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Dynamic Patrols (Compatible with IVPack) 1.0.0

   (8 reviews)

12 Screenshots

Dynamic Patrols allows various law enforcement, military, and DLC vehicles to spawn naturally and dynamically in their respective areas while playing GTAV SP

5a98c3cb77ce4_DynamicPatrolsCoverPhoto.thumb.png.9cb067cc754609be2cd27933f1e69a62.png

 

Law enforcement/military vehicles that spawn:

  • The sheriff stanier (sheriff1) spawns as an off-highway vehicle in Blaine County
  • The unmarked stanier (police4) on the side of highways and in the airport
  • The mounted insurgent (insurgent), unarmed insurgent (insurgent2), nightshark (nightshark), and the halftrack (halftrack) drives around the military base and spawns parked
  • The valkyrie (valkyrie), avenger (avenger), hunter (hunter), unarmed buzzard (buzzard), and savage (savage) now fly around the military base alongside the vanilla cargobob (cargobob4)
    • I changed it to cargobob4 to allow independent editing to the vehicle without interfering with mods that use the vanilla cargobob
  • The Jetsam cargobob (cargobob2) now flies along the Del Perro beach coastline along with the vanilla yellow frogger (frogger)
  • Removed the buzzard (buzzard) from spawning in the city as a police helicopter (this seemed unrealistic to me)
  • The hydra (hydra) now spawns in the military base along with the lazer (lazer)
  • The bombushka bomber plane (bombushka) and the private military jet (miljet) now spawn alongside the titan (titan) in the military base.
  • The lifeguard granger (lguard) now drives on the beach along side the vanilla lifeguard atv (blazer2)

 

In addition to spawning police vehicles, this mod allows various DLC vehicles to spawn in their respective areas on the road and in the sky.

In order for DLC vehicles to spawn properly, you must install: https://www.gta5-mods.com/scripts/mp-vehicles-in-sp

 

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One of my favourite things about this: it's compatible with @_CP_'s IVPack! (Install IVPack before you install this!)

What's that? You don't want to use this mod because the cop cars start unrealistic police pursuits too often? Well here's a solution!!!

 

Some recommended vehicles to make this mod feel more realistic:

 

Important things:

  • Any suggestions to make this modification better is greatly appreciated in the comments. Thank you, and I hope you enjoy!
  • I cannot control the spawn frequency
    • If you wish to reduce the rapid law enforcement spawns, install IVPack and turn your variety all the way up and density all the way down.
  • Please do not upload anywhere else without express permission

 

Thanks to my beta testers: 

 

 


What's New in Version 1.0.0

Released

V1.0.0

  • The full version is now available!
  • Re-done from scratch
  • Only the sheriff stanier spawns in the county
  • Police4 no longer spawns on the highway
@_CP_ for creating IVPack which included the files which were then edited for this

User Feedback

Recommended Comments



On 5/4/2018 at 5:25 PM, Narobic said:

Yes, the instructions I typed out above allows you to add new entries for add on vehicles.

Thank you, I will look in to it.

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20 hours ago, BlaineBug said:

I mean, can you add more cars to spawn, not just replace?  Like if I could have all of my models, or a significant portion of them, randomly spawning?

Yes, the instructions I typed out above allows you to add new entries for add on vehicles.

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7 minutes ago, Narobic said:
  1. Open popgroups.ymt and press ctrl+f (if on Windows) and search for the model of a similar vehicle already in the game. (so if you wanted to add an lspd car, type police2)
  2. Copy the entry of the vehicle you searched for and paste a copy of said entry above
  3. Replace the vehicle model name with the name of your custom vehicle
  4. Do the same with vehicle model sets

Few things to take note:

  • If your entry looks different than the rest, you're doing something wrong.
  • Model references:
    • sheriff2 - default sheriff vehicle
    • police2 - default LSPD vehicle
    • police4 - default SAHP vehicle

I mean, can you add more cars to spawn, not just replace?  Like if I could have all of my models, or a significant portion of them, randomly spawning?

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9 hours ago, BlaineBug said:

Any way to incorporate add-on cars?  I have about 50-60 custom cars installed, so that's at least 35 add-on models.

  1. Open popgroups.ymt and press ctrl+f (if on Windows) and search for the model of a similar vehicle already in the game. (so if you wanted to add an lspd car, type police2)
  2. Copy the entry of the vehicle you searched for and paste a copy of said entry above
  3. Replace the vehicle model name with the name of your custom vehicle
  4. Do the same with vehicle model sets

Few things to take note:

  • If your entry looks different than the rest, you're doing something wrong.
  • Model references:
    • sheriff2 - default sheriff vehicle
    • police2 - default LSPD vehicle
    • police4 - default SAHP vehicle
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14 hours ago, Narobic said:

Yes, it should spawn your police cars as long as they replace models that are already in the game.

LSPD in the city

SAHP on the highway

LSSD in the county

Any way to incorporate add-on cars?  I have about 50-60 custom cars installed, so that's at least 35 add-on models.

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On 5/1/2018 at 6:52 PM, aalejandro said:

hello there. i have a question. i have installed real police car for mi LSPDFR patrols if i install this is going to spawn the vehicles i have???with there juridictions?   like lspd cars on city highway patrol car on the highway etc. etc.

Yes, it should spawn your police cars as long as they replace models that are already in the game.

LSPD in the city

SAHP on the highway

LSSD in the county

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hello there. i have a question. i have installed real police car for mi LSPDFR patrols if i install this is going to spawn the vehicles i have???with there juridictions?   like lspd cars on city highway patrol car on the highway etc. etc.

