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Ridgerunner

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  1. Twurtleee liked a post in a topic by Ridgerunner in TurtleGod3000's DEV Parts WIP   
    Always encouraged to see new modelers to GTA, welcome!  3d Modeling can be a lot of fun.  It can be incredibly rewarding creating original content for the GTA world.  With that being said, a little constructive criticism modeler to modeler (don't worry I'll be gentle).  A mistake I commonly see new modelers make, myself included, is using meshsmooth or turbosmooth.  It can really make your models look great, but it adds a lot of unnecessary geometry to a model (which for video games is a bad thing).  From my experience setting proper smoothing groups instead is a better option.  Simple geometry paired with a good texture can look just as good in game.   An advanced technique is baking the detail from a high poly model into a low poly model, you can search Youtube for detailed tutorials if you're interested in learning more.  Another helpful tip would be to add triangles to your scene information (since the game converts to triangles), it's a good thing to keep track of when you model.  You can do this by clicking the "+" symbol in the upper left hand corner of your viewing window, select "Configure Viewports...", click on "Statistics and check the "Triangle Count" box and I also check the "Total+Selection" box.  This helps a lot with keeping track of how much geometry your selected model has and also keeps track of the rest of your scene (for when your outfitting a vehicle or modeling a complete vehicle).  Keep striving to learn more and grow as a modeler and you'll be surprised by what you can build.  It's all up to you how far you want to take it, good luck!
  2. J T liked a post in a topic by Ridgerunner in Two pastors cited for feeding the homeless   
     I can certainly understand the problem facing all these cities across the US.  There are a host of issues revolving the homeless.  I don't think though that these laws are created to help deal with the issue, they're really just pushing the homeless out from the major areas (out of sight out of mind right?).  I found the video disturbing when I originally watched it.  I find it troubling when government is using the police to confiscate food for the hungry and arresting/citing those that are volunteering their own free time and money/resources to help those that have nothing at all.  At the same time what are they doing to help with the problem?  Creating more laws?  And who has to deal with the immediate feelings of anger and frustration, not to mention the bad PR?  The police, not the government officials that enacted the law.  If I'm not mistaken the issue was that they didn't have the proper sanitation services and bathroom facilities to comply with the law.  So instead of meeting the groups halfway, maybe say provide porta-potty's, so that the groups are complying with the law, instead they choose to prosecute and confiscate food.  Taking food as evidence?  Really?  You can't just video record or take photographs and give out the food to those that need it before it goes bad?  This case is going to court I expect the city to lose the decision, as they've already been sued by that pastor before and lost.  These people have nothing and our answer to help them is to ignore them and push them out of the city so we don't have to deal with the problem?  Maybe I'm too much of a humanitarian, but this just feels terribly wrong on so many levels.  Murica.....
  3. Twurtleee liked a post in a topic by Ridgerunner in TurtleGod3000's DEV Parts WIP   
    Always encouraged to see new modelers to GTA, welcome!  3d Modeling can be a lot of fun.  It can be incredibly rewarding creating original content for the GTA world.  With that being said, a little constructive criticism modeler to modeler (don't worry I'll be gentle).  A mistake I commonly see new modelers make, myself included, is using meshsmooth or turbosmooth.  It can really make your models look great, but it adds a lot of unnecessary geometry to a model (which for video games is a bad thing).  From my experience setting proper smoothing groups instead is a better option.  Simple geometry paired with a good texture can look just as good in game.   An advanced technique is baking the detail from a high poly model into a low poly model, you can search Youtube for detailed tutorials if you're interested in learning more.  Another helpful tip would be to add triangles to your scene information (since the game converts to triangles), it's a good thing to keep track of when you model.  You can do this by clicking the "+" symbol in the upper left hand corner of your viewing window, select "Configure Viewports...", click on "Statistics and check the "Triangle Count" box and I also check the "Total+Selection" box.  This helps a lot with keeping track of how much geometry your selected model has and also keeps track of the rest of your scene (for when your outfitting a vehicle or modeling a complete vehicle).  Keep striving to learn more and grow as a modeler and you'll be surprised by what you can build.  It's all up to you how far you want to take it, good luck!
  4. Twurtleee liked a post in a topic by Ridgerunner in TurtleGod3000's DEV Parts WIP   
    Always encouraged to see new modelers to GTA, welcome!  3d Modeling can be a lot of fun.  It can be incredibly rewarding creating original content for the GTA world.  With that being said, a little constructive criticism modeler to modeler (don't worry I'll be gentle).  A mistake I commonly see new modelers make, myself included, is using meshsmooth or turbosmooth.  It can really make your models look great, but it adds a lot of unnecessary geometry to a model (which for video games is a bad thing).  From my experience setting proper smoothing groups instead is a better option.  Simple geometry paired with a good texture can look just as good in game.   An advanced technique is baking the detail from a high poly model into a low poly model, you can search Youtube for detailed tutorials if you're interested in learning more.  Another helpful tip would be to add triangles to your scene information (since the game converts to triangles), it's a good thing to keep track of when you model.  You can do this by clicking the "+" symbol in the upper left hand corner of your viewing window, select "Configure Viewports...", click on "Statistics and check the "Triangle Count" box and I also check the "Total+Selection" box.  This helps a lot with keeping track of how much geometry your selected model has and also keeps track of the rest of your scene (for when your outfitting a vehicle or modeling a complete vehicle).  Keep striving to learn more and grow as a modeler and you'll be surprised by what you can build.  It's all up to you how far you want to take it, good luck!
  5. Lundy liked a post in a topic by Ridgerunner in Modern Harley Police?   
    A newer, more accurate model is in the works.....
  6. VooDoob liked a post in a topic by Ridgerunner in HDD Data Recovery Company Advice   
    For those that may experience this "situation" in the future, I ended up going with $300 Data Recovery out in Los Angeles, California and they recovered all my files for a flat rate of, you guessed it $300.  Which for those shopping around is a good bargain, normal costs run anywhere from $500-$2,500 for data recovery.  It's always better to backup your data and save the headache, but who would have thought 2 hdd's would fail at the same time?  I plan on backing up 3 or 4 ways from now on instead of backing up hdd to hdd.  Now I can get back to my GTA V mods!
  7. Black Jesus liked a post in a topic by Ridgerunner in My Thoughts on V Modeling   
        One of the LCPDFR's core ToS is "Respect" and for good reason.  You cannot build a strong, healthy, happy community without having community members displaying mutual respect for one another.  Depending on how long you've been in the community you'll hear this hot topic of "modder rights" come up over and over again.  At it's core is this idea of "Respect".  When we look past the distracting side discussions, (like copyright/trademark issues that none of these game studios pursue), we see a small group of ambitious, energetic, and very generous individuals, that are willing to invest their own time and energy into creating something new for the games we all enjoy (like the GTA series).  These individuals will release their content (sometimes in "locked" form, sometimes it's "unlocked" for the public).  They will include a credits file (often overlooked by the end user) and those authors who have contributed to the work in the final release are acknowledged by name.  All of those authors cited in the credits file have been contacted for proper permissions and have given their consent through direct contact, or have done so in a text file included with the original authors creation.  
    Side note:  If a gaming studio ever directly contacted us, and requested us to remove any content using their work, we would gladly comply.  We're not profiting from their work.  We're not competing with their companies business interests.  So I believe it would be a fair assessment to believe that these gaming studio's are well aware that their content is being used for various mods in a lot of different games (not just the GTA series), and do not particularly care enough to warrant some kind of legal action.  Maybe if we were making thousands of dollars it would catch someone's attention, but that's simply not the case in our community.  
