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Realism Dispatch Enhanced 3.1.1

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Realism Dispatch Enhanced (RDE)
PART OF GTA REALISM SERIES BY GTA REALISM TEAM

Dilapidated, mkeezay30, 11John11, AlexVonShep, Alex_Ashfold, Aquamenti, Bilago, BobJaneTMart, BroCop, DukSezQuak, Dying, EddIm, Jax765, NailBiter, NefariousBonne, rms8723, SkylineGTRFreak, Skyprone, SuperStumpje, The Loot, Yard1 & others

 

Official RDE Server Discord invite

 

IT IS HIGHLY RECOMMENDED TO USE A CLEAN MODS FOLDER WHEN UPDATING TO 3.1.1!
Having problems with RDE and LSPDFR compatibility? Check out this excellent guide by @mikaelgranli
https://www.lcpdfr.com/forums/topic/66860-rel-realism-dispatch-enhanced-31/?do=findComment&comment=513489

 

Realism Dispatch Enhanced 3.1.1 Changelog:

  • Compability with Smuggler's Run DLC update (v1180).
  • Included World of Variety updated to 2.0 version changes.
  • Installation issues for various optional items have been resolved (all items should now be added correctly).
  • A new RDE Installer EXE that alerts users of possible issues before installing.
  • Various vehicle fixes to correct lighting issues.
  • Misc improvements made to various peds.
  • Performance, stability and bug fix updates to RDE scripts.

 

Realism Dispatch Enhanced 3.1 Changelog:

  • Installation:
    • New install method has been introduced to work around Rockstar’s hardcoded limit of 48 dlcpacks.
    • Gameconfig has been updated to support newest GTA V updates.
    • The Sheriffs of Blaine and World of Variety RDE version have been merged into the base files in order to ease maintenance and streamline files.
    • Updated all addon files.
    • CopHolster ScripthookVDotNet version has been added as an addon.
    • PoliceSmartRadio Wiwang radio image has been added as an addon.
  • Content:
    • Multiple optimizations have been performed on peds and vehicles to increase performance and stability.
    • Multiple ped models have been updated to take advantage of YMT editing, which allows for new components and textures to be set on peds - this allows for eg. female peds to have new bulletproof vests, multiple new nametag textures, nightstick, tazer and holster components to take advantage of updated CopHolster mod.
    • Existing peds have been improved with higher quality textures and model parts.
    • New peds such as female LSPD SWAT, old LSPD cop, LSSD detectives, new FIB agents and more have been added.
    • All vehicles have updated interiors (including lore-friendly police consoles).
    • New vehicles have been added - examples include new unmarked vehicles or the armed military Annihilator.
    • Building edits have been fixed to work with non-MP maps.
      • New LSSD advertisement for Davis Sheriff Station.
    • Updated loadouts.meta and relationships.dat for more dynamic ambient shootouts.
  • Script:
    • LiveryChanger has been updated to work with peds.
    • Multiple bugfixes and improvements to SixStarResponse script, including fixed search AI, improved spawning, non-lethal weapon handling, enhanced stability and performance.
    • Improvements to handling of armed vehicles (note: turrets not turning sometimes is a bug R* has included in Gunrunning update - currently, no fix has been found).
    • New hybrid vehicle categories have been added for amphibious vehicles and flying land vehicles (eg. Oppressor).
    • HeavyWeapons and NotConsideredArmed weapons can be configured in ArrestWarrantConfig.xml.
    • New features added to SixStarResponse:
      • IncidentManager - allows cops to call backups during gunfights with NPCs.
      • AmbientLoadoutFix - makes sure that the cops have proper weapons which cannot be defined in loadouts.meta.
      • PopcycleEdit - adds passengers to ambient cop vehicles.
      • Armor can be applied to peds depending on whether a specified component is present.
    • Updates to configs to account for new content and features. Note: Compatibility with old configs not guaranteed.

 

All of us here at the GTA Realism Team have committed ourselves to providing you with best possible GTA V wanted level experience. Best lore friendly models, incredible variety, reworked AI, enhanced dispatch and unique wanted level spawning extension script will provide you with an unique experience on a scale that has never been seen before in GTA V, all in one easy-to-install package.

