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Assorted Callouts (Bank Heist, Store Robbery & More) 1.2.0.0

Assorted Callouts for LSPDFR
   (166 reviews)


This file has been reported as outdated and may have compatibility issues.
Please check the comments for further information, if available.

8 Screenshots

 

https://www.youtube.com/albo1125

DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 

Assorted Callouts is now open source. https://github.com/Albo1125/Assorted-Callouts

 

Thank you @55charlie for the awesome images!

 

With Assorted Callouts, my aim is to provide a varying experience, adding a range of differently-styled callouts for you to experience. They all have one thing in common, though, and that is a fun and sufficiently realistic atmosphere!

Current Callouts (full explanation in documentation):

  • Petrol/Gas Theft
  • Pacific Bank Heist
  • Traffic Stop Backup Required
  • Stolen Police Vehicle
  • Person with a Knife
  • Solicitation
  • Organised Street Race
  • Illegal Immigrants in Truck
  • Store Robberies
  • Store Shoplifting
  • Prisoner Transport Required
  • Hot Pursuit
  • More to come! For suggestions and development updates, check this thread. To get early access to new versions, participate in the Loyalty Rewards Programme.

Installation instructions are provided in the ReadMe.

Lots of settings, such as keybindings, callout frequencies etc. can be modified through the INI file.

Starting from Computer+ 1.3.0.0, Assorted Callouts offers support for its callout display system. For a more realistic experience, I recommend downloading Computer+ here.

 

Support - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.

https://www.youtube.com/albo1125

Edited by Albo1125


What's New in Version 1.2.0.0

Released

1.2.0.0 (24-06-2019)

Update for lspdfr 0.4.2
Retarget to .net 4.6.1

 

1.0.0.0 (24-11-2018)
Some code cleanup.
Open sourced at https://github.com/Albo1125/Assorted-Callouts
Updated licence.
Removed obfuscation.

LSPDFR 0.3.1 version

For some more information on the open-sourcing and my 'retirement': 

 

 

 

Files to replace if updating from a working copy of 0.6.5.1: All except Assorted Callouts.ini.

 

Use comments to ask for support. Do NOT use reviews to ask for support! You will get ignored and reported as this is against community guidelines

FinKone - Hugely supportitive in various ways and for the future Repeat Offender collaboration.
Various friends & donators for testing.
Khorio: Coding & native assistance.
AlexGuirre: For helping me with various natives and providing me with some amazingly smart functions he made. RAGENativeUI port.
Alex Braun: Thanks for helping with finding a good robber model.
David (Author of PoliceLifeS): Providing most of the locations of the petrol stations.
55CHARLIE: Being encouraging and extensive testing, creating the formidable images, plus lots of good suggestions and feedback.
DCP1233: Testing and finding really rare problems I forget about.
Pumpk1in: Providing encouraging feedback. Lots of testing!
Stealth22: Code protection and helping with a native function. Allowing me to copy the beat, unit and division type audio instead of having to copy it myself.
TheUnit: Being a great help with the Traffic Stop Backup callout: collecting location data, testing and suggesting stuff.
CaptainSugarFree: Helping with the Pacific Bank Heist callout cosmetics, specifically: collecting some location data, thinking of part of the scenario, sketching up a draft of the dialogue, creating the voiceover audio.
(continued)CaptainSugarFree: Suggesting American/British English option. Creating the trailer. Being encouraging, supportive and awesome.
Isaac: Voicing Cpt. Wells's audio in the Pacific Bank Heist callout.
PeterU - Natives tip, GitHub contributions (plate randomisation, ELS siren 'fix')

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  • User Feedback

    Recommended Comments



    9 hours ago, fireboy6117 said:

    Problem solved I had a mod that needed to be updated

     
     
     
    Please tell us your solution.
    I have the same problem

    What have you updated, so it worked for you
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    5 hours ago, Rayne said:

    If I'm on the upper floor in a shootout and they suddenly don't care, it's a biiiit of a problem.

    No problem for me at all. The swat team takes 1 look at me and says "Daaaaaaaaaaaaaaaamn" then they take 5, they know I got this and allow me to Duke Nukem my way through all the baddies..:thumbsup:

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    37 minutes ago, Bray said:
     
     
     
    Please tell us your solution.
    I have the same problem

    What have you updated, so it worked for you

    Update the rest of my mods. Arrest Manager, traffic policer and unarmed arrests all need to be updated. 

    Oh, and copy in the new Albo1125.Common file. 

    Edited by Albo1125
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    Great mod! But i have a small issue the barred door leading to the tellers area is glassed off behind the door and wont let me through

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    great script! I have 2 small observations. First, the CCTV camera on the gas theft call didn't show ANYTHING (not sure if that's a bug or just me). It just sort of showed the parking lot, but no suspect or car in the shot. The other comment is with the bank heist. That call, first of all, is really good. However, I figured out how to talk the suspects out of it so they will come out, so it sort of ruins the call if I do it again (since I know how to get them to come out). Is there any way that you can maybe randomize the responses from the suspects so maybe the same thing won't work twice? I can say the same things to the suspect every time and get them to come out, but it would be really cool if sometimes they said no so you can't use the same conversation every time. Otherwise, excellent job man. I can't wait to see what else you add to this!

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    Albo, you've done it again! Amazing work on both the Petrol Theft and Traffic Stop Backup! The Bank Heist is on a higher level of any other call! Great work to both you and @CaptainSugarFree for the amazing call! So far, I'm only having one issue, on the Traffic Stop Backup, I will move in to arrest the suspect, when some weird force pulls me back to a single point and won't let me leave a few meters from this point. I think it is LSPDFR glitching and thinking I want to arrest the backup officer, but thought I would let you know. As always, great work!

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    10 minutes ago, forsakenbacon17 said:

    Albo, you've done it again! Amazing work on both the Petrol Theft and Traffic Stop Backup! The Bank Heist is on a higher level of any other call! Great work to both you and @CaptainSugarFree for the amazing call! So far, I'm only having one issue, on the Traffic Stop Backup, I will move in to arrest the suspect, when some weird force pulls me back to a single point and won't let me leave a few meters from this point. I think it is LSPDFR glitching and thinking I want to arrest the backup officer, but thought I would let you know. As always, great work!

    Please make sure you finish the conversation with the officer by pressing Y :) if the problem persists please let me know. 

    Thanks! 

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    On 12/22/2015 at 3:18 PM, Albo1125 said:

    Log please. 

