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PEDS Overhaul 1.0.0

GTA V Peds Overhaul & Additions
   (6 reviews)

16 Screenshots



This mod edits your average peds in GTA V. Cops, EMTs, firemans to your regular postman. It Gives them a fresh new look with over a hundred different combos of face variations and hair and it changes theirs uniforms to look like the one used in EUP.

Here's what the initial release contains so far, more will be added in the future.

 

LSPD Peds
-Swat units
-Beat cops

-Motor units
LSSD Peds

-Swat units
-Beat cops
BCSO Peds

-Swat units

-Beat cops
SAHP Peds

-Beat cops
-Motor units

-Swat units
RHPD Peds

-Beat cops
DPPD Peds
-Beat cops
NOOSE Peds
-Swat units
FIB Peds
-Swat units

Corrections
- Correctional Officers
SASP Peds
- Rangers
- Lifeguards

Others
- Paramedics
- Coroners
- Firemans
- Security peds (G6)

Alot more will be added, as the mod gets updated.

Installation

1) The mod is installed with:

2) Once the main files are installed, download the Recommended config meta files, and install the content in your update.rpf with openIV

3)
If you use cop holster (recommended) and/or Ultimate Backup, I included xml files for you to place in your plugins folder


NOTE
- Without the recommended meta configs files, you'll experience peds with hair clippinf through their hat, inconsistent ambient spawns and dispatch system.

For Cop Holster plugin: (Needed in order for the gun holster, taser and baton to properly display on/off)

Spoiler

 

<!--
Cop Holster by PieRGud, edited by Alex Ashfold

Default Configuration

COMPONENT NUMBERS
0 - HEAD
1 - BERD
2 - HAIR
3 - UPPR
4 - LOWR
5 - HAND
6 - FEET
7 - TEEF
8 - ACCS
9 - TASK
10 - DECL
11 - JBIB
-->
<CopHolster EnableHolsterAnimations="true" EnableIntimidationMode="false" IntimidationModeToggleKey="RShiftKey" IntimidationModeToggleGamepad="DPadRight">
	<WeaponSets>
		<Item Animate="true">
			<Name>Pistols</Name>
			<Models>
				<Model>WEAPON_PISTOL</Model>
				<Model>WEAPON_COMBATPISTOL</Model>
				<Model>WEAPON_REVOLVER</Model>								  
				<Model>WEAPON_APPISTOL</Model>
				<Model>WEAPON_PISTOL50</Model>
				<Model>WEAPON_HEAVYPISTOL</Model>
				<Model>WEAPON_VINTAGEPISTOL</Model>
				<Model>WEAPON_SNSPISTOL</Model>				
			</Models>
		</Item>
		<Item Animate="false">
			<Name>Stunguns</Name>
			<Models>
				<Model>WEAPON_STUNGUN</Model>		
			</Models>
		</Item>	
		<Item Animate="false">
			<Name>Nightsticks</Name>
			<Models>
				<Model>WEAPON_NIGHTSTICK</Model>		
			</Models>
		</Item>			
	</WeaponSets>
	<Peds>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_COP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_COP_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_COPB_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_COP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_COPB_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_RHCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_DPCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_RHCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_DPCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_PORTCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_AIRCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>		
				<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_AIRCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_PORTCOP_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>4</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>3</Holstered>
					<Unholstered>6</Unholstered>
				</Item>				
			</Weapons>
		</Item>		
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_SHERIFF_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>9</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>9</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>0</Holstered>
					<Unholstered>1</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>3</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_M_Y_SHERIFF_02</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>1</Drawable>
				</Item>		
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>1</Holstered>
					<Unholstered>0</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>2</Holstered>
					<Unholstered>3</Unholstered>
				</Item>				
			</Weapons>
		</Item>
		<Item FuncHolster="true" FuncIntim="true">
			<Model>S_F_Y_SHERIFF_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>9</Component>
					<Drawable>0</Drawable>
				</Item>
				<Item>
					<Component>9</Component>
					<Drawable>1</Drawable>
				</Item>				
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>9</Component>
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				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>8</Drawable>
				</Item>	
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>8</Holstered>
					<Unholstered>2</Unholstered>
				</Item>	
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>1</Holstered>
					<Unholstered>3</Unholstered>
				</Item>	
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>6</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>81</Holstered>
					<Unholstered>43</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>8</Component>
					<Holstered>9</Holstered>
					<Unholstered>10</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>45</Holstered>
					<Unholstered>46</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>47</Holstered>
					<Unholstered>48</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>49</Holstered>
					<Unholstered>50</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>51</Holstered>
					<Unholstered>52</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>53</Holstered>
					<Unholstered>54</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>55</Holstered>
					<Unholstered>56</Unholstered>
				</Item>					
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>33</Holstered>
					<Unholstered>142</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>27</Holstered>
					<Unholstered>143</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>51</Holstered>
					<Unholstered>144</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>35</Holstered>
					<Unholstered>145</Unholstered>
				</Item>					
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>35</Holstered>
					<Unholstered>185</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>34</Holstered>
					<Unholstered>184</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>52</Holstered>
					<Unholstered>96</Unholstered>
				</Item>						
			</Weapons>
		</Item>
		<Item FuncHolster = "true" FuncIntim = "true">
			<Model>MP_M_FREEMODE_01</Model>
			<FuncIntimMeshes>
				<Item>
					<Component>7</Component>
					<Drawable>6</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>8</Drawable>
				</Item>
				<Item>
					<Component>7</Component>
					<Drawable>9</Drawable>
				</Item>					
			</FuncIntimMeshes>
			<Weapons>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>8</Holstered>
					<Unholstered>2</Unholstered>
				</Item>	
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>1</Holstered>
					<Unholstered>3</Unholstered>
				</Item>	
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>6</Holstered>
					<Unholstered>5</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>110</Holstered>
					<Unholstered>7</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>119</Holstered>
					<Unholstered>120</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>8</Component>
					<Holstered>16</Holstered>
					<Unholstered>18</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>56</Holstered>
					<Unholstered>57</Unholstered>
				</Item>
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>58</Holstered>
					<Unholstered>59</Unholstered>
				</Item>						
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>60</Holstered>
					<Unholstered>61</Unholstered>
				</Item>						
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>62</Holstered>
					<Unholstered>63</Unholstered>
				</Item>					
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>64</Holstered>
					<Unholstered>65</Unholstered>
				</Item>								
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>66</Holstered>
					<Unholstered>67</Unholstered>
				</Item>					
				<Item WeaponSet="Pistols">
					<Component>7</Component>
					<Holstered>68</Holstered>
					<Unholstered>69</Unholstered>
				</Item>				
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>56</Holstered>
					<Unholstered>104</Unholstered>
				</Item>	
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>38</Holstered>
					<Unholstered>105</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>53</Holstered>
					<Unholstered>106</Unholstered>
				</Item>
				<Item WeaponSet="Stunguns">
					<Component>8</Component>
					<Holstered>58</Holstered>
					<Unholstered>107</Unholstered>
				</Item>					
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>58</Holstered>
					<Unholstered>144</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>57</Holstered>
					<Unholstered>143</Unholstered>
				</Item>
				<Item WeaponSet="Nightsticks">
					<Component>8</Component>
					<Holstered>44</Holstered>
					<Unholstered>50</Unholstered>
				</Item>
			</Weapons>
		</Item>
	</Peds>
</CopHolster>


