Jump to content

Relations+ 1.3

Level up your patrolling experience! Where gang dynamics intensify and police interactions become thrillingly unpredictable!
   (0 reviews)

1 Screenshot

  • Could contain: text, screenshot, logo, graphics, heart, graphic design, font, design

About This File

Relations+
Elevate your patrolling experience by bringing a chaotic, living world to life. Witness gang dynamics that react realistically to your actions, creating thrilling and unpredictable police encounters. As you patrol the streets, feel the energy of gang members clashing in their territories, all while maintaining the vibrant chaos that makes GTA truly immersive. Every patrol becomes a fresh adventure, where the unpredictable nature of the city keeps you on your toes!

 

Requirements:

  • ScriptHookVDotNetNightly
  • OpenIV

 

Instructions:

IMPORTANT: BACKUP ALL FILES YOU WILL BE REPLACING

Main Files Installation:

  1. Download and extract MainFiles.rar.
  2. Go to the folder "This goes to script" and move all files into GTAV/Scripts .

     3.Open OpenIV and navigate to mods/common.rpf/data/ . Drag and drop the downloaded relationships.dat file here.

 

Also navigate to mods/update/update.rpf/x64/data/tune open "combattasks.ymt," and press CTRL + F to search for "Chasing." Then, locate "MaxNumPedsChasingOnFoot" and change its value to 10.

Optional Files (Adds More Gangs and Realistic Pedestrians):

  1. Download and extract OptionalFiles.rar.
  2. In OpenIV, navigate to mods/update/update.rpf/common/data/levels/gta5/ and drag in popcycle.dat.
  3. From the optional files folder, go to Update.rpf-scenario and move all files to mods/update/update.rpf/x64/levels/gta5/scenario/ in OpenIV.

Finally, go to mods/x64a.rpf/levels/gta5/scenario/ in OpenIV. From x64a.rpf-scenario in the optional files, drag in all contents.
 

Features:

Realistic Gang Behavior:

Get ready for intense interactions as gang members react dynamically to your every move! If you dare to unholster your gun in their territory, brace yourself—a high chance exists that they'll open fire. The response varies by gang, for example: The Families might hold their fire unless you provoke them, while the Ballas will swiftly retaliate if they feel threatened. But that's not all! If you anger them—perhaps by hitting one with your car or bumping into them—prepare for an all-out assault, as nearby gang members will quickly join the fray. In this chaotic world, every decision can lead to thrilling consequences!

Better Police Interactions:

The mere sight of police with lights on sparks unpredictable reactions from gang members! They might flee in panic, surrender without a fight, or engage in intense clashes when they see you leading to dynamic and thrilling scenarios on the streets. Watch as police and gang members collide in chaotic confrontations; some gangs will even open fire on officers patrolling when they're encroaching on their territory. Get ready for action-packed encounters that keep you on the edge of your seat!

Dynamic Fleeing and Hands-Up Surrender Mechanics:

When gang members spot you on patrol with lights flashing or the manual siren blaring, expect a mix of reactions—they might scatter in fear, put their hands up if you press the manual siren, completely ignore you like a boss, or even open fire. You can chase them down, and some may surrender if you press your manual siren again allowing you to make an arrest—but be cautious. Using lethal force could provoke the entire gang to fight back, turning a simple pursuit into a full-blown showdown. Make your move wisely, and stay alert out there!

Territory Control:

Gangs have fully claimed their territories across Los Santos and Blaine County, adding a realistic and chaotic edge to every patrol. Each gang defends its turf fiercely, shooting outsiders and rival gangs on sight. Sometimes, they'll even lend a hand, Example: If the Ballas are after you and you run into Families territory, the Families might take them down for you. But be careful; some gang members roam the streets in vehicles, ready to shoot you, fellow officers, or even rival gang members on sight. Every gang is active, making the streets more dangerous and unpredictable than ever.

Config and Control:

The RelationsPlus.ini file allows you to fine-tune gang interactions and police presence detection. Here’s a quick breakdown:

  • MaxFleeDistance sets how far gang members will attempt to flee from police (default: 25.0).
  • ScanDistanceThreshold controls the range for detecting nearby police vehicles (default: 100.0).
  • FleeDistanceThreshold determines the minimum distance gang members keep while fleeing (default: 50.0).
  • AggressionTriggerDistance specifies how close an armed player needs to be for gang members to become aggressive (default: 30.0).
     

Control Recommendation:
Press R to interact with gangs while in your police car. For compatibility, it’s recommended to set Sound_Manual in ELS.ini to 82 (R).

I forgot to have an option in the .ini file to change the control. but im busy and need to do some other work so ill do it in the next update

 

Known Issue and Compatibility:

 

Gang Fleeing Bug: Fleeing gang members may sometimes stop moving during chases. To reset their behavior, press R again or toggle your police lights off and on.

  • For optimal results, turn on your lights before approaching a target to prompt the expected reaction. During a chase if they stop, press R to make them surrender or flee again. You can try to experiment MaxFleeDistance in the .ini file to tweak the fleeing range (note: there may be limitations). Future updates aim to address this.