    Spoiler

    [12/22/2015 2:25:14 PM.371] Started new log on 12/22/2015 2:25:14 PM.371
    [12/22/2015 2:25:14 PM.373] ====================================================================================================
    [12/22/2015 2:25:14 PM.361] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
    [12/22/2015 2:25:14 PM.374] Log verbosity: Verbose
    [12/22/2015 2:25:14 PM.375] Initializing input system
    [12/22/2015 2:25:14 PM.378] Initializing game console
    [12/22/2015 2:25:14 PM.385] Console key has been set to F4 (key code: 115)
    [12/22/2015 2:25:14 PM.419] Initializing console variable "SkipGameIntro".
    [12/22/2015 2:25:14 PM.446] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
    [12/22/2015 2:25:14 PM.450] Read value: <null>
    [12/22/2015 2:25:14 PM.451] Initializing console variable "DisableRenderVersionText".
    [12/22/2015 2:25:14 PM.451] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
    [12/22/2015 2:25:14 PM.456] Read value: False
    [12/22/2015 2:25:14 PM.456] Setting value of console variable "DisableRenderVersionText" to stored value.
    [12/22/2015 2:25:14 PM.456] Initializing console variable "ConsoleKey".
    [12/22/2015 2:25:14 PM.457] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
    [12/22/2015 2:25:14 PM.458] Read value: F4
    [12/22/2015 2:25:14 PM.458] Setting value of console variable "ConsoleKey" to stored value.
    [12/22/2015 2:25:14 PM.458] Console key has been set to F4 (key code: 115)
    [12/22/2015 2:25:14 PM.458] Initializing console variable "PluginTimeoutThreshold".
    [12/22/2015 2:25:14 PM.459] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
    [12/22/2015 2:25:14 PM.459] Read value: 10000
    [12/22/2015 2:25:14 PM.460] Setting value of console variable "PluginTimeoutThreshold" to stored value.
    [12/22/2015 2:25:14 PM.460] Initializing console variable "AlwaysShowConsoleOutput".
    [12/22/2015 2:25:14 PM.461] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
    [12/22/2015 2:25:14 PM.462] Read value: <null>
    [12/22/2015 2:25:14 PM.462] Initializing console variable "StartWithDeveloperModeEnabledId".
    [12/22/2015 2:25:14 PM.462] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
    [12/22/2015 2:25:14 PM.463] Read value: <null>
    [12/22/2015 2:25:14 PM.463] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
    [12/22/2015 2:25:14 PM.464] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
    [12/22/2015 2:25:14 PM.465] Read value: <null>
    [12/22/2015 2:25:14 PM.465] Initializing console variable "ShowOnScreenWarnings".
    [12/22/2015 2:25:14 PM.465] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
    [12/22/2015 2:25:14 PM.466] Read value: <null>
    [12/22/2015 2:25:14 PM.466] Console initialized
    [12/22/2015 2:25:14 PM.466] Initializing forms manager
    [12/22/2015 2:25:14 PM.469] Version: RAGE Plugin Hook v0.29.817.5806 PUBLIC ALPHA for Grand Theft Auto V
    [12/22/2015 2:25:14 PM.478] ================ RAGE Plugin Hook ================
    [12/22/2015 2:25:14 PM.484] Command line option -enableCustomLoadingBackgrounds is specified; enabling custom loading screen backgrounds.
    [12/22/2015 2:25:14 PM.487] Checking game support
    [12/22/2015 2:25:14 PM.576] Product name: Grand Theft Auto V
    [12/22/2015 2:25:14 PM.576] Product version: 1.0.573.1
    [12/22/2015 2:25:14 PM.577] Is steam version: True
    [12/22/2015 2:25:14 PM.578] Initializing DirectX
    [12/22/2015 2:25:14 PM.580] Initializing Direct3D
    [12/22/2015 2:25:14 PM.580] Loading C:\WINDOWS\system32\d3d11.dll
    [12/22/2015 2:25:14 PM.581] Loaded at 0x7FF962170000
    [12/22/2015 2:25:14 PM.581] D3D11CreateDeviceAndSwapChain at 0x7FF96218A190
    [12/22/2015 2:25:14 PM.581] Creating Direct3D 11 device and swap chain
    [12/22/2015 2:25:14 PM.582] Attempting feature level 10_1
    [12/22/2015 2:25:14 PM.594] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
    [12/22/2015 2:25:14 PM.595] Attempting feature level 10_1 for fallback
    [12/22/2015 2:25:14 PM.602] Swap Chain created: 0x2AD7A96AFD0
    [12/22/2015 2:25:14 PM.602] Swap Chain VTable: 0x2AD7A96AFD0
    [12/22/2015 2:25:14 PM.603] Swap Chain VTable_2: 0x7FF962122D80
    [12/22/2015 2:25:14 PM.603] 0x575655FFF9EFE5E9;0x5741564155415441;0xEC8148D9246C8D48
    [12/22/2015 2:25:14 PM.603] D3D11Present: 0x7FF9620C11A0
    [12/22/2015 2:25:14 PM.603] D3D11ResizeBuffers: 0x7FF9620D7CB0
    [12/22/2015 2:25:14 PM.604] D3D11ResizeTarget: 0x7FF962112820
    [12/22/2015 2:25:14 PM.604] D3D11SetFullscreenState: 0x7FF9620D7910
    [12/22/2015 2:25:14 PM.612] Direct3D initialized
    [12/22/2015 2:25:14 PM.612] Initialized DirectX
    [12/22/2015 2:25:14 PM.613] Direct3D watcher thread spawned
    [12/22/2015 2:25:15 PM.113] Getting device
    [12/22/2015 2:25:15 PM.114] Retrieved device
    [12/22/2015 2:25:15 PM.114] Creating wrapper
    [12/22/2015 2:25:15 PM.176] Wrapper created
    [12/22/2015 2:25:15 PM.181] Effect created
    [12/22/2015 2:25:15 PM.181] Creating buffer
    [12/22/2015 2:25:15 PM.182] Created buffer
    [12/22/2015 2:25:15 PM.182] Creating blend state
    [12/22/2015 2:25:15 PM.183] Created blend state
    [12/22/2015 2:25:15 PM.183] Done with creation
    [12/22/2015 2:25:15 PM.215] Initializing texture system.
    [12/22/2015 2:25:15 PM.216] Initializing texture system; phase 1
    [12/22/2015 2:25:15 PM.216] Initializing texture system; phase 2
    [12/22/2015 2:25:15 PM.224] Initializing texture system; phase 3
    [12/22/2015 2:25:15 PM.224] Initializing texture system; phase 4
    [12/22/2015 2:25:15 PM.235] Initializing texture system; phase 5
    [12/22/2015 2:25:15 PM.237] Initializing texture system; phase 6
    [12/22/2015 2:25:15 PM.238] Initializing texture system; phase 7
    [12/22/2015 2:25:15 PM.240] Initializing texture system; phase 8
    [12/22/2015 2:25:15 PM.242] Initializing texture system; phase 9
    [12/22/2015 2:25:15 PM.243] Initializing texture system; phase 10
    [12/22/2015 2:25:15 PM.249] Pixel Shader 5.0 not supported. Falling back to 4.0.
    [12/22/2015 2:25:15 PM.251] Initializing texture system; phase 11
    [12/22/2015 2:25:15 PM.252] Initializing texture system; phase 12
    [12/22/2015 2:25:15 PM.254] Initializing texture system; phase 13
    [12/22/2015 2:25:15 PM.255] Initializing texture system; phase 14
    [12/22/2015 2:25:19 PM.614] Direct3D watcher thread ended
    [12/22/2015 2:25:46 PM.591] Initializing game support
    [12/22/2015 2:25:47 PM.103] Compatibility level: 0
    [12/22/2015 2:25:47 PM.104] Supported version detected
    [12/22/2015 2:25:47 PM.104] ==================================================
    [12/22/2015 2:25:47 PM.355] Patched IsDebuggerPresent
    [12/22/2015 2:25:47 PM.607] Waiting for game initialization
    [12/22/2015 2:25:47 PM.958] Initializing hook
    [12/22/2015 2:25:48 PM.209] Completing interoperability
    [12/22/2015 2:25:48 PM.209] Initialization code 1.
    [12/22/2015 2:25:48 PM.210] Initialization code 2.
    [12/22/2015 2:25:48 PM.210] Initialization code 3.
    [12/22/2015 2:25:48 PM.219] 1 Address: 0x00007FF724090AE0
    [12/22/2015 2:25:48 PM.220] Calling func 1
    [12/22/2015 2:25:48 PM.237] 2 Address: 0x00007FF724B456DA
    [12/22/2015 2:25:48 PM.240] 3 Address: 0x00007FF7236C5D36
    [12/22/2015 2:25:48 PM.276] Address: 0x00007FF724B45678
    [12/22/2015 2:25:48 PM.276] Unknown var: 0x00007FF725A118D0
    [12/22/2015 2:25:48 PM.276] Initialization code 4.
    [12/22/2015 2:25:48 PM.277] Completing interoperability, phase 1
    [12/22/2015 2:25:48 PM.277] Completing interoperability, phase 2
    [12/22/2015 2:25:48 PM.277] Completing interoperability, phase 3
    [12/22/2015 2:25:48 PM.278] Completing interoperability, phase 4
    [12/22/2015 2:25:48 PM.278] Completing interoperability, phase 5
    [12/22/2015 2:25:48 PM.278] Completing interoperability, phase 6
    [12/22/2015 2:25:48 PM.279] Completing interoperability, phase 7
    [12/22/2015 2:26:06 PM.244] Initializing console variable "TimeScale".
    [12/22/2015 2:26:06 PM.244] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
    [12/22/2015 2:26:06 PM.245] Read value: <null>
    [12/22/2015 2:26:08 PM.355] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
    [12/22/2015 2:26:08 PM.373] 
    [12/22/2015 2:26:08 PM.374] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
    [12/22/2015 2:26:10 PM.523] <UNLOADED PLUGIN>: Initializing input system
    [12/22/2015 2:26:10 PM.527] <UNLOADED PLUGIN>: Initializing game console
    [12/22/2015 2:26:10 PM.530] <UNLOADED PLUGIN>: Initializing forms manager
    [12/22/2015 2:26:10 PM.577] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
    [12/22/2015 2:26:10 PM.859] ---------------------------------------------------------------------
    [12/22/2015 2:26:10 PM.859] LSPD FIRST RESPONSE
    [12/22/2015 2:26:10 PM.859] Version 0.2b
