Jump to content

RCS943

Members
  • Content count

    99
  • Joined

  • Last visited


Reputation Activity

  1. Double Doppler liked a post in a topic by RCS943 in removing frost breath?   
    Just deal with it. no offence but really are we getting a bit to nit picky
  2. RCS943 liked a post in a topic by Sam in LCPDFR 1.0, 100,000 Members, GTA V and more   
    Now that we've officially announced LCPDFR 1.0 and unveiled a big preview of the brilliant new features and additions it has, I feel like it is a good time to elaborate on the timeline leading up to this and indeed, our timeline going forward.  Back in February, we set up a new SVN for LCPDFR and carried over LMS' code that he was working on at the time.  Eventually we made the decision that we'd abandon what we'd done with RC3 and instead focus on this new batch of code, which was built from scratch solely by LMS.  Over time, more features were added and most of the old functionality from RC2 was converted over to the point where it actually started to resemble LCPDFR again, at which point we decided to go ahead with it and call it 1.0.  With 1.0, we've all come a long way since the beginning of the mod 4 years ago.  Back then, it was coded in a really horrible fashion by someone that was completely new to programming (me, sadly).  When LMS joined the team, he started to add his own code which was of course far more advanced than anything I could ever do and as such, he started to make more and more of the backend of the mod with me focusing more on the polish and realism.  Indeed, this continued to the point where he started coding his stuff in an entirely different language, C# and merged it all together in with my old VB.Net code.  Eventually I started learning C# and we began to develop only in that, although much of the old code still remained and was still used for the traffic stops, hardcode mode, frisking and many other things.  This was the set-up that we used up until 0.95 which is where we began converting most of the features over to C#.  As well was this, LMS also started adding in more backend for the mod, giving us things like Callout Managers, Backup Managers and Pursuit Managers.  Ultimately this is what LCPDFR 0.95 RC2 was built on - a much better system but at the same time it was technically the same foundation as even as far back as 0.80.  Clearly this was not the best approach as far as the continued development of the modifcation was concerned, so when LMS offered to rewrite the mod from the ground up, I gladly took him up on the offer and now a year and a bit on, this is where we are.
     
    Regarding our next steps, LCPDFR 1.0 entered its initial closed testing phase a few months back.  In these few months, we've added so much more functionality and polish to the point where there is a very noticeable difference between the mod today and the mod back then.  In fact, most of the features that we showed in the preview were added recently, including Hardcore mode, advanced helicopter logic, character selection, the police station interior update and the new arresting, detaining and frisking options.  We're slowly but steadily getting happier with the amount of content in LCPDFR now and at this point in time, the focus is on developing example callouts for the Callout API that you'll be able to edit and use as a base for any custom callouts you want to make.  Aside from this, we're also hard at work at fixing bugs and polishing things up to make them more realistic, fluid and presentable.  Now, this could take another month or two, although the great news is that we are making very good progress as the weeks go by.  LCPDFR 1.0 now contains a lot of stuff that we're all very proud of and it will be released in some form or another later on this year.
     
    Of course, LCPDFR 1.0 isn't the only thing that's noteworthy at the moment, however, with the console release of GTA V right around the corner and with our community just recently surpassing the amazing 100,000 member mark.  In relation to GTA V and the community, we're in the final stages of our forum restructure and re-organisation and this may actually be rolled out as early as tomorrow.  When this does happen, we'll probably need to take the site offline for an hour or so while we perform the changes and move things around, although we'll let everybody know as early as we can beforehand.
     
    Finally reaching the 100,000 members mark was definitely one of the many highlights of these past 4 years and I don't really think there's any other way to put it other than to me, and I'm sure many others here on the team, it was simply the best feeling in the world.  Looking back at some of the struggles and battles that we've had over the years, there were honestly points where it felt like we were in real trouble as a community - especially during the summer of 2012 and early 2013 as we were relentlessly hit with just about every kind of denial of service attack known to man.  Of course, there were the events of 2011 where GPM and myself parted ways and just out of sheer desire to surpass them, we started relentlessly pushing the community forward as hard as we could.  Even just to think that back then, we only had something like 10,000 members really shows just how much this place has grown and expanded over the past few years.  To consider all of this, all of the things we've been through and all of the work that we've done, it really was just the best moment for me when we smashed our online users count yesterday and also when we went over 100,000 registered members the day before.
     
