Stealth22

Testing Team
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Stealth22 last won the day on February 8 2016

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About Stealth22

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  1. Why? Why, you ask? Perhaps it's to make the gaming experience better for the entire community, or maybe he's just doing it out of the kindness of his heart. Regardless, his plugin will add functionality that Traffic Policer does not offer, and makes the game better for everyone. With all due respect, your comment sounds disrespectful, and completely disregards the time and effort that goes into software development. But as khorio said, feel free to not use it, if it's not up to your satisfaction. I mean, it's free, after all...
  2. Thank you for reporting this...there is definitely some weirdness going on. Last night, it was working when I started, then after a while it seemed to stop playing the sound, and it would play it intermittently, only for some vehicles. I'm going to try and fix this, because that's definitely annoying. And I didn't even make any major changes, so I'm not sure what's causing it. I don't know how that got missed in testing!!
  3. What Toast said...just make him get in the vehicle, and give him a Cruise task, and then immediately trigger the pursuit. LSPDFR will takeover the driving AI from that point. If you want the suspect to drive to a particular location during the pursuit, you'll have to disable LSPDFR's pursuit AI and give the ped a driving task manually. If you're going to do it that way, you'll have to set the ped's driving style as well, so it looks like he's still trying to get away.
  4. The "i" can be anything, it's just what you name your iterator variable. Most people just use "i" because it's the simplest. However, you need to declare the variable: "int i = 0;", not "i = 0;". for (int i = 0; i < myMaxValue; i++) { // Do stuff here } You also need to add a semicolon at the end of your "talkArray" declaration, after the closing bracket. And your loop should be run in a separate GameFiber, or your code will lock up the main thread, and RPH will kill LSPDFR because it will think that the plugin is frozen/crashed.
  5. Stealth Radar™ Hey all, So this script is still very much a prototype, but I've gotten it to a stage where I can show it off as a work in progress. This is not a RAGE Plugin Hook or LSPDFR plugin, and cannot be used at all in an offline/LSPDFR environment. This is going to be my very first attempt at creating a script for the popular FiveM framework! Stealth Radar will be a client script that gets installed on the server. To my knowledge, this cannot be installed and used from a client machine on any server. However, it will make a great addition to any police RP server! Don't ask me when it's going to be released...it will be released when it's finished. More info will be posted here as it becomes available! Credits I would like to take a moment to thank the following people: - First and foremost, a huge shoutout goes to @sloosecannon, who has taken the time to show me the ropes behind the FiveM API, and has been gracious enough to help me test the script thus far! - Of course, what project doesn't have @Albo1125 involved in it? Thanks, Albo, for taking the time to answer my newbie questions about FiveM! - And last, but not least, @JFavignano, @Bayareabuggs, and @Polecat324, for being the inspiration behind this project! Features - Adds mobile and/or stationary radar to any law enforcement vehicle that the player is driving, provided the player is a LEO - Radar shoots out the front and back of the vehicle, up to a range of 500 feet* - Plugin can be enabled/disabled on a per-vehicle basis - Notification will display the model and color of the target vehicle, the speed of the target, the distance from the player to the target, and whether the target is moving closer or further away - Customizeable speed limit via key binds; if a vehicle is speeding, the player will get a more visible notification (speed shown in red, etc) - Ability to 'lock' a vehicle's detected speed into the system, for reference use during the traffic stop - Once a vehicle has been 'hit', the same vehicle will not trigger again for at least 60 seconds, unless a higher speed is recorded for that vehicle * Disclaimer -- Police radar has a much higher range than this, depending on environmental and other conditions, but based on the Googling I did, is not normally used beyond 150m/500ft. This value may change in the future Screenshots / Video Screenshots and video are courtesy of @sloosecannon, and are of the extreme prototype variety! Video -- https://streamable.com/1kcne Screenshots:
  6. Thanks for the report. I can delay ALPR+ turning itself back on for a few seconds to avoid this.
  7. You do know that this is a script mod, right?
  8. It's continuously scanning cars as you drive along. And it's only going to scan vehicles that are within the camera's field of view. But only a very small percentage of cars will actually have a flag/alert.
  9. I don't see how it could. ALPR operates as you drive, or when sitting on the side of the road in your vehicle. What connection does a license plate reader have with your radio? What do you mean? It's not supposed to throw alerts for every car, that's the whole idea.
  10. I'm going to need a lot more information than that. I'm running the latest versions of everything, and I have no issues. Post your log on pastebin.com and paste the link here.
  11. @Tacco Great work on these callouts! One request though...would it be possible for you to make the keybinds customizable? I sometimes play on a laptop that has no numpad, so hitting NumPad5 or NumPad0 is, well...impossible, lol. I've tried using AutoHotKey, but it doesn't work.
  12. RPH 41+, just like the initial version.
  13. VERSION 1.0.2 Long overdue release, I know... Fixed the bug where the plugin turns itself on after traffic stops and pursuits Improved alert logic, so not every 3rd vehicle throws up an alert
  14. RPH updates are almost always backwards compatible. To my knowledge, there are no issues with RPH 51, but next time I get a chance, I will double check. Make sure the line in the INI is exactly like this, including the case: AmbientEventsEnabled=False If it still triggers them, let me know and I'll look into it. Are you sure that these are my ambient events? Things like reckless/drunk driving are part of Traffic Policer...the events in Code 3 Callouts are fight in progress, mugging, and carjacking.
  15. VERSION 1.0.2 Long overdue release, I know... Fixed the bug where the plugin turns itself on after traffic stops and pursuits Improved alert logic, so not every 3rd vehicle throws up an alert Yeah, um...that's where you're wrong. The new update is (at the time of this post) pending approval by staff members, but should be visible to y'all soon. *snaps fingers, and a cloud of dust appears* Done.