    [12/22/2015 2:26:10 PM.859] A G17 Media Modification
    [12/22/2015 2:26:10 PM.859] - Developed by LMS & Sam
    [12/22/2015 2:26:10 PM.859] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
    [12/22/2015 2:26:10 PM.859] © Copyright 2015, G17 Media, www.lspdfr.com
    [12/22/2015 2:26:10 PM.859] ---------------------------------------------------------------------
    [12/22/2015 2:26:10 PM.859] LSPD First Response: Running LSPD First Response 0.2b
    [12/22/2015 2:26:10 PM.860] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
    [12/22/2015 2:26:11 PM.109] Cached police
    [12/22/2015 2:26:11 PM.109] Cached police2
    [12/22/2015 2:26:11 PM.109] Cached policet
    [12/22/2015 2:26:11 PM.109] Cached sheriff2
    [12/22/2015 2:26:11 PM.109] Cached sheriff
    [12/22/2015 2:26:11 PM.109] Cached police4
    [12/22/2015 2:26:11 PM.109] Cached policeb
    [12/22/2015 2:26:11 PM.109] Cached policeb
    [12/22/2015 2:26:11 PM.109] Cached policeb
    [12/22/2015 2:26:11 PM.109] Cached fbi2
    [12/22/2015 2:26:11 PM.109] Cached policeold1
    [12/22/2015 2:26:11 PM.109] Cached policeold2
    [12/22/2015 2:26:11 PM.109] Cached policeold2
    [12/22/2015 2:26:11 PM.109] Cached buzzard
    [12/22/2015 2:26:11 PM.109] Cached polmav
    [12/22/2015 2:26:11 PM.109] Cached frogger2
    [12/22/2015 2:26:11 PM.109] Cached ambulance
    [12/22/2015 2:26:11 PM.109] Cached firetruk
    [12/22/2015 2:26:11 PM.185] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
    [12/22/2015 2:26:11 PM.196] LSPD First Response: Albo1125.Common, Version=3.0.3.4, Culture=neutral, PublicKeyToken=null
    [12/22/2015 2:26:11 PM.211] LSPD First Response: Arrest Manager, Version=4.2.1.16, Culture=neutral, PublicKeyToken=null
    [12/22/2015 2:26:11 PM.213] LSPD First Response: AssortedCallouts, Version=0.0.3.2, Culture=neutral, PublicKeyToken=null
    [12/22/2015 2:26:11 PM.215] LSPD First Response: CalloutsV, Version=0.3.0.5, Culture=neutral, PublicKeyToken=null
    [12/22/2015 2:26:11 PM.216] LSPD First Response: CrazyCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    [12/22/2015 2:26:11 PM.217] LSPD First Response: FederalCallouts, Version=0.32.5800.390, Culture=neutral, PublicKeyToken=null
    [12/22/2015 2:26:11 PM.218] LSPD First Response: PoliceRadio, Version=0.40.0.0, Culture=neutral, PublicKeyToken=null
    [12/22/2015 2:26:11 PM.220] LSPD First Response: SimpleCallouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    [12/22/2015 2:26:11 PM.221] LSPD First Response: Traffic Policer, Version=5.2.0.21, Culture=neutral, PublicKeyToken=null
    [12/22/2015 2:26:11 PM.223] LSPD First Response: Wilderness Callouts, Version=0.4.0.20376, Culture=neutral, PublicKeyToken=null
    [12/22/2015 2:26:11 PM.226] LSPD First Response: Creating plugin: Albo1125.Common.Main
    [12/22/2015 2:26:11 PM.271] LSPD First Response: Creating plugin: MoreJailPoints.Main
    [12/22/2015 2:26:11 PM.395] LSPD First Response: Creating plugin: AssortedCallouts.Main
    [12/22/2015 2:26:11 PM.453] LSPD First Response: Creating plugin: CalloutsV.Main
    [12/22/2015 2:26:11 PM.484] LSPD First Response: Creating plugin: CrazyCallouts.Main
    [12/22/2015 2:26:11 PM.486] LSPD First Response: Creating plugin: FederalCallouts.Main
    [12/22/2015 2:26:11 PM.545] LSPD First Response: Creating plugin: PoliceRadio.Main
    [12/22/2015 2:26:11 PM.592] LSPD First Response: Creating plugin: SimpleCalloutsPlugin.Main
    [12/22/2015 2:26:11 PM.593] LSPD First Response: Creating plugin: Traffic_Policer.Main
    [12/22/2015 2:26:11 PM.651] LSPD First Response: Creating plugin: WildernessCallouts.Main
    [12/22/2015 2:26:11 PM.655] LSPD First Response: Arrest Manager 4.2.1.16, developed by Albo1125, loaded successfully!
    [12/22/2015 2:26:11 PM.657] LSPD First Response: Please go on duty to start Arrest Manager.
    [12/22/2015 2:26:11 PM.660] LSPD First Response: Assorted Callouts 0.0.3.2, developed by Albo1125, has been initialised.
    [12/22/2015 2:26:11 PM.660] LSPD First Response: Go on duty to start Assorted Callouts.
    [12/22/2015 2:26:11 PM.661] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.3.0.5
    [12/22/2015 2:26:11 PM.661] LSPD First Response: [CalloutsV] Detecting player name from config file as: I forgot to change my name
    [12/22/2015 2:26:11 PM.662] LSPD First Response: [CalloutsV] Loaded, callouts will be registered when on duty
    [12/22/2015 2:26:11 PM.662] LSPD First Response: CrazyCalloutsV0.4.9 Plugin loaded!
    [12/22/2015 2:26:11 PM.665] LSPD First Response: [FC] Initializing Federal Callouts...
    [12/22/2015 2:26:11 PM.675] LSPD First Response: [FC] Federal callouts v0.32.5800.390 initialized!
    [12/22/2015 2:26:11 PM.676] LSPD First Response: Police Radio Loaded
    [12/22/2015 2:26:11 PM.676] LSPD First Response: SIMPLE CALLOUTS PLUGIN LOADED!
    [12/22/2015 2:26:11 PM.679] LSPD First Response: Traffic Policer 5.2.0.21, developed by Albo1125, has been initialised.
    [12/22/2015 2:26:11 PM.680] LSPD First Response: Go on duty to start Traffic Policer.
    [12/22/2015 2:26:11 PM.684] =============================================== Wilderness Callouts ===============================================
    [12/22/2015 2:26:11 PM.684] Created by:  alexguirre
    [12/22/2015 2:26:11 PM.693] Version:  0.4.0.20376
    [12/22/2015 2:26:11 PM.694] RPH Version:  0.29.817.5806
    [12/22/2015 2:26:11 PM.694] Name loaded as:  Officer
    [12/22/2015 2:26:11 PM.694] Debug Mode:  False
    [12/22/2015 2:26:11 PM.694] 
    [12/22/2015 2:26:11 PM.695] Report any issues you have in the Wilderness Callouts topic or in the comments section and include the RagePluginHook.log
    [12/22/2015 2:26:11 PM.695] Enjoy!
    [12/22/2015 2:26:11 PM.695] =============================================== Wilderness Callouts ===============================================
    [12/22/2015 2:26:11 PM.696] LSPD First Response: [Wilderness Callouts] Detected RAGEPluginHook version: 0.29
    [12/22/2015 2:26:11 PM.725] LSPD First Response: [Wilderness Callouts] Interaction menu initialized
    [12/22/2015 2:26:11 PM.726] LSPD First Response: [Wilderness Callouts | MenuCommon] All menus initialized
    [12/22/2015 2:26:11 PM.726] LSPD First Response: We have 1 callouts registered
    [12/22/2015 2:26:11 PM.727] LSPD First Response: CalloutManager initialized
    [12/22/2015 2:26:13 PM.329] LSPD First Response: Albo1125.Common 3.0.3.4, developed by Albo1125.
    [12/22/2015 2:26:13 PM.330] LSPD First Response: Arrest Manager INI found.
    [12/22/2015 2:26:13 PM.333] LSPD First Response: Not checking for Arrest Manager updates, 4.
    [12/22/2015 2:26:13 PM.337] LSPD First Response: Albo1125.Common 3.0.3.4, developed by Albo1125.
    [12/22/2015 2:26:13 PM.337] LSPD First Response: AssortedCalloutsIni found.
    [12/22/2015 2:26:13 PM.340] LSPD First Response: Not checking for Assorted Callouts updates, 4.
    [12/22/2015 2:26:13 PM.381] LSPD First Response: Police Radio detected RAGEPluginHook version: 0.29
    [12/22/2015 2:26:13 PM.384] ______________________________________________________________________________________________
    [12/22/2015 2:26:13 PM.384] [Loaded Police Radio 0.40 - Intended use RageHook 28]
    [12/22/2015 2:26:13 PM.384] [Created by : FinKone]
    [12/22/2015 2:26:13 PM.384] [Special thanks to Albo1125 and DCP1293 for maintaining and updating the code]
    [12/22/2015 2:26:13 PM.384] 
    [12/22/2015 2:26:13 PM.384] If you run into any issues, include a LOG! 'RagePluginHook.log' is in the main directory.
    [12/22/2015 2:26:13 PM.387] Audio loaded...
    [12/22/2015 2:26:13 PM.436] Custom Resolution Detected - use Left Control + Left Shift + Z to edit 800 600
    [12/22/2015 2:26:13 PM.620] LSPD First Response: Albo1125.Common 3.0.3.4, developed by Albo1125.
    [12/22/2015 2:26:13 PM.621] LSPD First Response: Traffic Policer INI found.
    [12/22/2015 2:26:13 PM.623] LSPD First Response: Not checking for Traffic Policer updates, 4.
    [12/22/2015 2:27:51 PM.044] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.29
    [12/22/2015 2:27:51 PM.045] LSPD First Response: GAME VERSION: 1.0.573.1
    [12/22/2015 2:27:51 PM.068] LSPD First Response: Transport Vehicle attempted set to: POLICET
    [12/22/2015 2:27:51 PM.069] LSPD First Response: Spawning & Checking Transport Vehicle
    [12/22/2015 2:27:51 PM.072] LSPD First Response: Setting transport vehicle to POLICET
    [12/22/2015 2:27:51 PM.073] LSPD First Response: Transport Vehicle attempted set to: SHERIFF2
    [12/22/2015 2:27:51 PM.073] LSPD First Response: Spawning & Checking Transport Vehicle
    [12/22/2015 2:27:51 PM.074] LSPD First Response: Setting transport vehicle to SHERIFF2
    [12/22/2015 2:27:51 PM.076] LSPD First Response: Arrest Manager by Albo1125 has loaded successfully.
    [12/22/2015 2:27:51 PM.081] Police Station Jail blips created.