    With GTA V just around the corner, the dynamics of the community will once again begin to shift.  While of course there'll be no LCPDFR or modding of any sort yet, we're going to support GTA V as best we can and just like we did with GTA IV in 2011, we'll provide a new home for an active and hopefully ever-growing GTA V community too.  Ultimately, by the end of the year our goal is to have released LCPDFR 1.0 and provide everyone with the best community and gameplay experience as we possibly can.  There's one other thing as well though, and that's our next big milestone.  If GTA V does make its way to PC (and let's hope and pray that it does), we're going to do absolutely anything and everything in our power to get code running on it.  If we do, I can assure everybody that it'll only be a matter of time before LSPDFR makes it way onto your system.  I, for one, just can't wait to go wild on GTA V as a cop.
     
    Finally, I'd just like to say a big thank you to everyone for having the patience to stick with us.  I understand that the website is about a whole lot more than just LCPDFR now, but I also get that there are so many hungry people that are dying to get their hands on the next version.  I honestly wasn't expecting such a positive response yesterday when we unveiled the feature preview so when I saw the messages of support and excitement flow in, it actually caught me a little bit off guard and it was just really an amazing thing to see.  In a way it sort of reminded me of the LCPDFR fever which used to grip the website prior to a release of a new version - everything just seems so exciting and so right.  It'd been a long time since we'd all felt that and it was definitely a very welcome change.
     
    On behalf of the entire team here, thanks again for your support and for being part of this unique community,
    Sam.
  3. TheLocalKing liked a post in a topic by RCS943 in 1993 Ford Mustang GT   
    Ok this is what I get when I email the vehicle owner......Local mailbox malemute@mail.ru is unavailable: account is disabled. This model is downloadable stock and unlocked from gta4-mods. It was released DEC. 2011. Now if the author is out of the modding scene but I give proper credits what does the community think about releasing it? is it ok, not ok, what?
     
  4. Jetski343 liked a post in a topic by RCS943 in 1993 Ford Mustang GT   
    Credits:
    - Burner - for the cool model and permission
    - Fled - parts and support
    - Oldsmobile_85 - for quality license plate, registration sign textures and other stuff)
    - vanden_plas aka TVR - for models & textures
    - listik, Nikki - for info on lights and suspension
    - Guys from gta.com.ua forum for help and interest for the original model
    - Modified & converted for GTA4: Malemute
    - Antennas by Pri-man
    - Radios, and switch box by PFCBarefoot
    - Stalker DUAL made & converted by Caleb3019
    - Wheels, Spotlight and original code 3 XT6 by Bxbugs123
    - Almost all parts have been taken apart or re-textured by RCS943

    See page 2 for updated pics.

    DL link. '?do=embed' frameborder='0' data-embedContent>>
  5. Jetski343 liked a post in a topic by RCS943 in 1993 Ford Mustang GT   
    Credits:
    - Burner - for the cool model and permission
    - Fled - parts and support
    - Oldsmobile_85 - for quality license plate, registration sign textures and other stuff)
    - vanden_plas aka TVR - for models & textures
    - listik, Nikki - for info on lights and suspension
    - Guys from gta.com.ua forum for help and interest for the original model
    - Modified & converted for GTA4: Malemute
    - Antennas by Pri-man
    - Radios, and switch box by PFCBarefoot
    - Stalker DUAL made & converted by Caleb3019
    - Wheels, Spotlight and original code 3 XT6 by Bxbugs123
    - Almost all parts have been taken apart or re-textured by RCS943

    See page 2 for updated pics.

    DL link. '?do=embed' frameborder='0' data-embedContent>>
  6. Jetski343 liked a post in a topic by RCS943 in 1993 Ford Mustang GT   
    Credits:
    - Burner - for the cool model and permission
    - Fled - parts and support
    - Oldsmobile_85 - for quality license plate, registration sign textures and other stuff)
    - vanden_plas aka TVR - for models & textures
    - listik, Nikki - for info on lights and suspension
    - Guys from gta.com.ua forum for help and interest for the original model
    - Modified & converted for GTA4: Malemute
    - Antennas by Pri-man
    - Radios, and switch box by PFCBarefoot
    - Stalker DUAL made & converted by Caleb3019
    - Wheels, Spotlight and original code 3 XT6 by Bxbugs123
    - Almost all parts have been taken apart or re-textured by RCS943

    See page 2 for updated pics.

    DL link. '?do=embed' frameborder='0' data-embedContent>>
×