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Rich's Police Enhancements 1.5.4

Quality of life enhancements for you and police AI
   (24 reviews)

3 Screenshots

Retired - No more updates

 

Installation

Follow the instructions in the README and verify your settings in the .ini file.

 

About

Rich's Police Enhancements is a suite of quality of life features.  All features are able to be enabled/disabled in the .ini file, so use (or don't) any feature you want.

 

Included Features

  •     Ambient Backup:  When a pursuit is initiated, the player will be prompted to accept or decline ambient backup during their incident by pressing Y or N.
  •     Automatic Pursuit Updates: You will be periodically notified (configurable in the .ini) of suspect location, direction of travel, speed, and traffic conditions for each suspect in a pursuit.  Updates may be provided via notification, dispatch audio, or both (configurable in the .ini)
  •     AI Siren Cycling:  Nearby police AI will attempt to cycle through their sirens instead of being stuck on the same tone forever
  •     Better TVI/PIT Maneuver:  When you or another unit spin out a suspect vehicle during a pursuit, there's a chance the vehicle will become disabled
  •     Silent Backup:  During a traffic stop, callout, or pursuit, AI backup will turn their lights/sirens off when they are near you if your lights/siren are off (for ELS, stage 1/2 are considered off)  When you turn your lights/siren on (for ELS, stage 3), the AI will turn their lights/siren back on.
  •     Priority Radio Traffic:  By using either PoliceSmartRadio, VocalDispatch, or Grammar Police, you may request priority radio traffic at any time.  This will play a tone every X seconds (configurable in the .ini).  You may also enable this feature to automatically play when a pursuit is initiated, or a panic command is given to Grammar Police.  This feature doesn't affect gameplay in any way, it is simply for immersion and roleplay.
  •     Suspect Stamina:  Suspects will run slower over time and have a chance to trip if they run for too long.

Edited by Rich


What's New in Version 1.5.4

Released

  • Updated XMLs for Grammar Police
  • Added code to update Grammar Police XMLs for users automatically
  • Removed ambient backup for traffic stops

 

This will be the final update for this plugin, bug fixes aside.

Kasper, EchoWolf, Digital, Factions, Devin L.

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  • User Feedback

    Recommended Comments



    I have this weird bug where RPE TVI pursuit is activated when theres no one to chase after... wont turn off when i try to terminate the pursuit manually with the LSPDFR Terminate pursuit option. keeps occuring over and over and i pretty much have to delete the plugin until this is solved

     

     

    LSPD First Response: [RPE TVI]: Player is in pursuit

     

     this is what the log says 

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    13 minutes ago, cw5110 said:

    Silent backup doesnt seem to work. Can you eleborate on how its supposed to work. In my case I'm doing a traffic stop and I could be there for five minuets however I dont see much backup.

    ...are you requesting backup?

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    Silent backup doesnt seem to work. Can you eleborate on how its supposed to work. In my case I'm doing a traffic stop and I could be there for five minuets however I dont see much backup.

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    6 hours ago, PDMx said:

    Hi there, dumb question here. How do I stop priority radio traffic? I use Grammar Police and when I activate it, nothing I say stops it. 

    GrammarPolice\grammar\en-US\custom\commands\cancelPRT.xml and GrammarPolice\grammar\en-US\custom\actions\disablepriorityradiotraffic.xml

     

    By default, you can say something along the lines of "Cancel priority radio traffic"

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    Hi there, dumb question here. How do I stop priority radio traffic? I use Grammar Police and when I activate it, nothing I say stops it. 

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    18 hours ago, Natatha said:

    I love this mod, it definitely adds realism. I'm wondering if you use a mod with street names, or districts. I know the point is to not have a blip for the BOLO. But, when it pops up and says, "X St. in X area" I have no idea where that is. So, I'm wondering if you (or anyone) uses something for this?

     

    You could also use 

    , This shows you street name, direction of travel etc

    Edited by RitzSensei
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    1 hour ago, Natatha said:

    I love this mod, it definitely adds realism. I'm wondering if you use a mod with street names, or districts. I know the point is to not have a blip for the BOLO. But, when it pops up and says, "X St. in X area" I have no idea where that is. So, I'm wondering if you (or anyone) uses something for this?

    There is a map mod you can download for the pause menu that shows street names.

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    I love this mod, it definitely adds realism. I'm wondering if you use a mod with street names, or districts. I know the point is to not have a blip for the BOLO. But, when it pops up and says, "X St. in X area" I have no idea where that is. So, I'm wondering if you (or anyone) uses something for this?

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    There is an issue, STP targetting(T) for set the ped on pursuit does not permit the radio updates and all other audio scanner to work, i think is STP's fault

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    On 11/11/2020 at 8:39 PM, Rich said:

    You want the scanner audio to play while on foot?  Generally, or in a pursuit?

    Generally, if you please...

    Edited by Wolfx101
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    5 minutes ago, Wolfx101 said:

    @Rich Could you look into playing native scanner (cop cars) frontend while on-foot?

    You want the scanner audio to play while on foot?  Generally, or in a pursuit?

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    22 hours ago, Rich said:

    There are audio files for those streets in the download.  If some of them do not work, I need to know which ones.

    Alright bro I will next you know on weekends

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    16 minutes ago, Mike S said:

    I mean, if I knew what the file was I would've asked there... That's why it said I was asking AROUND for HELP.

    Because I DO NOT KNOW...

     

    You can't just go around hijacking topics and comment sections. If you continue to go around doing that, I'll have to record a warning on your account.

     

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    1 hour ago, Original Light said:

    @Mike S 


    Please refrain from asking for support about an entirely different modification on another author's comment section. I've hidden your post. 

    If you need help, ask for assistance on the actual related file's comment section or the forums. 

    Thanks. 

    I mean, if I knew what the file was I would've asked there... That's why it said I was asking AROUND for HELP.

    Because I DO NOT KNOW...

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    @Mike S 


    Please refrain from asking for support about an entirely different modification on another author's comment section. I've hidden your post. 

    If you need help, ask for assistance on the actual related file's comment section or the forums. 

    Thanks. 

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    Does this plugin come with the animation for when you draw your gun? If not, can someone please tell me where I could find that animation? going to download and use this plugin regardless. Thanks!

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    3 hours ago, Wolfx101 said:

    @Rich Audio for 'Automatic Pursuit Updates' in the pipeline?

    What do you mean?  That's what all this audio is about.

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    25 minutes ago, cooltheme said:

    FYI the street name that from Blaine County are west/east Joshua, grapeseed, Zancudo River, Ocean highway, etc. There are some I forget. 

    There are audio files for those streets in the download.  If some of them do not work, I need to know which ones.

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    17 hours ago, Rich said:

     

    For anyone who uses this instead of the STREETS folder included in my download, I cannot help you if you experience issues with street audio.

    FYI the street name that from Blaine County are west/east Joshua, grapeseed, Zancudo River, Ocean highway, etc. There are some I forget. 

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    7 hours ago, cooltheme said:
    12 hours ago, Officerporci said:

    i suggest to use this 

    Hmm.... Thanks for suggesting this. So putting this will have audio? Rich mentioned it might cause issues. Nevertheless I will give it a try!

    Expand  

    i tried by my self and i ensure that it works 100%

     

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