Automatic Roadblocks
Automatic Roadblocks allows the dispatching of roadblocks during a pursuit based on a selected pursuit level.
When roadblocks are deployed, custom scanner audio is played as well as for the indication that the pursuit level is automatically increased.
Next to automatic roadblocks, it allows you to place configurable manual roadblocks and traffic redirections.
Leave improvements, issues or feature requests in the comments.
Audio levels have been decreased as of version 0.8.0, please update all files provided in this plugin under "lspdfr/audio".
Features
- Automatic roadblock placement during pursuits
- Roadblock cops automatically join the pursuit after a hit/bypass
- Request a roadblock during a pursuit
- Manual configurable roadblock placement
- Configurable traffic redirection
- Spike strips
- Junction/intersection roadblocks
- Police SmartRadio integration
- Grammar Police integration
- Road closure
Planned Features
- More scenery variations within the roadblocks
- Additional scenery such as other emergency vehicles (Fire & EMS) to manual roadblock placements/traffic redirection
Requirements
- LSPDFR 0.4.9.0+
- RageNativeUI 1.9.0.0+ (provided in ZIP)
Automatic roadblocks
Automatic roadblocks are deployed automatically or requested by the player during a pursuit.
Each roadblock is dynamically created based on the road location where it is deployed (no prefabs are used).
Each roadblock level has a unique setup and variation which makes it more difficult to pass the higher the level is.
Evening/night - Lights
Lights will be automatically placed within the roadblock during the evening/night.
This option can be disabled in the config file.
Automatic roadblock level increases
The levels of the roadblock are automatically increased based on the following conditions:
- The duration of the pursuit
- The total number of roadblocks deployed for the pursuit
- If the suspects are shooting
- Number of cops killed by the suspects
Roadblock levels
The roadblock levels are now fully customisable to your liking.
For more info, see the plugins/LSPDFR/Automatic Roadblocks/data/roadblocks.xml
Manual placement
Deploy a custom configured roadblock (outside of pursuits) through the in-game menu.
The manual placement option allows different variants of barriers, lights and vehicles.
Redirect traffic
Create a configurable traffic redirection for the current lane.
This will not close the road but redirect traffic to the next lane or around the location.
Close road
Close the current road for any traffic with roadblocks along the road or close the nearby intersection.
This feature will be expanded in the future with additional scenery items.
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Automatic Roadblocks is open source: https://github.com/yoep/AutomaticRoadblock
Feel free to contribute to the project
Edited by yoep
What's New in Version 0.8.1
Released
Features
- Added Italian translation provided by @cristian304
- Added Russian translation provided by INTEGRA-2200
Bugfixes
- Updated RageNativeUI dependency to latest version
- Fixed an issue with the integrations not loading correctly


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