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  1. PNWParksFan liked a post in a topic by vladimir850 in CustomBackup.xml sharing thread   
    Based on RDE 3.1.1 with a little bit more realistic (IMO) changes, automatic backup is recommended to be enabled if u use LSPDFR+ with this settings.
    Rebalanced spawn distance for all backup units, no more spawn just in front of you, be adviced that SWAT needs more time to respond, just like IRL  There is now a considerable chance that SAHP SWAT will respond to assist BCSO if their own SWAT is unavailable There is now a little chance that local police officers will take better armor, shotguns and carbine rifles and respond as a SWAT if one is busy, just like IRL NOOSE SWAT will now respond as a local SWAT in Airport, Port, NOOSE HQ, NOOSE Air unit either. You still can call'em where ever else, but it will take ages FIB SWAT will now respond as a local SWAT in Pillbox Hill Rebalanced SWAT weapons, made'em tougher Rebalanced patrol officer's weapons, made'em weaker Drasticly  reduced chance of motorcycle SAHP units to respond, as there were too many of them before All removed agencies such as Army, FIB officers, etc. still can join a pursuit in suitable areas with this settings, there just won't be too many of them if u call for a local backup eg.
  2. vladimir850 liked a post in a topic by Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Im still finishing the update. Got parking lights and front sidemarkers working.

  3. vladimir850 liked a post in a topic by c13 in [REL] Realism Dispatch Enhanced 3.1.1   
    Looks like a buttstock was added to the smg mark II. I would assume it's so the stats are edited to reflect that.
  4. vladimir850 liked a post in a topic by RolandHUE in [REL] Realism Dispatch Enhanced 3.1.1   
    Talking about new vehicles, here's a little teaser of what is coming in the 3.1 update.

    LSPD Bravado Buffalo S:

    Soon more new vehicles in this topic, stay charp. 
  5. vladimir850 liked a post in a topic by NefariousBonne in [REL] Realism Dispatch Enhanced 3.1.1   
    RDE 3.1
    Perhaps we should preface this with an apology for our inactivity, and general quietness, with our last DEV update dating back to January; however we’ve been hard at work, and have plenty to show for it, with 3.1 being much larger than we expected.
    New Peds and Vehicles
    As with 3.0, we have continued to expand our fleets, with new peds and vehicles on the table for 3.1, alongside overhauls. New to the table is a couple of peds and vehicles, with the LSPD, LSSD and the BCSO receiving unmarked units, the SAPR and SAHP receiving the Landstalker, the BCSO receiving the Gresley, and the LSSD, BCSO, and NOoSE receiving the Rumpo. For new peds, the LSPD will be receiving a bicycle officer, and a middle aged officer to diversify the city; later there are plans to implement peds such as motorcycle cops, fat cops, female SWAT, FIB enhancements and much more. Thanks to the work of Custo, Yard has overhauled a large portion of our current peds with new equipment, new heads, and many more goodies, thanks to some breakthroughs in ped ymt files. New female heads, more face textures for the male LSPD cop, kevlar vests for females, tasers and nightsticks (which work with CopHolster!), as well as smaller details, such as new name tags and watches (sadly no double watches at this time). As for vehicles, all the major agencies have received another interior makeover, and have received an interior console, which first debuted here, for that extra bit of detail for those that keep the vanilla RDE vehicles.
    Livery Changer and Script Fixes 
    We have of course continued to develop the script portion of our mod as well. Since RDE 3.0.1, we have made great progress, fixing multiple bugs and refining our systems. Highlights include polished and more responsive Arrest Warrant & Better Chases non-lethal functionality, much better search AI for SSR spawned units (the AI is now exactly the same as in vanilla game), tweaked armed vehicle AI, performance improvements and additional configurability. The PopCycleMonitor functionality has also been implemented, allowing for more than one ped to occupy ambiently spawned vehicles (allowing cop cars to spawn with two peds again, like GTA IV, for example). Aside from that, the LiveryChanger script (from the Emergency! addon), has been expanded to support peds as well, allowing for both zone based and vehicle livery based component and prop texture changing - this allows for LSFD ambulances to be crewed by LSFD paramedics, and BCFD ambulances by BCFD paramedics, for example.
    New Install Method
    At first the DLC method we had in place seemed to be the best install method around. After multiple DLC releases from R* this however did not prove to be the case. Currently there is a hardcoded amount of allowed DLC’s that can be added to dlclist.xml. As of this writing that number stands at a total of 48. Once this amount is exceeded your game will crash on startup. To work around this we spent countless hours experimenting with new ways of injecting our content without pushing ourselves over the hardcoded cap. After extensive research we discovered a way of injecting all our .rpf’s directly through update.rpf. So not only will the new install method be painless, it’s actually more compact and better organized than ever before! We feel that with 3.1 going forward our new install method should prove to be future proof. Tuple this with our installer.exe as well as our handcrafted gameconfig.xml and you’re ready to add RDE on top of other countless mods.
    Forthcoming Attractions:
    Since the release of ELS back in December, many have asked for an ELS adaptation of the RDE vehicles, and fortunately for those that asked, an ELS RDE pack is currently in the works. The initial pack will include the LSPD, LSSD, and BCSO, with more agencies potentially being added down the line. A complete overhaul of the vanilla lightbars is planned for 4.0 for non-ELS users. A release date cannot be given at this time, but once available will be available exclusively on LCPDFR as a standalone release.
    RDE Retro
    Spearheaded by @11john11, RDE Retro will be a complete overhaul of RDE, and the world of GTA V, taking San Andreas back to 1992, the first time we visited SA. From age appropriate lighting, classic police cars, and even service vehicles, 11john11 plans to create an authentic 90’s setting for the game. Again, while no release date can be given at this time; once complete it will be available as an official standalone pack, and part of the RDE installer.
    RDE Liberty
    While it’s been awhile since it was first announced and been in the limelight, RDE Liberty will launch when OpenIV releases Liberty City, which has been delayed, and as such has been put on the back burner. RDE Liberty will launch solely with the LCPD, with the Liberty State Police and Alderney State Police potentially be added latter as LC is developed by the OIV team.
    Miscellaneous Stuff:
    With the new install method, some changes have happened in response, with the most prominent being RDE Sheriff, or the “Sheriff’s of Blaine” addon, has been fully merged with vanilla RDE to curb confusion on both your end, and our end. BCSO will assume the sheriff naming convention, and the LSSD will follow, however with LS being injected before sheriff to differentiate them; becoming lssheriff, users of RDE Sheriff will already be familiar with this naming convention.
    RDE’s World of Variety (WOV) support will continue, with 3.1 updated to the latest version from Cass, with edits from us to take full advantage of the new peds and vehicles added by 3.1.
    Thanks for reading, and your continued support of RDE. As always, if you’re interested in working with us, you can apply here, as we’re always looking for competent beta testers, media personnel, and collaborators.
    Until next time,
    NefariousBonne and The Realism Team
  6. vladimir850 liked a post in a topic by Desmond98 in [WIP] Real California Architecture   
    Did the proper door decals. Door texture will be improved and doorhandles will be 3d.

  7. vladimir850 liked a post in a topic by Desmond98 in [WIP] Real California Architecture   
    The Beverly Hills Hotel

  8. vladimir850 liked a post in a topic by Desmond98 in [WIP] Real California Architecture   
    Redid the texture for West Hollywood Sign, and also ajusted the size to fit it like in real life.

  9. vladimir850 liked a post in a topic by Desmond98 in [WIP] Real California Architecture   
    Jack Daniel's banners on the streetlights in West Hollywood

  10. vladimir850 liked a post in a topic by Desmond98 in [WIP] Real California Architecture   
    Finally got some updates for Wax Musem in Hollywood.
    It's a test version, so, it's still WIP. Textures and shaders will be improved.

  11. vladimir850 liked a post in a topic by Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   

    I'm completely forgot that i have proper LAPD belt, lol
  12. vladimir850 liked a post in a topic by Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    Test of some updated/new things for LAFD Dodge 4500.