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14 hours ago, GeneralFord1 said:

@Narobic I wasn't trying to come off hard or necessarily complaining because I've been looking for something like this for a long time and so far I've had no issues with this one, so it is great work, but the cart thing is a downside. I won't remove it from my game though if you don't change that.

I wasn't trying to be rude either lol

If you want to remove it from your game you can open vehiclemodelsets, search "dune_buggy" and remove the entry that contains the specified vehicle. I can't remember which one is the space vehicle off hand, however.

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@Narobic I wasn't trying to come off hard or necessarily complaining because I've been looking for something like this for a long time and so far I've had no issues with this one, so it is great work, but the cart thing is a downside. I won't remove it from my game though if you don't change that.

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3 hours ago, GeneralFord1 said:

@Narobic It isn't very often and it is only one at a time, but if I could get rid of it entirely, that would be amazing.

I will consider it. Changes are based off 3 factors: What my beta testers say, how I feel, and/or if I receive a lot of complaints.

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2 hours ago, GeneralFord1 said:

Is this causing the alien golf cart thing to spawn? It seems like since I added this I've had those spawning and it really kills the realism for me.

Can you send me a screenshot. It should only spawn once in a while and only one at a time

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Is this causing the alien golf cart thing to spawn? It seems like since I added this I've had those spawning and it really kills the realism for me.

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10 hours ago, Narobic said:

In regards to the sheriff vehicles: They spawn rarely, you will see them in Paleto, Harmony, Sandy Shores, and Grapeseed, as well as occasional driving around other county roads.

In regards to the vehicles disappearing: Check the description :thumbsup:

In regards to troopers spawning: HP used to spawn driving on the highway in previous versions, but they spawned too often so I removed them. If you really want to have troopers spawn on the highway; shoot me a pm and I'll help you out.

PM sent

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On 3/3/2018 at 11:34 PM, Dippa said:

I didn't notice any sheriff vehicles driving around or anything. I did however notice more exotic vehicles driving down the highway. I use my sheriff as state troopers so I patrol the highways, but some of the cars are disappearing soon after they spawn, like right infront of you. Motorcycles and some of the supercars are doing this. Any fix to this? I was really hoping to see some other troopers driving down the highway sometimes.

In regards to the sheriff vehicles: They spawn rarely, you will see them in Paleto, Harmony, Sandy Shores, and Grapeseed, as well as occasionally driving around other county roads.

In regards to the vehicles disappearing: Check the description :thumbsup:

In regards to troopers spawning: HP used to spawn driving on the highway in previous versions, but they spawned too often so I removed them. If you really want to have troopers spawn on the highway; shoot me a pm and I'll help you out.

Edited by Narobic
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I didn't notice any sheriff vehicles driving around or anything. I did however notice more exotic vehicles driving down the highway. I use my sheriff as state troopers so I patrol the highways, but some of the cars are disappearing soon after they spawn, like right infront of you. Motorcycles and some of the supercars are doing this. Any fix to this? I was really hoping to see some other troopers driving down the highway sometimes.

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2 minutes ago, Narobic said:

The mod I linked wasn't RDE though lol

I realize that now.  RDE also calls their mod 6th star response.  Somewhat similar in name!

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6 minutes ago, BlaineBug said:

Yes, I am a big lover of RDE but I have since removed it.  I do not have enough custom patrol cars and would not like mixing "Lore" with actual car models.  RDE is absolutely fantastic, though.  I used to use in conjunction with LSPDFR.  I loved the varieties of the different Departments that I could play as!  And having a whole fleet of CHP cars spawn on the highways when calling for backup was 1337 as well.

The mod I linked wasn't RDE though lol

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20 minutes ago, Narobic said:

There are plenty of mods that already do that very thing. One of my favorites is this mod here: https://www.gta5-mods.com/misc/the-sixth-star

Yes, I am a big lover of RDE but I have since removed it.  I do not have enough custom patrol cars and would not like mixing "Lore" with actual car models.  RDE is absolutely fantastic, though.  I used to use in conjunction with LSPDFR.  I loved the varieties of the different Departments that I could play as!  And having a whole fleet of CHP cars spawn on the highways when calling for backup was 1337 as well.

Edited by BlaineBug
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31 minutes ago, BlaineBug said:

Is there anyway to modify the response vehicles?  Wishing GTAV would spawn the same pool of cars that I have added in my LSPDFR backup file.  What I mean is that I sometimes load up the game using RPH but I don't go on duty, there are very few police car types that spawn.

There are plenty of mods that already do that very thing. One of my favorites is this mod here: https://www.gta5-mods.com/misc/the-sixth-star

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Is there anyway to modify the response vehicles?  Wishing GTAV would spawn the same pool of cars that I have added in my LSPDFR backup file.  What I mean is that I sometimes load up the game using RPH but I don't go on duty, there are very few police car types that spawn.

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5 hours ago, VickMackey said:

Is there a way to go back to the vanilla settings? I think there are too many cars spawning. I've used the "backup files" and it's still the same.  Thank you.

As stated in the description.; my mod does not control the spawn frequency. It only controls which vehicles spawn.

Edited by Narobic
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Is there a way to go back to the vanilla settings? I think there are too many cars spawning. I've used the "backup files" and it's still the same.  Thank you.

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23 hours ago, zxDrugsxBunnyxz said:

how does this work with custom backup?

Doesn't interfere in any way

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