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Eagle

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  1. Taxi liked a post in a topic by Eagle in If you want to play FR for hours, do this!   
    I was having crashes after an hour or so and it was impossible to play longer than 1 hour. I mean on GTA 4 crashes in which whole game restart is required. I couldn't play with ELS as that would make a game crash after 15 mins. So I could only play with game vehicles as police cruisers or non-els cars but was still getting random crashes.
     
    Please note that every single mod was installed correctly. The solution I found was to run default police vehicles (it might get boring after a while but hey, you can play without any stopping. Besides, you have enough vehicles to choose from). As extra modifications to the game, trainer and script mods such as Callouts, Indicators, etc along with modified police siren. No ped/weapon/cars and absolutely no GFX mods.
     
    Maybe somebody will find this useful. Please note that random crashes in scripts you have might still occur as that's based on how well script was made and did you do something to make it crash. 
  2. SgtMckinson liked a post in a topic by Eagle in 9/11 Memorial in lcpdfr?   
    Not to be rude or anything, I feel sorry for USA but my country was bombarded many many times with many victims. Anyway, the addon is making my game extremely laggy so it's unplayable. Is there any option to turn it off?
  3. LtFlash liked a post in a topic by Eagle in The Wasteland - callouts for Bohan   
     
     
    Hey,
     
    Yeah, I get the exactly same message. I wasn't going to location for GangAssault so I don't what could have happened. If I find more potential errors or bugs I'll report. :)
  4. lcpdsergeant liked a post in a topic by Eagle in Thank You Developers!   
    Few days ago, I remembered how much I loved the GTA series. I went on your site and found my images which indicate that I was last playing gta iv lcpdfr mod on 20th January 2013. I wanted to play it again as I have more free time now. I downloaded the mod and I was purely blown off. Back in the day, everyone were expecting lcpdfr 1.0 but there were some delays. Compared to 0.95 RC2 which I played last this is a vast improvement. Without any addons 0.95 would get boring within an hour max! I had to have many mods in order to make it more interesting, most of them coming from Abraxas.
     
    Today, this version is full. You don't need any script mods to make playing interesting whatsoever. Even the dashcam is optional. :D
    I was never a fan of ELS mods as they tended to crash my game or lower FPS drastically. So rolling out with default or little changed in game vehicles! The work done in this version is simply astonishing. Back in the day, what Abraxas made was mind blowing (remember that was 1.5 years ago). I'm very pleased that you guys listened to our suggestions and included most useful ones in this release. I remember suggesting that you can approach on both sides to vehicle during a traffic stop as I was tired of getting killed on highway. And boom, it's there! :)
     
    What is most important installation and using in game features is not complicated. The suspect/prisoner control is easy to understand and boost realism of police work. So much control in taking a suspect into your patrol vehicle, cuffed is a very neat feature.
     
    As an IT student, I can see the work put into this project, the amount of coding required to make even the simplest tasks and what is very important, without any bugs.
     
    Well done developers!
  5. lcpdsergeant liked a post in a topic by Eagle in Thank You Developers!   
    Few days ago, I remembered how much I loved the GTA series. I went on your site and found my images which indicate that I was last playing gta iv lcpdfr mod on 20th January 2013. I wanted to play it again as I have more free time now. I downloaded the mod and I was purely blown off. Back in the day, everyone were expecting lcpdfr 1.0 but there were some delays. Compared to 0.95 RC2 which I played last this is a vast improvement. Without any addons 0.95 would get boring within an hour max! I had to have many mods in order to make it more interesting, most of them coming from Abraxas.
     
    Today, this version is full. You don't need any script mods to make playing interesting whatsoever. Even the dashcam is optional. :D
    I was never a fan of ELS mods as they tended to crash my game or lower FPS drastically. So rolling out with default or little changed in game vehicles! The work done in this version is simply astonishing. Back in the day, what Abraxas made was mind blowing (remember that was 1.5 years ago). I'm very pleased that you guys listened to our suggestions and included most useful ones in this release. I remember suggesting that you can approach on both sides to vehicle during a traffic stop as I was tired of getting killed on highway. And boom, it's there! :)
     
    What is most important installation and using in game features is not complicated. The suspect/prisoner control is easy to understand and boost realism of police work. So much control in taking a suspect into your patrol vehicle, cuffed is a very neat feature.
     
    As an IT student, I can see the work put into this project, the amount of coding required to make even the simplest tasks and what is very important, without any bugs.
     
    Well done developers!
  6. lcpdsergeant liked a post in a topic by Eagle in Thank You Developers!   
    Few days ago, I remembered how much I loved the GTA series. I went on your site and found my images which indicate that I was last playing gta iv lcpdfr mod on 20th January 2013. I wanted to play it again as I have more free time now. I downloaded the mod and I was purely blown off. Back in the day, everyone were expecting lcpdfr 1.0 but there were some delays. Compared to 0.95 RC2 which I played last this is a vast improvement. Without any addons 0.95 would get boring within an hour max! I had to have many mods in order to make it more interesting, most of them coming from Abraxas.
     
    Today, this version is full. You don't need any script mods to make playing interesting whatsoever. Even the dashcam is optional. :D
    I was never a fan of ELS mods as they tended to crash my game or lower FPS drastically. So rolling out with default or little changed in game vehicles! The work done in this version is simply astonishing. Back in the day, what Abraxas made was mind blowing (remember that was 1.5 years ago). I'm very pleased that you guys listened to our suggestions and included most useful ones in this release. I remember suggesting that you can approach on both sides to vehicle during a traffic stop as I was tired of getting killed on highway. And boom, it's there! :)
     
    What is most important installation and using in game features is not complicated. The suspect/prisoner control is easy to understand and boost realism of police work. So much control in taking a suspect into your patrol vehicle, cuffed is a very neat feature.
     
    As an IT student, I can see the work put into this project, the amount of coding required to make even the simplest tasks and what is very important, without any bugs.
     
    Well done developers!
  7. lcpdsergeant liked a post in a topic by Eagle in Thank You Developers!   
    Few days ago, I remembered how much I loved the GTA series. I went on your site and found my images which indicate that I was last playing gta iv lcpdfr mod on 20th January 2013. I wanted to play it again as I have more free time now. I downloaded the mod and I was purely blown off. Back in the day, everyone were expecting lcpdfr 1.0 but there were some delays. Compared to 0.95 RC2 which I played last this is a vast improvement. Without any addons 0.95 would get boring within an hour max! I had to have many mods in order to make it more interesting, most of them coming from Abraxas.
     