        So the original authors have given their permission to use their work, and have been properly cited as a contributing author to the final released modification.  Anyone not complying with these basic steps are contacted directly and asked to A) contact the original author (in the case of permissions) or B) properly credit who made what for their release.  Anyone who refuses to comply with these simple requirements are punished by having the file removed, and possibly having their account suspended or banned.  This is exactly how things are suppose to work in a community that shows respect for each other.  
        Why is it so important to get permissions and/or credit properly?  It goes back to the original point of having respect for one another.  You're acknowledging that someone else has invested time and energy into creating something new.  Even in cases where an individual has taken an existing model from another game, their is significant time and energy invested in editing the model to meet the requirements of GTA SA/IV/V.  Parts are needed, proper LOD's created, materials assigned, etc.  A direct example of this would be vehicle doors.  Some video games do not have vehicle doors that open in game and thus save geometry by deleting the edges of the door that are unseen in their game.  All of this geometry needs to be added and fixed for the GTA series, as this area is displayed in game.  Often times a base vehicle model is older or different from a police model, and thus require all of those edits.  The whole time process can vary dramatically (vehicle to vehicle, modder experience, etc.), but regardless their is always a significant amount of time and energy being invested by that individual.  When we ask permission from an author to use something that they've worked on, we're recognizing that significant investment of time and energy and we're respecting their time and energy contributions.  Anyone who doesn't, is showing a tremendous amount of disrespect for this individual by minimizing the value of that individuals personal contributions.  You're basically saying, "I don't care about the amount of hours you've spent working on your mod, and I don't care about the energy you've invested in the project.  It's all insignificant.".  That's really a terrible thing to say to someone don't you think?  They've just spent time that they'll never get back and an enormous amount of energy, not to mention a significant amount of passionate devotion to their project to finish it, and you've minimized those contributions by saying that they're insignificant.  That's not exactly the stuff we build a healthy, harmonious community on (something to think about).
        This is a really important concept that anyone not understanding what all the fuss is about needs to understand.   Believe me I understand your confusion.  I never understood it myself until I actually started modeling, and editing these models and realized that there is a tremendous amount of time and effort involved, which completely changed my mind on the subject.  At that significant point in time, I realized it should completely be up to the individual authors to determine how (and by whom) their work should be used.  Modders rights, are basic rights that respect the individual authors time and energy contributions by asking for and getting their permissions to use their work and properly crediting them for that work.  The facts are these models aren't hidden away on the internet.  The models themselves and the techniques to convert them for the GTA series are available for anyone willing to invest the time and energy into a similar project.  Important note: Most modders are more then willing to answer modding related questions and give you constructive feedback on your work to help you improve your work.
        Everyone in this discussion wants the same thing.  A friendly place, where people treat each other fairly and with mutual respect.  A place to be able to share your ideas, and freely share your content with others, without a healthy fear people will take advantage of your generosity and use your content without proper permissions.  We all want access to play these amazing modifications in our own game.  We all want to see the community expand, and we all want to see more people willing to get their hands dirty and contribute themselves (this is exactly how we get more mods for the game).  We (modders) are not the enemy here, we're just asking the community to respect our time and energy contributions by asking before using our content, and to properly credit us when we do give permissions.  If you're frustrated by this, then do what I did 4 years ago, and start learning everything you can about modding, and start releasing your own content to the public (then you'll understand our perspective better). This is about building a better community and this is exactly how we start to achieve that goal.
     
  8. Black Jesus liked a post in a topic by Ridgerunner in My Thoughts on V Modeling   
        One of the LCPDFR's core ToS is "Respect" and for good reason.  You cannot build a strong, healthy, happy community without having community members displaying mutual respect for one another.  Depending on how long you've been in the community you'll hear this hot topic of "modder rights" come up over and over again.  At it's core is this idea of "Respect".  When we look past the distracting side discussions, (like copyright/trademark issues that none of these game studios pursue), we see a small group of ambitious, energetic, and very generous individuals, that are willing to invest their own time and energy into creating something new for the games we all enjoy (like the GTA series).  These individuals will release their content (sometimes in "locked" form, sometimes it's "unlocked" for the public).  They will include a credits file (often overlooked by the end user) and those authors who have contributed to the work in the final release are acknowledged by name.  All of those authors cited in the credits file have been contacted for proper permissions and have given their consent through direct contact, or have done so in a text file included with the original authors creation.  
    Side note:  If a gaming studio ever directly contacted us, and requested us to remove any content using their work, we would gladly comply.  We're not profiting from their work.  We're not competing with their companies business interests.  So I believe it would be a fair assessment to believe that these gaming studio's are well aware that their content is being used for various mods in a lot of different games (not just the GTA series), and do not particularly care enough to warrant some kind of legal action.  Maybe if we were making thousands of dollars it would catch someone's attention, but that's simply not the case in our community.  
        So the original authors have given their permission to use their work, and have been properly cited as a contributing author to the final released modification.  Anyone not complying with these basic steps are contacted directly and asked to A) contact the original author (in the case of permissions) or B) properly credit who made what for their release.  Anyone who refuses to comply with these simple requirements are punished by having the file removed, and possibly having their account suspended or banned.  This is exactly how things are suppose to work in a community that shows respect for each other.  
        Why is it so important to get permissions and/or credit properly?  It goes back to the original point of having respect for one another.  You're acknowledging that someone else has invested time and energy into creating something new.  Even in cases where an individual has taken an existing model from another game, their is significant time and energy invested in editing the model to meet the requirements of GTA SA/IV/V.  Parts are needed, proper LOD's created, materials assigned, etc.  A direct example of this would be vehicle doors.  Some video games do not have vehicle doors that open in game and thus save geometry by deleting the edges of the door that are unseen in their game.  All of this geometry needs to be added and fixed for the GTA series, as this area is displayed in game.  Often times a base vehicle model is older or different from a police model, and thus require all of those edits.  The whole time process can vary dramatically (vehicle to vehicle, modder experience, etc.), but regardless their is always a significant amount of time and energy being invested by that individual.  When we ask permission from an author to use something that they've worked on, we're recognizing that significant investment of time and energy and we're respecting their time and energy contributions.  Anyone who doesn't, is showing a tremendous amount of disrespect for this individual by minimizing the value of that individuals personal contributions.  You're basically saying, "I don't care about the amount of hours you've spent working on your mod, and I don't care about the energy you've invested in the project.  It's all insignificant.".  That's really a terrible thing to say to someone don't you think?  They've just spent time that they'll never get back and an enormous amount of energy, not to mention a significant amount of passionate devotion to their project to finish it, and you've minimized those contributions by saying that they're insignificant.  That's not exactly the stuff we build a healthy, harmonious community on (something to think about).
        This is a really important concept that anyone not understanding what all the fuss is about needs to understand.   Believe me I understand your confusion.  I never understood it myself until I actually started modeling, and editing these models and realized that there is a tremendous amount of time and effort involved, which completely changed my mind on the subject.  At that significant point in time, I realized it should completely be up to the individual authors to determine how (and by whom) their work should be used.  Modders rights, are basic rights that respect the individual authors time and energy contributions by asking for and getting their permissions to use their work and properly crediting them for that work.  The facts are these models aren't hidden away on the internet.  The models themselves and the techniques to convert them for the GTA series are available for anyone willing to invest the time and energy into a similar project.  Important note: Most modders are more then willing to answer modding related questions and give you constructive feedback on your work to help you improve your work.
