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RoadIncident Callouts 1.9

   (14 reviews)

Deactivated Member

13 Screenshots

RoadIncident Callouts v1.9 by SRS bladez © 2018

DO NOT COPY AND POST THIS AS YOUR MOD

 

Requirements:
1) GTA 5 (Legal version, Steam or Rockstar)
2) LSPDFR
3) RAGEPluginhook (0.61 and above)

 

Installation:
• Move the files from 'copy contents to GTA 5 folder' to your main GTA 5 directory.

 

Usage:
• Go on duty, and wait for the callouts to come up, or if you have callout manager, press F12 and force a callout from 'RoadIncident Callouts'

 

Links:
http://www.lcpdfr.com/lspdfr/
https://ragepluginhook.net/

 

Fixed Bugs in v1.9:

• Fixed LSPDFR crashing while accepting Severe Vehicle Crash
• Fixed new police officers in Severe Vehicle Crash having no animations
• Fixed new police officers in Severe Vehicle Crash not getting deleted or dismissed

 

New Features in v1.8:

• Added more officers and  scenarios to "Severe Vehicle Crash" callout

 

Fixed Bugs in v.17:

• Fixed text not appearing in Fatal Car Crash

 

Known Bugs in v1.6:

• In the callout "Fatal Car Crash" the text only appears sometimes, not all the time talking to the officer. (This is confusing me, but I'll try and fix this)

 

Fixed Bugs in v1.6:

• Fixed LSPDFR crashing while accepting the "Fatal Car Crash" callout

 

Current Callouts:

• Hit And Run Suspect

• Stolen Vehicle

• Severe Vehicle Crash

• Car Crash on Hillside

• Fatal Car Crash

 

New callouts in v1.5:

• Fatal Car Crash

 

Fixed bugs in v1.5:

• Fixed cones getting knocked over by vehicles (I will try and make invisible signs so vehicles go around them)

 

ADDED FEATURES IN V1.4:

• Added more vehicles and ped options to "Severe Vehicle Crash"

• Added injured victim animation in "Car Crash on Hillside" (NOTE: that I will try and add more peds and vehicles to this call as well)

• Added more information to the calls, I'd like to thank @NoNameSet for helping me with that

 

KNOWN BUGS I FOUND IN V1.4:

• In the "Severe Vehicle Crash" callout, the suspect's car alarm would go off when arriving on scene (I will be fixing)

 

Fixed bugs in v1.4:

• Fixed bug where the callout blip wouldn't show where the call was

 

New callouts in v1.3:
• Car Crash on Hillside (Note that I need to fix the blips showing up where the callout isn't actually located, as I use Vector3)

 

New callouts in v1.2:

• Severe Vehicle Crash   (I can work a little more on this one, but so far it's 99% done and playable.)

 

Fixed Bugs in v1.2:

• Fixed looping text in Severe Vehicle Crash callout.

 

Fixed Bugs in v1.1:

• Fixed bug where lspdfr would crash after not accepting either callout

• Fixed crashes when SuspectBlip was deleted (usually when arrested or coroner picks them up)

• Fixed crash when arresting suspect in "Hit And Run Suspect" callout

 

if you find any bugs in this version please let me know!

 

CALLOUTS FOR V1.1: Stolen Vehicle, Hit And Run Suspect (Working on more callouts, still getting used to everything)

 

KNOWN BUGS IN v1.0:

• When not accepting either callout, LSPDFR crashes

 

Special Thanks To: @NoNameSet for helping me make these callouts, and a special thanks to the people of the API Development team, especially @PNWParksFan, and @creator2013


What's New in Version 1.9

Released

Fixed Bugs in v1.9:

• Fixed LSPDFR crashing while accepting Severe Vehicle Crash
• Fixed new police officers in Severe Vehicle Crash having no animations
• Fixed new police officers in Severe Vehicle Crash not getting deleted or dismissed

 

New Features in v1.8:

• Added more officers and  scenarios to "Severe Vehicle Crash" callout

 

Fixed Bugs in v1.7:

Fixed text not appearing in Fatal Car Crash callout

 

Known Bugs in v1.6:

• In the callout "Fatal Car Crash" the text only appears sometimes, not all the time talking to the officer. (This is confusing me, but I'll try and fix this)

 

Fixed Bugs in v1.6:

• Fixed LSPDFR crashing while accepting the "Fatal Car Crash" callout

 

Current Callouts:

• Hit And Run Suspect

• Stolen Vehicle

• Severe Vehicle Crash

• Car Crash on Hillside

• Fatal Car Crash

 

New callouts in v1.5:

• Fatal Car Crash

 

Fixed bugs in v1.5:

• Fixed cones getting knocked over by vehicles (I will try and make invisible signs so vehicles go around them)

 

ADDED FEATURES IN V1.4:

• Added more vehicles and ped options to "Severe Vehicle Crash"

• Added injured victim animation in "Car Crash on Hillside" (NOTE: that I will try and add more peds and vehicles to this call as well)

• Added more information to the calls, I'd like to thank @NoNameSet for helping me with that

 

KNOWN BUGS I FOUND IN V1.4:

• In the "Severe Vehicle Crash" callout, the suspect's car alarm would go off when arriving on scene (I will be fixing)

 

Fixed bugs in v1.4:

• Fixed bug where the callout blip wouldn't show where the call was

 

New callouts in v1.3:
• Car Crash on Hillside (Note that I need to fix the blips showing up where the callout isn't actually located, as I use Vector3)

 

New callouts in v1.2:

• Severe Vehicle Crash   (I can work a little more on this one, but so far it's 99% done and playable.)

