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UnitedCallouts (Robbery, Drugs, Burglary & More) 1.5.8.1

UnitedCallouts adds over 20 new varied and realistic callouts with different locations, endings and possibilities.
   (53 reviews)

16 Screenshots

 

image.jpeg.ed27d31ab9ddf24f0b63e3cc2d17ebd8.jpeg


UnitedCallouts is a plugin for LSPDFR which adds over 20 new varied and realistic callouts with different locations, endings and possibilities.
This plugin exists for over 5 years and is still in development to keep this plugin up to date.

 

UnitedCallouts is Open Source for everyone who would like to get started into development or who would like to contribute to UC.

 


How to install UnitedCallouts

 

1.) Copy the files of "plugins\LSPDFR" in: "GTA5 directory\plugins\LSPDFR".

2.) Copy the folder of "lspdfr\audio\scanner" in: "GTA5 directory\lspdfr\audio\scanner".
3.) Alternative: Drag and drop the "lspdfr" and "plugins" folder into your main directory of GTA5.

 

 

Requirements for UnitedCallouts

 

• LSPD First Response 0.4.9 (or higher) Download here

• RAGE Plugin Hook 1.95 (or higher) Download here

• Open All Interiors (required for certain callouts) Download here

• A legal copy of GTA5 (Retail, EpicGames or Steam)

 

 

Features of UnitedCallouts

Variation

  • This plugin adds several and different dialogues for each callout to have more variation.
  • Every callout has different endings and possibilities for more variation and realism.
  • In this pack are currently 25 varied and realistic callouts for LSPDFR. (Have a look below for a full list of all available callouts.)
  • A lot of callouts have different vehicles and weapons to have more variation in gameplay.
  • All callouts have several locations in order to have more variation and realism.
    • Some callouts use specific locations in order to have more realistic locations.
      An apartment burglary won't be on a street and a fight between two people won't be at a police station.
    • All callouts have a location choosing system in order to get the locations near the Player.



Customization

  • This plugin adds a hotkey for dialogs and for forcing your current callout to end.

    • "Y" for speaking to a suspect. (You'll get a notification when you must talk to a suspect)
    • "END" to force your current callout to end. (In some cases you may want to end the callout by yourself)
    • You can change both hotkeys in the UnitedCallouts.ini.
  • Option to enable/disable the callouts you want in the UnitedCallouts.ini.

    • You may want to use this option to avoid some callouts you don't want to play.
  • Option to enable/disable AI backup responding to a callout with the Player in the UnitedCallouts.ini.

    • This option allows realistic AI units to respond to certain callouts with the Player. This means a local unit won't respond to a gang fight. If the Player is in a pursuit, you'll get help by local units and an air unit instead of a SWAT team.
    • If you don't have a powerful PC, set this option in the UnitedCallouts.ini to false.


Want to stay up to date?

  • UnitedCallouts has a version control system to let you know when UnitedCallouts or LSPDFR has been updated.
    • You can still play with UnitedCallouts on your own risk. It's always recommended to update to the latest build that is available.
    • UnitedCallouts may have issues when LSPDFR gets an update that change parts of it's API.

 

List of included Callouts: 

 

Spoiler

1.) Store Robbery In Progress 
Someone has seen people with masks and firearms going into a store. 

 

2.) Reports of a Person With a Knife 
Multiple civillians have seen a guy with a knife walking around. Try to interact with him and arrest the guy before bad things happen.

 

3.) Reports of a Gang Shootout 
Shots have been fired. Two gangs are fighting each other. Try to stop the gang shootout immediately.

 

4.) Reports of a Stolen Emergency Vehicle 
A police or emergency vehicle was stolen recently and we have found it. Join the pursuit and try to stop and arrest the suspect.

 

5.) Stolen Truck Pursuit 
A truck was stolen recently. Try to stop and arrest the suspect.

 

6.) Stolen Bus Incident 

A bus was stolen and the driver is trying to escape. We've received multiple reports of hostages in the bus!

 

7.) Money Truck Theft

While the Money Truck was on the way to the bank, it was robbed and stolen. The driver has been shot down so we know they are armed with guns!