        Everyone in this discussion wants the same thing.  A friendly place, where people treat each other fairly and with mutual respect.  A place to be able to share your ideas, and freely share your content with others, without a healthy fear people will take advantage of your generosity and use your content without proper permissions.  We all want access to play these amazing modifications in our own game.  We all want to see the community expand, and we all want to see more people willing to get their hands dirty and contribute themselves (this is exactly how we get more mods for the game).  We (modders) are not the enemy here, we're just asking the community to respect our time and energy contributions by asking before using our content, and to properly credit us when we do give permissions.  If you're frustrated by this, then do what I did 4 years ago, and start learning everything you can about modding, and start releasing your own content to the public (then you'll understand our perspective better). This is about building a better community and this is exactly how we start to achieve that goal.
     
  9. Black Jesus liked a post in a topic by Ridgerunner in My Thoughts on V Modeling   
        One of the LCPDFR's core ToS is "Respect" and for good reason.  You cannot build a strong, healthy, happy community without having community members displaying mutual respect for one another.  Depending on how long you've been in the community you'll hear this hot topic of "modder rights" come up over and over again.  At it's core is this idea of "Respect".  When we look past the distracting side discussions, (like copyright/trademark issues that none of these game studios pursue), we see a small group of ambitious, energetic, and very generous individuals, that are willing to invest their own time and energy into creating something new for the games we all enjoy (like the GTA series).  These individuals will release their content (sometimes in "locked" form, sometimes it's "unlocked" for the public).  They will include a credits file (often overlooked by the end user) and those authors who have contributed to the work in the final release are acknowledged by name.  All of those authors cited in the credits file have been contacted for proper permissions and have given their consent through direct contact, or have done so in a text file included with the original authors creation.  
    Side note:  If a gaming studio ever directly contacted us, and requested us to remove any content using their work, we would gladly comply.  We're not profiting from their work.  We're not competing with their companies business interests.  So I believe it would be a fair assessment to believe that these gaming studio's are well aware that their content is being used for various mods in a lot of different games (not just the GTA series), and do not particularly care enough to warrant some kind of legal action.  Maybe if we were making thousands of dollars it would catch someone's attention, but that's simply not the case in our community.  
        So the original authors have given their permission to use their work, and have been properly cited as a contributing author to the final released modification.  Anyone not complying with these basic steps are contacted directly and asked to A) contact the original author (in the case of permissions) or B) properly credit who made what for their release.  Anyone who refuses to comply with these simple requirements are punished by having the file removed, and possibly having their account suspended or banned.  This is exactly how things are suppose to work in a community that shows respect for each other.  
        Why is it so important to get permissions and/or credit properly?  It goes back to the original point of having respect for one another.  You're acknowledging that someone else has invested time and energy into creating something new.  Even in cases where an individual has taken an existing model from another game, their is significant time and energy invested in editing the model to meet the requirements of GTA SA/IV/V.  Parts are needed, proper LOD's created, materials assigned, etc.  A direct example of this would be vehicle doors.  Some video games do not have vehicle doors that open in game and thus save geometry by deleting the edges of the door that are unseen in their game.  All of this geometry needs to be added and fixed for the GTA series, as this area is displayed in game.  Often times a base vehicle model is older or different from a police model, and thus require all of those edits.  The whole time process can vary dramatically (vehicle to vehicle, modder experience, etc.), but regardless their is always a significant amount of time and energy being invested by that individual.  When we ask permission from an author to use something that they've worked on, we're recognizing that significant investment of time and energy and we're respecting their time and energy contributions.  Anyone who doesn't, is showing a tremendous amount of disrespect for this individual by minimizing the value of that individuals personal contributions.  You're basically saying, "I don't care about the amount of hours you've spent working on your mod, and I don't care about the energy you've invested in the project.  It's all insignificant.".  That's really a terrible thing to say to someone don't you think?  They've just spent time that they'll never get back and an enormous amount of energy, not to mention a significant amount of passionate devotion to their project to finish it, and you've minimized those contributions by saying that they're insignificant.  That's not exactly the stuff we build a healthy, harmonious community on (something to think about).
        This is a really important concept that anyone not understanding what all the fuss is about needs to understand.   Believe me I understand your confusion.  I never understood it myself until I actually started modeling, and editing these models and realized that there is a tremendous amount of time and effort involved, which completely changed my mind on the subject.  At that significant point in time, I realized it should completely be up to the individual authors to determine how (and by whom) their work should be used.  Modders rights, are basic rights that respect the individual authors time and energy contributions by asking for and getting their permissions to use their work and properly crediting them for that work.  The facts are these models aren't hidden away on the internet.  The models themselves and the techniques to convert them for the GTA series are available for anyone willing to invest the time and energy into a similar project.  Important note: Most modders are more then willing to answer modding related questions and give you constructive feedback on your work to help you improve your work.
        Everyone in this discussion wants the same thing.  A friendly place, where people treat each other fairly and with mutual respect.  A place to be able to share your ideas, and freely share your content with others, without a healthy fear people will take advantage of your generosity and use your content without proper permissions.  We all want access to play these amazing modifications in our own game.  We all want to see the community expand, and we all want to see more people willing to get their hands dirty and contribute themselves (this is exactly how we get more mods for the game).  We (modders) are not the enemy here, we're just asking the community to respect our time and energy contributions by asking before using our content, and to properly credit us when we do give permissions.  If you're frustrated by this, then do what I did 4 years ago, and start learning everything you can about modding, and start releasing your own content to the public (then you'll understand our perspective better). This is about building a better community and this is exactly how we start to achieve that goal.
     
  10. Black Jesus liked a post in a topic by Ridgerunner in My Thoughts on V Modeling   
        One of the LCPDFR's core ToS is "Respect" and for good reason.  You cannot build a strong, healthy, happy community without having community members displaying mutual respect for one another.  Depending on how long you've been in the community you'll hear this hot topic of "modder rights" come up over and over again.  At it's core is this idea of "Respect".  When we look past the distracting side discussions, (like copyright/trademark issues that none of these game studios pursue), we see a small group of ambitious, energetic, and very generous individuals, that are willing to invest their own time and energy into creating something new for the games we all enjoy (like the GTA series).  These individuals will release their content (sometimes in "locked" form, sometimes it's "unlocked" for the public).  They will include a credits file (often overlooked by the end user) and those authors who have contributed to the work in the final release are acknowledged by name.  All of those authors cited in the credits file have been contacted for proper permissions and have given their consent through direct contact, or have done so in a text file included with the original authors creation.  
    Side note:  If a gaming studio ever directly contacted us, and requested us to remove any content using their work, we would gladly comply.  We're not profiting from their work.  We're not competing with their companies business interests.  So I believe it would be a fair assessment to believe that these gaming studio's are well aware that their content is being used for various mods in a lot of different games (not just the GTA series), and do not particularly care enough to warrant some kind of legal action.  Maybe if we were making thousands of dollars it would catch someone's attention, but that's simply not the case in our community.  
