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ECED: Extended Corona Expansion Distance 2.0

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ECED

ECED is a visual mod for emergency lighting coronas that allows them to be viewed at extreme distances. 

 

It only works on coronas, and will not work with LED lights.

ECED is now compatible with LED textures.

 

If some coronas are hidden behind components but present, they will not be as bright at a distance as the exposed ones.

There are options for amber indicators on or off/default.

 

There is a new option for those who feel their cars get dirty too fast.

 

Linked below is a video demonstration, as screenshots don't accurately represent the distant lights.

 

 

TIPS

I recommend you turn on DOF. This setting requires a restart to take effect.

I recommend combining this mod with either Fenix2525WOT's Emergency Lighting Revolution or thegreathah's Enhanced Emergency Lighting.

With ECED stacked on top of a modified carcols file, less powerful PC's will have an FPS drop. Lower your shadow quality to combat this.

You can also lower your reflection quality during night patrols for an FPS boost when combined with a carcols.ymt file.

 

ELS

ELS is disabled at a certain radius around the player. 
When conditions are met, LED textures will vanish as intended.
However, the coronas will stay visible because of ECED, just as they always have been.
This is why you will see your LEDs on a non-ELS towtruck at a distance, but not on your LEO ELS Vehicles.

 

THIS MOD WILL OVERWRITE VISUALV TIMECYCLE FILES

 

THANK YOU

Jeff, Zach, & all the Code Zero guys.

 

My YouTube - https://www.youtube.com/channel/UCxuYnQmCq_9FTZSq_fgKDCA

 

DISCLAIMER

READ THE "README" FILE FOR INSTALL INSTRUCTIONS

MAKE BACKUPS OF YOUR FILES. 

I, BLacKHaLLoW, AM NOT LIABLE FOR LOST INFORMATION/GAME FILES.

DO NOT REDISTRIBUTE WITHOUT GIVING PROPER CREDIT. 50+ HOURS WENT INTO THIS.
NO OTHER VISUAL MODS DO WHAT THIS ONE DOES. THIS IS UNIQUE AND I WILL KNOW IF YOU RIP IT OFF.
DO NOT REUPLOAD TO ANOTHER SITE AS A STANDALONE FILE. 
ASK FOR MY PERMISSION TO INCLUDE IN A PACK.

 

 

 

 


What's New in Version 2.0

Released

1.1 - Fixed an issue where headlights would fade out and then back in at a distance during certain hours at night in rural areas under BRIGHT and BRIGHTER settings.

 

1.2 - Tailored for the new GTA Update. 
        MAJOR CLEAN UP. Adjusted nearly every value for fine tuning while also restoring certain values back to default.
        Only one level of brightness, but there is still the option for indicators on or off.

Thanks to thegreathah for Bright Lights, or I probably wouldn't have figured out what went wrong post-update.

 

2.0 - Another overhaul that includes two reworked brightness levels with default indicators or lit indicators. Last version was dim, this one isn't.
         LED compatibility is enabled. This mod now extends the render distance of both coronas and the LED textures themselves.
         A final option has been added that I wanted for my personal use - cars that don't get dirty as quickly. "DEFAULT" is 100%, "REALISTIC" is 10%.

BLacKHaLLoW

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  • User Feedback

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    Hello. Sadly it doenst work for me. Is there a way to make it work again? In the video it looks beautiful but it doesnt change anything if i install it. 

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