 

8.) Reports of an Armed Clown 

We've had some crazy cases but a Clown was spotted with a weapon while he's walking around.

 

9.) K9-Backup Required 

An officer needs a K9-Backup for a traffic stop. 
Drive to the scene and let your K9 check the vehicle. (K9 is not available in this plugin - any mod will work)

 

10.) Apartment Burglary 

Someone broke into an apartment! Help the guy in the apartment and try to arrest the burglar and make sure there's no one else in the apartment.

 

11.) Drug Deal In Progress 

We've spotted a known Drug Dealer who currently sells drugs to a random guy. Go and get them both!

 

12.) Robbery at Humane Labs and Research Facility  

A security guard called the police. He has seen a few robbers in white overalls with firearms who were going into the station.

 

13.) Warrant for Arrest 

We have a warrant for arrest. Drive to the address, try to talk to the person and arrest him.

 

14.) Troublemaker at Metro Station

We've received multiple calls for a homeless person doing some trouble in the metro station.


15.) Reports of an Illegal Police Car Trade

An informant told us that there is a deal going on with a stolen police car. Could you check that out?


16.) Heavily-Armed Terrorist Attack 

Someone called the police to report an armored person with a firearm shooting on civillians.

 

17.) Shots Fired

A crazy guy is shooting on civillians.


18.) Bicycle on the Freeway 

We've received multiple reports from drivers of a guy driving on a freeway with a bicycle.

 

19.) Welfare Check Request 

Someone called the police for a welfare check. Drive to the house and have a look.

 

20.) Traffic Stop Backup Required 

An officer needs backup for a traffic stop.

 

21.) Hostage Situation Reported 

A group of criminals took hostages. We need the Hostage Rescue Team to rescue all hostages.

 

22.) Public Peace Disturbance

Two people are fighting each other.

 

23.) Jewellery Robbery In Progress

The units on scene needs backup at the jewellery.


24.) Suspicious ATM Activity

Someone called the police because of suspicious activitiy at an ATM.

25.) Murder Investigation
The police department needs a detective to investigate a crime scene in order to find and arrest the murder.

 

Help & Troubleshooting:

 

Spoiler

 

You can find the UnitedCallouts.ini in GTA5 main directory / plugins / LSPDFR / UnitedCallouts /.

 

  • I can't get inside a building while I am playing a callout.
    If you can't get inside a building, you need to install Open All Interiors which is linked in the UnitedCallouts.ini.
    If you don't want to use it, set the callouts for Open All Interiors to false(These callouts are set to false by default.)

 

  • I am using "Callout Manager" and I can't start a specific callout?
    If you can't start a specific callout via the console or a third party plugin like Callout Manager, you'll have to check the UnitedCallouts.ini.
    These callouts might be set to false in the configuration file. All callouts appear in game regardless of whether they are set to true or false.
    To get these callouts to work you have to set the callouts to true.

 

  • Assembly UnitedCallouts.dll does not have the required Plugin attribute.
    If you have this error in your log, you've installed UnitedCallouts in the wrong path. Make sure that UnitedCallouts is in GTA 5 main directory / plugins / LSPDFR.
    If you don't have a "LSPDFR" folder, create one in GTA 5 main directory / plugins /.

 

  • I'm on the latest build of UnitedCallouts but I still get a notification that tells me to update.
    UnitedCallouts version detecting system is always checking for a new update on the lcpdfr.com download page after the plugin has been loaded in game.
    If a new build has been uploaded, it might be under manual approval or the version number wasn't updated yet. In this case you can play your current UnitedCallouts build without any issues. If the version was updated on the download page, it automatically stops sending you a notification.

 

  • When I try to play a callout I get the following error: There's an issue with the backup configuration file.
    If you get this error when you've accepted a callout, there's an issue with the backup configuration file. UnitedCallouts has an AI responding feature in order to let the Player not responding alone to certain callouts for more realism. To fix this error, go into the UnitedCallouts.ini and set ActivateAIBackup = true to false.