        So the original authors have given their permission to use their work, and have been properly cited as a contributing author to the final released modification.  Anyone not complying with these basic steps are contacted directly and asked to A) contact the original author (in the case of permissions) or B) properly credit who made what for their release.  Anyone who refuses to comply with these simple requirements are punished by having the file removed, and possibly having their account suspended or banned.  This is exactly how things are suppose to work in a community that shows respect for each other.  
        Why is it so important to get permissions and/or credit properly?  It goes back to the original point of having respect for one another.  You're acknowledging that someone else has invested time and energy into creating something new.  Even in cases where an individual has taken an existing model from another game, their is significant time and energy invested in editing the model to meet the requirements of GTA SA/IV/V.  Parts are needed, proper LOD's created, materials assigned, etc.  A direct example of this would be vehicle doors.  Some video games do not have vehicle doors that open in game and thus save geometry by deleting the edges of the door that are unseen in their game.  All of this geometry needs to be added and fixed for the GTA series, as this area is displayed in game.  Often times a base vehicle model is older or different from a police model, and thus require all of those edits.  The whole time process can vary dramatically (vehicle to vehicle, modder experience, etc.), but regardless their is always a significant amount of time and energy being invested by that individual.  When we ask permission from an author to use something that they've worked on, we're recognizing that significant investment of time and energy and we're respecting their time and energy contributions.  Anyone who doesn't, is showing a tremendous amount of disrespect for this individual by minimizing the value of that individuals personal contributions.  You're basically saying, "I don't care about the amount of hours you've spent working on your mod, and I don't care about the energy you've invested in the project.  It's all insignificant.".  That's really a terrible thing to say to someone don't you think?  They've just spent time that they'll never get back and an enormous amount of energy, not to mention a significant amount of passionate devotion to their project to finish it, and you've minimized those contributions by saying that they're insignificant.  That's not exactly the stuff we build a healthy, harmonious community on (something to think about).
        This is a really important concept that anyone not understanding what all the fuss is about needs to understand.   Believe me I understand your confusion.  I never understood it myself until I actually started modeling, and editing these models and realized that there is a tremendous amount of time and effort involved, which completely changed my mind on the subject.  At that significant point in time, I realized it should completely be up to the individual authors to determine how (and by whom) their work should be used.  Modders rights, are basic rights that respect the individual authors time and energy contributions by asking for and getting their permissions to use their work and properly crediting them for that work.  The facts are these models aren't hidden away on the internet.  The models themselves and the techniques to convert them for the GTA series are available for anyone willing to invest the time and energy into a similar project.  Important note: Most modders are more then willing to answer modding related questions and give you constructive feedback on your work to help you improve your work.
        Everyone in this discussion wants the same thing.  A friendly place, where people treat each other fairly and with mutual respect.  A place to be able to share your ideas, and freely share your content with others, without a healthy fear people will take advantage of your generosity and use your content without proper permissions.  We all want access to play these amazing modifications in our own game.  We all want to see the community expand, and we all want to see more people willing to get their hands dirty and contribute themselves (this is exactly how we get more mods for the game).  We (modders) are not the enemy here, we're just asking the community to respect our time and energy contributions by asking before using our content, and to properly credit us when we do give permissions.  If you're frustrated by this, then do what I did 4 years ago, and start learning everything you can about modding, and start releasing your own content to the public (then you'll understand our perspective better). This is about building a better community and this is exactly how we start to achieve that goal.
     
  11. Black Jesus liked a post in a topic by Ridgerunner in My Thoughts on V Modeling   
        One of the LCPDFR's core ToS is "Respect" and for good reason.  You cannot build a strong, healthy, happy community without having community members displaying mutual respect for one another.  Depending on how long you've been in the community you'll hear this hot topic of "modder rights" come up over and over again.  At it's core is this idea of "Respect".  When we look past the distracting side discussions, (like copyright/trademark issues that none of these game studios pursue), we see a small group of ambitious, energetic, and very generous individuals, that are willing to invest their own time and energy into creating something new for the games we all enjoy (like the GTA series).  These individuals will release their content (sometimes in "locked" form, sometimes it's "unlocked" for the public).  They will include a credits file (often overlooked by the end user) and those authors who have contributed to the work in the final release are acknowledged by name.  All of those authors cited in the credits file have been contacted for proper permissions and have given their consent through direct contact, or have done so in a text file included with the original authors creation.  
    Side note:  If a gaming studio ever directly contacted us, and requested us to remove any content using their work, we would gladly comply.  We're not profiting from their work.  We're not competing with their companies business interests.  So I believe it would be a fair assessment to believe that these gaming studio's are well aware that their content is being used for various mods in a lot of different games (not just the GTA series), and do not particularly care enough to warrant some kind of legal action.  Maybe if we were making thousands of dollars it would catch someone's attention, but that's simply not the case in our community.  
        So the original authors have given their permission to use their work, and have been properly cited as a contributing author to the final released modification.  Anyone not complying with these basic steps are contacted directly and asked to A) contact the original author (in the case of permissions) or B) properly credit who made what for their release.  Anyone who refuses to comply with these simple requirements are punished by having the file removed, and possibly having their account suspended or banned.  This is exactly how things are suppose to work in a community that shows respect for each other.  
        Why is it so important to get permissions and/or credit properly?  It goes back to the original point of having respect for one another.  You're acknowledging that someone else has invested time and energy into creating something new.  Even in cases where an individual has taken an existing model from another game, their is significant time and energy invested in editing the model to meet the requirements of GTA SA/IV/V.  Parts are needed, proper LOD's created, materials assigned, etc.  A direct example of this would be vehicle doors.  Some video games do not have vehicle doors that open in game and thus save geometry by deleting the edges of the door that are unseen in their game.  All of this geometry needs to be added and fixed for the GTA series, as this area is displayed in game.  Often times a base vehicle model is older or different from a police model, and thus require all of those edits.  The whole time process can vary dramatically (vehicle to vehicle, modder experience, etc.), but regardless their is always a significant amount of time and energy being invested by that individual.  When we ask permission from an author to use something that they've worked on, we're recognizing that significant investment of time and energy and we're respecting their time and energy contributions.  Anyone who doesn't, is showing a tremendous amount of disrespect for this individual by minimizing the value of that individuals personal contributions.  You're basically saying, "I don't care about the amount of hours you've spent working on your mod, and I don't care about the energy you've invested in the project.  It's all insignificant.".  That's really a terrible thing to say to someone don't you think?  They've just spent time that they'll never get back and an enormous amount of energy, not to mention a significant amount of passionate devotion to their project to finish it, and you've minimized those contributions by saying that they're insignificant.  That's not exactly the stuff we build a healthy, harmonious community on (something to think about).
        This is a really important concept that anyone not understanding what all the fuss is about needs to understand.   Believe me I understand your confusion.  I never understood it myself until I actually started modeling, and editing these models and realized that there is a tremendous amount of time and effort involved, which completely changed my mind on the subject.  At that significant point in time, I realized it should completely be up to the individual authors to determine how (and by whom) their work should be used.  Modders rights, are basic rights that respect the individual authors time and energy contributions by asking for and getting their permissions to use their work and properly crediting them for that work.  The facts are these models aren't hidden away on the internet.  The models themselves and the techniques to convert them for the GTA series are available for anyone willing to invest the time and energy into a similar project.  Important note: Most modders are more then willing to answer modding related questions and give you constructive feedback on your work to help you improve your work.
