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FireFighters Mod (Mode Sapeurs-Pompiers) V2.5A

   (7 reviews)


Compatibility Warning
This plugin depends on Community Script Hook V .NET, which is broken and may cause random crashes in your game. This has been reported to their developers, but no stable release is currently available that fixes this critical problem.
Some users have reported success with their nightly/unstable builds.

8 Screenshots

firefighters Mod V2.5A

(Mode Sapeurs-Pompiers)

Hi everyone ! i'm [StAfF]MaN a french modder !

I present to you my script/mod, firefighter !

In this mod you must respond to go in intervention. Inform the dispath when you are on route, on site, unavailable, be back, at the fire station and available !!

You can have team mates, equipements and helmet, posed cone, and more coming soon :p

 

WARNING : THIS IS AN ALPHA VERSION !!

 

WARNING : Graphics setting to the maximum required to fully use the mode !!

(Some items do not appear if the graphics setting are not high enough)

 

ScriptHookV installation tutorial :
HERE

ScriptHookVDotNet installation tutorial :
HERE

NativeUI installation tutorial :   <---      /!\ NEW !!!! /!\ required to run the mod

HERE

 

vidéos : (fr)

 

 

 

 

Video (EN) :

 

| I) Requirements
|
|  Allowing the use mode, you must have ScriptHookV, ScriptHookV .NET and NativeUI.
| ___________________________________________________________________________________________________
|
| II) Installation
|
| Place the "FirefighterMod.dll" and "configuration.ini"files in the / scripts / main directory of GTA V.
|
| ___________________________________________________________________________________________________
|
| III) Start / Stop mode
|
| 1) Press F7 during play to start the mode status: "NOT ACTIVE".
|
| 2) To activate the missions press numpad 1.
|
| 3) To deactivate, Press F7.
| ___________________________________________________________________________________________________
|
| IV) fashion Related Info
|
| Current version: V.2.5A
|
| Explanation of the different keys of shares:
|
| F7: -Activation mode: This will have the effect of changing your character firefighter and start version mode "NON ACTIVE".
| -Désactivation Mode.
| Numpad 1: You will be in status "Available", the mode is active and interventions are triggered.
| Numpad 2: Change the status to "On Route."
| Numpad 3: Change the status "On site".
| Numpad 4: Change the status to "Unavailable".
| Numpad 5: Change the status "Return."
| Numpad 6: Change once the status "At the fireStation" and again in "Available".
| I: Hide / Show informations about the intervention.
| M: put cones on the road.
| O: Delete the last cone placed.
| L: Remove all cones.
| *: Equip Accessories and helmet;
| J: Have teammates;
|
| When the mod is activated in status "Available" for more fun you are invincible, the cops never seek you and the gang will not hit you.
| Now that you have teammates, they will defend you if you made attack! It's pretty fun;)
|
|
| When a basis for intervention, an information appears on the display indicating you:
|
| the starting pattern, eg "FIRE ...";
| comments on the intervention, for example "** type of dwelling single storey **";
| localization zone name, for example "Rancho".
| localization street;
| Distance between you and intervention;
|
|
| A marker on the minimap is flashing red, indicating you the location of the intervention.
| Once there and the white marker intervention and more blinking, you can switch status "on the scene".
|
|
| Updating your status is also visible directly on the screen when the mode is started.
| So you always know the latest status you spent.
|
| Also note that you can not pass certain statuses if you do not find you near some places.
| (If you are too far from the intervention the marker will be flashing red, it must be fixed white to pass the statute, as well as the return to the barrack.);
|
|
| The current version propose to you 37 differents interventions and 5 differents Fire Station:
|
| - Intervention in a construction site;
| - Intervention for a home;
| - Intervention for an accident on public roads;
| - Intervention in a refinery;
| - Intervention in a city (x4);
| - Intervention to transport hazardous material;
| - Intervention in a power plant;
| - Intervention in the parking lot of a store abandoned;
| - Intervention in a gas station;
| - Intervention in a piece of land;
| - Intervention in a warehouse storage;
| - ...
|
| To help you in fulfilling your missions, you are equipped with a crowbar, a hatchet and a fire extinguisher.
| Not to mention the launch of the truck is used in case of fire spread.
|
|
| Once the off mode you will find the main person of game you were. (Franklin, Michael and Trevor);
| However you will be in the same place during the deactivation mode.
|
| ___________________________________________________________________________________________________
|
| V) Rights and Permissions
|
| All rights reserved to the creator of fashion. -> [Staff] MaN
|
| Permission to use the method for personal purposes as well as videos.
| If the mode is used in videos it must be mentioned in the credits.
| The mode name of the creator does not need to be mentioned.
|
| ___________________________________________________________________________________________________
|
| VI) Contact and suggestions
|
| You have ideas to improve the way?
| You are encoder and want to participate in the development of fashion?
| Have a suggestion or want to go for information?
|
| Contact me by email with the subject line "ModeSapeursPompiers".
|
| gta22@laposte.net
|
| Good game !
|
| [Staff] MaN