    Today, this version is full. You don't need any script mods to make playing interesting whatsoever. Even the dashcam is optional. :D
    I was never a fan of ELS mods as they tended to crash my game or lower FPS drastically. So rolling out with default or little changed in game vehicles! The work done in this version is simply astonishing. Back in the day, what Abraxas made was mind blowing (remember that was 1.5 years ago). I'm very pleased that you guys listened to our suggestions and included most useful ones in this release. I remember suggesting that you can approach on both sides to vehicle during a traffic stop as I was tired of getting killed on highway. And boom, it's there! :)
     
    What is most important installation and using in game features is not complicated. The suspect/prisoner control is easy to understand and boost realism of police work. So much control in taking a suspect into your patrol vehicle, cuffed is a very neat feature.
     
    As an IT student, I can see the work put into this project, the amount of coding required to make even the simplest tasks and what is very important, without any bugs.
     
    Well done developers!
  8. Eagle liked a post in a topic by Olanov in Thank You Developers!   
    Inspiring!
  9. Eagle liked a post in a topic by LMS in Thank You Developers!   
    Thank you for playing and sharing these kind words! :-) One of the reasons why we do this here.
  10. lcpdsergeant liked a post in a topic by Eagle in Thank You Developers!   
    Few days ago, I remembered how much I loved the GTA series. I went on your site and found my images which indicate that I was last playing gta iv lcpdfr mod on 20th January 2013. I wanted to play it again as I have more free time now. I downloaded the mod and I was purely blown off. Back in the day, everyone were expecting lcpdfr 1.0 but there were some delays. Compared to 0.95 RC2 which I played last this is a vast improvement. Without any addons 0.95 would get boring within an hour max! I had to have many mods in order to make it more interesting, most of them coming from Abraxas.
     
    Today, this version is full. You don't need any script mods to make playing interesting whatsoever. Even the dashcam is optional. :D
    I was never a fan of ELS mods as they tended to crash my game or lower FPS drastically. So rolling out with default or little changed in game vehicles! The work done in this version is simply astonishing. Back in the day, what Abraxas made was mind blowing (remember that was 1.5 years ago). I'm very pleased that you guys listened to our suggestions and included most useful ones in this release. I remember suggesting that you can approach on both sides to vehicle during a traffic stop as I was tired of getting killed on highway. And boom, it's there! :)
     
    What is most important installation and using in game features is not complicated. The suspect/prisoner control is easy to understand and boost realism of police work. So much control in taking a suspect into your patrol vehicle, cuffed is a very neat feature.
     
    As an IT student, I can see the work put into this project, the amount of coding required to make even the simplest tasks and what is very important, without any bugs.
     
    Well done developers!
  11. lcpdsergeant liked a post in a topic by Eagle in Thank You Developers!   
    Few days ago, I remembered how much I loved the GTA series. I went on your site and found my images which indicate that I was last playing gta iv lcpdfr mod on 20th January 2013. I wanted to play it again as I have more free time now. I downloaded the mod and I was purely blown off. Back in the day, everyone were expecting lcpdfr 1.0 but there were some delays. Compared to 0.95 RC2 which I played last this is a vast improvement. Without any addons 0.95 would get boring within an hour max! I had to have many mods in order to make it more interesting, most of them coming from Abraxas.
     
    Today, this version is full. You don't need any script mods to make playing interesting whatsoever. Even the dashcam is optional. :D
    I was never a fan of ELS mods as they tended to crash my game or lower FPS drastically. So rolling out with default or little changed in game vehicles! The work done in this version is simply astonishing. Back in the day, what Abraxas made was mind blowing (remember that was 1.5 years ago). I'm very pleased that you guys listened to our suggestions and included most useful ones in this release. I remember suggesting that you can approach on both sides to vehicle during a traffic stop as I was tired of getting killed on highway. And boom, it's there! :)
     
    What is most important installation and using in game features is not complicated. The suspect/prisoner control is easy to understand and boost realism of police work. So much control in taking a suspect into your patrol vehicle, cuffed is a very neat feature.
     
    As an IT student, I can see the work put into this project, the amount of coding required to make even the simplest tasks and what is very important, without any bugs.
     
    Well done developers!
  12. lcpdsergeant liked a post in a topic by Eagle in Thank You Developers!   
    Few days ago, I remembered how much I loved the GTA series. I went on your site and found my images which indicate that I was last playing gta iv lcpdfr mod on 20th January 2013. I wanted to play it again as I have more free time now. I downloaded the mod and I was purely blown off. Back in the day, everyone were expecting lcpdfr 1.0 but there were some delays. Compared to 0.95 RC2 which I played last this is a vast improvement. Without any addons 0.95 would get boring within an hour max! I had to have many mods in order to make it more interesting, most of them coming from Abraxas.
     
    Today, this version is full. You don't need any script mods to make playing interesting whatsoever. Even the dashcam is optional. :D
    I was never a fan of ELS mods as they tended to crash my game or lower FPS drastically. So rolling out with default or little changed in game vehicles! The work done in this version is simply astonishing. Back in the day, what Abraxas made was mind blowing (remember that was 1.5 years ago). I'm very pleased that you guys listened to our suggestions and included most useful ones in this release. I remember suggesting that you can approach on both sides to vehicle during a traffic stop as I was tired of getting killed on highway. And boom, it's there! :)
     
    What is most important installation and using in game features is not complicated. The suspect/prisoner control is easy to understand and boost realism of police work. So much control in taking a suspect into your patrol vehicle, cuffed is a very neat feature.
     
    As an IT student, I can see the work put into this project, the amount of coding required to make even the simplest tasks and what is very important, without any bugs.
     
    Well done developers!
  13. Eagle liked a post in a topic by Sgt.Kanyo in [TUT] How to make handling lines   
    So some people asked about what the values stand for in the handling lines, so I'm gonna make a small tutorial showing what value does what.
     
    So let's take my 2003 CVPI handling first, this is how it looks:
     
    1777.0 0.33 85 0.0 0.1 -0.33 0.0 4 0.127 1.0 260 0.52 0.67 0.7 33.0 1.5 0.95 14.0 0.11 0.47 3.0 2.0 2.0 0.1 -0.07 -0.005 0.5 2.0 1.0 2.2 1.5 0.0 25000 440010 0 0
     
    Note: There's always a car name in front of the handling line, with at least 1 space after it.
     
    1777.0
    is the weight measured in kilogramms
     
    0.33
    is the drag coefficent, which controls the aerodynamics of a car. The less the value, the more aerodynamic it is. You can look these up, usually they release the drag coefficent of a real car, when you're making a specific handling line. It's usually 0.29 till 0.38 for cars, and like 0.35 and up for bigger vehicles.
     
