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Better EMS 4.1b

   (84 reviews)

7 Screenshots

Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 

Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:

  • Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more!
  • Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital.
  • Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit. 
  • Dynamic dispatch audio based on the injuries detected. 
  • Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive. 
  • Custom revival probabilities - edit the survival chances for any combination of injury and body part!
  • Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off!
  • If more people get hurt while EMS is on scene, they will quickly tend to the new casualties. 
  • Detailed incident report tells you the name and status of each patient. 
  • Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped. 

 

Full instructions are included in the README file; please read it carefully! 

This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 

If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above

A big thank you to everybody who helped with the development of this mod! 

  • @fiskey111 for helping figure out CPR animations
  • @Albo1125, @alexguirre, and many others for their help with coding questions
  • @Darkmyre for particularly helpful beta testing and other help
  • @LtFlash and @Fiskey111 for advice on medical realism
  • All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64
  • And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!

 

SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.

 

Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.


What's New in Version 4.1b

Released

New in 4.1b:

  • Fixed bug which would cause LSPDFR to hang indefinitely when RPH was configured to load LSPDFR immediately at startup

 

New in 4.1:

  • Added compatibility for new version of ParksTools.dll
  • Added INI option to enable/disable advanced parking task on arrival at scene
  • Fixed bug which caused Visual Studio to crash when using Better EMS API

 

Previous changelogs:
 

Spoiler

New in 2.1:

 

  • Now requires RPH 0.45+, compatible with any more recent version. 
  • If the player health is below 80% (configurable in INI), medics come over to the player, give them a health kit, clean their clothes, and armor and health will be set to 100%. 
  • Fixed ped spawning so components and texture selection works. Updated default XML file accordingly so firefighters spawn with helmet but without SCBA gear. 
  • Added responder ambient speech. 
  • Fixed various bugs which were causing responders to get stuck on scene. 
  • Fixed bug causing crash when coroner removes a body that EMS is in the middle of trying to fix. 
  • Some improvements to vehicle spawning and warping code. 
  • Added a ambient actions for responders who are on scene and finished dealing with patients - e.g. walking around, looking at any dead bodies, taking notes, playing with their phone, etc. 
  • Miscellaneous other changes. 

 

New in 2.0:

  • Ambulance-only mode, where you can dispatch just an ambulance by default. Comes with numerous options to automatically dispatch a firetruck/first responder in certain circumstances like MVAs, multiple injuries, or if the first responder is closer. Includes new keybindings to manually choose whether to dispatch just an ambulance, let the plugin decide based on your options, or dispatch both. If the first responder didn't dispatch but you change your mind, you can press the dispatch key again to manually add them to the response. 
  • Impatient mode, especially for all you YouTubers out there whose viewers apparently can't be bothered to wait a realistic amount of time for EMS to show up. Now, you can configure a maximum driving distance, and if the units spawn further away than that, they'll automatically be warped to a closer distance which you can also configure. 
  • Improved warping, now units will automatically warp on a street facing the correct direction, and they will appear almost exactly the driving distance away that you specify in the INI file. Woohoo!
  • Unbelievably better driving AI. Responders will now drive much faster on the freeway, will slow down on dirt roads, and will slow down near the scene. Their ability to avoid obstacles and drive sanely has been improved. 
  • Automatic speed zone around scene will slow down traffic to a configurable speed when they are near the scene you called EMS to. The speed zone is automatically created when you call EMS, and automatically removed when the last EMS unit departs. 
  • Improved tracking between EMS calls will ensure that if a ped gets checked by EMS and doesn't make it, that if you call EMS again to the same area, they will remain dead and will have their original time and cause of death. 
  • Park rangers added to the EMS response units XML file, by popular request! 
  • Lots of API additions for developers to use, check out the included documentation. 
  • Tons of internal improvements which will make Better EMS run smoother, faster, and more reliably. 
  • Improved dependency checking, to get rid of those annoying pop-ups every time RPH updates. 

 

New in 3.0:

 

  • Requires RPH 0.45+, recommended for use with RPH 0.51
  • Added configurable survival rates. Check survivability.csv in GTA V\Plugins\LSPDFR\EMSMod. Make sure to save and close this file before going on duty.
  • Improved detection of nearby dead peds.
  • Various API enhancements for plugin developer integration.
  • Added support for Police Smart Radio integration. You can call or cancel EMS response using Smart Radio, and Smart Radio also integrates with Better EMS to determine ped cause of death for its coroner feature.
  • Fixed bugs that occasionally caused some peds to not be treated or appear in the EMS report twice.
  • Fixed bug that caused medics to wait forever when using hospital pickup feature and player walks far away from the patient. 
  • Other miscellaneous bug fixes and internal improvements.

 

New in 4.0:

  • Added compatibility with new versions of LSPDFR and ParksTools.dll, and with Coastal Callouts
  • Added Better EMS menu (bound to | key by default)
  • Added option to disable automatic ambient fire/ambulance response
  • Other minor bug fixes

 

 

Modification by PNWParksFan
CPR animation help from Fiskey111
Coding advice from Albo1125, alexguirre, khorio, LukeD, stealth22, Darkmyre, and many others
Optional custom dispatch audio: coastiestevie

Beta testers:
darkmyre
firebog6117
bardo2014
requies
alexguirre
frosty19
aler360
vampyre
unison
mazednik
SoUThPHiLLY20
OfficerEight
McAwesome6934
Lawdy
TmBB101TheUniT
DroidRZRLover
ScottehBoyy
IndianaJoe
Steiger4044
Code5x
luminouscarcass
Quakex64

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  • User Feedback

    You may only provide a review once you have downloaded the file.