        Everyone in this discussion wants the same thing.  A friendly place, where people treat each other fairly and with mutual respect.  A place to be able to share your ideas, and freely share your content with others, without a healthy fear people will take advantage of your generosity and use your content without proper permissions.  We all want access to play these amazing modifications in our own game.  We all want to see the community expand, and we all want to see more people willing to get their hands dirty and contribute themselves (this is exactly how we get more mods for the game).  We (modders) are not the enemy here, we're just asking the community to respect our time and energy contributions by asking before using our content, and to properly credit us when we do give permissions.  If you're frustrated by this, then do what I did 4 years ago, and start learning everything you can about modding, and start releasing your own content to the public (then you'll understand our perspective better). This is about building a better community and this is exactly how we start to achieve that goal.
     
  12. Black Jesus liked a post in a topic by Ridgerunner in My Thoughts on V Modeling   
        One of the LCPDFR's core ToS is "Respect" and for good reason.  You cannot build a strong, healthy, happy community without having community members displaying mutual respect for one another.  Depending on how long you've been in the community you'll hear this hot topic of "modder rights" come up over and over again.  At it's core is this idea of "Respect".  When we look past the distracting side discussions, (like copyright/trademark issues that none of these game studios pursue), we see a small group of ambitious, energetic, and very generous individuals, that are willing to invest their own time and energy into creating something new for the games we all enjoy (like the GTA series).  These individuals will release their content (sometimes in "locked" form, sometimes it's "unlocked" for the public).  They will include a credits file (often overlooked by the end user) and those authors who have contributed to the work in the final release are acknowledged by name.  All of those authors cited in the credits file have been contacted for proper permissions and have given their consent through direct contact, or have done so in a text file included with the original authors creation.  
    Side note:  If a gaming studio ever directly contacted us, and requested us to remove any content using their work, we would gladly comply.  We're not profiting from their work.  We're not competing with their companies business interests.  So I believe it would be a fair assessment to believe that these gaming studio's are well aware that their content is being used for various mods in a lot of different games (not just the GTA series), and do not particularly care enough to warrant some kind of legal action.  Maybe if we were making thousands of dollars it would catch someone's attention, but that's simply not the case in our community.  
        So the original authors have given their permission to use their work, and have been properly cited as a contributing author to the final released modification.  Anyone not complying with these basic steps are contacted directly and asked to A) contact the original author (in the case of permissions) or B) properly credit who made what for their release.  Anyone who refuses to comply with these simple requirements are punished by having the file removed, and possibly having their account suspended or banned.  This is exactly how things are suppose to work in a community that shows respect for each other.  
        Why is it so important to get permissions and/or credit properly?  It goes back to the original point of having respect for one another.  You're acknowledging that someone else has invested time and energy into creating something new.  Even in cases where an individual has taken an existing model from another game, their is significant time and energy invested in editing the model to meet the requirements of GTA SA/IV/V.  Parts are needed, proper LOD's created, materials assigned, etc.  A direct example of this would be vehicle doors.  Some video games do not have vehicle doors that open in game and thus save geometry by deleting the edges of the door that are unseen in their game.  All of this geometry needs to be added and fixed for the GTA series, as this area is displayed in game.  Often times a base vehicle model is older or different from a police model, and thus require all of those edits.  The whole time process can vary dramatically (vehicle to vehicle, modder experience, etc.), but regardless their is always a significant amount of time and energy being invested by that individual.  When we ask permission from an author to use something that they've worked on, we're recognizing that significant investment of time and energy and we're respecting their time and energy contributions.  Anyone who doesn't, is showing a tremendous amount of disrespect for this individual by minimizing the value of that individuals personal contributions.  You're basically saying, "I don't care about the amount of hours you've spent working on your mod, and I don't care about the energy you've invested in the project.  It's all insignificant.".  That's really a terrible thing to say to someone don't you think?  They've just spent time that they'll never get back and an enormous amount of energy, not to mention a significant amount of passionate devotion to their project to finish it, and you've minimized those contributions by saying that they're insignificant.  That's not exactly the stuff we build a healthy, harmonious community on (something to think about).
        This is a really important concept that anyone not understanding what all the fuss is about needs to understand.   Believe me I understand your confusion.  I never understood it myself until I actually started modeling, and editing these models and realized that there is a tremendous amount of time and effort involved, which completely changed my mind on the subject.  At that significant point in time, I realized it should completely be up to the individual authors to determine how (and by whom) their work should be used.  Modders rights, are basic rights that respect the individual authors time and energy contributions by asking for and getting their permissions to use their work and properly crediting them for that work.  The facts are these models aren't hidden away on the internet.  The models themselves and the techniques to convert them for the GTA series are available for anyone willing to invest the time and energy into a similar project.  Important note: Most modders are more then willing to answer modding related questions and give you constructive feedback on your work to help you improve your work.
        Everyone in this discussion wants the same thing.  A friendly place, where people treat each other fairly and with mutual respect.  A place to be able to share your ideas, and freely share your content with others, without a healthy fear people will take advantage of your generosity and use your content without proper permissions.  We all want access to play these amazing modifications in our own game.  We all want to see the community expand, and we all want to see more people willing to get their hands dirty and contribute themselves (this is exactly how we get more mods for the game).  We (modders) are not the enemy here, we're just asking the community to respect our time and energy contributions by asking before using our content, and to properly credit us when we do give permissions.  If you're frustrated by this, then do what I did 4 years ago, and start learning everything you can about modding, and start releasing your own content to the public (then you'll understand our perspective better). This is about building a better community and this is exactly how we start to achieve that goal.
     
  13. Black Jesus liked a post in a topic by Ridgerunner in My Thoughts on V Modeling   
        One of the LCPDFR's core ToS is "Respect" and for good reason.  You cannot build a strong, healthy, happy community without having community members displaying mutual respect for one another.  Depending on how long you've been in the community you'll hear this hot topic of "modder rights" come up over and over again.  At it's core is this idea of "Respect".  When we look past the distracting side discussions, (like copyright/trademark issues that none of these game studios pursue), we see a small group of ambitious, energetic, and very generous individuals, that are willing to invest their own time and energy into creating something new for the games we all enjoy (like the GTA series).  These individuals will release their content (sometimes in "locked" form, sometimes it's "unlocked" for the public).  They will include a credits file (often overlooked by the end user) and those authors who have contributed to the work in the final release are acknowledged by name.  All of those authors cited in the credits file have been contacted for proper permissions and have given their consent through direct contact, or have done so in a text file included with the original authors creation.  
    Side note:  If a gaming studio ever directly contacted us, and requested us to remove any content using their work, we would gladly comply.  We're not profiting from their work.  We're not competing with their companies business interests.  So I believe it would be a fair assessment to believe that these gaming studio's are well aware that their content is being used for various mods in a lot of different games (not just the GTA series), and do not particularly care enough to warrant some kind of legal action.  Maybe if we were making thousands of dollars it would catch someone's attention, but that's simply not the case in our community.  
        So the original authors have given their permission to use their work, and have been properly cited as a contributing author to the final released modification.  Anyone not complying with these basic steps are contacted directly and asked to A) contact the original author (in the case of permissions) or B) properly credit who made what for their release.  Anyone who refuses to comply with these simple requirements are punished by having the file removed, and possibly having their account suspended or banned.  This is exactly how things are suppose to work in a community that shows respect for each other.  