 

 

Edited by sEbi3


What's New in Version 1.5.8.1

Released

 

✨ New Features

  • Added support for the latest RPH and LSPDFR build.
  • Refactored many callouts and functions for a better ingame experience in gameplay.
  • Updated the license on all my projects.

🔧 Refactored Code

  • Improved execution order of checks to improve stability and performance.
  • Improved logic for the callouts to make them execute smoother.

🐛 Bug Fixes

  • Fixed an issue with creating GameFibers on tick inside of the process method.
  • Fixed an issue with the AI backup feature where the callouts won't work because of a configuration issue.
  • Fixed an issue of circular dependency that would cause some callouts to throw a null ref exception while starting.
  • Fixed an issue in WarrantForArrest which would prevent the player from continuing with any dialogue etc.
  • Fixed some minor bugs with the last build of UnitedCallouts (Build 1.5.8.0).

     

Thanks to @Charlie686 and @AstroBurgers for this update!

Creator: sEbi3

A special thanks to everyone who helped out testing the unstable builds of UnitedCallouts in order to give feedback and to report any bugs/issues.
Also a special thanks to everyone who contributed to the UnitedCallouts open source code. (Rohit, AstroBurgers, Charlie686 and Faya)

https://github.com/sEbi3/UnitedCallouts

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  • User Feedback

    Recommended Comments



    On 5/19/2020 at 11:24 PM, Masterjedi170 said:

    This plugin crashes the game the moment I go on duty.  Yes I can confirm it is this plugin, I have no other trouble with anything else.  I am using the steam version of the game.  Here are the log files.  I have all of the requirements and everything should be ok. 

    RagePluginHook_20052020_032908.log 522.72 kB · 1 download

    Well I'm no expert but I haven't seen anything regarding the united callouts since it hasn't been loaded in. Not sure why you would blame it on this plugin, you have plenty of other errors in your log, one being the ambient blips(these tend to crash my lspdfr, so i just disable them), i think the other is you're missing some audio files in lspdfr\scanner folder. Not sure if the backupmanager is also throwing errors.

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    This plugin crashes the game the moment I go on duty.  Yes I can confirm it is this plugin, I have no other trouble with anything else.  I am using the steam version of the game.  Here are the log files.  I have all of the requirements and everything should be ok. 

    RagePluginHook_20052020_032908.log

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    On 5/14/2020 at 9:24 AM, Deontay said:

    Hi I've got a (Rage.ped is invalid) crash with this plugin during my play through.

    Maybe you could look into it?

     

     

    RagePluginHook.log 909.31 kB · 1 download

     

    On 5/12/2020 at 1:26 PM, doctorvita89 said:

    You can see the crash at about 12:46:49 and the seconds later 😉

    RagePluginHook.log 482.68 kB · 1 download

     

    Hello, thanks for reporting it. I'll have a look into it. 🙂

     

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    5 minutes ago, doctorvita89 said:

    hello, I was playing the police car illegal trade and the shop owner and the suspect start a pursuit. Well when my collegues arrested the suspect, I was in the pursuit of the owner, but the code4 pup up appeared., while the system pursuit was still working. And I think that caused the crash, as told in attached file.

    Exception.txt 661 B · 0 downloads

     

    Hello, I need the full "RagePluginHook.log". 🙂

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    hello, I was playing the police car illegal trade and the shop owner and the suspect start a pursuit. Well when my collegues arrested the suspect, I was in the pursuit of the owner, but the code4 pup up appeared., while the system pursuit was still working. And I think that caused the crash, as told in attached file.

    Exception.txt

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    7 minutes ago, VitoMario said:

    ok i figure out the problem. When i looked unitedcallouts.ini i saw callouts that needs ultimatebackup and openallinteriors addons are set as false, i changed them to true, now all callouts are working right now 🙂

    Glad to hear that. 🙂

    That was one of my thoughts.