    [12/22/2015 2:27:51 PM.090] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.29
    [12/22/2015 2:27:51 PM.091] LSPD First Response: GAME VERSION: 1.0.573.1
    [12/22/2015 2:27:51 PM.092] LSPD First Response: Assorted Callouts not in beta.
    [12/22/2015 2:27:51 PM.094] LSPD First Response: Assorted Callouts is not in beta.
    [12/22/2015 2:27:51 PM.105] LSPD First Response: Registering callout ?????????????????????????????????????????
    [12/22/2015 2:27:51 PM.106] LSPD First Response: Registering callout ?????????????????????????????????????????
    [12/22/2015 2:27:51 PM.106] LSPD First Response: Registering callout ?????????????????????????????????????????
    [12/22/2015 2:27:51 PM.107] LSPD First Response: Registering callout ?????????????????????????????????????????
    [12/22/2015 2:27:51 PM.107] LSPD First Response: Registering callout ?????????????????????????????????????????
    [12/22/2015 2:27:51 PM.108] LSPD First Response: Registering callout ?????????????????????????????????????????
    [12/22/2015 2:27:51 PM.108] LSPD First Response: Registering callout CalloutsV.Callouts.Breakdown
    [12/22/2015 2:27:51 PM.109] LSPD First Response: Registering callout CalloutsV.Callouts.TrafficCollision
    [12/22/2015 2:27:51 PM.109] LSPD First Response: Registering callout CalloutsV.Callouts.StreetRace
    [12/22/2015 2:27:51 PM.109] LSPD First Response: Registering callout CalloutsV.Callouts.Escort
    [12/22/2015 2:27:51 PM.109] LSPD First Response: Registering callout CalloutsV.Callouts.TrackerTheft
    [12/22/2015 2:27:51 PM.110] LSPD First Response: [CalloutsV] All callouts have been registered correctly
    [12/22/2015 2:27:51 PM.110] LSPD First Response: Registering callout CrazyCallouts.Callouts.CrazyDriverCallout
    [12/22/2015 2:27:51 PM.110] LSPD First Response: Registering callout CrazyCallouts.Callouts.ShotsFiredCallout
    [12/22/2015 2:27:51 PM.111] LSPD First Response: Registering callout CrazyCallouts.Callouts.MurderCallout
    [12/22/2015 2:27:51 PM.111] LSPD First Response: Registering callout CrazyCallouts.Callouts.KidnapCallout
    [12/22/2015 2:27:51 PM.111] LSPD First Response: Registering callout CrazyCallouts.Callouts.TerrorAttackCallout
    [12/22/2015 2:27:51 PM.113] LSPD First Response: Registering callout FederalCallouts.Callouts.PotentialDrugDeal
    [12/22/2015 2:27:51 PM.113] LSPD First Response: Registering callout FederalCallouts.Callouts.Assassination
    [12/22/2015 2:27:51 PM.113] LSPD First Response: Registering callout FederalCallouts.Callouts.StreetArrestWarrant
    [12/22/2015 2:27:51 PM.113] LSPD First Response: Registering callout FederalCallouts.Callouts.ArmoredCarRobbery
    [12/22/2015 2:27:51 PM.113] LSPD First Response: Registering callout FederalCallouts.Callouts.PrisonerEscaped
    [12/22/2015 2:27:51 PM.120] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.Homicide1
    [12/22/2015 2:27:51 PM.120] LSPD First Response: Simple Callouts plugin: Possible homicide callout laoded!
    [12/22/2015 2:27:51 PM.120] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.DrunkF1
    [12/22/2015 2:27:51 PM.120] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.DrunkF2
    [12/22/2015 2:27:51 PM.121] LSPD First Response: Simple Callouts plugin: Possible intoxicated individual callouts laoded!
    [12/22/2015 2:27:51 PM.121] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.Drunk1
    [12/22/2015 2:27:51 PM.121] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.Drunk2
    [12/22/2015 2:27:51 PM.121] LSPD First Response: Simple Callouts plugin: Possible intoxicated individual(s) callout laoded!
    [12/22/2015 2:27:51 PM.121] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.HeavyVehicle1
    [12/22/2015 2:27:51 PM.121] LSPD First Response: Simple Callouts plugin: Heavy vehicle callout laoded!
    [12/22/2015 2:27:51 PM.121] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.Burglary
    [12/22/2015 2:27:51 PM.121] LSPD First Response: Simple Callouts plugin: Burglary suspect callout laoded!
    [12/22/2015 2:27:51 PM.122] LSPD First Response: Registering callout SimpleCalloutsPlugin.Callouts.Easteregg
    [12/22/2015 2:27:51 PM.122] LSPD First Response: Simple Callouts plugin: Super secret easteregg-ish callout laoded!
    [12/22/2015 2:27:51 PM.122] LSPD First Response: Simple Callouts Plugin laoded! Thanks for downloading. Have fun!
    [12/22/2015 2:27:51 PM.126] LSPD First Response: Albo1125.Common detected RAGEPluginHook version: 0.29
    [12/22/2015 2:27:51 PM.128] LSPD First Response: GAME VERSION: 1.0.573.1
    [12/22/2015 2:27:51 PM.152] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
    [12/22/2015 2:27:51 PM.153] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
    [12/22/2015 2:27:51 PM.153] LSPD First Response: Registering callout Traffic_Policer.Callouts.OwnerWanted
    [12/22/2015 2:27:51 PM.153] LSPD First Response: Registering callout Traffic_Policer.Callouts.DrugsRunners
    [12/22/2015 2:27:51 PM.153] LSPD First Response: Registering callout Traffic_Policer.Callouts.DrugsRunners
    [12/22/2015 2:27:51 PM.160] LSPD First Response: Registering callout WildernessCallouts.Callouts.IllegalHunting
    [12/22/2015 2:27:51 PM.160] LSPD First Response: Registering callout WildernessCallouts.Callouts.RocksBlockingRoad
    [12/22/2015 2:27:51 PM.161] LSPD First Response: Registering callout WildernessCallouts.Callouts.AircraftCrash
    [12/22/2015 2:27:51 PM.161] LSPD First Response: Registering callout WildernessCallouts.Callouts.RecklessDriver
    [12/22/2015 2:27:51 PM.162] LSPD First Response: Registering callout WildernessCallouts.Callouts.WantedFelonInVehicle
    [12/22/2015 2:27:51 PM.162] LSPD First Response: Registering callout WildernessCallouts.Callouts.SuicideAttempt
    [12/22/2015 2:27:51 PM.163] LSPD First Response: Registering callout WildernessCallouts.Callouts.MissingPerson
    [12/22/2015 2:27:51 PM.163] LSPD First Response: Registering callout WildernessCallouts.Callouts.AnimalAttack
    [12/22/2015 2:27:51 PM.163] LSPD First Response: Registering callout WildernessCallouts.Callouts.PublicDisturbance
    [12/22/2015 2:27:51 PM.164] LSPD First Response: Registering callout WildernessCallouts.Callouts.HostageSituation
    [12/22/2015 2:27:51 PM.164] LSPD First Response: Registering callout WildernessCallouts.Callouts.Arson
    [12/22/2015 2:27:51 PM.164] LSPD First Response: Registering callout WildernessCallouts.Callouts.OfficerNeedsTransport
    [12/22/2015 2:27:51 PM.213] LSPD First Response: Assorted Callouts, developed by Albo1125, has been loaded successfully!
    [12/22/2015 2:27:51 PM.218] LSPD First Response: [Wilderness Callouts | EventPool] Events controller started
    [12/22/2015 2:27:51 PM.230] LSPD First Response: [Wilderness Callouts] Functions fiber started
    [12/22/2015 2:28:03 PM.228] LSPD First Response: Traffic Policer by Albo1125 has been loaded successfully!
    [12/22/2015 2:28:19 PM.939] LSPD First Response: Creating WantedFelonInVehicle
    [12/22/2015 2:28:20 PM.022] LSPD First Response: GetAudioFileForAction: No file found for: STREET_HAWICK_AVE
    [12/22/2015 2:28:20 PM.443] LSPD First Response: [Wilderness Callouts | WantedFelonInVehicle] OnBeforeCalloutDisplayed()
    [12/22/2015 2:28:22 PM.169] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:28:22 PM.170] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:28:22 PM.172] LSPD First Response: [Wilderness Callouts | WantedFelonInVehicle] End()
    [12/22/2015 2:28:22 PM.172] LSPD First Response: Creating ?????????????????????????????????????????
    [12/22/2015 2:28:24 PM.190] LSPD First Response: Unrelated entities cleared
    [12/22/2015 2:28:28 PM.706] LSPD First Response: Done spawning
    [12/22/2015 2:28:28 PM.708] LSPD First Response: Initialisation complete, entering loop
    [12/22/2015 2:30:30 PM.540] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines/NegotiationTwo/You/Line2.wav
    [12/22/2015 2:30:56 PM.839] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines/NegotiationTwo/You/Line100.wav
    [12/22/2015 2:31:06 PM.196] LSPD First Response: System.ArgumentException: Invalid handle, or not a handle to an entity.
    [12/22/2015 2:31:06 PM.197] Parameter name: EntityType
    [12/22/2015 2:31:06 PM.197] at Rage.World.GetEntityByHandle[EntityType](PoolHandle handle)
    [12/22/2015 2:31:06 PM.197] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:31:31 PM.005] LSPD First Response: Respawning
    [12/22/2015 2:31:36 PM.158] LSPD First Response: Done
    [12/22/2015 2:37:30 PM.693] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines//You/Line101.wav
    [12/22/2015 2:39:21 PM.436] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines//You/Line102.wav
    [12/22/2015 2:39:37 PM.649] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines//You/Line103.wav
    [12/22/2015 2:39:53 PM.700] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines//You/Line104.wav