1.PNG

2.PNG


What's New in Version V2.5A

Released

|V.2.5A Update : 12:44 13/03/2017
|
| - New interface;
| - Optimization of the source code;
| - Adding a menu to configure the mod in-game;

| - Adding a thermal camera;

| - Bugs fix;
|  /!\ KNOWN BUGS:
|  /!\ Reinforcements don't leave the intervention area
|  /!\ Teammates don't come in your vehicule at the end of the intervention
|

Mod by [StAfF]MaN
Specials thanks to:
BUG-MAN-FR
MattZepol
Transmet

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  • User Feedback

    Recommended Comments



    Now this.. this is interesting.. As a Former EMS Paramedic ( ok.. briefly I did try L.E.. and in RL hated it.. medic was more me ) I used to work close with Firefighters and L.E.  This mod could go far. I am sure a lot of us also enjoy the Fire Dept side. Seems pretty basic at the moment.. but don't they all start that way?

    Look forward to trying it.. and seeing it grow even I am sure.

    Now.. where in the heck are the medics???

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    9 minutes ago, Jeorg said:

    Now this.. this is interesting.. As a Former EMS Paramedic ( ok.. briefly I did try L.E.. and in RL hated it.. medic was more me ) I used to work close with Firefighters and L.E.  This mod could go far. I am sure a lot of us also enjoy the Fire Dept side. Seems pretty basic at the moment.. but don't they all start that way?

    Look forward to trying it.. and seeing it grow even I am sure.

    Now.. where in the heck are the medics???

    Yes the mod is just started and i don't have many time to work on this... My real work take me all my time...

    This is basic for the moment it's right, but i have many ideas to improve it !

    Thanks a lot for you comment ;)

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    Brilliant and Love It. A few suggestions....

    1) Allow commands for teammates i.e. drive fire truck/operate hose, assist in extinguishing fires, send to specific areas at incident.

    2) Include an ability to call for backup i.e. request another unit/battalion, ems, air support.

    3) Search & Rescue incidents.

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    11 minutes ago, Babylon said:

    Brilliant and Love It. A few suggestions....

    1) Allow commands for teammates i.e. drive fire truck/operate hose, assist in extinguishing fires, send to specific areas at incident.

    2) Include an ability to call for backup i.e. request another unit/battalion, ems, air support.

    3) Search & Rescue incidents.

    Thanks for the feedback !!

    I like your suggestions ;)

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    1 minute ago, MOnsTeR0 said:

    Je comprend pas j'ai mis comme c'est écris dans le bloc note et le mode se lance pas ! HELP

    Avez vous scripthookV, ScriptHookV .Net et NativeUI ? De plus avez vous bien placé les fichiers dans le dossier "scripts" à la racine du jeu ?

    Si vous avez installé ScriptHookV et le .Net et NativeUI et que vous n'avez pas le dossier "scripts", créez le :p

    Pour ce qui est du fichier "configuration.ini", si vous voulez modifier des touches, assurez-vous de ne pas mettre d'espaces entre le signe "=" et la valeur... exemple :

    =F7   -> OK

    = F7  -> PAS OK

     

    Si vous rencontrez d'autres difficultés n'hésitez pas à m'en faire part, je ferai mon possible pour vous répondre :)

     

    [StAfF]MaN

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    1 minute ago, MOnsTeR0 said:

    c'est bien dans le dossier plugins ?

    Non, dans le dossier "scripts" à la racine de GTA5 ;)

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    1 minute ago, MaNfr said:

    Non, dans le dossier "scripts" à la racine de GTA5 ;)

    donc il faut qu jen crée un !

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    Just now, MOnsTeR0 said:

    donc il faut qu jen crée un !

    Si vous avez installé ScriptHookV + ScriptHookV .Net et NativeUI et que le dossier n'existe pas, oui vus devez le créer ^^

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    Just now, MaNfr said:

    Si vous avez installé ScriptHookV + ScriptHookV .Net et NativeUI et que le dossier n'existe pas, oui vus devez le créer ^^

    ok je test !

     

    2 minutes ago, MOnsTeR0 said:

    ok je test !

     

    cest bon merci !

