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FDLC MOD


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Poll: FDLC MOD (78 member(s) have cast votes)

Good idea?

  1. Yes (73 votes [93.59%])

    Percentage of vote: 93.59%

  2. No (1 votes [1.28%])

    Percentage of vote: 1.28%

  3. I don't care (4 votes [5.13%])

    Percentage of vote: 5.13%

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#21
Tom H

Tom H

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Posted 16 October 2012 - 12:17 PM

Burning buildings would be easy to do. Spawn the fire objects and place them on the building, and then set them to dissapear once water has been on it for a certain amount of time.......

I can also help with modelling should you need me.
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NOTE: Will be taking a hiatus from this community for an indefinite amount of time. I will still check my PM's every now and then.

 

Thanks,

Tom.


#22
Faracus

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Posted 16 October 2012 - 05:37 PM

You should also add a failure condition, if the fire consumes the whole building it is considered as destroyed, add a random chance for the fire to jump within a set range (this should simulate the protocol for spraying close by objects with water), add a random chance that a point can re-ignite.
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