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    31 minutes ago, VitoMario said:

    sureRagePluginHook.log

    i tested all united callouts missions with callout manager, not only burglar into apartment callout that i got problem also i cant start robbery hl, drugdealer,  gangattack without fleeing, welfare check callouts anymore

     

    and thats my last log

    RagePluginHook.log 135.8 kB · 0 downloads

    ok i figure out the problem. When i looked unitedcallouts.ini i saw callouts that needs ultimatebackup and openallinteriors addons are set as false, i changed them to true, now all callouts are working right now 🙂

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    14 minutes ago, sEbi3 said:

    @VitoMario
    Hey, can you send me your RagePluginHook.log ? (The log is in your main GTA5 directory)

    sureRagePluginHook.log

    23 minutes ago, sEbi3 said:

    @VitoMario
    Hey, can you send me your RagePluginHook.log ? (The log is in your main GTA5 directory)

    i tested all united callouts missions with callout manager, not only burglar into apartment callout that i got problem also i cant start robbery hl, drugdealer,  gangattack without fleeing, welfare check callouts anymore

     

    and thats my last log

    RagePluginHook.log

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    19 minutes ago, VitoMario said:

    Bulglary into apartment callout wont work via lspdfr force collout&callout manager plugin.

     

    Thank you for reporting it. I'll look into it! 🙂

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    Burglary into apartment callout wont work via lspdfr force callout&callout manager plugin.

    Edited by VitoMario
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    Would you able to put new callouts like

     

    prisoner need a transport

    police stations under attack

     

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    On 4/15/2020 at 5:44 AM, Saotome Cheng said:

    Is it possible for you guys to make the update a little bit slow?

    The update is too often in recent days.......

    Nice suggestion but i highly doubt they will make updates slow just for you. I downloaded the US Marshal Vehicle Pack, and I am wondering if it's at any way possible of making a callout plugin for the us marshal service? For example the us marshal prisoner transportation bus could be used.

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    14 hours ago, Steele1925 said:

    For now go ahead and disable the callout in the .ini

     

    That way you can still use the other callouts in the pack while an update is worked on.

    Sounds good. Thank you

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    4 hours ago, Allacks said:

    Having the same problem here. Seems to break the callouts and would no longer receive anymore. Even after reloading plugins it would not send me any unless I requested one from the menu. And yes I checked the setting to make sure I could receive calls. Hope to see it fixed.

    For now go ahead and disable the callout in the .ini

     

    That way you can still use the other callouts in the pack while an update is worked on.

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    On 4/22/2020 at 2:51 AM, Steele1925 said:

    Everything other than the Arrest Warrant callout works fine for me. But he Arrest Warrant Callout doesn't seem to even start itself properly. I'm not sure why. What happens is, the Mini-Map zooms itself out, as if it's trying to start the callout. But it never pings any location on the map, and doesn't give me any option to accept it. It then locks up my LSPDFR and I can't get any other calls, forcing me to "reloadallplugins". Is anyone else having this issue, or did I mess something up?

    Having the same problem here. Seems to break the callouts and would no longer receive anymore. Even after reloading plugins it would not send me any unless I requested one from the menu. And yes I checked the setting to make sure I could receive calls. Hope to see it fixed.

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    One other thing with Humane Labs: Is it possible to use LSPDFR's backup agency settings to spawn the units outside? My Riot vehicle and SWAT ped are LSPD, so it's weird seeing them up there. 

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    3 minutes ago, The Loot said:

    Several bugs: Killer Clown - Yellow circle stayed after pursuit started.

     

    Humane Labs Robbery isn't disabled even with correct INI setting. I assume it's because the INI has the name RobberyLH, but the callout is listed as RobberyHL in the log.

     

    Metro Troublemaker - dialogue needs some tidying up, suspect blip stayed after being killed, revived, and arrested (using Stop the Ped functions).

    Thank you for all the bug reports. I'll look into it and fix them!

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    Several bugs: Killer Clown - Yellow circle stayed after pursuit started.

     

    Humane Labs Robbery isn't disabled even with correct INI setting. I assume it's because the INI has the name RobberyLH, but the callout is listed as RobberyHL in the log.

     

    Metro Troublemaker - dialogue needs some tidying up, suspect blip stayed after being killed, revived, and arrested (using Stop the Ped functions).

