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Rich's Police Enhancements 1.5.4

Quality of life enhancements for you and police AI
   (24 reviews)

3 Screenshots

Retired - No more updates

 

Installation

Follow the instructions in the README and verify your settings in the .ini file.

 

About

Rich's Police Enhancements is a suite of quality of life features.  All features are able to be enabled/disabled in the .ini file, so use (or don't) any feature you want.

 

Included Features

  •     Ambient Backup:  When a pursuit is initiated, the player will be prompted to accept or decline ambient backup during their incident by pressing Y or N.
  •     Automatic Pursuit Updates: You will be periodically notified (configurable in the .ini) of suspect location, direction of travel, speed, and traffic conditions for each suspect in a pursuit.  Updates may be provided via notification, dispatch audio, or both (configurable in the .ini)
  •     AI Siren Cycling:  Nearby police AI will attempt to cycle through their sirens instead of being stuck on the same tone forever
  •     Better TVI/PIT Maneuver:  When you or another unit spin out a suspect vehicle during a pursuit, there's a chance the vehicle will become disabled
  •     Silent Backup:  During a traffic stop, callout, or pursuit, AI backup will turn their lights/sirens off when they are near you if your lights/siren are off (for ELS, stage 1/2 are considered off)  When you turn your lights/siren on (for ELS, stage 3), the AI will turn their lights/siren back on.
  •     Priority Radio Traffic:  By using either PoliceSmartRadio, VocalDispatch, or Grammar Police, you may request priority radio traffic at any time.  This will play a tone every X seconds (configurable in the .ini).  You may also enable this feature to automatically play when a pursuit is initiated, or a panic command is given to Grammar Police.  This feature doesn't affect gameplay in any way, it is simply for immersion and roleplay.
  •     Suspect Stamina:  Suspects will run slower over time and have a chance to trip if they run for too long.

Edited by Rich


What's New in Version 1.5.4

Released

  • Updated XMLs for Grammar Police
  • Added code to update Grammar Police XMLs for users automatically
  • Removed ambient backup for traffic stops

 

This will be the final update for this plugin, bug fixes aside.

Kasper, EchoWolf, Digital, Factions, Devin L.

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  • User Feedback

    Recommended Comments



    On 3/25/2020 at 4:03 AM, Rich said:

    I can look into adding this in a future update.

     

    I could never get the PSR PIT feature to work (apparently it's supposed to do more than show the notification), so I can't say for sure.  My feature should, ideally, have a higher chance of disabling the vehicle if you spin it more than 90 degrees.  It is still experimental, though.

     

    New version uploaded that should fix the TVI/PIT related crash.  Please continue to let me know if there are any other problems.

    Thank you so much for considering my idea. Your mod is so great. 

    Edited by Matthew Cameron
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    5 hours ago, SimKo123 said:

    Does this plugin costs much fps?

    I don't know, I have a good computer.  I can't imagine it would impact FPS much.

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    7 hours ago, MozartSkyZ said:

    Just a question, this was updated 4 hours ago, why have you not updated the API to 0.4.6/7?

    Because it doesn't really matter.  But, if it confuses people, I will be sure to change that.

     

    1 hour ago, ram valdez said:

    do u need the  BOLO plugin for it ??

    No, this uses its own BOLO code.

     

    4 minutes ago, Vampyre said:

    Not entirely sure this crash was due to a bug with the plugin or not. Crashed after getting near what I believe was the BOLO'd vehicle. The vehicle was also being used by ScenarioFakeTrafficStop and when I got near it after the fake traffic stop was done entire game crashed. The above log were the last lines, will update further if it happens again similarly.

    Unfortunately I can't pinpoint the cause of your crash because the part of the log you showed doesn't show a crash or any errors.  Please keep me updated if this is a persistent issue, though!