    85
    is a value that controls how many percent the car should sink into the water when it first hits it. It'll eventually sink so it doesn't matter. If you put 0, the car will float on the water for like 3 seconds, then start to sink, so you can't make a proper APC for example that drives on the water.
     
    0.0 0.1 -0.33
    are the numbers that controls the center of mass. First number is the X axis (meaning left and right), second number is the Y axis (forwards and backwards), and third number is the Z axis (up and down). Moving the car's center of mass forwards will result in more oversteer, moving the car's center of mass will result in more stable steering. You can only change a car's camera in zmodeler by moving the whole car in zmodeler (except for the chassis dummy and the .wft dummy), so it'll modify the car's center of mass in game. Therefor if a car rolls over, you need to decrease the number of the Z axis. Depends on the car, but if you experience roll over at -0.2, you should try -0.4 or -0.5 first, then move on, if it's not enough.
     
    0.0
    is the value that controls the wheel drive of a car. 1.0 is FWD, 0.0 is RWD, and anything between these two are 4WD with a given ratio. 0.2 would be 80% rear 20% front.
     
    4
    is the value that controls the number of forward gears. If you want to make it realistic, you have to see how many gears a car uses till 288 Km/h, since that's the highest speed you can achieve in GTA IV. For example a 458 Italia only need 6 gears to reach 288 Km/h (or something around this number), therefor 6 gears should be used instead of 7.
     
    0.127
    is the value that controls how fast the car should accelerate. It's highly dependant on how many gears you have, and what the gear ratios are.
     
    1.0
    is the value that controls the engine inertia. It doesn't really do anything in IV, however it changes the sound a bit of the car's gear change, for example for a double cluth gear, I'd use 20.0 value. Automatics should be 1.0 till 5.0, while manual gears should be 0.8 till 1.0 (if you go below 1.0 it'll slow the gear change)
     
    260
    is the value that controls the gear ratios. The higher the value is the longer speed you can reach in every gear. You have to play with this and gear numbers, to get the gear ratios right.
     
    0.52 0.67 0.7
    is the value that controls the brakes. The first value is the power of the normal brakes (0.6 will stop you from 100 Km/h in like 2 seconds) and it's highly dependant of the tyre's grip. Second value controls the ratio of the brakes, the third value controls the handbrake's power.
     
    33.0
    is the value that controls the steering lock. While real cars have a steering lock of 45° usually, it's best to keep this at 33° for a better steering experience, besides you don't always use full lock when you're steering.
     
    1.5 0.95 14.0
    is the value that controls the grip of the car. First value is cornering grip, a real car on street tyres would be around 1.5 to 1.9 (where 1.9 is a 458 italia) a car with slick tyres should be around 2.4 and up (not really sure about the cornering part, since it's hard to compare cornering). Second value controls the "forwards and backwards" grip. It highly depends on the acceleration as well. Check 0-60 mph times to get this value right. Third value controls how much the car should "wiggle it's tail", meaning how much oversteer there should be. A number higher then 20 will give you a car that likes to push it's tail out, however, it won't leave any tyre marks on the road, so that's kind of unrealistic.
     
    0.11
    is the value that controls how much oversteer a car should have. Setting it to 0.01 will result in catastrophic understeer making it almost impossible to steer a car, while setting it to like 0.5 will make the car oversteer on almost any steering input / gas input. Normal values should be between 0.08 and 0.25, where 0.25 shows lots of oversteer. This doesn't affect how fast the car will lose it's rear, only at what steering angle will the oversteer start. The 0.95 number controls how fast the car will lose it's back.
     
    0.47
    is the value that controls how fast the car should oversteer or understeer between going backwards and forwards. If you put it to 0.5 you'll lose grip at the same time going backwards then going forwards. It'll result in a quite oversteering car, that you can't hold, meaning you'll spin out. 0.47 is a value where it's more controllable while going fowards, and more likely to oversteer while going backwards.
     
    3.0 2.0 2.0
    are the values that controls the suspension. It depends on the center of mass' Z axis, and first number controls the stiffness of the springs, while the other 2 values controls the front and rear shock absorbers (not sure about this part though). If you give your car a 3.0 0.7 0.7 value, you'll get the typical old american suspension feel, where the car bounces around. If you give it a 1.0 2.0 2.0, the car will have an extremely stiff and weird suspension, so I suggest not using this. The first value should always be higher then the other two. A race car's suspension can be super tough like, 5.0 4.0 4.0 (note how the first number is higher then the last two here as well).
     
    0.1 -0.07
    are the values that control the wheels' "moving area". First number controls how much the wheel can go up in it's wheelbase, the second value controls how much the wheel can hang down when you jump or lift the car. First value shouldn't be higher then 0.1, second number shouldn't be lower then -0.2 (and this value is used for lifted offroad vehicles only, so I say stick around -0.1)
     
    -0.005 0.5
    are the values that control the ride height and the ride height ratio. First number is for raising or lowering the car, you should use a 0.01 intervals when you try to change the ride height, any higher value, will significantly raise the car. Second number is the ratio where 0.46 lifts the rear up and pushes the front down. 0.5 is a balanced number, unless the wheels were set up unrealistically in zmodeler, you should leave it at 0.5.
     
    2.0 1.0 2.2 1.5
    are the values that controls the damage of the car. First number is the collision damage, meaning the higher the value, the faster your car will fail after each and every hit. The second number controls the damage caused by bullets. 0.1 would be an almost bulletproof car (good for nstockade) 1.0 is a good value for average vehicles. Third number controls the deformation damage, which is the shown damage. 2.2 is a value that deformates the car quite badly at 70 Km/h, if you want it realistic, you should use that. The fourth number controls the engine damage, meaning the higher the value, the higher your engine starts to blow up.
     
    0.0
    is the value that controls the seat's offset position. For example if you have a right hand drive car, and you can't enter it, you should lower the value, until you can get in. Try -0.1 first.
     
    25000
    is the value that controls the car's value in USD. I'm guessing it's used when you want to sell the car to Joey or whoever.
     
