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SimpleHUD 1.2.8

Seamlessly display your location, compass, and time in-game
   (17 reviews)

2 Screenshots

  • Could contain: text, font, graphics, logo, graphic design, brand, screenshot, design, typography
  • Could contain: mountain, sky, screenshot, text, outdoor, road, sign

Could contain: font, electric blue, logo, text, graphics, graphic design, blue, screenshot, brand, symbol, design

 

SimpleHUD is script modification for your game displaying player's current location, as well as a compass and the time.

 

Features

  • Postal System
  • Time
  • County
  • Cardinal Direction 
  • Custom INI
  • Road Name
  • Integration with Future Mods 👀

 

Could contain: text, font, graphics, electric blue, logo, graphic design, screenshot, brand, blue, design, typography

 

Requirements

 

To install this script, place the provided .asi and .ini files inside your main Grand Theft Auto V game directory.

 

Drive where GTA V is installed → Programs (x86) / SteamLibrary → Steam → steamapps → common → Grand Theft Auto V

 

Could contain: font, graphics, text, logo, electric blue, graphic design, screenshot, brand, blue, design, typography

 

If you need support, please join our discord server and create a ticket eventually someone will get to you! 

 

Discord Server: Venoxity Network [www.discord.com]

Installation VideoGeoffrey_Gamer [www.youtube.com]

 

Could contain: font, text, electric blue, logo, graphics, graphic design, brand, blue, screenshot, design, typography

 

I would be happy to receive feedback. If there are any Bugs, please let me know!

Edited by Venoxity
Added installation video to description


What's New in Version 1.2.8

Released

[1.2.8] - 10/25/2024

Spoiler


  • Fixes
    •  Locations (GWC and Golfing Society, Cayo Perico, North Yankton) are no longer labeled as “Unknown County.”
    •  Duplicate street and crossing road names are prevented from displaying (e.g., "Olympic Fwy / Olympic Fwy").
       
  • Improvements:
    • Redesigned the postal map for a more accurate and modern look.
    • Introduced a proximity-based "Near" prefix system for better location awareness on the HUD.
    • Added checks in `DrawTextOnScreen` for radar status, player state, and UI visibility to ensure text is displayed appropriately.
    • Rewritten from C# (ScriptHookVDotNet) to C++ (ScriptHookV) for improved performance and stability.


[1.1.9] - 3/10/2024

Spoiler

- Resolved an issue where the HUD would occasionally disappear unexpectedly.
- Introducing more customization options with the addition of CountyPosX, CountyPosY, CountyPosX_RadarLrg, CountyPosY_RadarLrg, and CountyScale within the [COUNTY] INI settings.
- Enhanced clarity with the inclusion of PostalCompact within the [POSTAL] INI Setting.
- Introduction of aopMap.json, located in SimpleHUD/data/maps, made by Armouredivision.
- Streamlined settings organization by adding an [AOP] section above the [ZONE] INI.
- Unveiling the new Area of Play (AOP) feature above the Postal System, enriching your gameplay experience. (Currently disabled by default)

Important Note: This update does not require any OIV changes. Simply replace your DLL, add the new aopMap file, and integrate the new INI settings to enjoy the latest enhancements seamlessly.



[1.1.8] - 3/3/2024

Spoiler

- LemonUI Upgrade: Upgraded LemonUI from version 1.10 to 2.0 for enhanced functionality and smoother user experience.
  
- Font Customization: Introduced new options in the configuration file (ini) including DirectionFont, RoadFont, PostalFont, and TimeFont, allowing users to personalize the fonts according to their preferences.
  
- Text Customization: Expanded customization options with the addition of DirectionText and PostalText ini settings.
  
- Improved Speed Limit Display:
Reverted the Speed Limit font to default and optimized its positioning for better visibility.
  
- High-Speed Alert:
Introduced HighSpeedAlertAudio ini option under the [LIMIT] section to provide audible alerts for exceeding speed limits.
  
- Notification Management:
Added NotificationTimeout ini option under the [NOTIFICATIONS] section for more control over the display duration of notifications.

- Enhanced User Experience: Resolved issues to ensure that text elements are not displayed during cutscenes, enhancing immersion.


- Enhanced Subtitle Support: Upgrade to the latest SimpleHUD.oiv, now replacing frontend.xml for enhanced subtitle support.

 

- Streamlined Installation: Simplify your installation process with the renaming of SimpleHUD.oiv to "part one installer," ensuring clarity and ease. Remember, part two is optional but recommended for additional font support.


