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LAFD* Battalion Chief Surburban

   (7 reviews)

2 Screenshots

LAFD* Battalion Chief Surburban 

 

My last GTA 5 upload. Had this laying around, found it a shame to keep it on my pc. So here you go; enjoy,

Special thanks to @iansonwheels

 

* LAFD Based (for the naggers)

 

Donations are always welcome. 

 

 

 

3D Model:
-Shadydk311
-Converted to GTA V, edited and UV-mapped by SkylineGTRFreak
- Quaderflars are generic GTAV moddified and textured by PimDSLR
- Liveries (LAFD Skins) are made by iansonwheels
- Headlights modified and textured by PimDSLR.
-Model UV mapping / texture improvements by PimDSLR
-Console scratch made by SheriffVanDyck
-Radio, coffee cup and walkie talkie by Rockstar Games
-Textures by SheriffVanDyck
-WT and CoffeeCup from R*Games
-Code3 Defender by Kygo, converted & texture edits by MartinCT

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On 3/27/2017 at 9:49 PM, LRayM14 said:

is this ELS

it says in the File information section its Non-ELS i always look at that to determine how to use it. when i play the LSPDFR mod i use ELS if im using it on my Five RP server i most likely will go with a Non-ELS becuase ELS server side on Five RP is a bit wonky and doesnt always work right.

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3 hours ago, Lundy said:

Level of detail. When a model in a game reaches a certain distance, it changes in quality. Up close, a model's polygon count may be 60k polygons. From maybe 100m away, it'll be 30k polygons and so forth. This reduces the game's load and keeps performance running smoothly. A lot of the models on this site don't have proper LODs, making them quite poor in performance if you use a lot.

Thanks for explaining this bud!!! Yea i have downloaded some very nice models only to have to replace them due to either the whole car or parts of it disappearing in the distance....

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3 minutes ago, OfficerWalters said:

@Lundy Can I ask how you checked the LOD's in OpenIV

Open the model "battalion.yft". On the right hand side, there's text that says "Level of Detail". You can click through and see all available LODs. If there are no LODs, it won't change from L0.

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52 minutes ago, Lundy said:

Level of detail. When a model in a game reaches a certain distance, it changes in quality. Up close, a model's polygon count may be 60k polygons. From maybe 100m away, it'll be 30k polygons and so forth. This reduces the game's load and keeps performance running smoothly. A lot of the models on this site don't have proper LODs, making them quite poor in performance if you use a lot.

oh ok thanks.

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9 minutes ago, t0y said:

Sorry whats a LOD just wondering

Level of detail. When a model in a game reaches a certain distance, it changes in quality. Up close, a model's polygon count may be 60k polygons. From maybe 100m away, it'll be 30k polygons and so forth. This reduces the game's load and keeps performance running smoothly. A lot of the models on this site don't have proper LODs, making them quite poor in performance if you use a lot.

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22 minutes ago, Lundy said:

With life or not, there's no need to rush work like that.

Sorry whats a LOD just wondering

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