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    played it when it first cam out on gta5mods.com and hopefully its been updated enough to where I can enjoy it more with more options than before.... keep updating it, it has much potential to be an epic mod

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    24 minutes ago, Quakex64 said:

    played it when it first cam out on gta5mods.com and hopefully its been updated enough to where I can enjoy it more with more options than before.... keep updating it, it has much potential to be an epic mod

    More coming soon ;) Thanks for your comment !!

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    1 hour ago, SuperNish35 said:

    Will this cause problems with the LSPDFR mod?

    Not for me! I have both, however I haven't yet used simultaneously. I use a mod manager also, so I when I use this mod, I leave LSPDFR unticked (In the ModManager Menu/Screen) and if I play LSPDFR I leave the FireMod left unticked. Using both together sounds like its worth a go. I will try but as I use many other mods when playing LSPDFR, it might be a little slippery.

    I did try to use LSPDFR with another fire type mod many moons ago and it all worked out quite well. However at that time LSPDFR wasn't as advanced as it is today, and there were no where near as many great mods or features to add, like today.

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    3 hours ago, SuperNish35 said:

    Will this cause problems with the LSPDFR mod?

    it shouldnt as LSPDFR uses ragehook to play, and the firefighter mod uses simple scripthook. But I would not be on duty in lspdfr and run as a firefighter, just in case there is conflicts with how it works, but then again, you might be able to use some of lspdfr mods to your advantage.. like coroner or road management comes to mind

    Edited by Quakex64
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    10 hours ago, SuperNish35 said:

    Will this cause problems with the LSPDFR mod?

    Hope you can incorporate wildland fires that would be amazing. 

     

    I don't know I would love to see wildland fires, I actually fight them in real life I am a USFS employee. I think this would bring some roleplay to the table that is for sure.

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    Bonsoir, excusez-moi de vous déranger mais j'ai bien installé comme vous l'avez indiqué et je ne parviens pas à faire lancer le mod.... Auriez-vous une petite solution ? ;)

    Merci d'avance. Bonne soirée.

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    Je ne suis pas capable de lancé le mod non plus.. J'ai essayer avec ScriptHookV, ScriptHookV .NET, le NativeUI et le mod tous dans le dossier "scripts" mais sa ne lance pas en appuyant sur F7. J'ai aussi essayer avec la façons traditionnel de mettre ScriptHookV, ScriptHookV .NET à la racine du jeu et de mettre NativeUI et le mod dans le dossier "script" rien n'y fait...

    Help svp ;)

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    On ‎28‎/‎04‎/‎2016 at 9:36 PM, Clothilde3438 said:

    Bonsoir, excusez-moi de vous déranger mais j'ai bien installé comme vous l'avez indiqué et je ne parviens pas à faire lancer le mod.... Auriez-vous une petite solution ? ;)

    Merci d'avance. Bonne soirée.

     

    4 minutes ago, Dragoon said:

    Je ne suis pas capable de lancé le mod non plus.. J'ai essayer avec ScriptHookV, ScriptHookV .NET, le NativeUI et le mod tous dans le dossier "scripts" mais sa ne lance pas en appuyant sur F7. J'ai aussi essayer avec la façons traditionnel de mettre ScriptHookV, ScriptHookV .NET à la racine du jeu et de mettre NativeUI et le mod dans le dossier "script" rien n'y fait...

    Help svp ;)

     
    Ne pas oublier d' appuyer sur numpad 1 après avoir sélectionné F7
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    1 hour ago, Babylon said:

     

     
    
    Ne pas oublier d' appuyer sur numpad 1 après avoir sélectionné F7

    Non cela ne fonctionne pas... Suis-je sensé voir un changement dès que l'on appuis sur F7 et que l'on fait numpad 1? Par exemple je suis avec Travor chez lui... Est-ce que je suis sensé voir un changement immédiatement ou dois-je me rendre à une caserne pompier?

    Je ne comprend pas pourquoi cela ne marche pas... Pourtant je n'ai aucun problème pour installer tout les autres mod de LSPDFR mais celui-ci je n'y arrive pas... :/

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    1 hour ago, Dragoon said:

    ACDE NE pas Non FONCTIONNE ... Suis-je Sensé voir non changement des que l'sur Appuis sur F7 et Que l'sur numpad fait 1? Par exemple je suis with Travor chez lui ... Est-ce que je suis Sensé voir non changement Immédiatement ous DOI-je me Rendre à juin caserne pompier?

    Je ne COMPREND Pourquoi pas ACDE nir pas de Marche ... POURTANT je ne ai versez Aucun problème d'installation tout les Autres mod de LSPDFR Mais Celui-ci je n'y arrivent pas ...: /

    Je me pose la même question...

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