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About willrs

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    Rusty Brown's Regular

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    United States
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  1. LSPDFR 0.4 - Epic Customization

    This is something I don't think has been suggested- With the new option for adding departments, would it be possible for you to add support for more siren slots that the ai would be able to utilize? And a way that they could be used by els vehicles.
  2. What font did you use for the "POLICE" text?
  3. [Dev] Whelen liberty light bar

  4. I don't think environmental lighting is actually controlled by the dummy position, the dummy determines where the corona is when you are a certain distance from the vehicle. To set environmental lighting, you should edit the coordinates at the top of the vcf for each of the extras. I do this based off the location of the dummy as shown in the properties in zmodeler. And make sure you adjust which axis and whether a value is positive or negative based on the different axis in zmodeler vs openiv; coordinates in the vcf should be according to the openiv axis orientation
  5. I believe the vanilla challenger is the "gauntlet"
  6. I tried making good uniforms before, but that ended with a torso floating in the air in front of the legs and head. What you see in a couple of the pictures is just a quick photoshop over an eup texture; even that doesn't look that great because in-game the texture gets stretched and distorted so things don't look right.
  7. I believe the best way is to use albo's modding dlc mod. Should be easy to find
  8. If you're talking about the cars being named "rcsd#.___" then just rename it for whichever slot you want, or install it as add-on vehicles like I do.
  9. ELS emissive issue

    I figured out the problem with the emissive, I needed to change the "adapt" section in the material browser. But I still have the problem of environmental lights only facing backwards
  10. This is a problem I've worked around before but never really figured out the "proper" fix. Unfortunately I didn't get the screenshot at a moment when the other lights are on, but what is happening is the lights in the center of the windshield are dim while the other lights are the brightness they should be (so this is not related to visual settings, it is an issue when I'm making it in z modeler). If it matters: I have the lights in the center of the windshield set as extras 5-6 and the lights in the fog light area/ grille are 1-4, and the dummys are centered with each light using the "copy local axis" tool. Additionally, at night the environmental lighting faces only backwards. I'm thinking it has something to do with the rotation of the axes or the dummies. Hopefully someone knows an easy fix so I can stop pulling my hair out.
  11. How to remove coronas?

    I think you just have to delete the dummy associated with the corona location
  12. A current-gen tahoe, and some slicktop versions
  13. I'm looking to expand my Richland County pack and I believe the slicktop fpiu uses a whelen flatlighter. Does anyone know of one that's available or willing to make one? I kinda think one used to be available a long time ago, but was removed by the author.
  14. Version 1.1.0


    For those that want more Richland County in their game, I made this skin. It's made for the templated vanilla ambulance here: https://www.gta5-mods.com/vehicles/air-port-service-and-service-vehicles-template-pack I couldn't get all the graphics to fit on perfectly, but I think just for occasionally calling an ambulance it's more than adequate.

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