    [12/22/2015 2:40:16 PM.738] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines//You/Line105.wav
    [12/22/2015 2:41:10 PM.979] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines//You/Line106.wav
    [12/22/2015 2:43:09 PM.722] LSPD First Response: [Wilderness Callouts | HuntingEvent]  Initialized
    [12/22/2015 2:43:30 PM.250] LSPD First Response: Creating MurderCallout
    [12/22/2015 2:43:30 PM.254] LSPD First Response: GetAudioFileForAction: No file found for: STREET_METEOR_ST
    [12/22/2015 2:43:32 PM.051] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:43:32 PM.052] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:43:32 PM.052] LSPD First Response: Creating ?
    [12/22/2015 2:43:33 PM.108] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:43:33 PM.109] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:43:33 PM.111] LSPD First Response: Failed to free callout properly: RobberyObject reference not set to an instance of an object.   at ?.End()
    [12/22/2015 2:43:33 PM.111] at ?.?()
    [12/22/2015 2:43:33 PM.112] LSPD First Response: Creating CrazyDriverCallout
    [12/22/2015 2:43:34 PM.564] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:43:34 PM.564] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:43:34 PM.565] LSPD First Response: Creating KidnapCallout
    [12/22/2015 2:43:35 PM.652] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:43:35 PM.652] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:43:35 PM.654] LSPD First Response: Creating PublicDisturbance
    [12/22/2015 2:43:35 PM.978] LSPD First Response: [Wilderness Callouts | PublicDisturbance] OnBeforeCalloutDisplayed()
    [12/22/2015 2:43:37 PM.483] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:43:37 PM.483] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:43:37 PM.484] LSPD First Response: [Wilderness Callouts | PublicDisturbance] End()
    [12/22/2015 2:43:37 PM.484] LSPD First Response: Creating ?????????????????????????????????????????
    [12/22/2015 2:43:37 PM.539] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SAN_VITUS_BLVD
    [12/22/2015 2:43:39 PM.315] LSPD First Response: SituationNumber: 0
    [12/22/2015 2:44:56 PM.930] LSPD First Response: Randomroll: 2
    [12/22/2015 2:44:56 PM.931] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SAN_VITUS_BLVD
    [12/22/2015 2:45:57 PM.482] LSPD First Response: Creating DrugsRunners
    [12/22/2015 2:45:57 PM.503] LSPD First Response: GetAudioFileForAction: No file found for: STREET_HAWICK_AVE
    [12/22/2015 2:45:58 PM.821] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:45:58 PM.821] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:45:58 PM.825] LSPD First Response: ANPR Hit (drugsrunners) callout has ended.
    [12/22/2015 2:45:58 PM.827] LSPD First Response: All Drugsrunners entities deleted
    [12/22/2015 2:45:58 PM.828] LSPD First Response: Creating DrugsRunners
    [12/22/2015 2:45:59 PM.836] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:45:59 PM.837] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:45:59 PM.837] LSPD First Response: ANPR Hit (drugsrunners) callout has ended.
    [12/22/2015 2:45:59 PM.837] LSPD First Response: All Drugsrunners entities deleted
    [12/22/2015 2:45:59 PM.838] LSPD First Response: Creating RecklessDriver
    [12/22/2015 2:46:00 PM.054] LSPD First Response: [Wilderness Callouts | RecklessDriver] OnBeforeCalloutDisplayed()
    [12/22/2015 2:46:01 PM.370] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:46:01 PM.371] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:46:01 PM.371] LSPD First Response: [Wilderness Callouts | RecklessDriver] End()
    [12/22/2015 2:46:01 PM.372] LSPD First Response: Creating ?????????????????????????????????????????
    [12/22/2015 2:46:03 PM.502] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:46:03 PM.502] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:46:04 PM.359] LSPD First Response: Creating PublicDisturbance
    [12/22/2015 2:46:04 PM.779] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SPANISH_AVE
    [12/22/2015 2:46:04 PM.780] LSPD First Response: [Wilderness Callouts | PublicDisturbance] OnBeforeCalloutDisplayed()
    [12/22/2015 2:46:06 PM.362] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:46:06 PM.362] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:46:06 PM.362] LSPD First Response: [Wilderness Callouts | PublicDisturbance] End()
    [12/22/2015 2:46:06 PM.363] LSPD First Response: Creating WantedFelonInVehicle
    [12/22/2015 2:46:06 PM.958] LSPD First Response: [Wilderness Callouts | WantedFelonInVehicle] OnBeforeCalloutDisplayed()
    [12/22/2015 2:46:08 PM.499] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:46:08 PM.499] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:46:08 PM.499] LSPD First Response: [Wilderness Callouts | WantedFelonInVehicle] End()
    [12/22/2015 2:46:08 PM.500] LSPD First Response: Creating Drunk2
    [12/22/2015 2:46:10 PM.634] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:46:10 PM.634] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:46:10 PM.634] LSPD First Response: Creating ?????????????????????????????????????????
    [12/22/2015 2:46:11 PM.916] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:46:11 PM.917] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:46:11 PM.918] LSPD First Response: Creating ?????????????????????????????????????????
    [12/22/2015 2:46:11 PM.919] LSPD First Response: GetAudioFileForAction: No file found for: STREET_ALTA_ST
    [12/22/2015 2:46:16 PM.091] LSPD First Response: GetAudioFileForAction: No file found for: 
    [12/22/2015 2:46:16 PM.091] LSPD First Response: GetAudioFileForAction: No file found for: 
    [12/22/2015 2:46:16 PM.092] LSPD First Response: PlayAction: Failed to find 
    [12/22/2015 2:46:46 PM.975] LSPD First Response: Unrelated entities cleared
    [12/22/2015 2:46:47 PM.948] LSPD First Response: Done spawning
    [12/22/2015 2:46:47 PM.949] LSPD First Response: Initialisation complete, entering loop
    [12/22/2015 2:46:48 PM.638] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:48 PM.638] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:49 PM.196] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:49 PM.196] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:49 PM.789] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:49 PM.789] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:50 PM.331] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:50 PM.332] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:50 PM.872] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:50 PM.872] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:51 PM.438] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:51 PM.439] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:51 PM.970] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:51 PM.970] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:52 PM.524] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:52 PM.524] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:53 PM.096] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:53 PM.097] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:53 PM.630] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:53 PM.631] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:54 PM.215] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:54 PM.216] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:54 PM.777] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:54 PM.777] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:55 PM.422] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:55 PM.423] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:55 PM.943] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:55 PM.944] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:56 PM.509] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:56 PM.509] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:57 PM.091] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:57 PM.091] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:57 PM.645] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:57 PM.645] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:58 PM.212] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:58 PM.212] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:58 PM.765] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:58 PM.765] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:59 PM.353] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:59 PM.353] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:46:59 PM.886] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:46:59 PM.886] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:47:00 PM.414] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:47:00 PM.415] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:47:00 PM.948] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:47:00 PM.948] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:47:01 PM.364] LSPD First Response: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    [12/22/2015 2:47:01 PM.364] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:48:47 PM.387] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines/NegotiationTwo/You/Line2.wav