Compatibility with Other Mods: This mod may or may not be compatible with other mods that adjust gang member reactions towards players or police. Test with other mods cautiously for the best experience.
 

FAQ:

 

Is this mod compatible with XYZ?

  • Compatibility varies; mods that alter gang behaviors toward the player or police may affect this mod.

Why do fleeing peds stop after a certain distance?

  • Toggle R to reset their actions or turn your lights off and on again. Adjustments to fleeing distance can be made in the .ini, but there are limits I think.

Can I use this mod in story mode?

  • No, this mod is designed exclusively for LSPDFR.

Can you upload a demo?

  • I’d like to, but I’m short on time right now. I’ll add a demo in a future update, but if anyone wants to experiment and upload one, it’d be much appreciated!

Will this mod affect my game’s performance?

  • There should be no performance loss with this mod; it is designed to run smoothly alongside your gameplay.


Support And Future Development
 

If you encounter any issues or have feedback, please reach out before leaving a review. I’m here to help troubleshoot or address any concerns to ensure you have the best experience with the mod. I’m committed to continuous improvements as I learn more, and your feedback is valuable for making it even better!

I'm excited to develop this mod further in my free time, with many ideas in the works. For now, I've based gang rivalries on GTA V's lore for an authentic experience. Some gangs are hostile toward the police and may attack on sight, while others may respond differently.


On progress (I'll get to this when I'm not feeling lazy😅😞

Spoiler

Additionals:
- Realistic Civilians Behavior
- Better Fleeing Animation
- Interactions with anyone

Fixes:
- Some bugs
- Will make it so mp_F_freemode_01 or mp characters used in lspdfr to be detected so gang members react to you like how they react to ambient cops and also it'll fix Ultimate backup officers not getting detected or identified as cop since they use free mode or mp characters.




 

 

Edited by KaliLynx


What's New in Version 1.3

Released

v1.1

  • Spoiler

    Resolved issue with incorrect file upload. The correct relationships.dat and .oiv files are now included.

     

v1.2

  • Spoiler
    • Testing: Conducted additional testing to address minor crash occurrences.
    • Stability: Finalized configurations to improve gameplay stability.

     

v1.3 (Major Update)

  • Spoiler

    Introduced a significant update featuring a script and a range of new features. This release enhances gang interactions, dynamic police responses, and adds customizable settings within both the script and .ini file to elevate the LSPDFR experience.

     

You may also like

  • SuperCallouts

    SuperCallouts - 38 new detailed and uniform callouts.
    SuperPyroManiac

    By SuperPyroManiac

    Updated

    • 1.5m
  • EUPFR Basic Configurations

    These files will allow to use some of the EUP Outifts for your character but also for NPCs (ambient spawns and backup)
    Alex_Ashfold

    By Alex_Ashfold

    Updated

    • 664.8k
  • Search Vehicle Plugin

    More immersive and basic vehicle search
    ziipzaaapM16A4

    By ziipzaaapM16A4

    Updated

    • 65.9k
  • Riskier Traffic Stops

    Designed to add more variety to everyday mundane traffic stops
    AstroBurgers

    By AstroBurgers

    Updated

    • 198.5k
  • Emergency Lighting System

    Emergency Lighting System V brings one of the most popular modifications ever created for a GTA title (ELS-IV) to Grand Theft Auto V. ELS-V will add a whole new dimension to  your patrols. With a fresh look and many more features than its predecessor, it's also sure to brighten up your game and satisfy the emergency lighting enthusiast in anyone.   DESCRIPTION − ELS provides an alternate and incredibly in-depth way of controlling emergency vehicle lights and sounds. − ELS requires
    Lt.Caine

    By Lt.Caine

    Updated

    • 4.5m
  • [ELS] DriFt Ragnarok's 2020 CHP Mega Pack

    A chp pack that isn't 100% accurate but its ight.
    DriFtRagnarok

    By DriFtRagnarok

    Updated

    • 14.3k
  • User Feedback

    Recommended Comments

    1 hour ago, PumpkinPizza said:

    This looks fire cant wait to try it

     

    I just finalized the config for this mod! I organized and adjusted some settings. Check it out! 😁

    Link to comment
    Share on other sites

    I tried it out and I must say,  things are quite different.   For some reason,  the gangs will tolerate me driving through.  Don't bump them for any reason or all hell breaks loose.    Oh and if you have any patrolling units that casually drive through ...... the gangs immediately open fire on them without instigation 😅   

    Weird part is, some of the gangs on grove will protect me by shooting back at other hostiles .... weird right?   Definitely feels different patrolling.  Through most streets,  even the traffic acts differently,  some drivers are flat out more aggressive and they tend to act more agitated the closer I get without lights on.   I'll try and get a demo out soon.

    Just be careful near Grove street out there 😙

    Link to comment
    Share on other sites

    3 hours ago, Off. Alison said:

    i get a Dirt Bike in Sandy Shores with a Guy shooting at me for no Reason with this mod..?? 