Enjoy!

Edited by Alex_Ashfold

EUP Team
- Alex Ashfold
- Nacho
- Allen
- PieRGuD
- Jacobmaate


Contributors
- Red-ITA (meta files)
- Tom3k (UB configs files)
- grzybeek (YMT Editor tool)

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  • User Feedback

    You may only provide a review once you have downloaded the file.


    Mathox

    · For current version

      

    Great job ! I use it everytime i play LSPDFR, you should make a EUPFR Agency xmls !

    Link to review
    Wolfx101

    · For current version

      

    Finally, after all these years. Outstanding work; top-tier craftsmanship!  

    Link to review
    jdj408

    · For current version

      

    Awesome job! Thank you for contributing to the community!! I can say that I appreciate it, but I think we all do. Thank you again

     

    Link to review
    TheCanadianDream

    · For current version

      

    First Review for this mod so here it goes.....

     

    First off Alex you did an amazing job. This looks like a lot of time and effort and it is greatly appreciated! So this mod will change all of your PEDs. NOT MP PEDs ( i know he has said this but here it is once again). 

    This will change your peds to look and feel like that of EUP. Now for those of you like me, who dont want/ dont use EUP this is a must have. Body cams, accurate radios, vests, traffic, motor and swat all in one. Must download. He even changed the names on the badges for more of a varsity.  

    The LML install makes it so easy, and if you dont have LML, it in itself is an easy install and doesnt bog down your game if you dont use it. I personally do for EUP and other stuff bc it is so much easier. 

    Not only does this mod change your peds, but he also added in a Ultimate Back up configurations which could be a mod all on its own and its done 100%.

     

    Just wanting to double check, but I can change the textures of the models and upload those right? @Alex_Ashfold Like for Canadian department? 

     

    Response from the author:

    You sure can! 😄 Thanks for the review

    Link to review
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