[1.1.7] - 1/20/2024

Spoiler

- Compass Upgrade (Work in Progress): While we introduce a cutting-edge compass, we recommend keeping this feature off temporarily as we fine-tune it for perfection.
- Optimized Default Position: Thanks to Armouredivision, this update elegantly resolves overlapping subtitles during interactions with pedestrians.
- Streamlined SimpleHUD Folder: Give your SimpleHUD a fresh start by clearing out the old folder and seamlessly replacing it with the new one.
- Enhanced Customization: Unleash your creativity with the flexibility to add/remove state routes and completely transform the county map, including Metro Los Santos and Los Santos County.
- Revamped Download Folder: Introducing a sleek Addons Folder for effortless management.
- Postal Map Integration: Now included in the primary build for added convenience.
- Speed Limit Updates: Advisory signs are now seamlessly incorporated with full customization options. Still a work in progress, but safe for use.
- New [LIMIT] INI Values:
  - DisplayOnlyOnChange
  - ChangeDisplayTime (Applies solely to the actual speed limit, not advisory signs. Let us know if you want this feature.)
- New [TIME] Setting:
  - TimeInGameFormat
- New Fonts:
  - Street Label (GTAVLeaderboard) replaced with Archivo.
  - Direction (FixedWidthNumbers) replaced with Roboto Mono.
  - Speed Limit (Rockstar tag) replaced with Highway Gothic.
- Route Number Adjustment:
  - Route <Number> changed to SR <Number>. Edit/remove in the new stateRoutes.json file.
- High-Speed Alert Updates:
  - HighSpeedAlertEnabled INI setting moved to [LIMIT] and renamed to AnnounceSpeedLimitWarning.
  - New setting: AmountOverSpeedLimit.
- New [NOTIFICATIONS] Section: Inside INI for better management.
- High-Speed Alert Feature: Now complete and out of beta, enabled by default.

 

 Texture Tweaks:
- Two New Versions of Textures, with the folder renamed to props & textures. Base Version targets SimpleHUD's font system, while the other one replaces most in-game fonts.
- Removed Advanced category, now exclusively for developers.

 

Advanced Functionality:
- New Speed Limit Overwrite Functionality: Set up specific areas with override speeds, like Panorama Drive, normally at 50 but reduced to 35 on dirt roads.

 

Bug Fixes and Improvements:
- FIXED: Centered the 10-speed limit & 5-speed limit, resolving the off-centered issue.
- Various prop retextures around the map.

 

Note: For an optimal experience, follow the provided instructions to update your SimpleHUD folder.

 

Project: SimpleHUD
Developer: Venoxity Development
Website: venoxity.dev

Thanks:
- Lead Dev: GravityExploitz
- Contributors: EmporosThanatou, Pherem
- Supporters: Lemon, WithLithum, InfamousSabre, Kagikn, Ikt32

Libraries: ScriptHookV, SimpleIni, nlohmann/json

Acknowledgements: Thanks to all who contributed!

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  • User Feedback

    Recommended Comments



    On 9/13/2023 at 3:27 AM, Benjamin255 said:

    Can the increase and decrease value of adjusting the position be adjusted to 1 2 3 4 each time instead of 10 20 30 40, such as 0.195→0.196 0.196→0.195. In this way, it will be easier to adjust the position of Adjustment is not easy to align

    In addition, can the speed display add an option to adjust the X and Y values?

    I am not sure how I would do this as I am only adding 0.01 to the current value and the speed limit display position is also currently a feature I wanna add in the feature but currently isnt possible the way I have it setup 

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    3 hours ago, Shadowking4430 said:

    The mod simply doesn’t work. I installed simple hud correctly, I press shift + keybind (can’t remember it off the top of my head), but the settings menu doesn’t come up, nothing. Any solution 

     

    help?

     

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    12 hours ago, Shadowking4430 said:

    The mod simply doesn’t work. I installed simple hud correctly, I press shift + keybind (can’t remember it off the top of my head), but the settings menu doesn’t come up, nothing. Any solution 

     

    I'm having this same issue after updating

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    On 9/15/2023 at 1:46 AM, Shadowking4430 said:

    The mod simply doesn’t work. I installed simple hud correctly, I press shift + keybind (can’t remember it off the top of my head), but the settings menu doesn’t come up, nothing. Any solution 

     

    same, idk, I did everything according to the manual but the menu still does not start.