 

Fixed Bugs in v1.2:

• Fixed looping text in Severe Vehicle Crash callout.

 

Fixed Bugs in v1.1:

• Fixed bug where lspdfr would crash after not accepting either callout

• Fixed crashes when SuspectBlip was deleted (usually when arrested or coroner picks them up)

• Fixed crash when arresting suspect in "Hit And Run Suspect" callout

 

if you find any bugs in this version please let me know!

 

CALLOUT UPDATE:

So far I've got five callouts, I will be much more further down the line!

A special thanks to @NoNameSet for helping a lot to make these callouts, and a big thanks to the API development team, especially @PNWParksFan, and @Creator2013

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  • User Feedback

    You may only provide a review once you have downloaded the file.


    138th

    · For current version

      

    Wonderful addition to the game, and giving it 5 for effort and the idea, just crashes every now and then but all things start out that way, look forward to see what you have next!

    Link to review
    DavidZ

    · For current version

      

    I haven't used this for much time but, it is a very good mod.  I enjoy using it. Great work and keep it up!

    Link to review
    johnny52704

    · For current version

      

    Really like the idea of this pack but for me its really buggy and crashes my game. It also is a huge problem when spawning on the highway. Cars try to ram the scene.

    Link to review
    Officer Joey Kuffman

    · For current version

      

    Would be a great mod if it doesnt crash the game when done talking to prmdics the game crashes for now removed it from my list.

    Response from the author:

    I found when I played it, it sometimes crashed and didn't

    Link to review
    Jordanc712

    · For current version

      

    Great call out. Keeps crashing when going to the scene on motorway under bridge when speak to fireman. other than that brilliant mod.

    Response from the author:

    I don't know why that happens. but I can't fix it as I don't have VS anymore. I've moved on to MOWAS2 mapping and what not

    Link to review
    Pazzi

    · For current version

       1 of 2 members found this review helpful 1 / 2 members

    Although there are still bug and crashes, I can see that this callouts will evolve as a great callouts.

    I also wrote callouts a long time ago. If you need any pointers on how to fix those crashes, please contact me! 😉

    Link to review
    Cheep

    · For current version

       2 of 2 members found this review helpful 2 / 2 members

    It's a great callout plugin!
    It really makes the world of GTA V a more alive place.

    Link to review
    Kifflommer

    · For current version

       1 of 1 member found this review helpful 1 / 1 member

    Like many others are saying, nothing mind blowing but a stable and functional Call Out Plugin in which adds a handful of specific callouts to ones LSPDFR experience. This is a great addition to have just for realism/immersions sake. With as many vehicles as there are travelling in Los Santos, many are bound to get into collisions..-..Some minor, some major. And this pack has em' both!. Great work buddy!.

    Link to review
    chadc78

    · For current version

       1 of 1 member found this review helpful 1 / 1 member

    definitely like the idea of working car crashes and the new fatal one, however and maybe its just my game but every time I get called out on the fatal accident #1 everybody is either standing or hurt no fatality #2 cant open conversation with anyone on the scene #3 LSPDFR crashes every time. Other than that great ideas for what a shift in real life is like and is different than the same ol callouts. and maybe in future updates you add locations all over the map and out in country and maybe not have scene set up with officers and EMS more realistic to role up on scene and call in backup and fire/ems as needed and also for shutting down roadways as needed. cant wait for further updates 

    Response from the author:

    I made this so it would be fatal, so no one was dead but "fatally injured" and for some reason those things happen to me too, there's only sometimes that I can actually talk to the officer on scene, and when LSPDFR crashes, that doesn't happen everytime, it does work sometimes, I might end up deleting that callout and making another one, but that may take some time as I'm working on my new callouts

    Link to review
    HazyTube

    · For current version

       1 of 1 member found this review helpful 1 / 1 member

    Really nice callout pack, will probably be more nice in the feature. I really like the new fatal car crash one, nice job and keep up the good work. Will use this in my game

    Link to review
    bcc4123

    · For current version

       5 of 5 members found this review helpful 5 / 5 members

    This is definitely going in the right direction, 5 stars for the effort and also for not getting discouraged, keep plugging away everyone started at the beginning in everything they do!! 

    Link to review
    Quasar

    · For current version

       4 of 4 members found this review helpful 4 / 4 members

    Newcomer to scripting callout packs.  And definitely seems to be making progress in the right direction.  Author seems to be very responsive if a bug or change needs to be addressed if a comment is left giving the details. So far I like what i see, and the updates seem to keep coming. Hopefully as the Author continues learning this will improve into another one of the MUST HAVE callout packs for LSPDFR. 

    Link to review
    Guest

    · For current version

       7 of 16 members found this review helpful 7 / 16 members

    - same models used for each callout

    - spawnpoints are set to the same position (severe vehicle crash callout), also spawn in water/lakes as .Around is used

    - Don't really get much info about the calls

    - Dialog carries on and loops itself once call ends as you Sleep the fiber for each line.

    Response from the author:

    I did say that it's in beta, I released it because I fixed errors in the first two callouts, I'm still working on the severe vehicle crash callout. With a stolen vehicle callout, there's not going to be a ton of information besides it's stolen. Hit And Run Suspect callout gave you pretty much the information you need, the suspect was in a hit and run a couple of hours ago. Severe Vehicle Crash is still in beta, still trying to learn everything, and I'm still working on it, I will add more callouts, but right now I'm 15 busy with homework, cadets, a job and scripting at the same time (that's not an excuse, that's fact) So I can't really bang out callouts left right and center. I am trying my hardest to get the SVC callout done so I can make more callouts.

    Link to review
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