 

RDE 3.0 - Robust, Detailed, Enhanced
3.0 brings a plethora of new features - there are too many to count. New agencies, six stars, even more vehicles, custom ped models, powerful scripts - RDE just got bigger, badder, and better! 3.0 expands on 2.2, while redoing many of the features from scratch. We are certain that you will love 3.0.

 

RDE DESIGN PHILOSOPHY
RDE is:

  • Lore Friendly - each of the changes introduced does not stand out from the GTA universe created by Rockstar Games. The concepts introduced out by Rockstar have instead been expanded and revamped with loving care.
  • Realistic - many of the introduced changes bring GTA V closer to the real-life - examples include new AI behaviors and tactics, agency jurisdictions, response types and more. However, realistic does not mean real - it’s still the GTA universe, just better.
  • Detailed - every aspect of the mod has been perfected to the tiniest detail, from higher quality models and textures to new police stations. Even the tiny details such as port police officers replacing private security in relevant places in the Port of South LS are included, and many more details have been added to already existing models.
  • Fun - RDE has been made to be a challenging but fun experience. The specialized, built-from-ground-up wanted level system allows for truly epic chases and shootouts - but watch out! Cops have some new tools in their equipment, and they know how to use them - to great effect. True Sixth Star has been added - can you survive the law enforcement agencies of San Andreas throwing everything they have at you?

 

RDE improves and expands old law enforcement agencies and brings new ones to the GTA world, based on real-life ones yet seamlessly integrated into the universe, providing unparalleled variety, with no cut corners. Outrun the San Andreas Highway Patrol on the freeways, play hide-and-seek with San Andreas State Parks Rangers, meet Los Santos Sheriff’s Department in LS County and more.
 

Law Enforcement Agencies:

  • Local:
    • Los Santos Police Department (LSPD),
    • Los Santos Sheriff Department (LSSD),
    • Blaine County Sheriff's Office (BCSO),
    • Los Santos Port Authority Police (PAP),
    • Los Santos International Airport Police (LSIAPD)
  • State:
    • San Andreas Highway Patrol (SAHP),
    • San Andreas State Park Rangers (SASP),
    • San Andreas Department of Corrections and Rehabilitation (SADCR),
    • San Andreas National Guard (Military)
  • Federal:
    • National Office of Security Enforcement (NOOSE),
    • Federal Investigation Bureau (FIB, expanded in optional add-on),
    • United States Coast Guard (USCG)
       

Each agency has unique and detailed lore friendly vehicles and custom made peds. Not only they will patrol their respective zones, but thanks to the new wanted system they will appear in their respective jurisdictions.

 

Military response is present and reactive - if you are flying in an airplane or helicopter while wanted, expect to soon notice military fighters on your radar. Rampages in tanks are no longer unstoppable - fire will be fought with fire. PAYDAY & Call of Duty inspired Juggernauts will spawn at higher wanted levels. All of this is configurable.

 

Dispatch system has been almost completely replaced by a custom made script, allowing for six stars, configurability and advanced AI. Choose one of the provided presets, or make your own - you can tailor almost every aspect of the mod to your likings.
 

Arrest Warrant & Better Chases mod has been completely integrated and updated with new features and extra configurability not found in the original version.

 

All of the features from Crime and Police Rebalance & Enhancement have been included, with even more AI and meta changes than before.

 

Optional add-ons - Federal Law and Emergency! are provided in the download. We recommend to install them all for complete experience, but they are not required to run RDE.

 

Thanks to Cass, we are proud to include a standalone (no need to install WOV separately), compatible version of his amazing mod World of Variety as an integral part of RDE. You do not need to worry yourself about making two of your favorite mods work together - we did this for you.

 

For your convenience we’ve included Spawn MP Vehicles in SP by drp4lyf, necessary for WOV to work properly.

 

RDE is also a perfect base for LSPDFR mod. You can install RDE and the provided backup.xml and enjoy the ultimate LSPDFR experience with no hassle, taking advantage of all the new RDE vehicles and peds. We have also included configuration files for several popular plugins, such as ArrestManager by Albo1125, Automatic Roadblocks by khorio, CustomBackup and BetterEMS by PNWParksFan and CopHolster by PieRGud. A lore friendly texture for Albo1125's PoliceSmartRadio has also been included.

 

A dedicated RDE Package Creator will allow you to configure your RDE installation in a similar fashion to FOMOD/Nexus installers for Skyrim/Fallout and create an OIV package you only need to install with OpenIV Package Manager. No more fuss with files!

