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Road Flare! 1.1

   (5 reviews)

8 Screenshots

About This File

ROAD FLARE!

This simple modification will improve the reflections and reduce or eliminate the smoke that emits from a road flare in GTA V.

This also increases the carrying capacity of flares in your inventory to a more appropriate amount.

 

 

I love using road flares in my patrols, but there have always been a few problems that kept me from including them in a video.

Emergency flares are very bright.
GTA flares are NOT

Strontium nitrate burns a deep red, and illuminates everything in the vacinity. 
GTA flares are about as bright as a BIC lighter's last breath.

Only specific flares emit huge plumes of smoke, mainly maritime flares. 
This is so the light will reflect off the smoke for better visibility when out on the ocean.
GTA flares emit a comically large, colored plume - realistic for a smoke bomb, but not a road flare.
It makes my MVA scenes look like the Gates of Hell are opening up from below the streets of Los Santos.

 

This modification sets out to fix these issues, and also give a little flexibility so you can personalize it to your tastes.

I'm working on an update to this mod which will be released soon, allowing for a more realistic burn from the flares.

Also, it will increase the burn duration. I find myself replacing extinguished flares more often than I want to be.

 

THERE ARE THREE BRIGHTNESS LEVELS
WITHIN EACH LEVEL, THERE ARE TWO VARIATIONS OF RED

THERE ARE FOUR SMOKE LEVELS IF YOU WANT SMOKE
THERE IS A FILE WITH NO SMOKE IF YOU WANT IT REMOVED COMPLETELY

 

- RECOMMENDATIONS -

I recommend USING road flares. It adds another layer to certain situations like MVAs and street shootouts.

To quickly deploy a road flare, just aim with any weapon and hit G on the keyboard!

This keybinding is configurable in the game settings.

I recommend that you try installing ECED, as that what this mod was designed around. 
(I see no reason that this wont work with other visual settings. I simply haven't tried it.)
I recommend BRIGHT settings when combined with Prophet's MemeEnhancer.
I recommend testing your chosen brightness level with multiple flares in a populated or heavily forested area to ensure stability.
I recommend lowering your shadow quality if you have an FPS drop when 7+ flares are deployed. 
I recommend you try both variations of red. The screenshots included are with the MORE RED option on BRIGHTEST settings.

 

Understand that each flare's reflections will vary slightly. The corona is at ground level once the flare lands.
This can result in a portion of the emissive light clipping slightly under the ground.

 

 

 

 

My Youtube - https://www.youtube.com/channel/UCxuYnQmCq_9FTZSq_fgKDCA

 

 

 

 

 

DISCLAIMER

DO NOT REDISTRIBUTE WITHOUT GIVING PROPER CREDIT. 10+ HOURS WENT INTO THIS.
NO OTHER MODS DO WHAT THIS ONE DOES. THIS IS UNIQUE AND I WILL KNOW IF YOU RIP IT OFF.
IF YOU INCLUDE MY MODIFICATIONS WITH A PACKAGE OF MODS, YOU MUST PRESERVE THE ORIGINAL, UNALTERED, ENTIRE FOLDER INCLUDING MY README FILE.
DO NOT REUPLOAD TO ANOTHER SITE AS A STANDALONE FILE. I ONLY UPLOAD TO LSPDFR.COM
ASK FOR MY PERMISSION TO INCLUDE IN A PACK.


What's New in Version 1.1

Released

  • Added extended burn time options of 3 minutes and 5 minutes.
  • Added Extended Reflections option for a realistic emission of light.
  • Flares now burn in two stages. 
  • Improved corona size. 
  • Original reflection settings were preserved for those who prefer the old version with extended burn time & dual stages.

User Feedback

Recommended Comments

On 8/3/2019 at 10:34 PM, OfficerBenzo said:

Looks good on a level 3 smoke it seems to me.  However, I did notice the burn time seemed to be about 2-3 minutes under the 5 minute burn meta file.  I will experiment more.

Hey Benzo, did you ever get these road flares to work properly?  When they first released I remember using them without any issues, but now I can't see the extended lighting nor have them burn for any longer than about a minute.  Cheers.

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Looks good on a level 3 smoke it seems to me.  However, I did notice the burn time seemed to be about 2-3 minutes under the 5 minute burn meta file.  I will experiment more.

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This is awesome! i was shooting the flare gun the other day at the ground thinking how awesome it would be to flares.... Sure enough here it is thanks so much.

 

looking forward to the longer duration!

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yea instead of having them all crash into each other i really like the custom flares now without a 10FT smoke coming outta it haha but the peds are so annoying im messing around with shochingevents.ymt and haven't found what does it

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4 hours ago, winglesschip209 said:

Nice cant wait for the update i will wait this is something ive been waiting for also what mod do i need for the flares? would be cool if the cars would stop like when you set up cones.

They are in the game, and you can spawn them into your inventory by using the simple trainer. You should see them near the fire extinguisher. 

 

59 minutes ago, ganjamonster said:

ho w do i make it so peds are not scared of the flares ????

I have been experimenting with this. Unfortunately, everything I have tried makes the game unstable since peds being alarmed by a flare is native to the game. The easy workaround for the time being is to install Keep Calm - I personally have cars set to calm while peds are unaffected. If I throw a flare, I want to clear the scene :D

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Nice cant wait for the update i will wait this is something ive been waiting for also what mod do i need for the flares? would be cool if the cars would stop like when you set up cones.

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They look awesome.  Bright and more red with only a bit of smoke looks pretty sweet to me.  Is traffic going to drive around them in future releases ie. around the MVA scene or whatever? 

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22 minutes ago, 125 LINCOLN 23 said:

This is really great work! This will be very nice for those of us who contribute media.

Thank you so much! I feel like the flare is so underestimated and underappreciated. Hopefully this encourages people to use them more! 

 

10 minutes ago, Teekay said:

It's so great that there are people out there that understand how to make mods.  I was just thinking about how cool it would be to have road flares that would be more realistic with their appearance and burn time, but I wouldn't have the slightest clue how to make it.  Thanks man for another shot of realism.  I'll leave a review once I try this out.

This was a LOT of trial and error, just like it was with ECED. I don't have much knowledge of modding but I am addicted to treasure hunting and puzzles, and I'm a fair bit OCD. 

Also, the burn time is still the default in this release, so keep an eye out for the next update where the flare will have two stages of brightness so that it doesn't just fizzle out in a couple seconds' time. I'm playing with it in my game atm and so far it is fairly stable, but I want to be sure.

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It's so great that there are people out there that understand how to make mods.  I was just thinking about how cool it would be to have road flares that would be more realistic with their appearance and burn time, but I wouldn't have the slightest clue how to make it.  Thanks man for another shot of realism.  I'll leave a review once I try this out.

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