install them as .OIVs, simplifing the install process

 

- There will also be a version of each vehicle using a specific carcols from Windows446 that will have a completely different
flash pattern. This will be a later update to this pack.

 

- If there are any questions i havent put below, please feel free to post in the comments section!

 

- There may be a few bugs with the models, which if you find, feel free to post in the comment section and ill try my best to fix them!

 

COMMON QUESTIONS
=================================

Q: Why aren't my lights bright?
A: You do not have light-enhancing mods installed. Download RadianceV and/or, Install my emissive bits into your visual settings,
or other mods that increase emergency lighting brightness.

 

Q: Why don't the lights work properly?
A: You most likely haven't set the siren settings in the carvar to 1.

 

Q: Will you please help me ins--
A: Did you read the readme? No? Sorry, can't help you. Yes? Then ask here.

 

Q: I don;t have Patchday10?
A: Then put the car in your latest patch day, or copy patchday10 over.
 
Q: Why does my game crash after I install the car/meta/carcol?
A: I don't know, it works in my game. Make sure you have no spaces when you coppied the line. 

 

Q: Will you send me ______?
A: No.

 

Q: Can I make skins for this vehicle?
A: By all means, go ahead, just dont re-upload the vehicle model itself.

 

Q: Does this vehicle use the same template as your other Utility/Other utilites.
A: Unfortunately no, The new FPIU is a completely different model, as such the wire frame of the body shell has changed vastly compared to my old model, 
so all current skins will just need some editing.


My Emissive Settings:

Spoiler

# emissive bits
car.headlight.day.emissive.on    10.00
car.headlight.night.emissive.on    10.00
car.headlight.day.emissive.off    0.001
car.headlight.night.emissive.off    0.001
car.taillight.day.emissive.on    30.0
car.taillight.night.emissive.on    30.0
car.taillight.day.emissive.off    0.001
car.taillight.night.emissive.off    0.001
car.indicator.day.emissive.on    30.00
car.indicator.night.emissive.on    30.00
car.indicator.day.emissive.off    0.001
car.indicator.night.emissive.off    0.001
car.reversinglight.day.emissive.on    20.00
car.reversinglight.night.emissive.on    3.00
car.reversinglight.day.emissive.off    0.001
car.reversinglight.night.emissive.off    0.001
car.defaultlight.day.emissive.on    8000.00
car.defaultlight.night.emissive.on    900.00
car.defaultlight.day.emissive.off    0.001
car.defaultlight.night.emissive.off    0.001
car.brakelight.day.emissive.on    40.00
car.brakelight.night.emissive.on    40.00
car.brakelight.day.emissive.off    0.001
car.brakelight.night.emissive.off    0.001
car.middlebrakelight.day.emissive.on    40.00
car.middlebrakelight.night.emissive.on    40.00
car.middlebrakelight.day.emissive.off    0.001
car.middlebrakelight.night.emissive.off    0.001
car.extralight.day.emissive.on    9000.00
car.extralight.night.emissive.on    1500.00
car.extralight.day.emissive.off    0.001
car.extralight.night.emissive.off    0.001
car.emissiveMultiplier 2.00

 

 

Disclaimer
=================================
-You are not to attempt to modify or rip this model in any way shape or form.
-I (Thehurk) am not resposible for any damages done to your game. Please make a backup of any edited files!
-Do not attempt to make a profit off this model in any way shape or form.
-Do not re-upload this vehicle, please make a link!!!!!
-Do not upload this file to any other site, claiming it as your own. 
-If you want to use this file in a clan, PLEASE ask me before doing so!!!

CREDITS
================================
Marked:
--------------------------------
- Ford explorer Base model purchased by Thehurk, GTAxB0SS, Requiem and Windows446
- Poly Crunched by Thehurk
- Textured and Converted by Thehurk
- Textures by Taylor Swift and Thehurk
- Converted to Police interceptor by Thehurk
- Interior Remodeled to ^ by Thehurk
- Ecoboost and Rear Police interceptor text by Jasonct203
- rims by GTAxB0SS
- Interceptor Hood text by GTAxB0SS
- Templated by Thehurk

Lighting:
- Whelen Legacy scratch modeled, textured and converted by KevinDV
- Whelen Ions & Outer Edge Duo scratch modeled, textured and converted by Thehurk
- Whelen Dominator scratch modeled, textured and converted by GTAxB0SS