    440010
    is the number that controls the ABS. It's actually the 2nd number here that controls the ABS, where 4 means standard ABS and 0 means no ABS. Anything in between, are other types of ABS, but it gives a weird effect in my opinion.
  14. Eagle liked a post in a topic by MichaelV in What I Think Of Abraxas and LCPDFR   
    I thought this topic was going somewhere else when I saw the title...
  15. Eagle liked a post in a topic by Carrythxd in List of Mods To Use With LCPD:FR [With Links]   
    Are you looking for some mods to use with LCPD: First Response?   Well, here are some of the most useful: (Big thanks to Sgt.Person for providing some of the links in the list and of course the users who have mentioned mods in the replies below that should be added to this list)   Here is a list of the sections that you can find from this list, use Ctrl+F and type/paste the section's name there if you don't want to scroll down to find it. Notes Updates Important Mods Weapons Script Mods Vehicle Packs Uniforms & Ped Models Graphic Mods (ENB's, iCEnhancer's & Time Cycle Edits) Red Sky Fixes Sound Mods Realism Series Other Mods/Links List of Tutorials List of Mod Sites Notes: The GTAPoliceMods (GPM) links have been blocked in LCPDFR.com, so you just have to copy the link below and paste it to the URL bar above 2Shared links have been also blocked in LCPDFR.com, so you just have to copy the link below and paste it to the URL bar above   Updates: Last update: 15.4.13 Last update: 18.4.13 Last update 24.4.13 Last update 10.5.13 Last update 8.7.13 Last update 19.7.13 Last update 22.7.13 Last update 23.7.13 Last update 30.12.13 Last update 3.1.14 Last update 24.6.2014 Last update 17.12.2014 (Pretty big update: completely removed the 'Emergency Vehicles' section as I don't think that is needed when people can just use the search box above to find the vehicle they want, added a list of sections that the list has in order for quick searching and just made the list more clear) Last update 21.3.2015   Important Mods: LCPD: First Response V0.91: '?do=embed' frameborder='0' data-embedContent>> (For older versions of GTA IV. (1.0.4.0))   LCPD: First Response V0.95 RC2 R2: '?do=embed' frameborder='0' data-embedContent>>   LCPD First Response 1.0: '?do=embed' frameborder='0' data-embedContent>> (Currently the newest version of LCPD:FR, for newest patches of GTA IV and GTA EFLC. (1.0.7.0, 1.1.2.0))   FDLC Script: '?do=embed' frameborder='0' data-embedContent>> (Useful for LCPD:FR clans)   Firefighter mod by gangrenn: '?do=embed' frameborder='0' data-embedContent>>   vdH TowingService 2.0.0: '?do=embed' frameborder='0' data-embedContent>>   vdH METT/Coroner Mod: '?do=embed' frameborder='0' data-embedContent>>   vdH PoliceHelper: '?do=embed' frameborder='0' data-embedContent>>   ELS V5/V6: http://www.mediafire.com/?ad2s6oqe73sxnem>/ (You need this mod to get the lights flashing on ELS enabled cars, see the Tutorials section to learn how to install it)   ELS V7: ?do=embed' frameborder='0' data-embedContent>'?do=embed' frameborder='0' data-embedContent>>?do=embed' frameborder='0' data-embedContent>   ELS V8: ?do=embed' frameborder='0' data-embedContent>'?do=embed' frameborder='0' data-embedContent>>?do=embed' frameborder='0' data-embedContent>   SpeedReader Radar Script (PSS): '?do=embed' frameborder='0' data-embedContent>>
     
    Indicator Mod: '?do=embed' frameborder='0' data-embedContent>>
      Weapons: Weapons from GTA4-Mods: http://www.gta4-mods.com/weapons   Weapons from GTAInside: http://www.gtainside.com/en/download.php?do=cat&id=336   Script Mods: Braveheart's Mods: http://www.lcpdfr.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=1830   Abraxas's Mods: http://www.lcpdfr.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=32093   Big City Life: http://www.gta4-mods.com/script/big-city-life-v02-f17278   vpCallouts: '?do=embed' frameborder='0' data-embedContent>>   WoutersCallouts: '?do=embed' frameborder='0' data-embedContent>>   Callouts+: '?do=embed' frameborder='0' data-embedContent>>   The Wasteland: '?do=embed' frameborder='0' data-embedContent>>   BikePatrol: '?do=embed' frameborder='0' data-embedContent>>   Stocks Sticks (Spike Strip): '?do=embed' frameborder='0' data-embedContent>>   GTA V Dispatch for IV: '?do=embed' frameborder='0' data-embedContent>>   Food Mod: '?do=embed' frameborder='0' data-embedContent>>   Area Livery Mod: '?do=embed' frameborder='0' data-embedContent>>   More Realistic Gunplay and Accuracy: '?do=embed' frameborder='0' data-embedContent>>   Seat Belt Chime: '?do=embed' frameborder='0' data-embedContent>>   Door Ajar Chime: '?do=embed' frameborder='0' data-embedContent>>   LiveryChanger: '?do=embed' frameborder='0' data-embedContent>>   Braveheart's Automatic Number Plate Recognition System + Speed Radar: '?do=embed' frameborder='0' data-embedContent>>   MPCarWash: '?do=embed' frameborder='0' data-embedContent>>   EMT + FDLC Script: '?do=embed' frameborder='0' data-embedContent>>   Traffic Lights Fix: http://www.gtainside.com/en/download.php?do=getfile&id=39645&t=1 (There is a chance it'll cause some pretty nasty stuttering whenever you drive places. Also, the light poles are roughly as resilient as the Battery Bridge, nothing knocks them down and minor collisions can damage the front of your car pretty bad. - BroCop.)   Repair/Wash Mod: http://www.gta4-mods.com/script/repairwash-v1-f18404   Parked Cars: http://www.gtainside.com/download.php?do=comments&cat=349&start=0&id=38071&orderBy= (And the missing .ini file: http://www.mediafire.com/?yu1s0yya4rmvr11)   Farnsworth's Business Mod: http://www.gta4-mods.com/script/farnsworths-business-mod-complete-v2-f21460   GTATerminal's Fuel Mod: http://www.gta4-mods.com/script/gtaterminals-fuel-mod-v1-net-fuel-mod-f21222   GTA 5 Weapon HUD: http://www.gta4-mods.com/script/gta-5-weapon-hud-in-gta-4-0905-f22972   Realistic Fuel Mod 2.2.0.4: http://www.gta4-mods.com/script/realistic-fuel-mod-2204-f22621   Location Mod: '?do=embed' frameborder='0' data-embedContent>>   CruiseControl Mod:   Daimyo's RPG Mod Pack - Community Edition: '?do=embed' frameborder='0' data-embedContent>>   Guard Duty Script: '?do=embed' frameborder='0' data-embedContent>>   Tranquilizer Gun: http://www.gta4-mods.com/script/tranquilizer-gun-f21091   IVDashCam 2.2: '?do=embed' frameborder='0' data-embedContent>>   vdH K-9 Script: '?do=embed' frameborder='0' data-embedContent>>   No Control: '?do=embed' frameborder='0' data-embedContent>>   Police Officer Extras Script: '?do=embed' frameborder='0' data-embedContent>>
     
