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SirenSetting Limit Adjuster 2.0.3

For more and more varied sirens
   (10 reviews)

9 Screenshots

This mod raises various siren limits in GTA V.

 

The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have siren1 through siren32, which are all fully functioning and independent. The siren_glass limit is also raised to 32. Note that the limit of 128 total bones on a vehicle still exists.

 

The maximum value of a siren setting ID in carcols is raised to 65535. In the base game, siren settings can conflict if one of them has a value over 255. Now, siren setting IDs can go up to 65535 without conflicting with each other.

 

This mod also expands the maximum number of unique siren settings you can have. If you have 400 cars, and they all have unique light patterns, that'll work.

 

Installation

Copy the included ASI to your game folder.

 

Usage

For additional lights, just use siren21 through siren32 and add extra entries to the siren settings in carcols.meta. Again, note that there is still a limit of 128 total bones on a single vehicle.

 

For the increased ID limit, just use a number bigger than "255" as the ID. The values 0, 255, and 65535 are reserved, so don't use those specific values. No additional configuration is required.

 

RPH Users

SSLA does not require RAGEPluginHook, but it is compatible with it. However, it is ONLY compatible with the latest version! RPH version 1.98 has a compatibility patch that will play nicely with SSLA v2. The latest RPH version can be found bundled with LSPDFR, or on the RAGEPluginHook Discord server.

 

If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in your Plugins folder. This DLL is no longer required and should be removed. RPH now talks directly to SSLA.

 

RPH plugins that deal with emergency lighting will continue to function, but may need to be updated to support lights 21 through 32.

 

FiveM Users

SSLA v2 is compatible with FiveM. The server owner must enable ASIs in server.cfg with sv_scripthookallowed true, and Each user must copy the ASI into the plugins folder in their FiveM Application Data. No changes are required to the server config.

 

RPH Developers

In RPH version 1.98 and up, the Lights member of an EmergencyLighting will be length EmergencyLighting.MaxLights (a static class property) instead of necessarily being length 20. They will still all have the same length, it's just that that length will be longer than 20 if SSLA is installed.

 

Logging

This ASI produces a SirenSettings.log file in your game directory. It records:

  • Every loaded SirenSetting, its name, its ID, and its internal index;
  • Every loaded vehicle, its name, its siren ID, and the index it was matched to;
  • Any conflicts, where two SirenSetting entries have the same ID.

License

Please link to an official upload instead of redistributing this yourself.


What's New in Version 2.0.3

Released

2.0.3: Fix compatibility with game build 3258.

2.0.2: Remembered to set the file version number properly.

2.0.1: Fixed some bugs.

2.0.0: Enabled the use of up to 32 sirens. Also reworked RPH compatibility and added FiveM support.

1.1.0: Removed compatibility with RPH build 1.78 (for GTA build 1868.1). Added compatibility with RPH build 1.81 (for GTA build 2060).

cp702: Author
LMS: RPH integration help
LMS, alexguirre: Research assistance
Cartres, Jacobmaate, PNWParksFan: Screenshots
Cartres, Officer Failz, Jacobmaate, NefariousBonne: Testing
PNWParksFan, SuperStumpje, Swed, 11john11: Testing
Cartres, NefariousBonne, Officer Failz, PNWParksFan: Test vehicle creation

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  • User Feedback

    You may only provide a review once you have downloaded the file.


    LeGeorgettier

    · For current version

       1 of 1 member found this review helpful 1 / 1 member

    This is by far the best thing that ever benn brought to the N-ELS community since we found how to make custom carcols!

    Link to review
    deeman

    · For current version

       0 of 1 member found this review helpful 0 / 1 member

    Ok

    Link to review
    McAwesome6934

    · For current version

       2 of 6 members found this review helpful 2 / 6 members

    Unfortunately, I am with the others that have said it doesn't work for SP. I have tried every solution available on this website, and it simply doesn't work. My game crashes anytime I try to turn on emergency lights with this installed, and once I remove this everything works just fine. Really hope this will be updated one day, especially since so many modders love to release vehicles with 32 sirens.

    Link to review
    Jack430743

    · For current version

       2 of 3 members found this review helpful 2 / 3 members

    very good for fixing car lights

     

    Link to review
    GameCanPlay

    · For current version

       1 of 2 members found this review helpful 1 / 2 members

    MEGACHAD. Absolutely great job! I especially love the FiveM support part, I cannot express how thankful I am.

    Link to review
    drsnyder86

    · For current version

       1 of 2 members found this review helpful 1 / 2 members

    I absolutely love this mod. Ive been using it for a while now and i refuse to play lspdfr without it

    Link to review
    Cartres

    · For current version

       3 of 3 members found this review helpful 3 / 3 members

    There isn't a sufficient allegory to express how revolutionary CP702's newest update is. For developers, this is as staggering a revolution as the first car to modify the carcols file itself.

    The importance of this discovery and implementation cannot be understated. And the generosity to share it with the community in such a way, likewise.

    Link to review
    SkaroCult

    · For current version

       1 of 1 member found this review helpful 1 / 1 member

    Well done mod, and it still works without the use of RPH.   Definitely a must have.

    Link to review
    Rammy17

    · For current version

       2 of 2 members found this review helpful 2 / 2 members

    It says what it does, and it does it well. The nightmare of carcol conflictions (you can still have same numbers and thus conflictions, but this gives you 60,000+ numbers to work with) is a thing of the past and I'm glad this was released. 

    Link to review
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