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    On 9/9/2023 at 5:27 PM, jKrapotke said:

    I had problems with installing it with my new system. It did crash on startup with the current release version (v3.6.0). Correct location, all prequisites as written in the installation instructions.

    On the other hand it did work with perfectly fine with the exact same installation method and environment when using an artifact from one of the more recent builds. I did also replace this with the v3.6.0 version again and it started reliably crashing again. So it might not always be user error, it could just be ScriptHookDotNet having a quirk that makes the version from december 2022 not work for everyone.

     

    This option to run with a nightly build might help some people to get it to run at all.

    You can find those on ScriptHookDotNet-Github page in the Actions-Tab. Chose one build of the main branch that was successful and click on it. In the section "Artifacts" there is the downloadable zip-file that contains basically the same stuff as the release zip-file, just compiled from the latest state of the code base.

    Be aware: Nightly builds have the potential to introduce some other bugs which might be more or less disruptive. Your milage may vary, do your due diligence as always when downloading stuff from the internet.

    After several unsuccessful failures. This last solution worked for me. Recurring problem with "scripthookvdotnet". Thanks for this solution.

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    17 hours ago, jas1kk said:

    why does this mod consume so much fps? just display the interface -10 - 15fps

    I forgot to mention, I played with nve and if you play without it then 40 fps, and if you play with SH then 33-28 while driving

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    6 hours ago, jas1kk said:

    I forgot to mention, I played with nve and if you play without it then 40 fps, and if you play with SH then 33-28 while driving

    You might have a low end pc, because I’m getting at least 90 FPS, sometimes even 100 FPS when using SimpleHUD. I am also using Paid NVE.

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    The Hud works for me with every option as well, only it shows everywhere as san andreas, unknown county. In previous versions this only happened in some places. I do have a custom map installed if that could be related. Thank you for your help.

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    1 hour ago, iqbalfatur09 said:

    my simplehud only show speed limit and speed indicator, already try to reinstall but not fixed, anyone know what wrong?

    image.png?width=840&height=473

    nvm its fixed

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    On 9/23/2023 at 3:50 AM, Feddepower said:

    The Hud works for me with every option as well, only it shows everywhere as san andreas, unknown county. In previous versions this only happened in some places. I do have a custom map installed if that could be related. Thank you for your help.

    What map mod do you use?

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    Forests of San Andreas and GTA V Remastered. After some more driving I discovered that someplaces did work, example: Around mission row. Other places still don't work like La Mesa for me.

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    13 hours ago, iqbalfatur09 said:

    nvm its fixed

    how did you fix it? I have the same problem and I tried reinstalling it and changing files but nothing happened.

    Edited by paczek12
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    7 hours ago, Feddepower said:

    Forests of San Andreas and GTA V Remastered. After some more driving I discovered that someplaces did work, example: Around mission row. Other places still don't work like La Mesa for me.

    I know some places are still missing, but I covered mostly everything. I will in the future, hopefully add a better way to report it. But after a couple of reports and such. Most areas should be fixed. I spent a lot of time mapping out everything. I may have missed 3 or so who knows, but yeah. Forests of San Andreas shouldn’t affect anything. What is GTA V Remastered? 

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    GTA V remastered is from the same author as Forests and adds props in Los Santos mostly. After some more driving it looks like it is indeed very few places so I'm fine with it. Apparently the times I caught it was mostly in the same region (La mesa does show a few blocks away for example). Anyway it's less annoying than i thought it would be so sorry about that. Overall good mod so thank you.

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    3 hours ago, Feddepower said:

    GTA V remastered is from the same author as Forests and adds props in Los Santos mostly. After some more driving it looks like it is indeed very few places so I'm fine with it. Apparently the times I caught it was mostly in the same region (La mesa does show a few blocks away for example). Anyway it's less annoying than i thought it would be so sorry about that. Overall good mod so thank you.

    Alright. Yeah I know I missed some places, but I am currently unsure what those areas are. I know it’s at least 3-4

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    hey there, i hav a problem on trying to edit the positions of the ui. I tried to do it though the ini files, but when i open the game, the X,Y didnt change according to the edited ini. is there a way to fix it, thanks in advance. NVM i fixed it

    Edited by MrBatsss
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    so i downloaded this mod and on the minimap it all works, but the text like where i am and wich direction i'm going, is not showing up?

    can anyone help please?

     

    On 9/24/2023 at 4:51 AM, iqbalfatur09 said:

    nvm its fixed

    how did you fix it?

     

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