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Lore Callouts 1.1.7

For Your Minimalistic Callout Needs
   (17 reviews)

26 Screenshots

  • Could contain: text, screenshot, clock
  • Could contain: text, tree, grass, outdoor, screenshot, golf, sky
  • Could contain: sky, outdoor, text, building, clothing, footwear, house, street, person
  • Could contain: text, outdoor, building, land vehicle, vehicle, wheel, sky, billboard, tire, waste container, car, sign, street, ground, city, construction
  • Could contain: text, sky, screenshot, poster, outdoor, city
  • Could contain: text, land vehicle, vehicle, wheel, outdoor, tire, screenshot, billboard, road, car
  • Could contain: text, outdoor, land vehicle, wheel, vehicle, car, sky, screenshot, road, street, ground
  • Could contain: text, screenshot, book, slot machine, vending machine
  • Could contain: text, outdoor, cloud, sky, screenshot, billboard, ground, sign
  • Could contain: outdoor, sky, text, wheel, land vehicle, billboard, cloud, vehicle, truck, tire, tower, ground, sign, construction
  • Could contain: text, building, screenshot, metropolitan area, city
  • Could contain: text, cloud, sky, outdoor, screenshot, nature, mountain, hill, landscape
  • Could contain: text, outdoor, land vehicle, vehicle, sky, way, building, road, road surface, street, bus, wheel, sign, city
  • Could contain: text, sky, tree, outdoor, screenshot, mountain
  • Could contain: text, outdoor, land vehicle, vehicle, building, tree, billboard, city, street
  • Could contain: text, outdoor, vehicle, land vehicle, road, sky, wheel, billboard, car, truck, bus, street, sign, driving
  • Could contain: text, outdoor, building, car, land vehicle, vehicle, billboard, metropolitan area, downtown, metropolis, commercial building, mixed-use, urban area, tower block, street, city
  • Could contain: text, outdoor, building, sky, land vehicle, vehicle, wheel, billboard, road, person, street, sign, construction, city
  • Could contain: text, outdoor, sky, billboard, clothing, land vehicle, building, advertising, footwear, vehicle, road, car, person, city, street
  • Could contain: outdoor, text, building, sky, street light, street, night, sign, city
  • Could contain: text, land vehicle, vehicle, wheel, tire, building, automotive design, road, mid-size car, auto part, family car, outdoor, street, sign, car
  • Could contain: text, outdoor, sky, billboard, vehicle, road, car, land vehicle, sign, street, city
  • Could contain: text, sky, outdoor, building, commercial building, sign, city
  • Could contain: text, land vehicle, outdoor, sky, car, wheel, vehicle, building, screenshot, tire
  • Could contain: text, outdoor, sky, billboard, building, road, city, street, sign
  • Could contain: building, text, tower block, city, skyline, metropolis, skyscraper, street

 

Could contain: text, sky, outdoor, building, commercial building, sign

LC-infopage.gif.82cf03d6fe0cc3eedc79f813d971c632.gif

 

LC-warning.gif.40ed5545d46c8a8a6cc61ca93efa8eaa.gif

 

 

Official GitHub with plugin documentation and guides for Lore Callouts

https://github.com/ZPhDevs/Lore-Callouts

Edited by ZPhDevs


What's New in Version 1.1.7

Released

Quote

Developers note for 1.1.7 and why you should upgrade

 

The latest version of Lore Callouts saw updates to the Partner script, which is enabled by default from this release forward and it integrates fluently with LSPDFR. To get started, simply walk up to any cop standing about in the game world. Some intensive work went into optimizing the BodyInteraction script which lets the user drag and frisk bodies. It should now be less janky and more fluent. Some callouts received updates to increase the variety and should now feel more dynamic. But perhaps the biggest feature of this update was the CruiserInventory script. This script lets users access an inventory with two stingers and three traffic cones from their vehicle trunks. The GUI is a weapon wheel type of interface heavily influenced on the base game selection wheel. If you have any suggestions what else should be inside of this ivnentory, let me know!  And as always, a few hotfixes and  general minor adjustments was made as well. Much joy! /ZPhDevs

