Jump to content

Flashlight 3.0 3.0

   (10 reviews)

4 Screenshots

About This File

THIS MODIFICATION IMPROVES THE FUNCTIONALITY & REALISM OF THE EXISTING GTA V FLASHLIGHT.

I like using my flashlight on patrol - I hate the default flashlight.
It is on par with the flashlight in Luigi's Haunted Mansion. 
For whatever the reason, the beam is restricted to just 10 feet in front of you.
I'm no rocket scientist, but I'm fairly certain that this isn't an accurate representation of the physical properties of light.

Another small gripe I have is directed at the trace effects leaving the flashlight.
They make it seem like it is foggy/smoggy out when in actuality it isn't. 
Even on a Maglight, this beam is minimal and it depends on current weather conditions.


This mod doesn't have variety like my past ones do - one size fits all.

I have spent about 20 hours perfecting this modification, and I am very happy with the results.

 

RECOMMENDATIONS 

I recommend that you install ECED, as that what this mod was designed around. 
(However, I see no reason that this wont work with other visualsettings.dat files. I simply haven't tried it.)
I recommend lowering your shadow quality if you experience an FPS drop. 
I recommend you try shining the light in tall grass and in the middle of the city to ensure stability. 
 

Understand that this light casts shadows. If you have a lower end GPU or CPU, you may experience an FPS drop.

 

 

My YouTube Channel - https://www.youtube.com/channel/UCxuYnQmCq_9FTZSq_fgKDCA

 

UPDATED DEMO VIDEO

 

 

BACK UP YOUR ORIGINAL FILES. I AM NOT RESPONSIBLE FOR LOST META FILES.
DO NOT REDISTRIBUTE WITHOUT GIVING PROPER CREDIT. 20+ HOURS WENT INTO THIS.
NO OTHER MODS DO WHAT THIS ONE DOES. THIS IS UNIQUE AND I WILL KNOW IF YOU RIP IT OFF.
ASK FOR MY PERMISSION TO INCLUDE IN A PACK.
IF YOU INCLUDE MY MODIFICATIONS WITH A PACK, YOU MUST PRESERVE THE ORIGINAL, UNALTERED, ENTIRE FOLDER INCLUDING MY README FILE.
DO NOT REUPLOAD TO ANOTHER SITE AS A STANDALONE FILE. I ONLY UPLOAD TO LSPDFR.COM


What's New in Version 3.0

Released

2.1 -    Now includes files with less shadows for both levels of brightness.
            Now includes an optional texture with a realistic design and color

 

3.0 -  COMPLETE overhaul. I am very happy with where this modification ended up.

          Diameter, brightness, and range have all been drastically changed over the last 6 months.

          No longer has brightness levels. One-size-fits-all.

You may also like

  • SuperCallouts

    SuperCallouts - 38 new detailed and uniform callouts.
    SuperPyroManiac

    By SuperPyroManiac

    Updated

    • 1.5m
  • PoliceAI [WIP]

    A mod that enhances police intelligence and tactics providing a more realistic gameplay experience.
    DeputyRyan32

    By DeputyRyan32

    Updated

    • 3.3k
  • LSPD First Response

    The LSPD First Response modification
    G17 Media

    By G17 Media

    Updated

    • 17.6m
  • Street name addon to LSPDFR Police Radio

    Enhance your LSPDFR experience with this mod which adds specific road names to the dispatch audio to give more immersion and realism. For example, "Backup required in Grand Senora Desert", it will now be, "Backup required on Joshua Road" (Depending on what road you are on, of course). There are 250+ audio files that cover 99% of all roads in GTA V. Credit to Rockstar Games as these audio files were ripped from GTA V using OPEN IV. Please respect my work and DO NOT re-upload this add on anywhere
    bjonesy05994

    By bjonesy05994

    Updated

    • 89.3k
  • Real California Architecture

    This mod is WIP (Work In Progres). It contain:  Freeway Signs (almost every in LA)  Santa Monica Pier Sign  Hollywood Sign  Beverly Hills Sign AMC Theatre in Santa Monica Urban Outfitters in Santa Monica Real Interstates and State Routes shields Roadside props (Los Angeles County Call Box, Riverside County Call Box) Streetside props (LAPD Video Monitoring Warning Sign, Sunset Blvd Streetlight Banner, Flag of LA, Flag of LA Co
    Desmond98

    By Desmond98

    Updated

    • 12.5k
  • Rich's Police Enhancements

    Quality of life enhancements for you and police AI
    Rich

    By Rich

    Updated

    • 110.1k
  • User Feedback

    Recommended Comments



    2 hours ago, falcon3y said:

    Awesome. Would be nice if there was an ability to turn off the shadows it casts or at least lower them slightly.

    Updated with tame shadows. Let me know your thoughts.

     

    3 hours ago, Narobic said:

    Love it! Any chance you can also make it so that your character holds it at his head rather than at his hip?

    I have tried very hard to find a way to do this with no luck. The light size could be much smaller if the angle was better. Most of my shortcomings in designing this was the fact that the light is held at thigh-level.

     

    4 hours ago, straitdill said:

    Damn, you beat me to it, just started working on something similar today ;)

    Finish and release it! People need options.

