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SpeedyPursuit [RETIRED] 2.0

Interactions, Callouts, Multiple Locations
   (8 reviews)

10 Screenshots

SpeedyPursuit Callout-Pack for LSPDFR 

C - © 2022 Gilerans Plugins Team. All rights reserved.

Version 2.0 Goldwater (2/13/2022) 

 

Hi there! SpeedyPursuit is officially retired as of 2022-12-18

 

There will sadly be no more updates or bug fixes, with that said
A new callout may be lurking in the dark. 🙂

 

If you choose to continue with the installation please bear in mind that some

callouts may no longer work.

 

Callouts:

 

  • Knife attack.
  • CarJacker 
  • Domestic Violence
  • Traffic Alert
  • Mugging. 
  • Driver Under the Influence (DUI). 
  • Pursuit. 
  • Customer Refusing to leave.
  • Armored Getaway (v1.1 - hard
  • Radio Take over LS (v1.0 - hard & Deadly
  • High Speed Chase With A Stolen Car From Rockford Hills. 
  • Stolen Car at Premium Deluxe Motorsport. 
  • Dead Body found.
  • Trespasser.

 

Installation files:

 

  • initialize settings txt
  • RageNativeUI.dll (no longer up to date)

 

Requirements:

 

 

Recommendation:

 

  • San Andreas Ultimate CompuLite Charges (Click me)

 

 

 

 

 

1-min.thumb.png.1da38560f9aea799873165321638b720.png

 

 

 

========================================

Notice

 

SpeedyPursuit has been retired.

 

 

Edited by JordanIT21
Information


What's New in Version 2.0

Released

SpeedyPursuit 2.0 Goldwater

This version Contains:

Fixes | Improvments | Callouts

 

Fixed:

 

  • LSPDFR crash.
  • Fixed Dialog error.

 

Improvments:

 

  • New dispatch sound (2 callouts)
  • Changed loading sector in handler

 

Callouts:

 

  • Traffic Alert
  • Domestic Violence

 

 

Expansion update for Traffic Alert and Domestic Violence is coming soon!  🙂

SpeedyPursuit were made by:

Gileran#1635 - Lead Developer
TheTntExpert29#0353 - Support, Server Manager, Contributor
wid3spreadpanic#8608 - Support, Proofreader, Tester, Contributor
JurassicTwizzler#3586 - Support, Tester, Contributor


Thanks to Sylas#4505 our retired community moderator for the great pictures!

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  • User Feedback

    Recommended Comments



    8 hours ago, Dippa said:

    I think I've come across one other issue. For some reason whenever and AI do an arrest after the pursuit the suspect walks back to his/her car handcuffed and drive off or walk off. The way I stop it is I call for a towtruck soon as they are arrested. Great work otherwise!

    Hello Dippa, Could you please elaborate on this issue, it would be much appreciated!

    To do so either send a DM or create a ticket in our support section of our community discord server. 🙂

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    Love this callout pack, makes the game so better, just some minor improvements there's a decent amount of spelling errors on callout menus and during context when talking with peds that at kid of annoying that should be fixed. I did notice one callout came up and ended right away, not sure if it was a bug or something but can't remember what one it was, but if I see it again I'll send it over. Keep up the good work!

     

    Edit: The Code 99 started and ended right away, 

    RagePluginHook.log

    Edited by 1K99 Brad Hazel
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    26 minutes ago, 1K99 Brad Hazel said:

    Love this callout pack, makes the game so better, just some minor improvements there's a decent amount of spelling errors on callout menus and during context when talking with peds that at kid of annoying that should be fixed. I did notice one callout came up and ended right away, not sure if it was a bug or something but can't remember what one it was, but if I see it again I'll send it over. Keep up the good work!

     

    Edit: The Code 99 started and ended right away, 

    RagePluginHook.log 242.58 kB · 0 downloads

    Hey 1K99 Brad Hazel, I'm happy you love the callout! 


    V1.6 is aimed to fix code 99 Callout (confirmed bug) and spelling mistakes, I take full responsibility for these issues and can guarantee you these will be fixed asap.


    I have also enlisted the help of a proofreader, so these spelling and grammar mistakes won't be an issue any longer. 🙂

    Thank you for including the ragepluginhook much appreciated!

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    i saw one line like this "it's warmer in here than outside" in 7/24. this is definally homeless sentence i think xD but i beat him and i took it out 🤬

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    Hey it looks cool, I'll be trying it out soon, some of those callouts sound to be something I don't usually see in callout packs or probably haven't seen at all before. Also may I ask what is that pack with the FPIU and Charger from the screenshots?

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    22 hours ago, officerIIIburak said:

    i saw one line like this "it's warmer in here than outside" in 7/24. this is definally homeless sentence i think xD but i beat him and i took it out 🤬

    That's police brutality right there haha but a homless man it is for v1.7

    14 hours ago, Officer Tuna said:

    Hey it looks cool, I'll be trying it out soon, some of those callouts sound to be something I don't usually see in callout packs or probably haven't seen at all before. Also may I ask what is that pack with the FPIU and Charger from the screenshots?

    Absolutely they are from Torz https://www.lcpdfr.com/downloads/gta5mods/vehiclemodels/25801-els-legacy-san-andreas-state-police-car-pack/

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    When I do the pac standard robbery call out, as I’m showing up it says problem with backup file. Revert any changes. I have mad no changes to the .ini. 
     

    any ideas?