 

Credits:
The Realism Team, Cass, Albo1125, PieRGud, PNWParksFan, Keegan, GlitchGamer, Lozano71, Illusionary, drp4lyf, Thero, Unmutual, Netman, Custo, Olanov, RM76, OfficerLund, RekRam, Lt. Caine, LtMattJeter, DLer, Abraxas, Bad_Company, blackhack09

 

We have exercised all due diligence in ascertaining correct credits for included content. If you feel that we have made an error or omission in credits, please contact Dilapidated, Yard1 or NefariousBonne on either LCPDFR.com or GTA5-mods.com privately.

Misc Info:
Have feedback, a bug to report, or a suggestion? Go here: https://goo.gl/forms/tTAmEdMUQ98g52qh2
Want to be a member of our beta team, our media team, or maybe want to work as an RDE collaborator? Apply here: https://goo.gl/forms/tg1tL2DDFjj3OBP62.
 

FAQ’s:

Q: I noticed a bug, how should I submit a report for it to be fixed?
A: Please provide a brief explanation of the bug and submit your logs. To do this open SixStarResponse.ini and make the following changes: “Debug=1” “NativeDebug=1” then save the ini. Reproduce the bug and open your SixStarResponse.log, gather the contents, use pastebin.com to post the log contents, and then submit the link to us with your description.

Q: The HUD elements beside the wanted stars aren’t aligned properly. Can this be fixed?
A: The HUD elements should be aligned as shown here: http://imgur.com/TI0wgeM if yours doesn’t look like this you may need to edit your safezone-size like so: http://imgur.com/SLS2AKt

Q: Please help! I’m getting crash issues upon loading the game or selecting story mode.
A: There’s numerous things that could cause this. If a new dlc is released it will require a new gameconfig file to be created, if you have an exceeding amount of extra vehicles with RDE that could cause issues with gameconfig as well. Our advice: Remove everything and start with a fresh mods folder (yes remove any other scripts as well) then install only rde and slowly add the others back one by one; testing with each addition.

Q: I do not own a legal copy of the game, will this mod still work?
A: Whether it works or not you’re on your own. We created this mod based on the official game release and will not support any other version of the game. Please do not ask us for support or de-tour our comments/forums with this discussion.

Q: I have agencies spawning outside of their jurisdiction. What could cause this?
A: 3.0 has completely rewritten the police system and so dispatch.meta is now limited to only spawning roadblocks and SWAT helicopters; the rest is handled via script. There’s other things that could cause this but as a good rule of thumb it’s imperative that you use the dispatch.meta we’ve provided and not one from another mod unless specifically stated it was made for RDE 3.0.

Q: Does RDE support SP missions / Will we add this feature?
A: In 3.0 you will most likely experience issues with some SP missions while others may work fine. It would be a big undertaking to ensure complete compatibility and so we would need the enlistment of the community to submit their logs. (See how to submit a bug report above)

Q: Can I develop my own configs for RDE and submit them on GTA5-mods/LSPDFR?
A: Not only are you allowed to do this but we encourage you to do so! However you are not permitted to share our files, models, scripts, etc. Only the config files are to be shared so be sure to have your users install RDE first before adding your mod/edits.
 

Virus Scan:
https://virusscan.jotti.org/en-US/filescanjob/2v0ov1bvha


What's New in Version 3.1.1

Released

Realism Dispatch Enhanced 3.1.1 Changelog:

  • Compability with Smuggler's Run DLC update (v1180).
  • Included World of Variety updated to 2.0 version changes.
  • Installation issues for various optional items have been resolved (all items should now be added correctly).
  • A new RDE Installer EXE that alerts users of possible issues before installing.
  • Various vehicle fixes to correct lighting issues.
  • Misc improvements made to various peds.
  • Performance, stability and bug fix updates to RDE scripts.
 Share

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  • User Feedback

    Recommended Comments



    4 minutes ago, sargecommander said:

    If I wanted to replace the normal swat with the extremely armored swat person, what would I do?

    It's not possible. You could increase the amount of armored agents spawning with the script and decrease the amount of normal agents in dispatch.meta, but it's not possible to fully replace them due to a specific way the armored model is set up.

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    8 hours ago, Yard1 said:

    It's not possible. You could increase the amount of armored agents spawning with the script and decrease the amount of normal agents in dispatch.meta, but it's not possible to fully replace them due to a specific way the armored model is set up.