    Link to comment
    Share on other sites

    the video for this looks very weird, especially the shadows around the car at 25 seconds, they look like are not casting on the floor where they should be, but floating behind the light. can also be seen in screenshots 1, 5, 6 and 8.

    also, the light texture does not mould around the terrain if you see what i mean. noticeable at 10-15 seconds and in pretty much all screenshots.

     

    really don't like the look of it. sorry.

    Edited by Play3r2
    Link to comment
    Share on other sites

    16 hours ago, jg45042 said:

    Um yes please!! Fantastic!

    Thank you! This mod had several interesting hurdles to navigate around. In the end I think it turned out the best that I could make it, especially with the new texture option.

     

    7 hours ago, Alexander Schwarz said:

    Hey, is it possible that its kind of smaller at the end like a straight shine not like a V
    .

    Thank you

    I tried many times to make this adjustment with no luck. GTA shoots the light out in a cone, and while I am able to alter the general diameter of the light, it will still grow as it gets shined out farther. The diameter was decided on not by shining it at a distance, but rather by shining it into cars up close. Too small of a diameter = unable to shine into a vehicle. 

     

    16 hours ago, RoboticGamer said:

    I guess this is nice my only problem with the flashlight is how I hate how he holds it I wish there was a different way.

    You're not alone there. If I could change it, I would.

     

    3 hours ago, Play3r2 said:

    the video for this looks very weird, especially the shadows around the car at 25 seconds, they look like are not casting on the floor where they should be, but floating behind the light. can also be seen in screenshots 1, 5, 6 and 8.

    also, the light texture does not mould around the terrain if you see what i mean. noticeable at 10-15 seconds and in pretty much all screenshots.

     

    really don't like the look of it. sorry.

    The light texture was hidden for quite some time, but I found it in a native rpf file and released a new version without the starburst patterns. As far as the shadows are concerned - anyone who has shined a high power flashlight in the middle of the night knows how sharp, large, and dark the shadows are.

    I set out to change the range of the flashlight and not to alter how GTA interprets the behavior of light & shadows on a global scale. 

    Link to comment
    Share on other sites

    2 hours ago, BLacKHaLLoW said:

    The light texture was hidden for quite some time, but I found it in a native rpf file and released a new version without the starburst patterns. As far as the shadows are concerned - anyone who has shined a high power flashlight in the middle of the night knows how sharp, large, and dark the shadows are.

    I set out to change the range of the flashlight and not to alter how GTA interprets the behavior of light & shadows on a global scale. 

    What I mean is the shadows look really different to how they're cast default, and in my opinion it looks worse.

    Link to comment
    Share on other sites

    I like the idea since the default flashlight is lackluster but isn't your range a little over the top? Watching at the video, you are lighting half a very tall building (0:15). That's no longer a flashlight you are holding but a spotlight...

    Edited by DLM3
    Link to comment
    Share on other sites

    On 9/29/2016 at 7:24 AM, DLM3 said:

    I like the idea since the default flashlight is lackluster but isn't your range a little over the top? Watching at the video, you are lighting half a very tall building (0:15). That's no longer a flashlight you are holding but a spotlight...

    I absolutely agree with this. In my experience, my range isn't off but rather the diameter that it grows to is a bit ridiculous. I should be able to shine a light on the Maze Bank Building up to the roof, but it should stay a reasonable size.  

    After I figured out how to change the texture of the light itself, I adjusted nearly every aspect of this mod. I'm hoping to release the final version tomorrow, and I'll also add in a "half-range" option for people who aren't as crazy as I am about light. 

    Link to comment
    Share on other sites

    7 hours ago, BLacKHaLLoW said:

     I should be able to shine a light on the Maze Bank Building up to the roof,

    what

    Link to comment
    Share on other sites

    4 hours ago, Play3r2 said:

    what

    My Maglite has a range of roughly 400 meters, depending on weather conditions. The Maze Bank building in GTA is about 1,000 feet tall. 

    Link to comment
    Share on other sites

    I don't know if you're still supporting this but... this flashlight has started only working on the pistol. No carbine and no pump action light. They've reverted to the useless default light. Any ideas?

    Link to comment
    Share on other sites

    On 2/11/2019 at 12:06 AM, OfficerJoseph said:

    Is anyone able to get this to work on FiveM???

    Yes. You must take the modified files and ArchiveFix them before you add them into your GTA directory.

    Link to comment
    Share on other sites

    On 10/4/2016 at 4:00 PM, BLacKHaLLoW said:

    My Maglite has a range of roughly 400 meters, depending on weather conditions. The Maze Bank building in GTA is about 1,000 feet tall. 

    Are you saying this mod is accurate? 400 meters = 1200 feet. and for everyone saying the range is wrong, you can buy some powerful flashlights and typical police flashlights can shoot 1000 feet no problem

    On 3/5/2018 at 1:58 PM, Logans said:

    I don't know if you're still supporting this but... this flashlight has started only working on the pistol. No carbine and no pump action light. They've reverted to the useless default light. Any ideas?

    I have the same problem, it worked once then went back to the lspdfr default light. Did you ever find a solution? I'm assuming you can either eliminate the default light file,  or rearrange them so the mod loads first, but i dont know where the default light is. 

    Link to comment
    Share on other sites


    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    ×
    ×
    • Create New...