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Compatibility Warning
This plugin depends on Community Script Hook V .NET, which is broken and may cause random crashes in your game. This has been reported to their developers, but no stable release is currently available that fixes this critical problem.
Some users have reported success with their nightly/unstable builds.

18 Screenshots

 

Description

PoliceMenuV is a mod menu developed by Abel Gaming for players who seek to have quick and easy access to police items within Grand Theft Auto V. This is much like a mod menu, or trainer, strictly dedicated to police items. If you have any suggestions, feel free to leave them below! 

 

Configuration Tool

Place the configuration tool, MetroFramework.dll, and MetroFramework.Fonts.dll inside your scripts folder as well, run it, then when done editing, click save settings in the top corner. It will generate a new .INI file with your configurations! 

 

Controls

Open Menu - F5 (By default) 
Quick Vehicle Repair - F1 (By default) 

 

Install Instructions

Simply drag the scripts folder into your GTA V directory OR drag the files from inside the scripts folder into your scripts folder if you already have one! 

 

Requirements

ScriptHook V

ScriptHook V Dot Net

Native UI

.Net Framework 4.5.2+

 

Important Things To Remember About Comments

Modding takes a lot of time and hard work. It doesn't matter if you're on my file or someone else, please be considerate of their hard work and their dedicated time as they probably worked very hard towards making their mod. 


What's New in Version 2.6

Released

  • Removed Police Tools as it kept crashing the game for people
  • Fixed the issue of the menu randomly disappearing or not appearing after first open
Abel Software

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  • User Feedback

    Recommended Comments



    11 minutes ago, Ravalli said:

    Does this conflict with using EUP?

    Any chance the spawn vehicle can support using add-on vehicles, maybe a way we can add them in the ini file.

    Does no conflict EUP, and currently working on the add-on vehicles feature as someone over on GTA5-Mods requested it as well :)

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    3 minutes ago, AbelSoftware said:

    Does no conflict EUP, and currently working on the add-on vehicles feature as someone over on GTA5-Mods requested it as well :)

    Cool

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    6 hours ago, Madmex said:

    I can only say it is not working at all, No F5 ore F7 and yes I have ScripthookV and .NET Framework 4.6.1

     

     

    No one else seems to be having trouble, did you put NativeUI.dll in the scripts folder as well?

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    2 minutes ago, Madmex said:

    yes both are in the scripts folder  NativeUI and PoliceMenu V

    Not sure if this has anything to do with it, but in your GTA V directory, do you have ScriptHookDotNet as well?

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    58 minutes ago, AbelSoftware said:

    Not sure if this has anything to do with it, but in your GTA V directory, do you have ScriptHookDotNet as well?

    No that I have not in my GTAV directory

     

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    23 hours ago, DirtSailor said:

    I've done all of the above and not working in 5Reborn

    In FiveReborn what you have to do is make a "plugins" folder then inside the plugins folder, add "ScriptHookVDotNet.asi" then create another folder inside your "plugins" folder and call it "scripts" then place the following files in your scripts folder

    • NativeUI.dll
    • PoliceMenu V.net.dll

    That should work :D

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    Any idea why this randomly stops working mid-game? At the beginning, all is well with F7. 20 minutes into the game, no crashes as far as I know, and F7 does nothing.

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    20 minutes ago, fstlaneukraine said:

    Any idea why this randomly stops working mid-game? At the beginning, all is well with F7. 20 minutes into the game, no crashes as far as I know, and F7 does nothing.

    Not sure what's going on with it. Maybe a conflicting mod, but I'm not sure what it could be.

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    On 8/18/2016 at 6:58 PM, AbelSoftware said:

    In FiveReborn what you have to do is make a "plugins" folder then inside the plugins folder, add "ScriptHookVDotNet.asi" then create another folder inside your "plugins" folder and call it "scripts" then place the following files in your scripts folder

    • NativeUI.dll
    • PoliceMenu V.net.dll

    That should work 😄

    I tried this also, have no luck. I installed everything but have no luck. Please help. Im still a extreme noob to pc lol.

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    On 6/29/2018 at 8:08 AM, TK LEGIt said:

    I tried this also, have no luck. I installed everything but have no luck. Please help. Im still a extreme noob to pc lol.

    It's been a while since I have done anything with FiveM or modding in general, do a search on using client side script mods with FiveM

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    ok finally got it to work, wrong dui, but whend i spawn a partner he always sits in the back and dosent like to chase crooks !!! FEEZES MY GAME !!! or WORST CLOSE THE GAME !!!

     

    WHAT CAN I DO ??

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    On 8/18/2016 at 5:58 PM, AbelSoftware said:

    In FiveReborn what you have to do is make a "plugins" folder then inside the plugins folder, add "ScriptHookVDotNet.asi" then create another folder inside your "plugins" folder and call it "scripts" then place the following files in your scripts folder

    • NativeUI.dll
    • PoliceMenu V.net.dll

    That should work 😄

     

    Quick Q for you.  If I wanted to use the numpad keys for the quick repair, would NumPad6 work?

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    2 hours ago, Giordano said:

     

    Quick Q for you.  If I wanted to use the numpad keys for the quick repair, would NumPad6 work?

    Yes, the script would look for it in this format, "NumPad6"

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    @AbelSoftware  I assume this might be something you have planned in the future to address, I'm just mentioning it here just in case.

     

    I tested out the road cones, and while they do their job, I noticed immediately that the AI lose their shit and continuously ram the cones and try driving around.  I'm not sure how other people did it, but at least for Albo's TP, the AI would sit there and just honk.   Sometimes they'd still try and drive, but I think it might have to do with whatever the cone is inputted as.

     

    The road barrier and the arrow barrier always spawn in the exact same position and direction.  No matter where I moved to, or which direction I faced, they spawned the same was as seen here.  I was unable to make it spawn where it actually blocked traffic.

     

    314a421adb654009408a9b1b1f19141a.jpg

     

    There's also no current way to remove the cones and barriers - to my knowledge, anyway.

     

    Again, I realize you just implemented them, and it's no problem at all!  Just wanted to report it to you.

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