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Callout Manager 0.2.0.0

   (34 reviews)


This file has been reported as outdated and may have compatibility issues.
Please check the comments for further information, if available.

5 Screenshots

Callout Manager gives you the ability to select LSPDFR-compatible callouts individually.

 

Please note that this plugin scans through each callout plugin installed and finds any and all callouts in that plugin. Some callout authors may have left callouts that aren't intended to be triggered in their code. Thus, you may encounter some weird callout names or callouts that don't trigger at all.

 

Also note that this mod uses a part of LSPDFR that isn't intended to be used. The LSPDFR developers can update their modification at any time and effectively patch the method used, rendering this plugin obsolete.

 

Installation
Place CalloutManager.dll and CalloutManager.ini in /Plugins/LSPDFR/.

Then while on duty, press F12 on your keyboard or RB and the Left DPad button on your controller.

These toggles can be changed in the CalloutManager.ini.

 

FAQ
Q: There is only one default LSPDFR callout. What's up with that?
A: LSPDFR defines every callout as a "Robbery" which is the only thing that will show up in the Callout Manager. When this callout is triggered in Callout Manager, it will randomly trigger one of the three default callouts LSPDFR has to offer.

 

Q: Does this work for ____ callout plugin?
A: Yes. This plugin will fetch the callouts from every callout plugin installed.

 

Support
If you have an issue with this plugin or have a question/suggestion, simply post a comment below.
 


What's New in Version 0.2.0.0

Released

  • Added basic API to force a random callout, get all callout plugins, and get all callouts.
  • Added INI settings "StartDelay" and "AutoClose".
    • Start delay allows you to specify a duration in milliseconds to wait for between selecting a callout and it actually starting.
    • Auto close, when set to true, will automatically close the menu when a callout is selected.
  • Callout Manager will now notify you when a selected callout fails to start.
  • Fixed menu toggle modifiers not working correctly.
PieRGud, RNUI Developers (alexguirre, Guadmaz), LSPDFR Developers (Sam/LMS), RPH Developers (MulleDK19/LMS)

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  • User Feedback

    Recommended Comments



    I installed this, and it didn't work so I deleted it. Now when I try to load a callout that I'm writing, CalloutManager seems to be causing a crash.

     

    Log File:

    Quote

    [4/12/2018 9:09:47 PM.188] LSPD First Response: LSPDFR+ has been fully initialised successfully and is now working.
    [4/12/2018 9:09:47 PM.258] LSPD First Response: Creating suicidal
    [4/12/2018 9:09:47 PM.260] [TRACE] Callout created:  #1
    [4/12/2018 9:09:47 PM.274] LSPD First Response: 
    [4/12/2018 9:09:47 PM.274] LSPD First Response: ==============================
    [4/12/2018 9:09:47 PM.274] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
    [4/12/2018 9:09:47 PM.274] LSPD First Response: ------------------------------
    [4/12/2018 9:09:47 PM.275] LSPD First Response: Origin: Game fiber "CalloutManager".
    [4/12/2018 9:09:47 PM.275] LSPD First Response: ------------------------------
    [4/12/2018 9:09:47 PM.275] LSPD First Response: Exception type: System.NullReferenceException
    [4/12/2018 9:09:47 PM.275] LSPD First Response: Exception message: Object reference not set to an instance of an object.
    [4/12/2018 9:09:47 PM.275] LSPD First Response: ------------------------------
    [4/12/2018 9:09:47 PM.277] LSPD First Response: Inner exceptions:
    [4/12/2018 9:09:47 PM.277] LSPD First Response: ------------------------------
    [4/12/2018 9:09:47 PM.277] LSPD First Response: Stack trace:
    [4/12/2018 9:09:47 PM.278] LSPD First Response: at LSPDFR_Plugin_Test.Callouts.suicidal.OnBeforeCalloutDisplayed() in V:\GTA V Dev\First LSPDFR Plugin\LSPDFR Plugin Test\LSPDFR Plugin Test\Callouts\suicidal.cs:line 36
    [4/12/2018 9:09:47 PM.278] at ?????????????????????????????????????????.?????????????????????????????????????????(Callout ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 254
    [4/12/2018 9:09:47 PM.278] at ?????????????????????????????????????????.?????????????????????????????????????????(Type ) in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 237
    [4/12/2018 9:09:47 PM.278] at ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:line 134
    [4/12/2018 9:09:47 PM.278] at Rage.GameFiber.Main()
    [4/12/2018 9:09:47 PM.279] LSPD First Response: ==============================
    [4/12/2018 9:09:47 PM.279] LSPD First Response: 
    [4/12/2018 9:09:48 PM.544] LSPD First Response: All signs removed

     

    I don't even have an E: drive, so not sure what's happening.