Other Parts:
- Unity spotlight By Black Jesus
- Setina Rambar by Vertex3d
- Explorer wraparound by Gump.
- Stalker Radar by Carper
- Moto Laptop with Ram mount by Carper
- Blank Console by Bueno
- Lojack by Caleb
- Whelen Cencom Saphire by NickieB
- Moto Radios by OfficerFive0
- Brothel Printer by JohnClark
- Setina Modular Cargo Storage By Thehurk
- Proguard Partition by Vertex3d, with edits from Thehurk
- D&R Cargo partiton and window bars by Tomcat8492
- ALPRs by Molex
- Antennas by Carper
================================
Slicktop:
--------------------------------
- Ford explorer Base model purchased by Thehurk, GTAxB0SS, Requiem and Windows446
- Poly Crunched by Thehurk
- Textured and Converted by Thehurk
- Textures by Taylor Swift and Thehurk
- Converted to Police interceptor by Thehurk
- Interior Remodeled to ^ by Thehurk
- Ecoboost and Rear Police interceptor text by Jasonct203
- rims by GTAxB0SS
- Interceptor Hood text by GTAxB0SS
- Templated by Thehurk

Lighting:
- Whelen Ions & Outer Edge Duo scratch modeled, textured and converted by Thehurk
- Whelen Inner Edge RTX By Thehurk
- Whelen Inner Edge by Hilth0

Other Parts:
- Unity spotlight By Black Jesus
- Setina Rambar by Vertex3d
- Explorer wraparound by Gump.
- Stalker Radar by Carper
- Moto Laptop with Ram mount by Carper
- Blank Console by Bueno
- Lojack by Caleb
- Whelen Cencom Saphire by NickieB
- Moto Radios by OfficerFive0
- Brothel Printer by JohnClark
- Setina Modular Cargo Storage By Thehurk
- Proguard Partition by Vertex3d, with edits from Thehurk
- D&R Cargo partiton and window bars by Tomcat8492
- ALPRs by Molex
- Antennas by Carper

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  • User Feedback

    Recommended Comments



    For the good of future modders and quality of mods please release the dev versions!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :)

     

    Amazing (also maybe the fog light inserts)

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    6 minutes ago, tragicEM said:

    Nice truck im still currently using your previous version will there be a hubcap version.. just askin


    Eventually yes

     

    22 minutes ago, straitdill said:

    Is there coronas?


    No because of how i make my models, it wasnt possible

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    6 minutes ago, PoliceWomen said:

    ok its no carols include


    There was a file specifically named use this to make ___ act like ____. So i did.

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    6 minutes ago, RogueThunder said:

    I replaced the model in the park ranger slot and I have reflections.

     

    Do you have a carcols that edits that?

     

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    For some reason everything works fine, the lights, handling etc, but i cannot hear the engine ( I have this as an added vehicle btw). I installed the carvariations and vehicles.meta just as you say in the read me.

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    11 minutes ago, Thehurk said:

    Do you have a carcols that edits that?

     

    It's because even though your coronas are hidden, they will reflect through the ground (because the geniuses at r* made it that way).

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    Hurk I'm sad that you haven't adjusted your lighting systems to use environmental lighting.  The quality is too awesome; shame I'll only be able to use it in daytime patrols.

     

    15 minutes ago, Mattbravo said:

    For some reason everything works fine, the lights, handling etc, but i cannot hear the engine ( I have this as an added vehicle btw). I installed the carvariations and vehicles.meta just as you say in the read me.

     

    Make sure there's a model name in:

    <audioNameHash />

    in the vehichles.meta entry.  So it should look like this:

    <audioNameHash>POLICE3</audioNameHash>

    That will give it the same engine sounds and siren as Police3.  You can substitute any model here.

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    13 minutes ago, Mattbravo said:

    For some reason everything works fine, the lights, handling etc, but i cannot hear the engine ( I have this as an added vehicle btw). I installed the carvariations and vehicles.meta just as you say in the read me.

    The issue to this is because there is no audio hash. Go to your vehicles.meta and add replace your audiohash with this:       <audioNameHash>POLICE3</audioNameHash>

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    12 minutes ago, IndianaJoe said:

    Hurk I'm sad that you haven't adjusted your lighting systems to use environmental lighting.  The quality is too awesome; shame I'll only be able to use it in daytime patrols.

     

    -snip-

     

    Well, when i have time i was going to add environmental lighting. I work almost 48 hours  a week, which leave me with not even a quarter of the time i had before to mod. I will be adding it when i get the chance to.

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    This is such a good model great job, i just had a suggestion. it would be nice to have both these in one and just have the light bar as an extra so we dont waste a police slot for basically the same car

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    1 hour ago, IndianaJoe said:

    Hurk I'm sad that you haven't adjusted your lighting systems to use environmental lighting.  The quality is too awesome; shame I'll only be able to use it in daytime patrols.

     

     

    Make sure there's a model name in:

    
    <audioNameHash />

    in the vehichles.meta entry.  So it should look like this:

    
    <audioNameHash>POLICE3</audioNameHash>

    That will give it the same engine sounds and siren as Police3.  You can substitute any model here.

     

    1 hour ago, GGN Crazy said:

    The issue to this is because there is no audio hash. Go to your vehicles.meta and add replace your audiohash with this:       <audioNameHash>POLICE3</audioNameHash>

    Ah yes thank you guys. Works now.

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