    [12/22/2015 2:49:22 PM.343] LSPD First Response: System.ArgumentException: Invalid handle, or not a handle to an entity.
    [12/22/2015 2:49:22 PM.344] Parameter name: EntityType
    [12/22/2015 2:49:22 PM.344] at Rage.World.GetEntityByHandle[EntityType](PoolHandle handle)
    [12/22/2015 2:49:22 PM.344] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:49:26 PM.085] LSPD First Response: System.ArgumentException: Invalid handle, or not a handle to an entity.
    [12/22/2015 2:49:26 PM.085] Parameter name: EntityType
    [12/22/2015 2:49:26 PM.086] at Rage.World.GetEntityByHandle[EntityType](PoolHandle handle)
    [12/22/2015 2:49:26 PM.086] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 2:50:08 PM.924] LSPD First Response: Follow off - shooting
    [12/22/2015 2:52:57 PM.271] LSPD First Response: Follow off - shooting
    [12/22/2015 2:53:17 PM.571] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines//You/Line11.wav
    [12/22/2015 2:53:44 PM.730] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines//You/Line12.wav
    [12/22/2015 2:53:55 PM.431] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines//You/Line13.wav
    [12/22/2015 2:54:07 PM.509] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines//You/Line14.wav
    [12/22/2015 2:54:23 PM.920] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines//You/Line15.wav
    [12/22/2015 2:54:35 PM.598] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines//You/Line16.wav
    [12/22/2015 2:54:55 PM.819] LSPD First Response: Audio File not found at LSPDFR/Police Scanner/Assorted Callouts Audio/Lines//You/Line17.wav
    [12/22/2015 2:56:57 PM.099] LSPD First Response: Creating PotentialDrugDeal
    [12/22/2015 2:56:57 PM.422] LSPD First Response: GetAudioFileForAction: No file found for: STREET_LAKE_VINEWOOD_DR
    [12/22/2015 2:59:38 PM.321] LSPD First Response: Creating OfficerNeedsTransport
    [12/22/2015 2:59:38 PM.933] LSPD First Response: GetAudioFileForAction: No file found for: STREET_HAWICK_AVE
    [12/22/2015 2:59:38 PM.934] LSPD First Response: [Wilderness Callouts | OfficerNeedsTransport] OnBeforeCalloutDisplayed()
    [12/22/2015 2:59:41 PM.313] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:59:41 PM.313] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:59:41 PM.314] LSPD First Response: [Wilderness Callouts | OfficerNeedsTransport] End()
    [12/22/2015 2:59:41 PM.314] LSPD First Response: Creating TerrorAttackCallout
    [12/22/2015 2:59:43 PM.207] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:59:43 PM.207] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:59:43 PM.208] LSPD First Response: Creating ?
    [12/22/2015 2:59:44 PM.400] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:59:44 PM.400] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:59:44 PM.400] LSPD First Response: Failed to free callout properly: RobberyObject reference not set to an instance of an object.   at ?.End()
    [12/22/2015 2:59:44 PM.401] at ?.?()
    [12/22/2015 2:59:44 PM.401] LSPD First Response: Creating CrazyDriverCallout
    [12/22/2015 2:59:46 PM.018] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:59:46 PM.018] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:59:46 PM.019] LSPD First Response: Creating DrugsRunners
    [12/22/2015 2:59:47 PM.124] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:59:47 PM.124] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:59:47 PM.125] LSPD First Response: ANPR Hit (drugsrunners) callout has ended.
    [12/22/2015 2:59:47 PM.125] LSPD First Response: All Drugsrunners entities deleted
    [12/22/2015 2:59:47 PM.125] LSPD First Response: Creating StreetRace
    [12/22/2015 2:59:47 PM.502] LSPD First Response: GetAudioFileForAction: No file found for: STREET_LAKE_VINEWOOD_EST
    [12/22/2015 2:59:47 PM.741] LSPD First Response: [FC] PATH 1: Deal in progress!
    [12/22/2015 2:59:49 PM.643] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:59:49 PM.643] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:59:49 PM.644] LSPD First Response: Creating ShotsFiredCallout
    [12/22/2015 2:59:55 PM.019] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:59:55 PM.019] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:59:55 PM.020] LSPD First Response: Creating HeavyVehicle1
    [12/22/2015 2:59:55 PM.261] LSPD First Response: GetAudioFileForAction: No file found for: STREET_LAKE_VINEWOOD_DR
    [12/22/2015 2:59:56 PM.458] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:59:56 PM.458] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:59:56 PM.459] LSPD First Response: Creating OfficerNeedsTransport
    [12/22/2015 2:59:57 PM.318] LSPD First Response: [Wilderness Callouts | OfficerNeedsTransport] OnBeforeCalloutDisplayed()
    [12/22/2015 2:59:58 PM.640] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 2:59:58 PM.641] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 2:59:58 PM.641] LSPD First Response: [Wilderness Callouts | OfficerNeedsTransport] End()
    [12/22/2015 2:59:58 PM.641] LSPD First Response: Creating DrunkF1
    [12/22/2015 3:00:01 PM.948] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 3:00:01 PM.949] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 3:00:01 PM.950] LSPD First Response: Creating OwnerWanted
    [12/22/2015 3:00:04 PM.917] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 3:00:04 PM.917] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 3:00:04 PM.922] LSPD First Response: ANPR Hit callout has ended.
    [12/22/2015 3:00:04 PM.925] LSPD First Response: All Owner Wanted entities deleted
    [12/22/2015 3:00:04 PM.926] LSPD First Response: Creating DrugsRunners
    [12/22/2015 3:00:04 PM.927] LSPD First Response: GetAudioFileForAction: No file found for: STREET_LAKE_VINEWOOD_EST
    [12/22/2015 3:00:09 PM.276] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 3:00:09 PM.276] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 3:00:09 PM.277] LSPD First Response: ANPR Hit (drugsrunners) callout has ended.
    [12/22/2015 3:00:09 PM.277] LSPD First Response: All Drugsrunners entities deleted
    [12/22/2015 3:00:09 PM.278] LSPD First Response: Creating DrugsRunners
    [12/22/2015 3:00:10 PM.833] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 3:00:10 PM.834] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 3:00:10 PM.834] LSPD First Response: ANPR Hit (drugsrunners) callout has ended.
    [12/22/2015 3:00:10 PM.834] LSPD First Response: All Drugsrunners entities deleted
    [12/22/2015 3:00:10 PM.834] LSPD First Response: Creating RecklessDriver
    [12/22/2015 3:00:11 PM.527] LSPD First Response: [Wilderness Callouts | RecklessDriver] OnBeforeCalloutDisplayed()
    [12/22/2015 3:00:15 PM.020] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 3:00:15 PM.020] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 3:00:15 PM.020] LSPD First Response: [Wilderness Callouts | RecklessDriver] End()
    [12/22/2015 3:00:15 PM.020] LSPD First Response: Creating ?????????????????????????????????????????
    [12/22/2015 3:00:15 PM.021] LSPD First Response: GetAudioFileForAction: No file found for: STREET_ALTA_ST
    [12/22/2015 3:00:17 PM.753] LSPD First Response: StartCallout: There's already a callout running. Aborting...
    [12/22/2015 3:00:17 PM.755] LSPD First Response: EndCurrentCallout: Finishing...
    [12/22/2015 3:00:18 PM.576] LSPD First Response: Creating ?????????????????????????????????????????
    [12/22/2015 3:00:19 PM.055] LSPD First Response: GetAudioFileForAction: No file found for: 
    [12/22/2015 3:00:19 PM.056] LSPD First Response: GetAudioFileForAction: No file found for: 
    [12/22/2015 3:00:19 PM.056] LSPD First Response: PlayAction: Failed to find 
    [12/22/2015 3:01:21 PM.579] LSPD First Response: System.ArgumentOutOfRangeException: Year, Month, and Day parameters describe an un-representable DateTime.
    [12/22/2015 3:01:21 PM.579] at System.DateTime.DateToTicks(Int32 year, Int32 month, Int32 day)
    [12/22/2015 3:01:21 PM.579] at Rage.World.get_DateTime()
    [12/22/2015 3:01:21 PM.580] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 3:01:21 PM.580] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 3:01:21 PM.580] at ?????????????????????????????????????????.?????????????????????????????????????????()
    [12/22/2015 3:01:51 PM.917] LSPD First Response: Creating Assassination
    [12/22/2015 3:01:51 PM.920] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CORTES_ST

