Introducing LSPDFR.

Check out www.lspdfr.com for a first look at the sequel to LCPDFR.
    1. News & Updates

      The latest website updates, news and announcements from the LCPDFR team.

      3,414
      posts
    2. Website Problems, Feedback & Suggestions

      Report any problems, plus give your feedback on the new LCPDFR.com here!
      Note: Do not post any LCPDFR or LSPDFR support requests/suggestions here!

      302
      posts
    1. 1,007
      posts
    1. General & Miscellaneous Discussion

      An off-topic forum for all forms of conversation.

      34,665
      posts
    2. Computers, Technology & Gaming

      The place to talk about the latest trends in technology, get advice on computer specs and discuss programming and design.

      15,530
      posts
    3. Law Enforcement, Current Events & Society

      A more structured and discursive forum to talk about law enforcement in the real world, and current events.

      13,775
      posts
    1. Discussion & Media

    2. Grand Theft Auto V

      An inclusive forum for all non-modding related Grand Theft Auto V discussion and media.

      8,387
      posts
    3. Grand Theft Auto Online

      A general purpose forum for all things related to Grand Theft Auto Online.

      562
      posts
    4. Support

      A community support forum for the newly released PC version of GTA V.

      250
      posts
    5. Modding & Development

    6. Modding Discussion & Information

      The place for all GTA V modding-related discussion and information.

      461
      posts
    7. Script, Texture & Data Modification Showroom

      Development showroom for GTA V script, data file and texture modifications.

      316
      posts
    1. Discussion & Media

    2. Discussion & Media

      A forum for all GTA IV discussion and media, modding related or not.

      23,441
      posts
    3. Support

      A dedicated support forum for both issues related to the game itself and modifications.

      35,075
      posts
    4. Modding & Development

    5. Vehicle Modifications Showroom

      A development showroom for presenting, discussing and releasing vehicle modifications.

      9,663
      posts
    6. Script Modifications Showroom

      A development showroom for presenting, discussing and releasing script modifications.

      6,082
      posts
    7. Player, Ped & Other Modifications Showroom

      A development showroom for presenting, discussing and releasing player, ped and other modifications.

      2,172
      posts
    8. Development Support & Requests

      A dedicated modification development and suggestions forum for Grand Theft Auto IV.

      31,527
      posts
    1. Discussion

      Discussion about and suggestions for the LCPD First Response modification.

      26,406
      posts
    2. Media

      Got cool LCPD First Response related media to share? Here's the place to do it!

      9,253
      posts
    3. Support

      Support for LCPD First Response, including knowledge base and support requests.

      40,325
      posts
    1. Forum français

      Forum pour francophones.

      448
      posts
    2. Deutsches Forum

      Forum für Deutschsprachige.

      1,046
      posts
  • Featured Downloads

    • Backup Callout(1.0d + 1.1 LCPDFR Callout) By FinKone
      in Script & Data File Modifications
      Community Modifications IV

      • 11069
      • 120






      Backup Callout is a plugin for LCPDFR 1.0d, which uses LCPDFR API calls to plug in fluidly into your game.



      Its currently all about assisting a primary officer, which has requested dispatch for a additional unit (YOU), to assist him in a high risk and normal traffic stops.



      Be careful. These felons don't want to go back to jail.



      You will find bugs. You might even crash. It will improve over time.




      LEAVE CRASH REPORTS HERE


      IF YOU SHOW UP TO THE SCENE AND THE POLICE CAR AND OFFICER ARE NOT THERE, CHANGE YOUR "Els_Range_Pl", and "Els_Range_AI" to 500 or greater. This is just a update to inform users having trouble. 1.20 update soon, this is just a msg update.




      Do not upload, redistribute, or modify without permission.