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    Hello. I have a problem. When i install the manager, i cant load the police samrt raadio. Why is that happening? (I dont have a log, 'cause i dont want my game to mess up, as i have done a full install in all the mods  6 times!!.......Sorry)

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    Downloaded. Placed in /plugins/lspdfr. In-game went to polcie station loaded lspdfr. Proceeded to press f12 and.............. nothing :( closed game rechecked everything. everything was good? so i changed the bind from f12 to f11 loaded in game.... and pressed f11 once lspdfr loaded and.....nothing again :( please help

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    Hi there,

    I have added callout manager to my game but it is not loading, and causing problems for my smart radio which ends up never loading.

    Please could we talk so we can try to fix this?

    Thanks in advance @PieRGud

     

    Edited by swimmingdude2014
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    31 minutes ago, minddriver said:

    This needs to be updated/fixed to lates GTA5's update v1.0.1180.2, because as you can see on the screen there's a texture issue.

     

     

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    This needs to be updated/fixed to lates GTA5's update v1.0.1180.2, because as you can see on the screen there's a texture issue.

    cm.png

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    7 hours ago, JackNorris said:

    Me 2 since yesterday. The day before yesterday it had still worked.

    Are there any mods/plugins you installed between now and the last time it worked?

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    On 23.6.2017 at 2:56 AM, Bevis said:

    I'm having the "unhandled exception during forceduty" thing happening to me as well.
    RagePluginHook.log

    Me 2 since yesterday. The day before yesterday it had still worked.

    Edited by JackNorris
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    @PieRGud Sorry for the late reply but yes i've checked that I've done it properly and it still wont load any of albo1125s plugins or actually load itself

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    @PieRGud Thanks for replying, but I fixed it, the mods is working fine now and it's a great mod! Thanks for making it so I can choose what callouts I want to do.

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    @MURFMANJR2416 The update didn't change much, other than tell you when a callout fails to start (a mere notification). So perhaps that specific callout pack updated and it no longer can be manually started.

    @Television78 It seems the log link is broken.

    @policegirl401 Some callouts do not work with callout manager -- i.e. they cannot be manually triggered. You'd have to bring this to the attention of the callout pack creator.

    @aidanipod123 Have you placed it in the Plugins\LSPDFR\ folder and went on duty?
    @SimmingFTW I have those plugins installed and there should be no conflicts. Are you sure it's in the Plugins\LSPDFR\ folder and you're on duty?

    @Narobic This may be possible. I'll look into it.

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    Would it be possible to have an option to disable individual callouts or callout packs?

     

    I don't really want tacco callouts to be running while I'm doing a city patrol, but I don't want to have to remember to disable the mod beforehand.

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    1 hour ago, SimmingFTW said:

    i've installed it as said but wont appear in game. Any help much appreciated

    It also removes some of the plugins installed (policesmartradio,LSPDFR+ etc.) 

     

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    i do love the time and effort you put into making this mod but for some reason when i want to stop a call out it  says on some of them 

    callouts manager failed to start   callout it does not do it on all of them only some i am not sure if its the mod or pc 

    i have run it though trobble shooter but not much change would you be able to help 

    thank you 

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    On 10/30/2016 at 2:10 PM, EthanBlewitt said:

    Whenever i have this plugin installed and console command "forceduty" I get this error. Do you know how to fix this please?Grand Theft Auto V 30_10_2016 18_09_40.png

    I got the same thing, I uninstalled some plugins and it went away.

    I keep getting n error when I try to load a call out that worked on previous versions.

    Screenshot (2).png

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    24 minutes ago, Kilyin said:

     

    disable steam screenshots or change the key to something else in settings -> in-game

    Thankfully I've fixed that issue by pure luck, but it seems that anytime I attempt to use the Manager and press "Y" to accept a callout, I hear this beep that occurs when there's an error in-game and the callout doesn't function properly.

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    4 minutes ago, TereziDreams said:

    Doesn't seem to want to work for me. I installed everything in the proper folder, but pressing F12 in game does nothing but take the normal Steam screenshot.

     

    disable steam screenshots or change the key to something else in settings -> in-game

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    Doesn't seem to want to work for me. I installed everything in the proper folder, but pressing F12 in game does nothing but take the normal Steam screenshot.

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