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    Spoiler

    [3/25/2020 6:33:59 PM.057] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [3/25/2020 6:33:59 PM.057] LSPD First Response: [TRACE] PoolWatcher: Found new ped and set them as cop: null
    [3/25/2020 6:34:26 PM.682] LSPD First Response: [TRACE] Assigned ped to CruiseAwareOfEntity #5 (Ambient)
    [3/25/2020 6:34:26 PM.724] LSPD First Response: [TRACE] Removing ped from CruiseAwareOfEntity #5 (Ambient)
    [3/25/2020 6:35:03 PM.664] LSPD First Response: [RPE]: Looking for BOLO vehicles
    [3/25/2020 6:35:03 PM.666] LSPD First Response: [RPE]: Vehicle found
    [3/25/2020 6:35:03 PM.666] LSPD First Response: [RPE]: BOLO vehicle added to list.
    [3/25/2020 6:35:03 PM.668] LSPD First Response: [RPE]: Random number between 0 and 1: 0
    [3/25/2020 6:35:03 PM.668] LSPD First Response: [RPE]: Assigning boloVeh.
    [3/25/2020 6:35:03 PM.670] LSPD First Response: [RPE]: Getting suspectVeh.
    [3/25/2020 6:35:03 PM.687] LSPD First Response: [RPE]: Getting suspectZone
    [3/25/2020 6:35:03 PM.687] LSPD First Response: [RPE]: Getting street name.
    [3/25/2020 6:35:03 PM.687] LSPD First Response: [RPE]: Getting suspectHeading.
    [3/25/2020 6:35:03 PM.687] LSPD First Response: [RPE]: Getting license plate.
    [3/25/2020 6:35:03 PM.687] LSPD First Response: [RPE]: vehColor hex: 0xFF323B47
    [3/25/2020 6:35:03 PM.688] LSPD First Response: [RPE]: vehColor name: bluish silver
    [3/25/2020 6:35:36 PM.210] LSPD First Response: [TRACE] Entering at Driver
    [3/25/2020 6:35:43 PM.687] LSPD First Response: [TRACE] Aborting EnterVehicleSmart: Ped in seat
    [3/25/2020 6:35:43 PM.689] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #4 asked to abort: Scenario has ended
    [3/25/2020 6:35:43 PM.689] LSPD First Response: [TRACE] Asked thread CruiseAwareOfEntity #5 to abort: No reason specified
    [3/25/2020 6:35:43 PM.689] LSPD First Response: [TRACE] Released 0 entities from CruiseAwareOfEntity #5 Content Manager
    [3/25/2020 6:35:43 PM.689] LSPD First Response: [TRACE] Instance cleaned (CruiseAwareOfEntity #5)
    [3/25/2020 6:35:43 PM.689] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #4 (Ambient)
    [3/25/2020 6:35:43 PM.689] LSPD First Response: [TRACE] Removing ped from ScenarioFakeTrafficStop #4 (Ambient)
    [3/25/2020 6:35:43 PM.689] LSPD First Response: [TRACE] Released 0 entities from ScenarioFakeTrafficStop #4 Content Manager
    [3/25/2020 6:35:43 PM.689] LSPD First Response: [TRACE] Instance cleaned (ScenarioFakeTrafficStop #4)
    [3/25/2020 6:35:43 PM.689] LSPD First Response: [TRACE] Scenario ScenarioFakeTrafficStop #4 aborted
    [3/25/2020 6:35:43 PM.694] LSPD First Response: [TRACE] Thread CruiseAwareOfEntity #5 has been shut down

    Not entirely sure this crash was due to a bug with the plugin or not. Crashed after getting near what I believe was the BOLO'd vehicle. The vehicle was also being used by ScenarioFakeTrafficStop and when I got near it after the fake traffic stop was done entire game crashed. The above log were the last lines, will update further if it happens again similarly.

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    5 hours ago, Matthew Cameron said:

    Hi! This looks so cool! Would you be interested in doing dispatch pursuit audio, where dispatch gives updates on the suspect location (direction and street name)? Early versions of LSPDFR had this and I loved it. Thanks! 

    I can look into adding this in a future update.

     

    5 hours ago, Yan the Yam said:

    Does the "Better TVI/PIT Maneuver" feature have the same/similar function as requesting a PIT in Police Smart Radio?

    I could never get the PSR PIT feature to work (apparently it's supposed to do more than show the notification), so I can't say for sure.  My feature should, ideally, have a higher chance of disabling the vehicle if you spin it more than 90 degrees.  It is still experimental, though.

     

    New version uploaded that should fix the TVI/PIT related crash.  Please continue to let me know if there are any other problems.

    Edited by Rich
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    2 hours ago, Matthew Cameron said:

    Hi! This looks so cool! Would you be interested in doing dispatch pursuit audio, where dispatch gives updates on the suspect location (direction and street name)? Early versions of LSPDFR had this and I loved it. Thanks! 

    It definitely will be cool! 

    2 hours ago, Yan the Yam said:

    Does the "Better TVI/PIT Maneuver" feature have the same/similar function as requesting a PIT in Police Smart Radio?

    As long as the pit is committed, it have a chance of disable the vehicle. Requesting pit manuever only get authorize by the dispatch if it is safe to do so. You will get a text saying whether you are allow to pit or not

    Edited by cooltheme
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    Does the "Better TVI/PIT Maneuver" feature have the same/similar function as requesting a PIT in Police Smart Radio?

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    Hi! This looks so cool! Would you be interested in doing dispatch pursuit audio, where dispatch gives updates on the suspect location (direction and street name)? Early versions of LSPDFR had this and I loved it. Thanks! 

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    Rich's Police Enhancements 1.0.0 support 4.7 but ALPR Traffic 4.7 unsupport.

    Edited by fardly83
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    An update will be pushed shortly, either tonight or tomorrow, to fix a possible crash with the TVI/PIT feature.  If you experience a crash as a result of this feature, you may disable it in the .ini.

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    Just now, Officer 81 said:

    Really excited about these ambient BOLO alerts! Are you planning on adding some more of these kind of random events? 

    I do have another plugin in development that focuses on ambient events, but there are other plugins I'm working on that will be released before that one.

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    Really excited about these ambient BOLO alerts! Are you planning on adding more of these kind of random events? 

    Edited by Officer 81
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    37 minutes ago, 1LincoIn18 said:

    Could you use this with ALPR Lite? Thanks!

    In theory it should, but from the little testing I've done with it, I couldn't get ALPR Lite to alert on my suspect vehicle.  I mentioned it in Bejo's Discord, not sure what's going to come of it.

    Edited by Rich
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