  13. vladimir850 liked a post in a topic by Desmond98 in [WIP] Real California Architecture   
    Carneys at Sunsets Blvd

    Please don't pay attention on too matte black parts, i darkened specular too much, it's will be fixed.
  14. vladimir850 liked a post in a topic by Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    First attempt on proper LASD badges. Credits for model : RDE Team

  15. vladimir850 liked a post in a topic by Desmond98 in [WIP] Real California Architecture   
    LAPD Video Monitoring in Progress sign (to protect and serve already fixed, more noticeable now)

    yep, this sign exist in gta, how it's look by default (screen from openIV)
    and how it's look irl
  16. vladimir850 liked a post in a topic by Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    and? everyday a lot of modders release their mods
    i just wanna say that my projects only for people who care about accuracy of model, i'm not trying to release a lot of version of the same quality vehicles like other because i don't see any reason for this.
  17. vladimir850 liked a post in a topic by Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    some new screens of LAPD FPIU and LAFD Dodge 4500

  18. vladimir850 liked a post in a topic by Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    some interior updates for FPIS
  19. vladimir850 liked a post in a topic by Desmond98 in [WIP] Real California Architecture   
    Update will be release now
     0.2.2 - Fixed :
    fwy_01_fwysign_text_075 - Position of Crenshaw Blvd

    fwy_02_fwysign_text_005 - Olympic Fwy replaced with Freeway, Elysian Fields Fwy replaced with Freeway, Route 20 replaced with Interstate 710, position of South Los Angeles and Hollywood

    fwy_03_fwysign_text_003 - Position of Santa Monica 

    fwy_03_fwysign_text_007 - Position of Santa Monica
    Added :







  20. vladimir850 liked a post in a topic by Bluscream in [REQUEST] Centralized Menu API   
    If you are a regular user and you feel annoyed by all this different menus you need to bind to different keys, please show support and like this thread or tell everyone that you want less menus and our wet dream may come true. If you want to help the idea even more you can visit the github link below and comment how much you want this ♥
    I've noticed this when I first started using LSPDFR plugins ( about half a year ago) and I was sure you we're doing something about it. Now, half a year later still nothing so I want to have it here black on white.
    The idea is providing functions to add entries to the "Interaction" and "Backup" menu. (Used code examples might not have correct syntax, I just write them out of my head)
    Why would one need that?: Cause I don't want to buy a keyboard with 500keys and remember each one cause there are way too many. If LSPDFR would suggest devs to use it, most of them would modify their plugins so the amount of needed keys would cut in half at least.
    For example if someone creates a "Tow Truck" plugin they could call
    Functions.RegisterBackup(menuPage=backup.page.ADDITIONAL, code=backup.code.THREE, name="Tow Truck", callback=callTowTruckToCurrentPosition()); (I know there already is the CustomBackup plugin. But that's a bypass, not a solution...)
    If you want to add menu entries for special callouts where you would need them:
    Functions.RegisterInteraction(menuPage=interaction.page.CURRENTCALLOUT, text="Engage", callback=startEngage(pedAtAimPoint(), callout=callouts.Hostage); Functions.RegisterInteraction(menuPage=interaction.page.GENERAL, text="Binoculars", callback=equipBinoculars());  
    And when the plugin gets unloaded or crashes all entries registered by the plugin get removed, simple (in my mind :)
    P.S. Please also add the following items to the interaction menu:
    Thanks for reading and let's hope this will get implemented soon or G17Media sponsors some Logitech keyboards with 50 G-Keys :P
    Related Github Issue: https://github.com/LMSDev/LSPDFR-API/issues/15
  21. vladimir850 liked a post in a topic by Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    I'm finally successfully passed all the exams :)
    So, update for fpiu coming at this week and for Real Freeway Signs too.
  22. vladimir850 liked a post in a topic by NefariousBonne in [REL] Realism Dispatch Enhanced 3.1.1   
    With RDE 3.0 merely days away, I thought it would be of interest to give a very brief 'meet the team', of sorts, for those of you interested in what exactly everyone on the team does. I present to you, the team of RDE 3.0:
    Alex Ashfold:
    Author of the popular mod Emergency Uniforms Pack; when not busy with EUP, Ashfold doubles as a texture artist and ped modeler for RDE. Many of his works have carried over into RDE, most noticeably his delicious utility belt textures, and badges. Also a member of the media team, and has provided his fair share of screenshots for official use.