1.1.7 PUBLIC
- Updated and optimized the Partner script, which is now enabled by default in the initialization file. Walk up to a cop to get started.
- Updated and further optimized the BodyInteraction script, it should now work more fluently and cost less performance.
- Updated the TrafficStop callout with more variety. Suspects may now accidently drop suspicious items when they get out of their vehicle to further incentivise an investigation.
- Updated witness pointing animations to more natural looking ones.
- Fixed a bug to prevent a plugin crash when the player was taking down a suspect inside an interior on the exit marker.
- Added a new feature, CruiserInventory, which is a weapon-wheel GUI where users can select stingers and traffic cones from the back of their cruisers. Press and hold the weapon select key (TAB by default) near the back of your cruiser to interact with it. 
- Witnesses labeled as victims will now stay on the scene until users dismiss them.
- If the scanned ped (while using the helicopter camera) is a callout suspect, they will now be marked on the camera HUD and can be reported by pressing the crime report button (B by default).
- AI Cops may now issue a tickets on the TrafficStop callout, and more traffic infractions were added as reason for the stop.
- The first witness encountered on a crime scene will now reveal the victim's body (if they are dead) unless you've already located it.
- Suspects should now stay after they have been arrested even when they have been stopped/arrested using other plugins.
- Additional minor fixes and adjustments.

 

 

1.1.6 PUBLIC
- Cleaned up callout Motor vehicle accident, removed outdated code and made the call more straightforward.
- Added player ambient speech when responding to calls. This may be toggled on and off in the initialization file by changing PlayerAmbientSpeech.
- Fixed an issue with callout Shoplifting where if the player tried to engage the suspect before arriving at the store, subtitles and HUD elements would not update accordingly.
- Added a new scenario to callout Shoplifting, the shopkeeper may now attempt to apprehend the thief on their own.
- Added log entries to when a callout is denied because the spawnpoint is too far away from the player.
- Added a few more spawnpoints for callouts.
- Added dispatch radio for which traffic offence the suspect in callout TrafficStop was pulled over for, to provide some context for the scenario.
- Experimental feature implemented for wanted suspects to carry over between sessions, as it has been requested heavily. Suspects are now stored in suspects.dat found under /.../Plugins/LSPDFR/Lore Callouts. This file can be removed if users wants to start over. It will be rebuilt next time the plugin starts.
- Added a new scenario to callout Warrant to increase immersion, which tasks the player to transport suspects to court houses throughout the State. This scenario is on a 6 minute timer (8 minutes on the countryside) and fails if it runs out ( to simulate court house open hours and add some challenge).
- Added new world event to the pool, which lets the user find dumped narcotics andd weapons in the area. This world event is investigative and adds an entry to suspects.dat which allows users to also serve an arrest warrant/court order later on.
- Added a notification when the user goes on duty for the first time each session which details how many active cases (outstanding suspects) there are active. These will then trigger the Warrant callout later.
- Fixed an issue where the script accidently could register the player as a witness on Trespassing crime scenes.
- Added a couple of new apartments and properties for Burglary/Warrant callouts

 

1.1.5 PUBLIC
- Added a dynamic callout trigger range which can vary depending on which world zone the call is triggered from, allowing for longer distances in e.g Grand Senora Desert.
- Added player radio action, speech and dispatch radio sound to callout termination.
- If a callout is denied at creation because the requirements haven't been completed (E.g Helicopter support and the player is in a ground vehicle), it will now immediately trigger another callout to prevent unnecessary long down time between calls.
- Text messages can now be twice the lenght. Sometimes, if the person had a long name and the location was e.g Los Santos International Airport, the text was cut short.
- Merged a few tutorial text messages into one.
- Activated the Mechanic contact. Users may now call this contact to have their last police vehicle delivered.
- Opening the phone while the text notification is still active above the radar now immediately opens the text message on the phone.
- Completely overhauled the spawnpoints. All callouts now share a common spawnpoint logic with all areas having a display name for subtitles, two locations for vehicles, and a primary, secondary, tertiary and quantenary location for pedestrians. This should make the callouts feel a lot more dynamic. The plugin no longer needs to rely on randomly generated positions, which should result in less janky situations (as per GTA standards).
- Added interiors to apartment locations (e.g the ones used in Warrant). If the suspect can't be found outside, they are most likely inside their apartment and the user may enter these to look for them.
- Burglary suspects can now spawn inside interiors as well (at selected spawnpoints where interiors are available).
- Added a new variant to Disturbance. The new scenario involves a firearms possession threat. In addition, the property damage variant was changed to now involve an aggressor smashing the victim's vehicle.
- Added a balaclava and a shoulder bag to the main bank robbery suspect.
- Added an experimental partner feature (disabled by default, you may enable it inside the initialization file). Users can recruit/dismiss a partner by holding down the context key (E by default) and make them stay/follow by pressing the secondary context key (Q by default).
- Added realistic response for EmergencyServices. All ambulances spawned by the plugin are now dispatched from the closest ambulance station.
- Added a new callout, Vicious animal, which takes the user out in the wilderness to find dangerous animals on hiker trails.
- Removed callout Helicopter support and merged it into Suspect resisting arrest.
- Added a new callout, Shoplifting, which takes the user to various stores in San Andreas.
- Added a few new settings to the initialization file, namely TimerBars.TimerMultiplier which scales the timer based on distance (1.0f is default 1:1 ratio, 0.5f is half the time, 2.0f is double the time etc) and Scenario.Timeout (default 120 seconds).
- Due to a name change of the plugin DLL itself (From LoreCallouts.dll to Lore Callouts.dll), a check has been implemented to make sure the user isn't accidently running an older version simultaneously.
- Added the option to set the officer, deputy, paramedic and coroner ped models to the initialization file. These are found under "Pedestrians".
- Removed script VehicleControl (indicators and brake lights) and merged into another (as of writing) unreleased plugin.
- Added a new callout, Traffic stop.
- Added more clear instructions how to progress the drug deal callout.