        Why is it so important to get permissions and/or credit properly?  It goes back to the original point of having respect for one another.  You're acknowledging that someone else has invested time and energy into creating something new.  Even in cases where an individual has taken an existing model from another game, their is significant time and energy invested in editing the model to meet the requirements of GTA SA/IV/V.  Parts are needed, proper LOD's created, materials assigned, etc.  A direct example of this would be vehicle doors.  Some video games do not have vehicle doors that open in game and thus save geometry by deleting the edges of the door that are unseen in their game.  All of this geometry needs to be added and fixed for the GTA series, as this area is displayed in game.  Often times a base vehicle model is older or different from a police model, and thus require all of those edits.  The whole time process can vary dramatically (vehicle to vehicle, modder experience, etc.), but regardless their is always a significant amount of time and energy being invested by that individual.  When we ask permission from an author to use something that they've worked on, we're recognizing that significant investment of time and energy and we're respecting their time and energy contributions.  Anyone who doesn't, is showing a tremendous amount of disrespect for this individual by minimizing the value of that individuals personal contributions.  You're basically saying, "I don't care about the amount of hours you've spent working on your mod, and I don't care about the energy you've invested in the project.  It's all insignificant.".  That's really a terrible thing to say to someone don't you think?  They've just spent time that they'll never get back and an enormous amount of energy, not to mention a significant amount of passionate devotion to their project to finish it, and you've minimized those contributions by saying that they're insignificant.  That's not exactly the stuff we build a healthy, harmonious community on (something to think about).
        This is a really important concept that anyone not understanding what all the fuss is about needs to understand.   Believe me I understand your confusion.  I never understood it myself until I actually started modeling, and editing these models and realized that there is a tremendous amount of time and effort involved, which completely changed my mind on the subject.  At that significant point in time, I realized it should completely be up to the individual authors to determine how (and by whom) their work should be used.  Modders rights, are basic rights that respect the individual authors time and energy contributions by asking for and getting their permissions to use their work and properly crediting them for that work.  The facts are these models aren't hidden away on the internet.  The models themselves and the techniques to convert them for the GTA series are available for anyone willing to invest the time and energy into a similar project.  Important note: Most modders are more then willing to answer modding related questions and give you constructive feedback on your work to help you improve your work.
        Everyone in this discussion wants the same thing.  A friendly place, where people treat each other fairly and with mutual respect.  A place to be able to share your ideas, and freely share your content with others, without a healthy fear people will take advantage of your generosity and use your content without proper permissions.  We all want access to play these amazing modifications in our own game.  We all want to see the community expand, and we all want to see more people willing to get their hands dirty and contribute themselves (this is exactly how we get more mods for the game).  We (modders) are not the enemy here, we're just asking the community to respect our time and energy contributions by asking before using our content, and to properly credit us when we do give permissions.  If you're frustrated by this, then do what I did 4 years ago, and start learning everything you can about modding, and start releasing your own content to the public (then you'll understand our perspective better). This is about building a better community and this is exactly how we start to achieve that goal.
     
  14. Black Jesus liked a post in a topic by Ridgerunner in My Thoughts on V Modeling   
        One of the LCPDFR's core ToS is "Respect" and for good reason.  You cannot build a strong, healthy, happy community without having community members displaying mutual respect for one another.  Depending on how long you've been in the community you'll hear this hot topic of "modder rights" come up over and over again.  At it's core is this idea of "Respect".  When we look past the distracting side discussions, (like copyright/trademark issues that none of these game studios pursue), we see a small group of ambitious, energetic, and very generous individuals, that are willing to invest their own time and energy into creating something new for the games we all enjoy (like the GTA series).  These individuals will release their content (sometimes in "locked" form, sometimes it's "unlocked" for the public).  They will include a credits file (often overlooked by the end user) and those authors who have contributed to the work in the final release are acknowledged by name.  All of those authors cited in the credits file have been contacted for proper permissions and have given their consent through direct contact, or have done so in a text file included with the original authors creation.  
    Side note:  If a gaming studio ever directly contacted us, and requested us to remove any content using their work, we would gladly comply.  We're not profiting from their work.  We're not competing with their companies business interests.  So I believe it would be a fair assessment to believe that these gaming studio's are well aware that their content is being used for various mods in a lot of different games (not just the GTA series), and do not particularly care enough to warrant some kind of legal action.  Maybe if we were making thousands of dollars it would catch someone's attention, but that's simply not the case in our community.  
        So the original authors have given their permission to use their work, and have been properly cited as a contributing author to the final released modification.  Anyone not complying with these basic steps are contacted directly and asked to A) contact the original author (in the case of permissions) or B) properly credit who made what for their release.  Anyone who refuses to comply with these simple requirements are punished by having the file removed, and possibly having their account suspended or banned.  This is exactly how things are suppose to work in a community that shows respect for each other.  
        Why is it so important to get permissions and/or credit properly?  It goes back to the original point of having respect for one another.  You're acknowledging that someone else has invested time and energy into creating something new.  Even in cases where an individual has taken an existing model from another game, their is significant time and energy invested in editing the model to meet the requirements of GTA SA/IV/V.  Parts are needed, proper LOD's created, materials assigned, etc.  A direct example of this would be vehicle doors.  Some video games do not have vehicle doors that open in game and thus save geometry by deleting the edges of the door that are unseen in their game.  All of this geometry needs to be added and fixed for the GTA series, as this area is displayed in game.  Often times a base vehicle model is older or different from a police model, and thus require all of those edits.  The whole time process can vary dramatically (vehicle to vehicle, modder experience, etc.), but regardless their is always a significant amount of time and energy being invested by that individual.  When we ask permission from an author to use something that they've worked on, we're recognizing that significant investment of time and energy and we're respecting their time and energy contributions.  Anyone who doesn't, is showing a tremendous amount of disrespect for this individual by minimizing the value of that individuals personal contributions.  You're basically saying, "I don't care about the amount of hours you've spent working on your mod, and I don't care about the energy you've invested in the project.  It's all insignificant.".  That's really a terrible thing to say to someone don't you think?  They've just spent time that they'll never get back and an enormous amount of energy, not to mention a significant amount of passionate devotion to their project to finish it, and you've minimized those contributions by saying that they're insignificant.  That's not exactly the stuff we build a healthy, harmonious community on (something to think about).
        This is a really important concept that anyone not understanding what all the fuss is about needs to understand.   Believe me I understand your confusion.  I never understood it myself until I actually started modeling, and editing these models and realized that there is a tremendous amount of time and effort involved, which completely changed my mind on the subject.  At that significant point in time, I realized it should completely be up to the individual authors to determine how (and by whom) their work should be used.  Modders rights, are basic rights that respect the individual authors time and energy contributions by asking for and getting their permissions to use their work and properly crediting them for that work.  The facts are these models aren't hidden away on the internet.  The models themselves and the techniques to convert them for the GTA series are available for anyone willing to invest the time and energy into a similar project.  Important note: Most modders are more then willing to answer modding related questions and give you constructive feedback on your work to help you improve your work.
        Everyone in this discussion wants the same thing.  A friendly place, where people treat each other fairly and with mutual respect.  A place to be able to share your ideas, and freely share your content with others, without a healthy fear people will take advantage of your generosity and use your content without proper permissions.  We all want access to play these amazing modifications in our own game.  We all want to see the community expand, and we all want to see more people willing to get their hands dirty and contribute themselves (this is exactly how we get more mods for the game).  We (modders) are not the enemy here, we're just asking the community to respect our time and energy contributions by asking before using our content, and to properly credit us when we do give permissions.  If you're frustrated by this, then do what I did 4 years ago, and start learning everything you can about modding, and start releasing your own content to the public (then you'll understand our perspective better). This is about building a better community and this is exactly how we start to achieve that goal.