     

    Edited by willpv23
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    On 22/12/2015 at 3:24 AM, fireboy6117 said:

    yeah its weird its never happened to me before so I wounder If when he updated it that it meesed up ragehook

     

    Problem solved I had a mod that needed to be updated

    What's this mod who needed to be updated ? Have the same problem ^^

    I have two problem :

    1.During the bank heist too, how could i save people who're next the windows ? All doors are lock, i saved them with the "super jump" (via trainer) for jump over the windows, but nothing change, they can't leave cause doors are close. (Didn't read all the comments/review, etc, maybe the issue is in but didn't see it)

    2. Why i've only got 1 prison icon when i must transport a guy after arrest him ? Before install this plugin i had lot of icons. I updated your arrest manager plugin but nothing changed.

    (Sry for the english :p)

    @Albo1125 This mod is awesome ! Thx for your job, continue like that, this is really good ! :D

    Edited by Babouche
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    I am in the same position as JJman above... The doors in the bank that would get me back behind the counter and downstairs all seem to be locked.  The rest of the callouts seem to be working flawlessly.

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    8 minutes ago, Nerfhunter03 said:

    I am in the same position as JJman above... The doors in the bank that would get me back behind the counter and downstairs all seem to be locked.  The rest of the callouts seem to be working flawlessly.