 

1.1.4 PUBLIC
- The plugin now requires the latest initialization file to be used, or else it won't start.
- Default value for WorldEvents.MinTimeBetween has been increased to 45 (was 35).
- Re-enabled VehicleSpawns.
- Attempted to fix an issue with DynamicVehicleSearch and BodyInteration where in combination with other plugins or heavy script-related workload could crash LSPDFR.
- Cleaned up and deleted old and unnecessary code.
- Optimized relevant code and merged some callout features into common libraries for standardization.
- Added random gang member waves to CriminalActivity to slightly increase the difficulty for the player to run away with criminal goods.
- Callouts are now terminated by holding down the DEL key/X button for a few seconds (a progresss bar will show the status on screen). This was done to prevent accidental callout terminations for keyboard users and also as a quality of life improvement for controller users (who might have X keybinded to something else)
- Added idle animations for witnesses and also made them turn to face the player in a natural manner (previously they snapped to face the player before waving.)
- Improvements was made to EmergencyServices code. A few new animations was added as well.
- Some adjustments made to HeliCam, right-clicking on a target for police action should now be more fluent and the HUD text updated accordingly.


1.1.3.5 PUBLIC
- Disabled VehicleSpawns because of consistent plugin crashes for users.

 

1.1.3 PUBLIC
- Updated callout CriminalActivity so the suspect will attempt to take back the confiscated item from the player.
- Replaced WorldEvent spawnpoints with a set of new ones and fixed an issue which sometimes caused events to spawn at the center of the map X:0, Y:0, Z:0. This could also cause a LSPDFR crash for some users.
- Tuned WorldEvents loop to not send a new one immediately after the player interated with and completed the last one. The loop will now properly start over and trigger a new one after a cooldown.
- Added Amphibious variant to CriminalActivity.
- A helicopter now spawns at Downtown Police Station, two settings for this feature has also been added to the initialization file. VehicleSpawns to toggle the feature and PoliceHelicopter to set the model.
- Fixed callout CriminalActivity where, in combination with other plugins, some users got stuck on the prep stage with taking the Police Transport/Police Predator.
- Updated for Controller support, most (if not all) keys should now properly work on a controller as well.
- Added BodyInteraction, a new feature which allows players to interact with bodies in the game world. Hold E to drag the body, or hold Q to frisk them. In addition to this, a setting to toggle the feature has been added to the initialization file (BodyInteraction).
- Fixed animations for callout DrugDeal. The dealer and the buyer will now properly shake hands when the player arrives.
- Added a few more items for the investigative callouts.
- Update DynamicVehicleSearch, users must now press and hold the context key (E by default) to search a vehicle. A progress bar has been added as well.

Albo1125 for his open-source Albo1125.Common as a resource to learning how to code for RPH and LSPDFR.
alexguirre for his open-source WildernessCallouts as a resource for math formulas to camera rotation using mouse input

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  • User Feedback

    You may only provide a review once you have downloaded the file.


    Lightning200

    · For current version

       0 of 1 member found this review helpful 0 / 1 member

    Crashes LSPDFR within first 5 minutes even without excepting a callout. However the callouts look great if this were updated it would be good but no.

    Link to review
    Edge0911

    · For current version

      

    This callout pack is very unique compared to all the others available.

    Link to review
    NicoXoN

    · For old version 1.1.5

      

    Great mod, perfect for my vanilla LSPDFR experience.

    Link to review
    Michael21107

    · Edited by Michael21107

    · For old version 1.1.6

      

    pretty good callouts, however, the informant feature is pretty weird, and no callout interface integration with the lack of immersion caused me to uninstall this plugin atm

    Link to review
    Sizz

    · For old version 1.1.3

      

    I loved the older version of your mod. just installed your new version and crashes game as soon as your mod spawns the helicopter, took your mod out and the game runs fine. 