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    3 hours ago, sEbi3 said:

    Good suggestion! I might adding a callout for that. 🙂

     

    awesome! 

    On 4/22/2020 at 5:51 AM, Steele1925 said:

    Everything other than the Arrest Warrant callout works fine for me. But he Arrest Warrant Callout doesn't seem to even start itself properly. I'm not sure why. What happens is, the Mini-Map zooms itself out, as if it's trying to start the callout. But it never pings any location on the map, and doesn't give me any option to accept it. It then locks up my LSPDFR and I can't get any other calls, forcing me to "reloadallplugins". Is anyone else having this issue, or did I mess something up?

    yeah i have that issue too

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    On 4/20/2020 at 4:23 AM, valor said:

    loving the pack so far! is there anyway you could make like a K9 Traffic Stop Backup callout? recently with STP they added the new partner things and it would be really interesting to have a K9 Callout or 2. 🙂 

    Good suggestion! I might adding a callout for that. 🙂

    On 4/22/2020 at 2:41 AM, Lee10 said:

    The armored person callout is too easy to kill, you should make it harder to kill him. 

    The person is very heavily armored. The problem is that a headshot, kills the person directly.
    Unfortunately, I couldn't find anything to set the head of the person armored as well.

    10 hours ago, P0rkch0p said:

    Crash during drug dealer callout

      Reveal hidden contents

    [4/22/2020 11:14:29 PM.812] PLAYER STARTED ARREST
    [4/22/2020 11:14:29 PM.812] LSPD First Response: [TRACE] Aborting CopBustPed: PLAYER STARTED ARREST
    [4/22/2020 11:14:29 PM.815] ABORT BUST
    [4/22/2020 11:14:30 PM.162] LSPD First Response: [TRACE] Jerry Wakefield (MP_M_FREEMODE_01) entered combat with target: Gordon Darling (G_M_Y_BALLAEAST_01)
    [4/22/2020 11:14:30 PM.730] LSPD First Response: [TRACE] Report Voice:
    [4/22/2020 11:14:32 PM.201] LSPD First Response: [TRACE] Jerry Wakefield (MP_M_FREEMODE_01) left combat.
    [4/22/2020 11:14:37 PM.516] LSPD First Response: [TRACE] John Austin (S_M_Y_COP_01) entered combat with target: Gordon Darling (G_M_Y_BALLAEAST_01)
    [4/22/2020 11:14:38 PM.017] LSPD First Response: [TRACE] John Austin (S_M_Y_COP_01) left combat.
    [4/22/2020 11:14:39 PM.194] Prompting Arresting
    [4/22/2020 11:14:41 PM.178] LSPD First Response: [TRACE] PlayFromAudioBuilderBlock: Input is CUFFS_TIGHTEN_01
    [4/22/2020 11:14:41 PM.178] LSPD First Response: [TRACE] PlaySingleAction: Playing CUFFS_TIGHTEN_01 from D:\Steam Games\steamapps\common\Grand Theft Auto V\LSPDFR\audio\sfx\CUFFS_TIGHTEN_01.wav, looped: False
    [4/22/2020 11:14:41 PM.180] LSPD First Response: [TRACE] Cleaning UI
    [4/22/2020 11:14:41 PM.180] LSPD First Response: [TRACE] Released 0 entities from  #12 Content Manager
    [4/22/2020 11:14:41 PM.180] LSPD First Response: [TRACE] Instance cleaned ( #12)
    [4/22/2020 11:14:41 PM.194] LSPD First Response: [TRACE] No more fleeing suspects, ending chase
    [4/22/2020 11:14:41 PM.194] LSPD First Response: [TRACE] Ending chase
    [4/22/2020 11:14:41 PM.194] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
    [4/22/2020 11:14:41 PM.194] LSPD First Response: [TRACE] Removed ped chase strategy
    [4/22/2020 11:14:41 PM.194] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory)
    [4/22/2020 11:14:41 PM.194] LSPD First Response: [TRACE] Freeing cop: John Austin
    [4/22/2020 11:14:41 PM.194] LSPD First Response: [TRACE] Cop freed
    [4/22/2020 11:14:41 PM.194] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
    [4/22/2020 11:14:41 PM.194] LSPD First Response: [TRACE] Removed ped chase strategy
    [4/22/2020 11:14:41 PM.194] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory)
    [4/22/2020 11:14:41 PM.195] LSPD First Response: [TRACE] Freeing cop: Jerry Wakefield
    [4/22/2020 11:14:41 PM.195] LSPD First Response: [TRACE] Cop freed
    [4/22/2020 11:14:41 PM.195] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
    [4/22/2020 11:14:41 PM.195] LSPD First Response: [TRACE] Visual lost event fired
    [4/22/2020 11:14:41 PM.195] LSPD First Response: [TRACE] Suspect freed
    [4/22/2020 11:14:41 PM.195] LSPD First Response: [TRACE] Removing ped from Chase #2 (GameplayMandatory)
    [4/22/2020 11:14:41 PM.195] LSPD First Response: [TRACE] Released 0 entities from Chase #2 Content Manager
    [4/22/2020 11:14:41 PM.195] LSPD First Response: [TRACE] Instance cleaned (Chase #2)
    [4/22/2020 11:14:41 PM.218] LSPD First Response:
    [4/22/2020 11:14:41 PM.218] LSPD First Response: ==============================
    [4/22/2020 11:14:41 PM.218] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
    [4/22/2020 11:14:41 PM.218] LSPD First Response: ------------------------------
    [4/22/2020 11:14:41 PM.218] LSPD First Response: Origin: Game fiber "DrugDealer [UnitedCallouts]".
    [4/22/2020 11:14:41 PM.218] LSPD First Response: ------------------------------
    [4/22/2020 11:14:41 PM.218] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
    [4/22/2020 11:14:41 PM.218] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Blip is invalid.
    [4/22/2020 11:14:41 PM.218] LSPD First Response: ------------------------------
    [4/22/2020 11:14:41 PM.218] LSPD First Response: Inner exceptions:
    [4/22/2020 11:14:41 PM.218] LSPD First Response: ------------------------------
    [4/22/2020 11:14:41 PM.218] LSPD First Response: Stack trace:
    [4/22/2020 11:14:41 PM.218] LSPD First Response: at Rage.Blip.set_IsRouteEnabled(Boolean value)
    [4/22/2020 11:14:41 PM.218] at Rage.Blip.DisableRoute()
    [4/22/2020 11:14:41 PM.218] at UnitedCallouts.Callouts.DrugDealer.<Process>b__25_0()
    [4/22/2020 11:14:41 PM.218] at Rage.GameFiber.Main()
    [4/22/2020 11:14:41 PM.218] LSPD First Response: ==============================
    [4/22/2020 11:14:41 PM.218] LSPD First Response:
    [4/22/2020 11:14:41 PM.221] LSPD First Response: [FATAL] Forced termination
    [4/22/2020 11:14:41 PM.221] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
    [4/22/2020 11:14:43 PM.638] LSPD First Response: [INFO] LSPDFR has shut down
    [4/22/2020 11:14:44 PM.537] LSPD First Response: All signs removed
    [4/22/2020 11:14:44 PM.806] LSPD First Response: UB Police Buddy is despawned to avoid crash
    [4/22/2020 11:14:44 PM.817] LSPD First Response: UB Police Buddy is despawned to avoid crash
    [4/22/2020 11:14:44 PM.868] LSPD First Response: STP cannot take control player arrested Ped

     

    RagePluginHook.log 508.85 kB · 1 download

    Thank you for reporting it! I'll have a look into it.

    On 4/22/2020 at 11:51 AM, Steele1925 said:

    Everything other than the Arrest Warrant callout works fine for me. But he Arrest Warrant Callout doesn't seem to even start itself properly. I'm not sure why. What happens is, the Mini-Map zooms itself out, as if it's trying to start the callout. But it never pings any location on the map, and doesn't give me any option to accept it. It then locks up my LSPDFR and I can't get any other calls, forcing me to "reloadallplugins". Is anyone else having this issue, or did I mess something up?

    I'll have a look into it!

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