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Callout Manager 0.2.0.0

   (34 reviews)


This file has been reported as outdated and may have compatibility issues.
Please check the comments for further information, if available.

5 Screenshots

Callout Manager gives you the ability to select LSPDFR-compatible callouts individually.

 

Please note that this plugin scans through each callout plugin installed and finds any and all callouts in that plugin. Some callout authors may have left callouts that aren't intended to be triggered in their code. Thus, you may encounter some weird callout names or callouts that don't trigger at all.

 

Also note that this mod uses a part of LSPDFR that isn't intended to be used. The LSPDFR developers can update their modification at any time and effectively patch the method used, rendering this plugin obsolete.

 

Installation
Place CalloutManager.dll and CalloutManager.ini in /Plugins/LSPDFR/.

Then while on duty, press F12 on your keyboard or RB and the Left DPad button on your controller.

These toggles can be changed in the CalloutManager.ini.

 

FAQ
Q: There is only one default LSPDFR callout. What's up with that?
A: LSPDFR defines every callout as a "Robbery" which is the only thing that will show up in the Callout Manager. When this callout is triggered in Callout Manager, it will randomly trigger one of the three default callouts LSPDFR has to offer.

 

Q: Does this work for ____ callout plugin?
A: Yes. This plugin will fetch the callouts from every callout plugin installed.

 

Support
If you have an issue with this plugin or have a question/suggestion, simply post a comment below.
 


What's New in Version 0.2.0.0

Released

  • Added basic API to force a random callout, get all callout plugins, and get all callouts.
  • Added INI settings "StartDelay" and "AutoClose".
    • Start delay allows you to specify a duration in milliseconds to wait for between selecting a callout and it actually starting.
    • Auto close, when set to true, will automatically close the menu when a callout is selected.
  • Callout Manager will now notify you when a selected callout fails to start.
  • Fixed menu toggle modifiers not working correctly.
PieRGud, RNUI Developers (alexguirre, Guadmaz), LSPDFR Developers (Sam/LMS), RPH Developers (MulleDK19/LMS)

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  • User Feedback

    Recommended Comments



    Hello, I love the manager but one thing, theres a problem

    that doesn't allow you to start the callouts. 

    ok.PNG

    forgot to mention this photo is from a youtuber that had the same problem but was on a different callout mod instead of assorted callouts

    Edited by Chrome Viper
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    For some reason when I try to load my custom made callouts, it says failed to load, I have the callout manger.dll as a reference shouldn’t it work?

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    Awesome plug-in! Only thing I would recommend is if we could change some more settings (i.e. frequency/disabling/etc) since not every callout plugin lets you do that.

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    14 hours ago, CoolGamer911 said:

    Try to re install the callout manager plugin

    Why ??? its works and that was over a month ago when it also worked

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    On ‎3‎/‎1‎/‎2019 at 1:58 PM, Dappa82 said:

     

    list.thumb.jpg.37249a5f7818cc3259c395a01c723024.jpg

     

    This is what i have installed and working fully at moment . changed a few control inputs to erase button conflicts 

    Try to re install the callout manager plugin

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     Failed To Start Callout (Callout Manager Won't Start Callout

    LSPDFRTroubleshooterByAlbo125.log

    1 minute ago, Anthony Brodeur said:

     Failed To Start Callout (Callout Manager Won't Start Callout

    LSPDFRTroubleshooterByAlbo125.log 6.38 kB · 0 downloads

     

     Failed To Start Callout (Callout Manager Won't Start Callout  can please help me with this  don't know what to  do  

    LSPDFRTroubleshooterByAlbo125.log

     Failed To Start Callout (Callout Manager Won't Start Callout  can please help me with this  don't know what to  do  

    Edited by Anthony Brodeur
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    On 12/10/2016 at 4:27 PM, Quakex64 said:

    that script has absolutely nothing to do with lspdfr nor this author..

    What do you mean? I am kinda confused here...

     

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    22 hours ago, PieRGud said:

    Which callout packs do you have?

     

    21 hours ago, CoolGamer911 said:

    Um does this work for LSPDFR 0.4?

    list.thumb.jpg.37249a5f7818cc3259c395a01c723024.jpg

     

    This is what i have installed and working fully at moment . changed a few control inputs to erase button conflicts 

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    On 2/25/2019 at 3:23 PM, dappa82 said:

    WORKING in LSPDFR 0.4 

     

    love this little mod . just to be able to call what ever job you want as and when ...Excellent for streaming or demoing LSPDFR


    Edit .. Upon installing more callout packs This no longer works 

    Which callout packs do you have?

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    WORKING in LSPDFR 0.4 

     

    love this little mod . just to be able to call what ever job you want as and when ...Excellent for streaming or demoing LSPDFR


    Edit .. Upon installing more callout packs This no longer works 

    Edited by dappa82
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    I'm having the same "Unexpected Error" as everyone else and I want to post my log but idk how  😞 if anyone can help me with that?

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    Help me  ive been having the same problem as most people when i force duty it has the error heres a ss and i will also put a log for someone to check to see my problem
     pls someone help me fix this

    image.thumb.png.ae4331d739e8eacab89a61639a077d7d.png ------------------after the game was closed

     

     

     

     

     

    Edited by cool kid 123
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    Same here can't run LSPDFR fully with Callout Manager installed, I too appreciate what  the plugin does and would really like to for it to work, thanks., I think the error I'm getting related to it is, "Error in AM XML vehicle model POLICE2-transport vehicles need at least 4 seats (or seats for a boat) hope that helps. Also just got this one and I've seen it somewhere else but can't recall where?  in at ?????? in E:\GTA V\LSPD FIRST Response\LSPD FIRST Response\Mod\Callouts\CalloutManager.cs:line 160, thing is like the other post I don't have a E: and at the moment CalloutManager isn't even loaded.

    Edited by CptLuckyStar
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    All of a sudden with the new update, if I have callout manager in my game, it crashes the game.

    If I take out callout manager it works fine.

     

    Any ideas? Perhaps needs an update? Im not sure. I love the option to call up a certain callout at a certain time.

    Would like to put it back in my game.

     

    Any help or ideas are appreciated!!

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