    Response from the author:

    Hello. I am going to need to see a log file in order to help you. Please post it on the comment page or via private message on this website.

    However, I do suspect something may have been installed incorrectly. The script takes the helicopter model name from the initialization file, so make sure you replaced the old version. You can verify by looking inside it and read the version at the top. 

     

    If you do have the right version of the initialization file, you can disable the helicopter spawn alltogether by chaning "VehicleSpawns=True" to False.

     

    If that does not work, I suggest you remove all old files and try again. There could be conflicts I am unaware of. Hopefully you can get it to work.

     

    Best regards

    ZPhDevs

    Link to review
    scoutpanda

    · For old version 1.1.0

      

    good callouts, nice variety. become one of my favourite essentials. thanks for making these 🙂

    Link to review
    OVERRISE

    · For current version

       0 of 1 member found this review helpful 0 / 1 member

    I think I need some help, so both lore callout and interaction are working, however I have issues with the phone, most of the times the phones don't even show up, and even if it does show up, lspdfr plugin crashes when calling informant, therefore I need to restart all plugins or restart the game.

    Response from the author:

    Hello! You've posted on the review section of this page. For support, please use the comment section. Can you send me your log file, either on the comment page or via private message on this website. I will then have a look and see what causes the issue for you.

     

    On another note, Lore Interaction will eventually be discontinued along with the dependency library (ZPhDevs.Common.dll) and fully integrated into Lore Callouts. For this, almost all code has been rewritten and cheked for errors thanks to the help from users who continue to report issues with these plugins. Thank you! 

     

    All the best,

    ZPhDevs

    Link to review
    RPBeefyBoii

    · For current version

       4 of 6 members found this review helpful 4 / 6 members

    Callouts either have no background or make no sense whatsoever, all the active callouts are very bland and have no detail. The person resisting arrest makes no sense because I arrived on scene and they were the only person running from nobody until I started chasing them. The burglar callout has no interaction at all, just grab evidence and arrest the pretty obvious burglar. A majority of the callouts dont even work, they dont start and are really poorly coded. I dont recommend this at all because the experience of the mod makes it feel like it was rushed or the mod creator spend no time giving it the details making it feel very boring of a mod.

    Response from the author:

    I am sorry you feel this way, unfortunately then there is not much I can do to improve your experience. The overall intention and thought process behind the design of this addon was to be minimalistic and offer more freedom to users. Some callouts are more in-depht with GTA V story mode "collect and advance"-kind of missions. They are also connected to the Warrant subsystem which attempts to make the world feel a bit more alive and have user desicions carry some weight for every session. Collecting all pieces but not being able to locate the suspect from these callouts will then trigger the Warrant callout later on.

     

    I am by no means, and never claimed to be, a professional developer. I work alone, on my spare time outside of work hours, at the best of my ability. Sometimes I get things wrong, and will gladly take advice, bug reports and just general pointers in the right direction. The overall complex world of modding and the sheer number of different mods out there for this game alone makes it nearly impossible to predict most compatibility issues users can experience from different combinations of mods. I can assure you I have put many hours into testing to try and prevent most issues. A quick glance at the patch notes should reveal that for you.

     

    I am sorry you didn't want to provide me with more detail, but rather base the review off of generic words like "bland", "doesn't work" and "majority". It makes it nearly impossible to improve upon.

     

    Best of luck with your other endeavors,

    ZPhDevs

     

    Link to review
    Philadelphia215

    · For old version 1.0.7

      

    Nice callout pack good work its been a few good callout packs and updates on a few callouts pack.WHEN i get my $ rite i make sure to show love & support for the ones who take the time out to make this game fun and crazy once again thanks ZphDevs for ur hard work.

     

    Link to review
    gtsaki

    · For old version 1.0.7

      

    Very enjoyable callout pack! One of my favorites.

    Link to review
    Blu's Designs

    · For old version 1.1.6

       3 of 3 members found this review helpful 3 / 3 members

    A very good callout pack! I suggest for you to install it, like right now!

    Link to review
    AlaskaSam737

    · Edited by AlaskaSam737

    · For old version 1.0.1

      

    Unique, simple, and fits seamlessly into the game! I also really like the callouts that require a bit of investigation. 10/10

    Link to review
    MCannon

    · For old version 1.1.6

       2 of 2 members found this review helpful 2 / 2 members

    Unique callouts and it's cool. Nice job.

    Link to review
    Wikd

    · For old version 1.0.0

      

    Very unique and new way to how callouts are done, some bugs here and there but its a first releases awesome job! 

    Link to review
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