    Spitfire's Quiet Pedestrian Realism Mod: '?do=embed' frameborder='0' data-embedContent>>
      Spike Strip: http://major-gaming.com/files/file/1-spike-strip/   Radar Mod: www.2shared.com/file/tpcpym-f/Radarnet.html   DAS/Dispatch Assistance System: http://gtapolicemods.com/downloads.php?do=file&id=799   Interactivity Mod 0.1 Beta: http://www.gta4-mods.com/script/interactivity-mod-01-beta-f19256 (Good mod for LCPD:FR clans. Now there can also be civilians and they can do stuff in the game.)   Breathalyser Script: '?do=embed' frameborder='0' data-embedContent>>   Automatic License Plate Recognition System: '?do=embed' frameborder='0' data-embedContent>>   Bait Car Mod: '?do=embed' frameborder='0' data-embedContent>>   Automatic Plate Reader Script: '?do=embed' frameborder='0' data-embedContent>>
     
    GTA Policing Tools: http://www.lcpdfr.com/files/file/2436-gta-policing-tools/
      Less Overtaking: http://www.gta4-mods.com/script/less-overtaking-f15306   OvertakingFix: http://www.gta4-mods.com/script/overtakingfix-102-f23075   Mechanic Mod: http://www.gta4-mods.com/script/mechanic-mod-f13626   Taxi Pickup Script: '?do=embed' frameborder='0' data-embedContent>>
     
    LCPD MDC: '?do=embed' frameborder='0' data-embedContent>>
      Simple Fuel Mod: http://www.gtagarage.com/mods/show.php?id=8711   Traffic Flow V5: '?do=embed' frameborder='0' data-embedContent>>   Chikamru Real Traffic: http://gtamania.ru/load/mods_for_gta_4/script_mods_for_gta_4/chikamru_real_traffic_v1_0/128-1-0-5199   Real Traffic: http://www.gta4-mods.com/misc/real-traffic-f5912   Half Traffic Behind for Arrest Warrant: http://www.mediafire.com/?l4rh6cl48xs3ir2   Ambient Fire Dept.: http://www.gta4-mods.com/script/ambient-fire-dept-f8510   Real Reload: http://www.gtagaming.com/downloads/gta-iv/script-mods/10256   Car Alarm Mod: http://www.gta4-mods.com/script/car-alarm-mod-f17893   Engine Blow-Out: http://www.gta4-mods.com/script/engine-blow-out-v11-f17636   Deadly Wrecks: http://www.gta4-mods.com/script/deadly-wrecks-updated-111812-f18038   Trailer Mod: http://www.gta4-mods.com/script/trailer-mod-v11-f14070 (I wouldn't recommend to use this mod if you have any Traffix Fix/Taxi Bug Fix in your game)   Dead Eye Script V2: http://www.gta4-mods.com/script/dead-eye-script-v2-f18302 (If you're having troubles shooting the suspect this mod will help you to hit him/her)   Vehicle Packs: New York Police Car Pack: http://gtapolicemods.com/downloads.php?do=file&id=1278   Charger + Crown Vic: '?do=embed' frameborder='0' data-embedContent>>   Los Angeles Emergency Services Vehicles Pack: '?do=embed' frameborder='0' data-embedContent>>   Texas DPS Highway Patrol - Pack: http://www.gta-modding-chest.com/database/grand-theft-auto-iv/vehicle-models/police-vehicles/north-america/101-texas-dps-highway-patrol-pack-els/index.html   2008 Ford Crown Victoria Police Interceptor - Los Angeles Police Department Pack: http://www.gta-modding-chest.com/database/grand-theft-auto-iv/vehicle-models/police-vehicles/north-america/70-2008-ford-crown-victoria-police-interceptor-los-angeles-police-department-pack-els/index.html   Liberty City Police Department Pack - Charger, CVPI & Tahoe: http://www.gta4-mods.com/vehicles/liberty-city-police-department-pack---charger-f18746   Ultimate London Met Police Car Pack: '?do=embed' frameborder='0' data-embedContent>>   Scrimpy's NoN-ELS LAPD Car Pack: '?do=embed' frameborder='0' data-embedContent>>   Scrimpy's NoN-ELS NYPD Car Pack: '?do=embed' frameborder='0' data-embedContent>>   Scrimpy's LCPD Pack: http://www.gta-modding-chest.com/database/245-scrimpy-s-lcpd-pack/index.html   The Extended (225+25MB) Car Pack: http://www.gta4-mods.com/vehicles/the-extended-22525mb-car-pack-v20-f14175 (Perfect to use with LCPD:FR, only 250MB vehicles.img means that slower computers may run it without texture losses)   Taltigolt's Ultimate Vehicle Pack V9: http://www.gta4-mods.com/vehicles/grand-theft-auto-ultimate-vehicle-pack-v9-tbo-f13939   Carrythxd's HD Vehicle Pack: http://www.4shared.com/rar/3N0v4h-y/Vehicle_Pack.html?   Chikamru's HD Car Pack: http://www.gta4-mods.com/vehicles/chikamru-hd-car-pack-20-f15973   City Cars Mod Pack: http://www.gta4-mods.com/vehicles/city-cars-mod-pack-v14-f17907   Non-ELS Police & Taxi Pack For Extended/Essential Car Pack: http://www.gta4-mods.com/vehicles/non-els-police--taxi-pack-for-extendedessenti-f16430  
    Uniforms & Ped Models: LCPD Traffic Officer: '?do=embed' frameborder='0' data-embedContent>>   Santa Hat: '?do=embed' frameborder='0' data-embedContent>>   Dark Tactical NOOSE Uniform: '?do=embed' frameborder='0' data-embedContent>>   New Cops & State Troopers: '?do=embed' frameborder='0' data-embedContent>>   Palm Beach Sheriff Peds: '?do=embed' frameborder='0' data-embedContent>>   UK Police Hat and Custodian Helmet: '?do=embed' frameborder='0' data-embedContent>>   Connecticut State Trooper Skin on Vanilla Model: '?do=embed' frameborder='0' data-embedContent>>   R.I State Trooper on Vanilla Model: '?do=embed' frameborder='0' data-embedContent>>   Improved State Trooper: '?do=embed' frameborder='0' data-embedContent>>   London Metropolitan Police Service Ped Pack: '?do=embed' frameborder='0' data-embedContent>>   Improved Cop: '?do=embed' frameborder='0' data-embedContent>>   Alaska State Trooper Ped (Retextured): '?do=embed' frameborder='0' data-embedContent>>   Rhode Island Ped Uniform: '?do=embed' frameborder='0' data-embedContent>>   SFPD-LCPD Cop Textures: '?do=embed' frameborder='0' data-embedContent>>   LAPD SWAT Uniform: '?do=embed' frameborder='0' data-embedContent>>   Los Angeles County Sheriff Peds: '?do=embed' frameborder='0' data-embedContent>>   Woodburn Police: '?do=embed' frameborder='0' data-embedContent>>   Oregon State Trooper: '?do=embed' frameborder='0' data-embedContent>>   Enhanced Improved Cop with YCHoP: '?do=embed' frameborder='0' data-embedContent>>   Roseville California Police Department Ped: '?do=embed' frameborder='0' data-embedContent>>   FIB Special Agent with Badge and Holster: '?do=embed' frameborder='0' data-embedContent>>   F5544's Improved State Trooper ASP/NJSP Style (Vanilla): '?do=embed' frameborder='0' data-embedContent>>   FIB/FBI Hostage Rescue Team Ped: '?do=embed' frameborder='0' data-embedContent>>   LAPD Police Officer: '?do=embed' frameborder='0' data-embedContent>>   1970's To 1990's NYPD Officers: '?do=embed' frameborder='0' data-embedContent>>   Los Angeles County Sheriff Motor Officer: '?do=embed' frameborder='0' data-embedContent>>   Los Angeles County Sheriff Deputies: '?do=embed' frameborder='0' data-embedContent>>   Slim Firefighter Slim: '?do=embed' frameborder='0' data-embedContent>>   Raccoon City Police Officers: '?do=embed' frameborder='0' data-embedContent>>   Rancho Cucamonga Police Pack: '?do=embed' frameborder='0' data-embedContent>>   Detective W/Gun&Badge: '?do=embed' frameborder='0' data-embedContent>>
     
