About
Tired of peds just vanishing after they're dead? Or how about vehicles after your suspect has fled? Scene managing itself before the corner and tow truck arrives? Delete your can of R-P-Gone with LSPD5! Boasting internal memory management, SMART Persistence, and an API to boot, this is the only persistence mod you'll ever need, for all your policing needs!
FAQ
Q: Where'd all the traffic and people go?
A: You're probably found a mod collision. Use the in-game command 'LSPD5Bug' to generate a report, and upload it here.
Q: Why are there sometimes abandoned cars in the middle of the road?
A: Usually this means a crime was committed and the Ped should be nearby, or scene management was recently abandoned.
Q: LSPD5 crashed!
A: A report should be automatically generated to "./Grand Theft Auto 5/LSPD5 Bug Report Template.txt". Upload it here!
Q: I found a bug!
A: Use the in-game command 'LSPD5Bug' to generate a report, and upload it here.
Features
- Peds don't walk off after being revived. They (hopefully) just chill for now. (BETA)
- SMART vehicle and ped persistence, with NO performance drop!
- API to prevent mod collisions
Known Bugs
- Possible issues with StopThePed (ANOTHER Fix attempt in v0.5b)
BOLO's
- API Errors/unresponsiveness
- Crashes while LSPD5 is loaded (It *SHOULD* now generate a report with crash details for you to upload here before reloading. *SHOULD*.)
- Reductions in natural foot and vehicle traffic
- Entities not persisting as long you'd expect
- Entities not persisting at all
Technical Speak
- The API is largely untested. This is through my own laziness, but on paper, it works!
- There are likely many mod incompatibilities due to all mods handling persistence differently. Check your code, and report back!
- LSPD5 does not delete any entities. Ever. It also can recover from unexpected entity deletions.
- There is no configuration to be had, however, if there is demand, I will supply.
- When using population density altering mods, LSPD5 can change your gameplay unpredictably. That's not to say you're out of luck... You aren't! Report back for support, and I will make an attempt to cater to such mods.
What's New in Version v0.5b
Released
Plans beyond v0.5b (FUTURE)
[BUGFIX] Refactoring code for easier readability
[FEATURE] Automatic bug reporting
v0.5b (CRITICAL)
[FEATURE] Added Command 'LSPD5Bug' to generate a bug report at "./Grand Theft Auto 5/LSPersistneceD5 Bug Report Template.txt"
[FEATURE] Rewrote the entire plugin. It works a LOT better now, too!
[FEATURE] Enhanced rules for persistence.
[FEATURE] LSPD5 no longer handles vehicles marked as persistent before being processed by LSPD5
[FEATURE] (I think I) Fixed StopThePed incompatibilites.
[INFO] Moved the API from namespace `Entrypoint.API` to `API.API`.
v0.3.1a (DEAD)
[FEATURE] Added automatic update checking.
[BUGFIX] Made an attempt to fix incompatibility with StopThePed.
[BUG] May be some instability regarding revived peds.
v0.3a (DEAD)
[FEATURE] Removed licensing
[BUGFIX] Fixed improper tick delays
[BUGFIX] Fixed potential crash
[BUGFIX] Fixed all the cars being persistent v0.2a (DEAD)
[BUGFIX] Added proper support URL
[BUGFIX] Removed infinite persistence
[BUGFIX] API not properly ignoring vehicles
[BUGFIX] Disabled vehicle persistence from single-time paintscrapes
[FEATURE] Increased ped persistence time from 3 minutes to 20 minutes
[FEATURE] Added more API indicators
[FEATURE] Added better API documentation
[FEATURE] No EMS criminal walkaway (BETA! Still tampering with animations in development)
[FEATURE] Altered licensing to be passive instead of aggressive
[PERFORMANCE] Eliminated network usage
[PERFORMANCE] Massively improved code quality
[STABILITY] Increased mod reliability
[STABILITY] Decreased memory usage
[NOTE] Minimum persistent vehicle time is 3 minutes to prevent 'chaos stacking' (chaining vehicles beyond internal cap)
*(Reformatted for lcpdfr.com)


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