    Perhaps you gave some other mod like open interiors that may interfere with this. They are all open by default, so I wouldn't know why yours are locked. 

    4 hours ago, Babouche said:

    What's this mod who needed to be updated ? Have the same problem ^^

    I have two problem :

    1.During the bank heist too, how could i save people who're next the windows ? All doors are lock, i saved them with the "super jump" (via trainer) for jump over the windows, but nothing change, they can't leave cause doors are close. (Didn't read all the comments/review, etc, maybe the issue is in but didn't see it)

    2. Why i've only got 1 prison icon when i must transport a guy after arrest him ? Before install this plugin i had lot of icons. I updated your arrest manager plugin but nothing changed.

    (Sry for the english :p)

    @Albo1125 This mod is awesome ! Thx for your job, continue like that, this is really good ! :D

    The Prison icons will appear when you have a suspect in the back of your vehicle. 

    Thank you! 

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    42 minutes ago, Albo1125 said:

    Perhaps you gave some other mod like open interiors that may interfere with this. They are all open by default, so I wouldn't know why yours are locked. 

     

    That could be.  I'll have to take a look and see if that changes anything.  Amazing callouts pack though.

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    It's not going to let me edit my last post, so sorry for double post. 

    @Albo1125 - I updated the "open interiors" mod I had, then removed it completely.  Same result.  The barred door will not open for me.  Tried in both free roam and during the call.  Any other suggestions to try?

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    9 hours ago, Nerfhunter03 said:

    It's not going to let me edit my last post, so sorry for double post. 

    @Albo1125 - I updated the "open interiors" mod I had, then removed it completely.  Same result.  The barred door will not open for me.  Tried in both free roam and during the call.  Any other suggestions to try?

    I have done the same with the same result. Not sure what this could be 

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    whenever I get the petty theft from a gas station and they want me to review the tape I'm stuck in a black loading screen. Also in the bank heist call, the gate door to get behind the counter is always locked. In Jeff Favignano's YouTube video when he first tested this call-out script the bank gate was unlocked and opens. so when i want to get behind the counter and go down stairs i cannot because its locked and I then have to use the trainer to go through the door and go down stairs. but then the hostages do not know what to do because they think the door is locked as well. any suggestions?

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    On 24/12/2015 at 5:28 PM, cRaZyIcE73 said:

    whenever I get the petty theft from a gas station and they want me to review the tape I'm stuck in a black loading screen. Also in the bank heist call, the gate door to get behind the counter is always locked. In Jeff Favignano's YouTube video when he first tested this call-out script the bank gate was unlocked and opens. so when i want to get behind the counter and go down stairs i cannot because its locked and I then have to use the trainer to go through the door and go down stairs. but then the hostages do not know what to do because they think the door is locked as well. any suggestions?

     

    On 24/12/2015 at 4:27 AM, jjman said:

    I have done the same with the same result. Not sure what this could be 

    When you load up a regular single player game of GTA and enter the bank, are these doors locked? 

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    2 hours ago, Albo1125 said:

     

    When you load up a regular single player game of GTA and enter the bank, are these doors locked? 

    Yes.

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    On 12/24/2015 at 0:28 PM, cRaZyIcE73 said:

    whenever I get the petty theft from a gas station and they want me to review the tape I'm stuck in a black loading screen. Also in the bank heist call, the gate door to get behind the counter is always locked. In Jeff Favignano's YouTube video when he first tested this call-out script the bank gate was unlocked and opens. so when i want to get behind the counter and go down stairs i cannot because its locked and I then have to use the trainer to go through the door and go down stairs. but then the hostages do not know what to do because they think the door is locked as well. any suggestions?

    About the petty theft gas station loading screen...

    I was experiencing the same issue when I received the petrol theft callout where it would endlessly load during the CCTV footage scene. I was getting the " System.ArgumentOutOfRangeException: Year, Month, and Day parameters describe an un-representable DateTime. " Error in my log so after looking at the forums I found on another thread that someone said:

     

    "If Rage Hook has a way to set in-game date and time, do you think that might fix it?

    I'm going to go try it real quick before starting a new game.

     

    Edit: Think I found the problem. When going back in time with the Enhanced Native Trainer, it tells you the date if you switch days. Mine said 'It is now 27.00.2014'. And obviously, there isn't a zeroth month.

    Edit 2: Yep, it works. After skipping days until the month said 01, the police computer works."

     

    So as soon as I went on patrol, I forwarded the date ahead a few days then forced the petrol theft callout and the CCTV footage worked flawlessly. Just wanted to share this info if you haven't already figured it out Albo (which I'm going to assume you did). 

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    This plugin is great, thanks a ton Albo!

     

    Just a couple things:

     

    I've done the gas theft 2 or 3 times, and I've never actually seen the suspect on the CCTV footage. I'm only able to tell what kind of vehicle it is from what the shopkeeper tells you. It looks like it's just the camera being positioned incorrectly.

    In the Traffic Stop Backup, I would have set the officer's vehicle's engine to ON - because that way, all of the lights appear. As it is, you pull up to a stopped CVPI - the emergency lights are on, but the tail lights don't wig-wag unless the engine is on. And of course it's not like the officer would actually turn their engine off at a traffic stop anyway, but I'm only bringing this up because I like it when all the lights work :P (as you can imagine this isn't important all, simply aesthetics)

     

    maybe look into XML files for your saved callout positions on the Traffic Stop Backup callout, I've been trying to make some callouts of my own and the best solution I've found for most of them is to save fixed coordinates in an XML file. It might be something to look into if you're into that kind of thing. My guess is that you've got them saved in your actual code - I've found it's a lot easier to create a little infrastructure to read locations from the XML file, and then change the data in the XML.

     

    Excellent callouts overall, I really hope you make more because I'm sure they'll be awesome. You're probably the best LSPDFR scripter we got so far - keep up the fantastic work!

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    6 hours ago, Ethenal said:

    This plugin is great, thanks a ton Albo!

     

    Just a couple things:

     

    I've done the gas theft 2 or 3 times, and I've never actually seen the suspect on the CCTV footage. I'm only able to tell what kind of vehicle it is from what the shopkeeper tells you. It looks like it's just the camera being positioned incorrectly.

    In the Traffic Stop Backup, I would have set the officer's vehicle's engine to ON - because that way, all of the lights appear. As it is, you pull up to a stopped CVPI - the emergency lights are on, but the tail lights don't wig-wag unless the engine is on. And of course it's not like the officer would actually turn their engine off at a traffic stop anyway, but I'm only bringing this up because I like it when all the lights work :P (as you can imagine this isn't important all, simply aesthetics)

     

    maybe look into XML files for your saved callout positions on the Traffic Stop Backup callout, I've been trying to make some callouts of my own and the best solution I've found for most of them is to save fixed coordinates in an XML file. It might be something to look into if you're into that kind of thing. My guess is that you've got them saved in your actual code - I've found it's a lot easier to create a little infrastructure to read locations from the XML file, and then change the data in the XML.

     

    Excellent callouts overall, I really hope you make more because I'm sure they'll be awesome. You're probably the best LSPDFR scripter we got so far - keep up the fantastic work!

    I think the Xml suggestion is a great one! I must say I haven't ever dabbed my toe into xml yet, do it would be a nice challenge! 

    Im looking to fix problems with the cctv in the next update. 

    Thanks a lot! 

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    This is a great mod! The only thing I am having a problem with and its just a small one, after searching for the gas thief and locating the vehicle, the blip is yellow on the hud map. When I pull up behind and press the target vehicle for pullover button nothing happens. I cant select him for a traffic stop. I can turn my lights and sirens on he just continues to drive. He will never stop and I have to end up shooting him to end the call. 

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