    DEA Ped: '?do=embed' frameborder='0' data-embedContent>>
     
    Taskforce Officer/Sheriff: '?do=embed' frameborder='0' data-embedContent>>
     
    HEMS Doctor: '?do=embed' frameborder='0' data-embedContent>>   Norwegian Female PD Officer: '?do=embed' frameborder='0' data-embedContent>>   Armoured Cops: '?do=embed' frameborder='0' data-embedContent>>  
    MW3 SWAT Pack: '?do=embed' frameborder='0' data-embedContent>>
     
    California Highway Patrol Officers: '?do=embed' frameborder='0' data-embedContent>>   Winter Caps for Cops: '?do=embed' frameborder='0' data-embedContent>>   Hazzard County Sheriff Deputies: '?do=embed' frameborder='0' data-embedContent>>   Liberty City State Highway Patrol Ped Model: '?do=embed' frameborder='0' data-embedContent>>   Liberty County Sheriff's Office Deputies: '?do=embed' frameborder='0' data-embedContent>>   LASD/LSSD Sheriff Peds: '?do=embed' frameborder='0' data-embedContent>>   CHP/SAHP SWAT Ped: '?do=embed' frameborder='0' data-embedContent>>   Sort Of Fictional Colorado State Patrol Ped: '?do=embed' frameborder='0' data-embedContent>>   Tri-City Police Officers: '?do=embed' frameborder='0' data-embedContent>>   Detroit Police Ped Model: '?do=embed' frameborder='0' data-embedContent>>   Enhanced Security Guards: '?do=embed' frameborder='0' data-embedContent>>   NYPD 9/11 PCT 1 Pack: '?do=embed' frameborder='0' data-embedContent>>   Massachusetts State Police Uniform (All Seasons): '?do=embed' frameborder='0' data-embedContent>>  
    LCPD Detectives: '?do=embed' frameborder='0' data-embedContent>>
     
    Improved Taskforce Traffic Cop: '?do=embed' frameborder='0' data-embedContent>>
     
    Spitfire7's Most Realistic LAPD Uniform Version: '?do=embed' frameborder='0' data-embedContent>>   Female LAPD Police Officer: '?do=embed' frameborder='0' data-embedContent>>  
    Beta Cops: '?do=embed' frameborder='0' data-embedContent>>
      Multiplayer Police Outfit: '?do=embed' frameborder='0' data-embedContent>>   New York State Trooper: '?do=embed' frameborder='0' data-embedContent>>   Black & Blue State Trooper Uniforms and Black LAPD Hat : '?do=embed' frameborder='0' data-embedContent>>   Fat LC Patrol Uniforms: '?do=embed' frameborder='0' data-embedContent>>   LCSO Uniform: '?do=embed' frameborder='0' data-embedContent>>   Lieutenant's Helmet (FDLC): '?do=embed' frameborder='0' data-embedContent>>   Gotham Police Officer: '?do=embed' frameborder='0' data-embedContent>>   Better FBI: http://www.gtagaming.com/downloads/gta-iv/player-mods/7701   Added State Trooper Ranks and Undershirt: http://www.lcpdfr.com/files/file/504-added-state-trooper-ranks-and-undershirt-fix/   LCPD NYPD Uniforms Like IRL: '?do=embed' frameborder='0' data-embedContent>>   NYPD Uniform Collar Brass:  title="">http://www.lcpdfr.co...m-collar-brass/  
    Policeman456's New Cop Model in Black & Blue Uniforms:  title="">http://www.lcpdfr.co...-blue-uniforms/  
    Black & Blue LCPD Officers:  title="">http://www.lcpdfr.co...-lcpd-officers/
     
    Custom LAPD Uniforms: http://www.lcpdfr.com/files/file/1811-custom-lapd-uniforms/
     
