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Callout Manager 0.2.0.0

   (34 reviews)


This file has been reported as outdated and may have compatibility issues.
Please check the comments for further information, if available.

5 Screenshots

Callout Manager gives you the ability to select LSPDFR-compatible callouts individually.

 

Please note that this plugin scans through each callout plugin installed and finds any and all callouts in that plugin. Some callout authors may have left callouts that aren't intended to be triggered in their code. Thus, you may encounter some weird callout names or callouts that don't trigger at all.

 

Also note that this mod uses a part of LSPDFR that isn't intended to be used. The LSPDFR developers can update their modification at any time and effectively patch the method used, rendering this plugin obsolete.

 

Installation
Place CalloutManager.dll and CalloutManager.ini in /Plugins/LSPDFR/.

Then while on duty, press F12 on your keyboard or RB and the Left DPad button on your controller.

These toggles can be changed in the CalloutManager.ini.

 

FAQ
Q: There is only one default LSPDFR callout. What's up with that?
A: LSPDFR defines every callout as a "Robbery" which is the only thing that will show up in the Callout Manager. When this callout is triggered in Callout Manager, it will randomly trigger one of the three default callouts LSPDFR has to offer.

 

Q: Does this work for ____ callout plugin?
A: Yes. This plugin will fetch the callouts from every callout plugin installed.

 

Support
If you have an issue with this plugin or have a question/suggestion, simply post a comment below.
 


What's New in Version 0.2.0.0

Released

  • Added basic API to force a random callout, get all callout plugins, and get all callouts.
  • Added INI settings "StartDelay" and "AutoClose".
    • Start delay allows you to specify a duration in milliseconds to wait for between selecting a callout and it actually starting.
    • Auto close, when set to true, will automatically close the menu when a callout is selected.
  • Callout Manager will now notify you when a selected callout fails to start.
  • Fixed menu toggle modifiers not working correctly.
PieRGud, RNUI Developers (alexguirre, Guadmaz), LSPDFR Developers (Sam/LMS), RPH Developers (MulleDK19/LMS)

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  • User Feedback

    Recommended Comments



    when i load in, i immediately get a "lspdfr.dll" has crashed error message. when i remove callout manager files from the folder, everything works fine.

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    Yikes the amount of people saying this mod does not work.  

    100% FALSE and it works flawlessly.  Just stop and take a breathe before posting how "outdated it is" and "It crashes your game"

    First, any mod that is menu based, especially this one will more than likely need an updated RageNativeUi.dll    Most of these mods on this website have either an outdated RageNativeUi or the modder just never includes them anymore thinking that people would have installed them from other mods. 

    Get the latest RageNativeUi.dll  here  https://github.com/alexguirre/RAGENativeUI/releases

    Callout Manager has never failed me over the years. I still use it today.  Getting a FAILED TO LOAD XX CALLOUT  did you think about it could be perimeter based on that particular callout?  Meaning you need to be within a certain radius for the call to be active??

    There fixed most of your concerns, you're welcome 🤣

    On 6/20/2021 at 6:14 PM, SetLucas said:

     

    Basically, as of today at least, this plugin is depreciated and does not work with an up-to-date lspdfr version.


    Sure it does,  use it all the time and still use it after all these years

    Edited by OfficerBenzo
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    Hey man I had this plugin, I have 3 Characters on my account and thought if I have multiple callout packs but, in those packs have calls for SWAT, Officers and Detectives if the certain calls can be set for certain characters it might make the mod even better

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    Barely installed it today, and whenever I try to Get on Duty, it won't even let me go on Duty, because it crashes, same thing happens with Force Duty, don't know if this has to do with Callout Manager or not, but any help would be nice.

    RagePluginHook.txt

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    On 7/13/2022 at 10:01 AM, OfficerBenzo said:

    Yikes the amount of people saying this mod does not work.  

    100% FALSE and it works flawlessly.  Just stop and take a breathe before posting how "outdated it is" and "It crashes your game"

    First, any mod that is menu based, especially this one will more than likely need an updated RageNativeUi.dll    Most of these mods on this website have either an outdated RageNativeUi or the modder just never includes them anymore thinking that people would have installed them from other mods. 

    Get the latest RageNativeUi.dll  here  https://github.com/alexguirre/RAGENativeUI/releases

    Callout Manager has never failed me over the years. I still use it today.  Getting a FAILED TO LOAD XX CALLOUT  did you think about it could be perimeter based on that particular callout?  Meaning you need to be within a certain radius for the call to be active??

    There fixed most of your concerns, you're welcome 🤣


    Sure it does,  use it all the time and still use it after all these years

     Don't you think it should get at least another update? your post was on 7/13/22 and it's about to be 2024. I am pretty sure it is over due for a renewal update right?

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