    Will you ever release models from this mod?

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    2 minutes ago, sargecommander said:

    Will you ever release models from this mod?

    Most are already released, save for LSPD Gresley and NOOSE cars. The Gresley should get released on weekend and NOOSE cars in the future.

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    3 hours ago, fireboy6117 said:

    Is there away to do this without the mod manager

    Yes, mod manager is completely optional.

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    6 hours ago, fireboy6117 said:

    how do u install without mod manager

    Using the instructions provided in the readme.

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    13 minutes ago, Yard1 said:

    Using the instructions provided in the readme.

    I did but when I search for the vehicle in vehicle spawn it says invalid model 

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    Everything in this mod seems pretty awesome! Any chance this includes Law Enforcement Improvements by Unmutual, Netman, Olanov, & RM76 though? 

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    22 minutes ago, AMSAGENT000 said:

    Everything in this mod seems pretty awesome! Any chance this includes Law Enforcement Improvements by Unmutual, Netman, Olanov, & RM76 though? 

    Some of the files are either included or based on LEI, and some replace parts of LEI.

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    On 12/14/2015 at 1:54 PM, Yard1 said:

    Some of the files are either included or based on LEI, and some replace parts of LEI.

    Good to know. Since I'm on the topic, does RDE also include your "Better Police Weapon Loadouts" mod? 

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    8 hours ago, AMSAGENT000 said:

    Good to know. Since I'm on the topic, does RDE also include your "Better Police Weapon Loadouts" mod? 

    Yes, in a bit modified form.

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    Hey guys,

    We are looking for somebody with a reasonably powerful PC and a knack for making screenshots, to, well, make some screenshots for the newest version of RDE. If you are interested, please PM me.

    Alright, I've gotten enough messages. Thanks!

    Edited by Yard1
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    Looking forward to this update. I had a look at the screenshots and the one thing that I just noticed now is how awful the default police duty belts look. Any chance you could incorporate something like legionarius's "Duty Belt LAPD style (texture) 1.8.1?" 

     

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    On 23.12.2015 at 6:33 PM, AMSAGENT000 said:

    Looking forward to this update. I had a look at the screenshots and the one thing that I just noticed now is how awful the default police duty belts look. Any chance you could incorporate something like legionarius's "Duty Belt LAPD style (texture) 1.8.1?" 

    Alex_Ashfold is working on them, they are going to be included in the patch after 2.1.

    Edited by Yard1
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    Hey man it's me again! Was just wondering if it's possible if i could use a preset visualsettings.dat along with this mod. I had mine installed but once i installed the mod they don't seem to work. I used the Radiance LED brightener/enhancer thing if that helps :/. Also looks like adding another line into the vehicle.meta doesn't seem to work. I added the code manually for the blackhawk annihiliator with liveries  however i can't change the liveries. The model shows up ingame after i modified it in the rde dlc.rpf however the vehicle.meta in the rde dlc.rpf alterations don't seem to show up! Is that normal? Apologies for the excess questions >.<

    EDIT: nvm figured it out by trial and error xD

    The mod overall is amazing though and everything works perfectly was just checking up on these 2 things :D

    Edited by DeathTag
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    On 12/31/2015 at 7:44 AM, DeathTag said:

    Hey man it's me again! Was just wondering if it's possible if i could use a preset visualsettings.dat along with this mod. I had mine installed but once i installed the mod they don't seem to work. I used the Radiance LED brightener/enhancer thing if that helps :/. Also looks like adding another line into the vehicle.meta doesn't seem to work. I added the code manually for the blackhawk annihiliator with liveries  however i can't change the liveries. The model shows up ingame after i modified it in the rde dlc.rpf however the vehicle.meta in the rde dlc.rpf alterations don't seem to show up! Is that normal? Apologies for the excess questions >.<

    EDIT: nvm figured it out by trial and error xD

    The mod overall is amazing though and everything works perfectly was just checking up on these 2 things :D

    No problem! Glad you were able to get it working. We will be releasing 2.2 in a few days :)

    Enjoy!

    On 12/31/2015 at 3:39 PM, fireboy6117 said:

    Anyone know how to be come a boder patrol guard using skin control

    I've not used skin control extensively myself so I don't have much info on that.... but I can tell you the CBP model is "s_m_m_noose_01"

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