    New Cops for GTA IV: '?do=embed' frameborder='0' data-embedContent>>
     
    New Ped Models Pack: '?do=embed' frameborder='0' data-embedContent>>
      Graphic Mods (ENB's, iCEnhancer's & Time Cycle Edits): Game4Video ENB: http://www.gta4-mods.com/misc/game4video-enb-107-f17186 (Excellent looking ELS lights)   Stunning Graphics IV 1.1: http://www.gta4-mods.com/misc/stunning-graphics-iv-version-11-f7896#download   iCEnhancer 1.2: http://www.gta4-mods.com/misc/icenhancer-12---enb-graphic-mod-f9236   iCEnhancer 1.25: http://www.gta4-mods.com/misc/icenhancer-125---enb-graphic-mod-f9503   ICEhancer 1.35: http://www.gta4-mods.com/misc/icenhancer-135---enb-graphic-mod-f11005   iCEnhancer 2.0N: http://www.gta4-mods.com/misc/icenhancer-20n---enb-graphic-mod-f12578   iCEnhancer 3.0: http://www.icelaglace.com/mods/gtaiv/ice30/   Emergency ENB: '?do=embed' frameborder='0' data-embedContent>>   ENB SFE: '?do=embed' frameborder='0' data-embedContent>>   CrossFire ENB: http://www.lcpdfr.com/files/file/3822-crossfire-enb/   ENB Settings v3.5: http://www.gtagaming.com/downloads/gta-iv/misc-mods/12596   1.0.7.0 ENB Graphic Mod 2.1c: http://www.gta4-mods.com/misc/1070-enb-graphic-mod-rev2-f10162   GTA IV ENB V3: '?do=embed' frameborder='0' data-embedContent>>   Prophet's ENB:   CryENB V1: http://www.gta4-mods.com/misc/cryenb-v1-1070eflc-f27070   CryENB V2: http://www.gta4-mods.com/misc/cryenb-v2-1070eflc-f28846   CryENB V3: http://www.gta4-mods.com/misc/cryenb-v3-1070eflc-f30597   CryEnb 10 by Fabriciuz For Mid-End PC's: '?do=embed' frameborder='0' data-embedContent>>   Realistic Time Cycle: '?do=embed' frameborder='0' data-embedContent>>   EFLC Overhaulin': '?do=embed' frameborder='0' data-embedContent>>   EFLC Series: http://www.gta4-mods.com/misc/eflc-series-f13708   EFLC EnbSeries v1.2: http://www.gta4-mods.com/misc/eflc-enbseries-v12-f10653   Red Sky Fixes: CGE ENB Red Sky Fix (GTA IV/EFLC, Chinagreenelvis): http://gtaiv.chinagreenelvis.com/skyfix   Red Sky Bug Fix Beta (Metalwars): http://www.gta4-mods.com/misc/fix-red-sky-bug-beta-f13611   Red Sky Bug Fix (Hunter333): http://www.gta4-mods.com/misc/red-sky-bug-fix-f13029   ENB Series Mod Red Sky Bug Fix 1.11 (Wayne George): '?do=embed' frameborder='0' data-embedContent>>   (The red sky fixes are usually used on IV 1.0.7.0/EFLC 1.1.2.0 as some of the ENBs that have been made for those patches, come with a red sky bug)   Sounds Mods: Sirens from GTAPoliceMods.com: http://gtapolicemods.com/downloads.php?do=cat&id=72   Sirens from LCPDFR.com: http://www.lcpdfr.com/index.php?app=core&module=search&do=search&fromMainBar=1   Cpt.MacMillan's Sirens: http://www.lcpdfr.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=20683   SharpCommand's Sirens: http://www.lcpdfr.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=899<   Different types of sounds (Cars, weapons, etc): http://www.gta4-mods.com/search/Sound   Realism Series: Realism Series - Textures: http://www.gta4-mods.com/misc/realism-series---textures-fxprojtexwtd--pedda-f18212   Realism Series - Bullet Impacts & Blood: http://www.gta4-mods.com/misc/realism-series---bullet-impacts--blood-gta4-f14257   Realism Series - Weapon & Explosion Sounds + Physics: http://www.gta4-mods.com/weapons/realism-series---weapon--explosion-sounds--ph-f17414   Realism Series - Muscle Car Sound: http://www.gta4-mods.com/misc/realism-series---muscle-car-sound-v10-f15741   Realism Series - Helicopter Sounds: http://www.gta4-mods.com/misc/realism-series---helicopter-sounds-f13277   Realism Series - Subway Sounds: http://www.gta4-mods.com/misc/realism-series---subway-sounds-f13269   Other Mods/Links: Realistic Driving n Flying v2.7: http://www.gta4-mods.com/misc/realistic-driving-n-flying-27-f9020   LCPD:FR 0.95 RC2 Keys: '?do=embed' frameborder='0' data-embedContent>>   New Non-ELS Lights and Coronas: '?do=embed' frameborder='0' data-embedContent>> (In case you're not using ELS)   Spotlight: *REMOVED FROM OUR DATABASE PER AUTHOR REQUEST* -Reibu (LCPDFR Community Team)   Strobes Mod: '?do=embed' frameborder='0' data-embedContent>>   Facial Animation Mod Version: '?do=embed' frameborder='0' data-embedContent>>   The ULTIMATE British Winter Pack! (Winter Trees, Uniforms +Traffic cap): '?do=embed' frameborder='0' data-embedContent>>   Flashbang Grenades: '?do=embed' frameborder='0' data-embedContent>>   Blood Tweak v1.0: http://www.gta4-mods.com/misc/blood-tweak-v10-f13699
     
    LAPD/NYPD Ambient Police Radio: '?do=embed' frameborder='0' data-embedContent>>   Various Light Textures for ELS: '?do=embed' frameborder='0' data-embedContent>>  
    New-York 'Loading Theme': '?do=embed' frameborder='0' data-embedContent>>   EFLC Menu And Loading Screens: http://www.gta4-mods.com/misc/eflc-menu-and-loading-screens--v15-f21661   IV Loading Screens: http://www.gta4-mods.com/misc/iv-loading-screens-v1-f22672  
    Bigger and Realistic Explosion Mod V.3 : http://www.gta4-mods.com/misc/bigger-and-realistic-explosion-mod-v3-f12171
     
    Snow Mod: http://www.gtagarage.com/mods/show.php?id=5740   Snow Mod Reaction Fix: '?do=embed' frameborder='0' data-embedContent>>  
    Lord Neophyte's Texture Mods: http://www.gta4-mods.com/misc/hd-texturen-all-in-one-f22753
     