    That’s because the guy is likely part of a gang. I configured the mod to make all gangs hostile toward the police, which can sometimes cause random attacks. I’m working on an update that will include two versions: one with chaotic gang wars everywhere and another focusing on realism, following GTA's lore with gang alliances and less random violence. Stay tuned for the update!

    Link to comment
    Share on other sites

    3 hours ago, KaliLynx said:

    That’s because the guy is likely part of a gang. I configured the mod to make all gangs hostile toward the police, which can sometimes cause random attacks. I’m working on an update that will include two versions: one with chaotic gang wars everywhere and another focusing on realism, following GTA's lore with gang alliances and less random violence. Stay tuned for the update!

    Could you make better the reactions from the ai when sees the police? is it possible?

    Link to comment
    Share on other sites

    1 hour ago, OfficerAlexis said:

    Could you make better the reactions from the ai when sees the police? is it possible?

    Can you clarify the specific type of reaction you’d like the gang AI to display when they encounter the police?

    Link to comment
    Share on other sites

    21 minutes ago, KaliLynx said:

    Can you clarify the specific type of reaction you’d like the gang AI to display when they encounter the police?

    i am talking about civillians reaction to be as realistic as possible when they see police. 

    Link to comment
    Share on other sites

    1 hour ago, OfficerAlexis said:

    i am talking about civillians reaction to be as realistic as possible when they see police. 

    of course! I can add that in the next update. You should know that there are some mods that affect NPC reactions to police presence. I'm open to suggestions, so feel free to share any ideas you have!

    Link to comment
    Share on other sites

    On 10/25/2024 at 4:34 AM, BlueLine Vibes said:

    I tried it out and I must say,  things are quite different.   For some reason,  the gangs will tolerate me driving through.  Don't bump them for any reason or all hell breaks loose.    Oh and if you have any patrolling units that casually drive through ...... the gangs immediately open fire on them without instigation 😅   

    Weird part is, some of the gangs on grove will protect me by shooting back at other hostiles .... weird right?   Definitely feels different patrolling.  Through most streets,  even the traffic acts differently,  some drivers are flat out more aggressive and they tend to act more agitated the closer I get without lights on.   I'll try and get a demo out soon.

    Just be careful near Grove street out there 😙

    Hey, thanks for giving it a try! I just dropped a new update that should mix things up even more. It’s cool to hear the gangs are acting different—things can get wild out there, especially around Grove Street!

    I love that some gangs are even backing you up. And yeah, the traffic can get a bit crazy too. Can’t wait to see your demo when you get it out! Just stay careful out there!

    On 10/25/2024 at 5:02 PM, OfficerAlexis said:

    i am talking about civillians reaction to be as realistic as possible when they see police. 

    I just rolled out an update! Give it a try and let me know what you think!

    Link to comment
    Share on other sites

    50 minutes ago, PumpkinPizza said:

    I love it but how about a uninstall oiv too

     

    I didn't make IOVs because I thought most people preferred manual installation, but I'll reconsider.😁

    Link to comment
    Share on other sites

    11 minutes ago, KaliLynx said:

    I didn't make IOVs because I thought most people preferred manual installation, but I'll reconsider.😁

    u can make two version like manual install or automatic install with the optionals

    Link to comment
    Share on other sites

    Hey, great looking mod so far!

    If I may add a view of things you can look through in your future mod update ideas,

    1. if you pull someone over and take too long on the stop, the person may get agitated or even aggressive.

    2. Some stupid drivers as seen in real life will outright refuse to yield to you while your lights are on.

    3. While you have your lights on, pedestrians may pull their phone out and record you just like real life.

    4. Small relations with gangs may occur, for example the west side (Green) doesn't mind police presence while the east side Ballers and Vagos (Purple and Yellow) hate your presence. You may get small shouts from the gangs too depending on the side.

    Link to comment
    Share on other sites

    On 10/28/2024 at 8:03 AM, RPBeefyBoii said:

    Hey, great looking mod so far!

    If I may add a view of things you can look through in your future mod update ideas,

    1. if you pull someone over and take too long on the stop, the person may get agitated or even aggressive.

    2. Some stupid drivers as seen in real life will outright refuse to yield to you while your lights are on.

    3. While you have your lights on, pedestrians may pull their phone out and record you just like real life.

    4. Small relations with gangs may occur, for example the west side (Green) doesn't mind police presence while the east side Ballers and Vagos (Purple and Yellow) hate your presence. You may get small shouts from the gangs too depending on the side.

    Hey, thanks for the great feedback! I really appreciate your suggestions and your eye for realism. Just to let you know, part of #4 is already in the mod, different gang territories have different reactions to police presence, though I haven't added the shouts yet. As for #3, I actually already have a good idea of how to add pedestrians pulling out their phones to record, but I’ve been tied up with my research/thesis in my university, so it’s on hold for now. But overall, your suggestions are really helpful and definitely align with the direction I'm aiming for! Thanks again for the feedback.

    Link to comment
    Share on other sites

    Is it possible to make better people reaction when see police code 3? or even without lights and siren? for example recording with their phones,staring at police etc...like the real life.

    Edited by OfficerAlexis
    Link to comment
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    ×
    ×
    • Create New...