    Author of the since abandoned Blaine County Sheriff Add-On, continues his work via RDE with the 'Sheriff's of Blaine' Add-on. A perfectionist who has his hands in lots of RDE's texture work, such examples include: BCSO (obviously), and enhanced police station textures.

    A relatively new face on the team, Aquamenti is a vehicle mapper. A skilled modeler who has already provided several models for RDE, of which will appear in later updates. Regarding 3.0, Aqua's mapped Predator has been outfitted by me for use by the PAP, LSSD and USCG. You can expect to see a Dundreary Landstalker and Bravado Buffalo S. in the near future.

    One of several coders for the RDE team. Wrote and edited a good portion of the now Six Star Response script. As of moving has been inactive, but while active is busy with the beta testers and constantly pushing updates to squash bugs that arise. Wrote several of RDE's side scripts, such as livery changer and parked car replacements.

    Author of Crime and Police Rebalance & Enhancement. Doesn't play a large role within the RDE team, but some of his files are still in play, and thus worthy of being mentioned and credited.

    The author of Enhanced SAHP textures, making the original R* skins less pale and more tan to match the real life uniforms. Outside of texture work, BroCop provides screenshots for the team.

    One of the two original authors of RDE, Dilapidated acts as RDE's leader. When not keeping the team in line, Dilapidated is the main programmer for Six Star Response and RDE as a whole.
    A texture artist for the team, created the Los Santos Port Authority and FIB Police skins. In addition also wrote or contributed to lots of RDE's meta files.

    A talented programmer, and author of Better Chases and Arrest Warrant, both of which have been seamlessly integrated into Six Star Response by Yard1.
    Formerly one of RDE's best beta testers, now a file organizer and archive builder for the team.

    Author of GTA Realism and the second creator and half of RDE. After a several month embargo after having several of his files stolen by GTA Redux, MK has returned to work as a ymt and meta editor and texture artist.

    I'm in charge of vehicle models and carcols. My work has continually been teased in the months leading up to release, of which is reworkings of the vanilla cars to better mirror the real life cars they are based, all of the current and new cars launching with 3.0 have been outfitted by me. In addition I run both the RDE and GTA Realism Discord servers, and act as RDE's HR. 

    A very talented vehicle modeler who has provided several military vehicles for use within RDE.

    Author of countless vehicle and ped model mods, now one of many of RDE's coders. In addition to supplying countless models, Yard has been a major player in the same league as Bilago for the coding and bug fixing of Six Star Response, and is responsible for seamlessly integrating Eddlm's Better Chases and Arrest Warrant directly into the Six Star Response script. In addition, Yard acts as the 'head' of the Media team, telling everyone what shots are needed.
    It's not much, but for those of you curious or interested, that was a brief rundown of the RDE team as of 3.0. Dilapidated would at some point like to do a proper interview with each of us. RDE 3.0 launches December 21st, 2016. You can get RDE here, and watch the official 3.0 trailer here. 

    A sincere thank you to our loyal fans who have stuck around to see RDE 3.0 through to the end, our media team, and beta testers.
  23. vladimir850 liked a post in a topic by dilapidated in [REL] Realism Dispatch Enhanced 3.1.1   
    We're happy to present to you RDE 3.0!
    Release date has been confirmed, enjoy! 
  24. vladimir850 liked a post in a topic by Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   

    Coming soon! Everything, including jurisdictions, is configurable :D
  25. vladimir850 liked a post in a topic by Desmond98 in [WIP] LAPD/LASD/CHP FPIU (2014)   
    some new screens

    all LAPD FPIU's has the crankcase protection (not sure if this name is correct for this thing)
    with dirt
    close-up lightbar glass(updated model, fixed dim), but modules not reposited as i want yet) 
    also slightly modified rims: more recessed main part of the rim
    also completely new accurate seats
    and just beautiful screen

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