    ZBNYNC's Texture Mods: http://www.gtagaming.com/downloads/author/ZBNYNC
      Google Map Radar: http://www.gtagarage.com/mods/show.php?id=9129   CG4 Radar/Map Mod: www.gta4-mods.com/misc/cg4-radarmap-mod-v12-f12357   VIVA New York Mod: http://www.gtagarage.com/mods/show.php?id=11909   Better City Textures: http://www.gtagarage.com/mods/show.php?id=5906   vdh Police Station - Broker: '?do=embed' frameborder='0' data-embedContent>>   New HQ Weapon Icons for GTA IV: http://www.gtagarage.com/mods/show.php?id=11212   Lawyer's Office to LAPD Hollywood Station 1.0: '?do=embed' frameborder='0' data-embedContent>>   Rapid Towing Skin Pack: '?do=embed' frameborder='0' data-embedContent>> (To use with vdH Towingscript)   Blank Black & White Skins/Templates 2.0: '?do=embed' frameborder='0' data-embedContent>>   List of Tutorials: The tutorial section in LCPDFR.com is the best way to find tutorials: http://www.lcpdfr.com/page/tutorials/index.action   Glowing ELS Lights: http://www(DOT)youtube.com/watch?feature=player_embedded&v=rhKa28-IWZ8   Texturing Tips & Tricks: '?do=embed' frameborder='0' data-embedContent>>   List of Other Usefull Links: Collection of Classic Cars (40s - 90s): '?do=embed' frameborder='0' data-embedContent>>   NoN-ELS Car Collection: '?do=embed' frameborder='0' data-embedContent>>   File Backups: http://www.gta-download
  16. Eagle liked a post in a topic by Olanov in The First Response   
    Yes, it's finally here after various setbacks. :)
    From the beginning to 3:36 the quality got really pixelated for some reason but it's fixed for the rest of the video.
     
    http://www.youtube.com/watch?v=8dUnJrctH00
     
    Big thanks goes to Alt for voice acting! You people ought to check his channel: http://www.youtube.com/user/K6Productions Enjoy!
  17. MichaelV liked a post in a topic by Eagle in Fav Police Cars?   
    http://3.bp.blogspot.com/_FoXyvaPSnVk/Sw__MFEBHBI/AAAAAAACR80/dKnM9AsNBOU/s800/BMW-123d-Coupe-Police-Car-0.jpg
     
    http://police-car-photos.com.s3.amazonaws.com/3920.jpg
     
     
    http://www.blogcdn.com/www.autoblog.com/media/2009/04/holden-commodore-police-pkg-580.jpg
  18. SgtMckinson liked a post in a topic by Eagle in Local Law Enforcement Agency/Local Police Force   


    Полиција Србије



    (Serbian Police)


    We have few divisions in our police force.

    Standard Police - their duty is every day patrolling and responding to calls along with keeping public order and enforcing traffic laws. In bigger cities, you have a special branch of standard police and those are traffic police, usually drive a Fiat Punto. And of course special branch of border police.
    Cars used: Peugeot 308 HDI, Peugeot 307 HDI, Peugeot 207 HDI, Peugeot 206 HDI, VW Polo, VW Golf 6, Skoda Yeti, Mitsubishi RVR, Fiat Punto and some unmarked cars like BMW 5 series, Mitsubishi EVO's and so on.
    Prisoner transport and traffic analyzing vans: VW Crafter, Peugeot Boxer.





    BMW F10 Serbian Police.jpg




    Mitsubishi RVR police.jpg




    Serbia police car 01.JPG




    Peugeot 308 of Serbian Police.JPG

    Ww golf 6 police.jpg

    Škoda Yeti of Serbian Police.jpg

    Serbia police car 02.JPG


    Special Intervention Unit (SUI - Бригада 92) - main job is preventing riots, keeping public order and pulling over on suspicious vehicles then checking for drugs, stolen money, guns, etc. They mostly patrol at night and can be only found in bigger cities. There are 4 police officers in one patrol car and they are armed with MP5's along with Glock 17's each.
    Cars used: Toyota Landcruiser





    Toyota of Serbian Police.jpg

    Gendarmerie (Жандармерија) - They have the same roll as SIU just they aren't patrolling. They are para-military unit.
    Cars Used: Peugout 307/308 HDI, Toyota Landcruiser, Nissan Pathfinder, Land Rover Defender, Hummer H1, Anti-Riot vehicles.

    PTJ (ПТЈ) - Counter Terrorist Unit - name says it all.
    Cars Used: Land Rover Defender, Hummer H2, Anti-Riot vehicles, Unmarked BMW's.

    SAJ (САЈ) - Special Anti Terrorist Unit - they are the strongest unit in whole police system.
    Cars Used: Land Rover Defender, Hummer H2, Anti-Riot vehicles, Unmarked BMW's.





    BOV of SAJ unit.jpg




    Land Rover Defender of Serbian Police.JPG





    Peugeot 308 žandarmerija.jpg


    SAJ Land Rover.JPG
  19. Pengi liked a post in a topic by Eagle in Help with Adding Two Lights   
    On what to import? There are tons of things in material browser (below):



    Here is what I have in textures browser:


  20. sgtdonuts liked a post in a topic by Eagle in I Damn Near SHIT myself when i saw this light set up   
    I've seen a car with much more lights. To be honest, that's pure bullshit and it's unsafe for other road users as tons of lights flash directly in your eyes causing temporary blindness which may cause accident(s).
  21. Eagle liked a post in a topic by AlconH in Help with Adding Two Lights   
    Here's a DL link for the general textures to save you time: http://www.mediafire...01t23uy1gxc9af7
    Before you import a model, you need to add the textures for that model (in your case the sultan) and the general vehicle textures (link above) into the texture browser. Then you can import the model.
  22. Eagle liked a post in a topic by Harper in Help with Adding Two Lights   
    Here you go. I believe the RS uses this interior;


  23. Eagle liked a post in a topic by AlconH in Help with Adding Two Lights   
    @Harper, he hasn't got the shared ones either........ look at the log in his latest screenshot.
    @Eagle, have you imported any textures whatsoever?
  24. Eagle liked a post in a topic by DukSezQuak in Join the Vancouver   
    I'd say post a video and some screenshots of the clan in action to capture peoples attention and interest. And study more in English classes, as stated above, it's PROFESSIONAL rather than PROFFESSIONAL.
  25. Eagle liked a post in a topic by Ekalb in Ekalb's Thread of Unimpressive Mods   
    Great to see these skins coming out, they really weren't one of my strengths for the Buffalo, I stuck with making relatively simple ones.

    I threw together a version of the vapid cruiser with a Whelen Liberty Non-ELS Lightbar by request:

    I don't think it's substantial enough to go up in the DL section here but here's a 4Shared link if anyone is interested:
    http://www.4shared.c...y_by_EKALB.html

    I'm working on the regular police version of the Buffalo now with alternating light setups. It looks like the MX7000 will be the best lightbar I can get my hands on that will use 4 lights well. Still my concern remains that it'll end up being very similar to the Buffalo that LtCaine did a long time back so I'm doing my best to keep things different. When it spawns as a slicktop it will very closely resemble the FIB Buffalo from the outside. On the inside however it will have a police computer, the prisoner cage, the traffic advisor bar and the spotlight.
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