     
  15. Black Jesus liked a post in a topic by Ridgerunner in My Thoughts on V Modeling   
        One of the LCPDFR's core ToS is "Respect" and for good reason.  You cannot build a strong, healthy, happy community without having community members displaying mutual respect for one another.  Depending on how long you've been in the community you'll hear this hot topic of "modder rights" come up over and over again.  At it's core is this idea of "Respect".  When we look past the distracting side discussions, (like copyright/trademark issues that none of these game studios pursue), we see a small group of ambitious, energetic, and very generous individuals, that are willing to invest their own time and energy into creating something new for the games we all enjoy (like the GTA series).  These individuals will release their content (sometimes in "locked" form, sometimes it's "unlocked" for the public).  They will include a credits file (often overlooked by the end user) and those authors who have contributed to the work in the final release are acknowledged by name.  All of those authors cited in the credits file have been contacted for proper permissions and have given their consent through direct contact, or have done so in a text file included with the original authors creation.  
    Side note:  If a gaming studio ever directly contacted us, and requested us to remove any content using their work, we would gladly comply.  We're not profiting from their work.  We're not competing with their companies business interests.  So I believe it would be a fair assessment to believe that these gaming studio's are well aware that their content is being used for various mods in a lot of different games (not just the GTA series), and do not particularly care enough to warrant some kind of legal action.  Maybe if we were making thousands of dollars it would catch someone's attention, but that's simply not the case in our community.  
        So the original authors have given their permission to use their work, and have been properly cited as a contributing author to the final released modification.  Anyone not complying with these basic steps are contacted directly and asked to A) contact the original author (in the case of permissions) or B) properly credit who made what for their release.  Anyone who refuses to comply with these simple requirements are punished by having the file removed, and possibly having their account suspended or banned.  This is exactly how things are suppose to work in a community that shows respect for each other.  
        Why is it so important to get permissions and/or credit properly?  It goes back to the original point of having respect for one another.  You're acknowledging that someone else has invested time and energy into creating something new.  Even in cases where an individual has taken an existing model from another game, their is significant time and energy invested in editing the model to meet the requirements of GTA SA/IV/V.  Parts are needed, proper LOD's created, materials assigned, etc.  A direct example of this would be vehicle doors.  Some video games do not have vehicle doors that open in game and thus save geometry by deleting the edges of the door that are unseen in their game.  All of this geometry needs to be added and fixed for the GTA series, as this area is displayed in game.  Often times a base vehicle model is older or different from a police model, and thus require all of those edits.  The whole time process can vary dramatically (vehicle to vehicle, modder experience, etc.), but regardless their is always a significant amount of time and energy being invested by that individual.  When we ask permission from an author to use something that they've worked on, we're recognizing that significant investment of time and energy and we're respecting their time and energy contributions.  Anyone who doesn't, is showing a tremendous amount of disrespect for this individual by minimizing the value of that individuals personal contributions.  You're basically saying, "I don't care about the amount of hours you've spent working on your mod, and I don't care about the energy you've invested in the project.  It's all insignificant.".  That's really a terrible thing to say to someone don't you think?  They've just spent time that they'll never get back and an enormous amount of energy, not to mention a significant amount of passionate devotion to their project to finish it, and you've minimized those contributions by saying that they're insignificant.  That's not exactly the stuff we build a healthy, harmonious community on (something to think about).
        This is a really important concept that anyone not understanding what all the fuss is about needs to understand.   Believe me I understand your confusion.  I never understood it myself until I actually started modeling, and editing these models and realized that there is a tremendous amount of time and effort involved, which completely changed my mind on the subject.  At that significant point in time, I realized it should completely be up to the individual authors to determine how (and by whom) their work should be used.  Modders rights, are basic rights that respect the individual authors time and energy contributions by asking for and getting their permissions to use their work and properly crediting them for that work.  The facts are these models aren't hidden away on the internet.  The models themselves and the techniques to convert them for the GTA series are available for anyone willing to invest the time and energy into a similar project.  Important note: Most modders are more then willing to answer modding related questions and give you constructive feedback on your work to help you improve your work.
        Everyone in this discussion wants the same thing.  A friendly place, where people treat each other fairly and with mutual respect.  A place to be able to share your ideas, and freely share your content with others, without a healthy fear people will take advantage of your generosity and use your content without proper permissions.  We all want access to play these amazing modifications in our own game.  We all want to see the community expand, and we all want to see more people willing to get their hands dirty and contribute themselves (this is exactly how we get more mods for the game).  We (modders) are not the enemy here, we're just asking the community to respect our time and energy contributions by asking before using our content, and to properly credit us when we do give permissions.  If you're frustrated by this, then do what I did 4 years ago, and start learning everything you can about modding, and start releasing your own content to the public (then you'll understand our perspective better). This is about building a better community and this is exactly how we start to achieve that goal.
     
  16. Black Jesus liked a post in a topic by Ridgerunner in My Thoughts on V Modeling   
        One of the LCPDFR's core ToS is "Respect" and for good reason.  You cannot build a strong, healthy, happy community without having community members displaying mutual respect for one another.  Depending on how long you've been in the community you'll hear this hot topic of "modder rights" come up over and over again.  At it's core is this idea of "Respect".  When we look past the distracting side discussions, (like copyright/trademark issues that none of these game studios pursue), we see a small group of ambitious, energetic, and very generous individuals, that are willing to invest their own time and energy into creating something new for the games we all enjoy (like the GTA series).  These individuals will release their content (sometimes in "locked" form, sometimes it's "unlocked" for the public).  They will include a credits file (often overlooked by the end user) and those authors who have contributed to the work in the final release are acknowledged by name.  All of those authors cited in the credits file have been contacted for proper permissions and have given their consent through direct contact, or have done so in a text file included with the original authors creation.  
    Side note:  If a gaming studio ever directly contacted us, and requested us to remove any content using their work, we would gladly comply.  We're not profiting from their work.  We're not competing with their companies business interests.  So I believe it would be a fair assessment to believe that these gaming studio's are well aware that their content is being used for various mods in a lot of different games (not just the GTA series), and do not particularly care enough to warrant some kind of legal action.  Maybe if we were making thousands of dollars it would catch someone's attention, but that's simply not the case in our community.  
        So the original authors have given their permission to use their work, and have been properly cited as a contributing author to the final released modification.  Anyone not complying with these basic steps are contacted directly and asked to A) contact the original author (in the case of permissions) or B) properly credit who made what for their release.  Anyone who refuses to comply with these simple requirements are punished by having the file removed, and possibly having their account suspended or banned.  This is exactly how things are suppose to work in a community that shows respect for each other.  
