DynamicWeather
By ApparentlyRohan
This mod gives GTA its own realistic weather system! Weathers transition as the day continues in game giving more variety in the sky. Read below to see what this mod has to offer:
This mod is open source and includes APIs for developers.
Features:
- Weather Sync to a real life location(Requires API key(API is free..DO NOT SHARE YOUR API KEY) and some setup in order to use)
-
Custom realistic forecast
- Temperature and weather condition included
- Predicted (in game) time when the weather will occur
-
On screen UI
- Forecast
-
Current Weather
- For real life weather sync and forecast
- Ability to customize the position and scale of UI
-
Customizable temperature for different weather conditions
- yes there is a way to switch to Celsius but default is Fahrenheit cuz 'Murica!
APIs:
bool IsRealLifeWeatherSyncRunning(); void PauseWeatherSystem() void ResumeWeatherSystem() List<Weather> GetCurrentForecast(out int currentWeatherIndex) # returns an empty list if real life weather sync is running
Events:
OnWeatherChanged
Installation:
Drag and drop Plugins folder into main game directory. Install OIV by dragging and dropping into OpenIV. The OIV file is mandatory.
The time interval in the ini file is representative of in game time. A conversion from in game time to real life time was kindly made by Krazy Manuel and is provided down below.
IMPORTANT THINGS TO NOTE:
- The Severe Weather Event from ImmersiveAmbientEvents by @Echooo is not compatible yet with DynamicWeather. Please disable that event if you want to use DynamicWeather.
- You cannot have freeze time OR force weather enabled in any trainer. Otherwise, DynamicWeather will not transition between weather.
- I do not log the location from the ini in the RagePluginHook.log. However, if you have trouble with the api working, I will need to know what the location is so please choose something more generic so any identifying information is not revealed while I am trying to debug.
- The time interval in the INI is measured by IN GAME HOURS.
Customization:
All textures can be customized. Just make sure the weather textures is optimized for 96x96 and the notification texture is optimized for 64x64.
Console Commands:
- PauseForecast
- ResumeForecast
- RegenerateForecast
- RefreshWeather
- SwitchToIRLWeather
- SwitchToForecast
- ReloadDynamicWeatherINISettings
Credits:
- @Haze Studio for the fire notification texture
- @Scorpionfam for the fire thumbnail
- @HeyPalu for the fire on screen textures
- Krazy Manuel for the conversion chart
- @BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!).
- @khorio for the coding help with time and API integration
- @Echooo for weather transition code
Edited by ApparentlyRohan
mo' screenshots
What's New in Version 1.1.0
Released
I pulled an @Alfie's Creations and uploaded the wrong build to FR. This should be the right build. However, there does seem to be an issue with the "Clearing" weather stage and QuantV. In normal GTA, the weather gives you light rain. I think QuantV removed that so the texture is not really accurate to the weather depicted. You can change the texture if that issue happens. Im not entirely sure whether thats the issue though.
@Scorpionfam for the fire thumbnail
@HeyPalu for the fire on screen textures
Krazy Manuel for the conversion chart
@BlueLine Vibes for making a showcase video of a beta (it is outdated but gives good idea of what the mod does) and providing the discord as a platform to help beta test(Thank you all the beta testers in the discord!).
@khorio for the coding help with time and API integration
@Echooo for weather transition code