    Jeffdadawg

    · For current version

       0 of 1 member found this review helpful 0 / 1 member

    It sure does make it more realistic but it responds really slow and I can't wait that much if I got another callout to go to.

    Nice stuff though

    Response from the author:

    The response is "slow" because units drive from the actual station, making it more realistic. In the INI you can enable "impatient mode" to have them automatically spawn closer to the scene for a faster response. 

    Link to review
    SuperPyroManiac

    · For current version

       2 of 2 members found this review helpful 2 / 2 members

    This plugin adds so much to the game. Especially when you are really far from a hospital it provides a real reason to use the EMS air support option. This is a MUST have, even if you play LSPDFR vanilla, you need this at least.

    Link to review
    JValencia0925

    · For old version 3.0

       0 of 1 member found this review helpful 0 / 1 member

    I would love this mod except it does not seem to be compatible with LSPDFR 0.4.1. Every time it loads, it says wrong version. If you could update it, that would be awesome. Other than that, it is a fantastic add-on for those who do their best to keep it realistic. 

    Response from the author:

    Please READ the info above, which states it IS compatible with 0.4.1 and you can ignore that warning. The mod still loads and works fine. 

    Link to review
    komradelenin

    · For old version 3.0

      

    this is the best.  it is pretty realistic but the only complaint i have is that when someone is shot and killed, the report says the cause is unknown. other than that i have nothing.  this makes the game much more realistic.

    Link to review
    Jesyx

    · For old version 3.0

       1 of 3 members found this review helpful 1 / 3 members

    Love the thing, it would be even cooler if the ems would take dead bodies, just like reallife. If there are multiple dead bodies found they should call for backup, if this would be a option in the ini.

    Link to review
    xxcoldfirexx

    · For old version 3.0

      

    Just had a question what do I do with xml files lol ima noob at modding sorry lol

    Link to review
    GttiqwT

    · For old version 3.0

      

    Really nice mod, ems comes and checks out injured [peds and determines if they live or not. Really enhances the game and I enjoy having it. It works with police radio which is nice. You can also get your health back if shot at! I recommend.

    Link to review
    BlueLine Vibes

    · For old version 3.0

       1 of 1 member found this review helpful 1 / 1 member

    From a Paramedic to you,  this mod deserves 5 stars my bro

    Link to review
    Zeziu

    · For old version 3.0

       1 of 1 member found this review helpful 1 / 1 member

    it is very realistic, and it not crash the game

    Link to review
    MercilessJester

    · For old version 3.0

       2 of 3 members found this review helpful 2 / 3 members

    I'm just going to get my review out of the way now since I had a nice surprise today lol.

     

    So I go to reinstall everything after our recent GTA V and Script Hook updates. Went to test out the mod and for some reason these crazy, meth addicted looking zombies pull up in a pink hearse and a crazy looking station wagon with an air scoop on it and proceed to do CPR on the wounded. I couldn't help but stand there in disbelief as I thought I had messed something up lol. Nice one, you got me lol.

     

    As for the mod it's self. I haven't come across anything that has kept me from enjoying it. I'm able to adjust all kinds of things like the response speed of both fire and EMS. How they arrive etc etc. One thing that is awesome is using it with Vocal Dispatch!! So awesome requesting EMS, hearing them leave the station and haul ass to the scene!

     

    Thanks for this! Great work!

    Link to review
    Viktor Navorski

    · For old version 3.0

      

    Yeah, absolutely must have mod. Sorry I haven't rated until now. I gotta say though, my EMT'S seem a little more hungry than usual today. Hmm...Parks has jokes.

    Link to review
    TwistedThunder920

    · For old version 3.0

      

    I really like thew fact that they actually save suspects/victims and if your hurt then they give you a med kit its very essential mod for role play 

    Link to review
    Kraezd

    · For old version 3.0

      

    This is a must-have.

    • The realism is really improved with this. You will find you want to stay on scene to watch the situation evolve.
    • The script is effective and reliable out of the box, and the configuration options allow more experienced users to get more out of it.
    • The script tells you what it is doing without interfering with the game.
    • The animations are a big improvement on game defaults.
    • There is lots of support with other plugins.

     

    Thanks for making a great mod.

     

    Link to review
    rock22

    · For old version 3.0

      

    A really great mod. I'm not afraid to call EMS anymore and it's nice to have a Firetruck respond so I don't have to be part firefighter.

     

    I just wish they would park closer to the victims/scene and not in the middle of the road. Every time EMS shows up they have to do a 200+ yard dash just to treat the victim. Still better than the vanilla EMS though.

    Link to review
    DylanIsAVillain

    · For old version 3.0

       1 of 2 members found this review helpful 1 / 2 members

    Before, when i used this modification it worked perfectly but for some reason now when i try to use it, they do their jobs but theyre dressed as zombies, the ambulance is a hearse and the firetruck is a duke o death? Any ideas

    Response from the author:

    Please double-check the date on your computer. 

    Link to review
    officer AD

    · For old version 3.0

      

    fantastic mod. Do you plan on coming out with an update for this?

    Link to review
    Rapaelo1995

    · For old version 3.0

      

    Hi, 

    the Mod is very good. 

    I have a problem with the heal option: 

    The ambulance guy come to me and heal me. But he didn´t go away and heal me again. my only option was to stop the ambulance (multiple) But the ambulance didn´t go away. 

    Response from the author:

    Most likely you had "god mode" enabled in a trainer. This freezes your health, so when the medic heals you, you immediately go back to your injured health again, and the medic sees that you're injured again. Try turning off god mode, healing yourself, then turning it back on to avoid this. 

    Link to review
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