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    Hello Killerofdeath25,

     

    I'm not sure what you are trying to say, SpeedyPursuit and Normal Callouts do not have any robbery callouts currently.

     

    If you are experiencing issues with our .ini file you can open the RagePluginHook.log and it will show the current
    error you are experiencing as the try-catch is programmed to log the event.

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    On 1/10/2022 at 11:54 PM, Dippa said:

    I think I've come across one other issue. For some reason whenever and AI do an arrest after the pursuit the suspect walks back to his/her car handcuffed and drive off or walk off. The way I stop it is I call for a towtruck soon as they are arrested. Great work otherwise!

    Hi Dippa, Thank you for informing me about this.

    As the Radio Tower is experimental and a lot going on - code writing over lspdfr commands all the time it can get messy.  🙂

    Edited by JordanIT21
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    On 1/17/2022 at 9:31 AM, JordanIT21 said:

    Hi Dippa, Thank you for informing me about this.

    As the Radio Tower is experimental and a lot going on - code writing over lspdfr commands all the time it can get messy.  🙂

    Hey Jordan, I have also noticed on the Hawick ave carjacking callout no matter where It tells you the location is

    (such as grapeseed) the callout will always stat at Hawick ave.   

    Edited by Dippa
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    39 minutes ago, Dippa said:

    Hey Jordan, I have also noticed on the Hawick ave carjacking callout no matter where It tells you the location is

    (such as grapeseed) the callout will always stat at Hawick ave.   

    Hi Dippa, Thank you for informing me this 🙂

     

    We are currently in the works of rewriting the code from scratch so it shouldn't be happening anymore 🙂

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    okay im sorry but the spelling errors in this callout pack are ridiculous. i cant have this in my game. if you fix the spelling issues, maybe i will reinstall it. another thing, seems like most of them i cant properly arrest the person or the callouts go code 4

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    Just now, EmberWolfGaming said:

    okay im sorry but the spelling errors in this callout pack are ridiculous. i cant have this in my game. if you fix the spelling issues, maybe i will reinstall it. another thing, seems like most of them i cant properly arrest the person or the callouts go code 4

    Hello, EmberWolfGaming I'm sorry you feel that way. As stated clearly in the *NOTICE* section we are currently rebuilding the callout from scratch with a new and much better handling system. You have played 1.7 Into service which is an old version, 1.8 is the new version with a teaser for the new and improved callouts aiming to fix these kinds of issues. For the quote on quote, "spelling errors in this callout pack are ridiculous", I have multiple answers for the wolf - 

     

    • Non-English speaker
    • I have enlisted the help of multiple proofreaders and story writers
    • Most of these callouts are made late at night (most productive time)

    I am truly grateful for your comment and negative feedback. 

    I hope you are having a good day, and please don't burn me with your fire and lava powers!! 😥

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    Enjoying the callouts so far.  Only got to about 3 of them in the northern part of the county near Paleto.  I did have a question for a future update.  Do you plan on having certain aspects of Stop the Ped match the callout?  For example the Train location in Paleto, clearly intoxicated (or strong probability) and he was negative for breathalyzer and drug tests.

     

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    43 minutes ago, OfficerBenzo said:

    Enjoying the callouts so far.  Only got to about 3 of them in the northern part of the county near Paleto.  I did have a question for a future update.  Do you plan on having certain aspects of Stop the Ped match the callout?  For example the Train location in Paleto, clearly intoxicated (or strong probability) and he was negative for breathalyzer and drug tests.

     

    Hi Benzo, yes, that function has been implemented and it will be part of v1.9. This version reworks the whole trespasser callout from the ground with new locations, STP frisk objects, STP drunk/narcotic, etc. Also, a bit more investigation is added. A version of the 1.9 Open Build is available in our discord community server!
    Would love to see you try it  🙂

    https://discord.gg/2TzsMnmM

    Edited by JordanIT21
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    As of v1.9 Im experiencing LSPDFR crashing if I dont accept a call out from this plug in. This isnt a one time crash I have ran it several times and everytime its after not accepting a call out from this plug in, I removed it and issue has stopped

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    4 hours ago, chadc78 said:

    As of v1.9 Im experiencing LSPDFR crashing if I dont accept a call out from this plug in. This isnt a one time crash I have ran it several times and everytime its after not accepting a call out from this plug in, I removed it and issue has stopped

    Hi chadc78 i'm sorry you are experiencing this. A patch for this possible issue will be released today, (v1.9.1.)

    Edited by JordanIT21
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    16 hours ago, JordanIT21 said:

    Hi chadc78 i'm sorry you are experiencing this. A patch for this possible issue will be released today, (v1.9.1.)

     

    Thank you for the response, this plug in has performed well up until this and I look forward to the fix and future updates and development.

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    I love this pack. If you could add some back up officer calls or traffic stop assists that would be even better. I love the routine calls like the trespassing stuff and such. Keep up the great work. 

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    11 hours ago, modelman20041 said:

    whenever the callout pops up i accept it but it goes straight to code 4

     

    Hi, are you using callout interface?

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    On 2/8/2022 at 11:36 PM, modelman20041 said:

    no

     

    This could be due to the distance checker (being too close to the callout). If it continues please open a ticket in our discord support server and we will take a look at it.

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