        Why is it so important to get permissions and/or credit properly?  It goes back to the original point of having respect for one another.  You're acknowledging that someone else has invested time and energy into creating something new.  Even in cases where an individual has taken an existing model from another game, their is significant time and energy invested in editing the model to meet the requirements of GTA SA/IV/V.  Parts are needed, proper LOD's created, materials assigned, etc.  A direct example of this would be vehicle doors.  Some video games do not have vehicle doors that open in game and thus save geometry by deleting the edges of the door that are unseen in their game.  All of this geometry needs to be added and fixed for the GTA series, as this area is displayed in game.  Often times a base vehicle model is older or different from a police model, and thus require all of those edits.  The whole time process can vary dramatically (vehicle to vehicle, modder experience, etc.), but regardless their is always a significant amount of time and energy being invested by that individual.  When we ask permission from an author to use something that they've worked on, we're recognizing that significant investment of time and energy and we're respecting their time and energy contributions.  Anyone who doesn't, is showing a tremendous amount of disrespect for this individual by minimizing the value of that individuals personal contributions.  You're basically saying, "I don't care about the amount of hours you've spent working on your mod, and I don't care about the energy you've invested in the project.  It's all insignificant.".  That's really a terrible thing to say to someone don't you think?  They've just spent time that they'll never get back and an enormous amount of energy, not to mention a significant amount of passionate devotion to their project to finish it, and you've minimized those contributions by saying that they're insignificant.  That's not exactly the stuff we build a healthy, harmonious community on (something to think about).
        This is a really important concept that anyone not understanding what all the fuss is about needs to understand.   Believe me I understand your confusion.  I never understood it myself until I actually started modeling, and editing these models and realized that there is a tremendous amount of time and effort involved, which completely changed my mind on the subject.  At that significant point in time, I realized it should completely be up to the individual authors to determine how (and by whom) their work should be used.  Modders rights, are basic rights that respect the individual authors time and energy contributions by asking for and getting their permissions to use their work and properly crediting them for that work.  The facts are these models aren't hidden away on the internet.  The models themselves and the techniques to convert them for the GTA series are available for anyone willing to invest the time and energy into a similar project.  Important note: Most modders are more then willing to answer modding related questions and give you constructive feedback on your work to help you improve your work.
        Everyone in this discussion wants the same thing.  A friendly place, where people treat each other fairly and with mutual respect.  A place to be able to share your ideas, and freely share your content with others, without a healthy fear people will take advantage of your generosity and use your content without proper permissions.  We all want access to play these amazing modifications in our own game.  We all want to see the community expand, and we all want to see more people willing to get their hands dirty and contribute themselves (this is exactly how we get more mods for the game).  We (modders) are not the enemy here, we're just asking the community to respect our time and energy contributions by asking before using our content, and to properly credit us when we do give permissions.  If you're frustrated by this, then do what I did 4 years ago, and start learning everything you can about modding, and start releasing your own content to the public (then you'll understand our perspective better). This is about building a better community and this is exactly how we start to achieve that goal.
     
  17. Kane104 liked a post in a topic by Ridgerunner in My Thoughts on V Modeling   
    No offense to any moderators on the community team, but until I see an official post by Sam regarding LCPDFR's stance on mods for GTA V, I'm going to refrain from fully addressing this topic.
  18. Kane104 liked a post in a topic by Ridgerunner in My Thoughts on V Modeling   
    No offense to any moderators on the community team, but until I see an official post by Sam regarding LCPDFR's stance on mods for GTA V, I'm going to refrain from fully addressing this topic.
  19. Kane104 liked a post in a topic by Ridgerunner in My Thoughts on V Modeling   
    No offense to any moderators on the community team, but until I see an official post by Sam regarding LCPDFR's stance on mods for GTA V, I'm going to refrain from fully addressing this topic.
  20. Kane104 liked a post in a topic by Ridgerunner in My Thoughts on V Modeling   
    No offense to any moderators on the community team, but until I see an official post by Sam regarding LCPDFR's stance on mods for GTA V, I'm going to refrain from fully addressing this topic.
  21. Ridgerunner liked a post in a topic by Cj24 in My Thoughts on V Modeling   
    Honestly, I don't think anything is going to change. Instead of locking models, people simply won't give permission to edit them.
    Just because all models can be edited, far from all models may be edited. The only thing that's going to be easier is to import models in ZMod. However, it's going to be a lot more complicated to check whether credits are correct or permissions were given. In the past, you were able to filter for unlocked models and you were allowed to use nearly all of them without any further permissions. Now you'll need to check every single model part to find out if you may edit it or have to contact the author to ask for permission.
    Without the ability to lock models, there won't be a new "open source" modding community. There'll just be much more reports because people don't want others to edit their mods.
  22. bfaith1407 liked a post in a topic by Ridgerunner in LASD/Liberty County Sheriff Ped   
    Honestly a bit distracted at the moment.  I have a LOT of stuff I work on, and I put a LOT of time into it.  I understand the need for this project as well as my other ped projects and I'll eventually get back around to it I'm just bit involved with some joint vehicle projects at the moment, but if I get caught up then I'll work on this again on the side.
  23. TheSandwichStealer liked a post in a topic by Ridgerunner in Indictment of NYPD Ofc. Pantaleo - Innocent   
    I also agree this is another example of the racial industrial complex our nation finds itself struggling today.  Race had nothing to do with this incident, once again....  Without addressing the police state NY has become, anyone else have an issue with the way EMT/Paramedics handled that incident.  I don't have the training, but common sense says that if you respond to an incident and the patient is complaining about not being able to breathe you would put them on O2.  I'm sure there are exceptions to the rule but for the most part I would think that would be a reasonable common sense approach.  They just seemed to be very casual about everything, no sense of urgency.  I thought I saw her take his pulse but I don't remember her even checking his airway?  Any working as a EMT/Paramedic correct me if I'm wrong, but I feel proper life saving measures taken immediately probably would have saved his life.  If you're a first responder you can't afford to get complacent in the job.  Whether you're a FF, EMT/Paramedic, or Police Officer, complacency kills.
  24. BErad1502 liked a post in a topic by Ridgerunner in OPEN IV issues after update to 2.2.0   
    Strange, I'm using the latest 2.2.0 with no issues (knock on wood).  I've been working on a few vehicles atm and have been in and out of the vehicles folder without issue.  I wonder if its one of those issues that can be fixed with a complete uninstall and reinstall of the program?  PC's can be extremely frustrating with these kinds of things.  If you think its a legitimate bug with the program I know OpenIV has a reporting process on their website.
  25. J T liked a post in a topic by Ridgerunner in Two pastors cited for feeding the homeless   
     I can certainly understand the problem facing all these cities across the US.  There are a host of issues revolving the homeless.  I don't think though that these laws are created to help deal with the issue, they're really just pushing the homeless out from the major areas (out of sight out of mind right?).  I found the video disturbing when I originally watched it.  I find it troubling when government is using the police to confiscate food for the hungry and arresting/citing those that are volunteering their own free time and money/resources to help those that have nothing at all.  At the same time what are they doing to help with the problem?  Creating more laws?  And who has to deal with the immediate feelings of anger and frustration, not to mention the bad PR?  The police, not the government officials that enacted the law.  If I'm not mistaken the issue was that they didn't have the proper sanitation services and bathroom facilities to comply with the law.  So instead of meeting the groups halfway, maybe say provide porta-potty's, so that the groups are complying with the law, instead they choose to prosecute and confiscate food.  Taking food as evidence?  Really?  You can't just video record or take photographs and give out the food to those that need it before it goes bad?  This case is going to court I expect the city to lose the decision, as they've already been sued by that pastor before and lost.  These people have nothing and our answer to help them is to ignore them and push them out of the city so we don't have to deal with the problem?  Maybe I'm too much of a humanitarian, but this just feels terribly wrong on so many levels.  Murica.....
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