      Updated 22/MAR/2015



      If you are a YouTuber, please throw my channel a plug so my kids don't starve before the winters over.



      https://www.youtube....3VACpw2Hwybi1WA



      Installing Tutorial











      Recent Update Notes :
      Update 1.20 added more spawn locations (REFER TO MAP PICTURE UP TOP FOR LOCATIONS), added even more handling and improves to protect from a crash in the event of a bad spawn. Tested and working 100% with LCPDFR 1.0d, and 1.1. Later versions after this one MAY however, require 1.1.. we'll see I want to use some of the new APIs.
      Update 1.19 added more polish to the normal traffic stops. Added more protection in the event of a bad spawn (tips from LMS and LtFlash helped a lot in improving this go around). Still going to polish up this one a bit more, should clean itself up 100% of the time without a crash in the event of a bad spawn/fail spawn. No new spawns, just didn't have time.
      Update 1.18 [hotfix] The aborts got a little jacked up, I made a mistake. Not if the callout fails to create - it should abort and clean up without throwing a fit on its way out the door. LCPDFR should no longer crash if this callout fails.
      Update 1.18 - More spawns! The warzone has been added! (Bohan), different spawn system (not location, but creation of peds), to reduce callout failure. Normal traffic stops added (Still be ready for anything... ;) ), Manager line 169 error shouldn't be a large issue any longer.
      Update 1.14 - Worked on protecting the game from having a fatal crash. Still working on the script crashes that are happening. If you are getting a null ref NOT related "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169", Feel free to let me know - otherwise if that is in your log, I'm working on correcting this for the next update. 1.14 uploaded again. Only correction was the version when callout plugin, plugins. Forgot to update version. :|
      Update 1.09 "HIGHWAY" should see minimal crashing. More spawns added (check map picture). The only goal of this was to make it more stable in terms of the event spawning. There are still some issues with the events themselves (Officer car not despawning properly, minor hangs.)
      Update 1.08 "HIGHWAY" is more stable. I've disabled all old method for spawning in the cars. This is a static method. If you are having a lot of trouble with the other versions, TRY THIS. If you are not - there really is no need to upgrade. This is my attempt to discover why it works for some, but not for others. Most stable release, does not features city backups, only highwaycallouts for the BROKER AND DUKES HIGHWAY AREAS. Will not spawn them on the other three islands. South East Main Island Only (game starting location)
      Update 0.97 "Disregard the Disregards" edition - Attempts at making more stable, and reducing the chance of a disregard. Light testing on this version.
      Reduced chances of fatal crashes by putting more protection in.



      Completed Features:

      Traffic requests happen map wide, city and highway.
      4 out comes to the traffic stop - all of which can change based on the random statistics given to the felon on creation.
      Assign State or County Police Officers to Highway Traffic stops and assist (Just read the INI for once!)

      Idea pool + planned features
      Suspect flees on foot
      Suspect throws drugs on ground (player must collect)
      Improve spawning of city related felon traffic stops (rarely grabs a bad spot)
      Add carspawn options (letting players pick which vehicle in a INI spawn as the primary, and officer uniforms.), add stock spawning variety.
      Add spawn points for highway traffic stops (current method needs to grow to handle this)
      Add non-felon stops, traffic assists for normal infractions
      To add, have suspect with drugs chance to flee vehicle and drop drugs. Vehicle can be searched for drugs also (don't just clear the scene!)

      KNOWN ISSUES
      Bad spawn location for callout. Poor placement of units (sometimes in buildings) - this will improve more over time.
      Forcing a callout back to back can fail to create the police car and officer if it was not yet deleted from memory. I do not force these to be deleted, because I want the suspect car to be there when you get back!
      Bad spawning, criminals floating, incorrect position, stuck. This is most likely due to the users computer, I'll be reducing the distance they are created and see if that helps combat this issue. High end rigs / well setup games are rarely reporting this.
      Police Officer Car not despawning, but Officer despawning.
      Crash (rarely) when aiming at criminal when transition from my script control is given to LCPDFR.
      Vehicles fail to spawn and land on ground (being looked into, seems to be the case on slower computers/bogged down computers).
      LCPDFR having a issue out of my control and causing a script crash. Been talking with other scripters and have been told this one might be out of my hands. It doesn't do it that often. Its happening on accepted and I'll be investigating I way around it.
      Working on a solution for this crash error - "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169"

    • Liberty City Police (Ford Crown Vic) By OfficerELS
      in Vehicle Models
      Community Modifications IV

      • 8672
      • 14
      Hello LCPDFR Community . How are y'all ? It has been long time since my last mod ,well I am back again bringing you my latest model , been working on in quite a while now . Mostly I forgot how to even use the ZModeler , but I menaged somehow to get into it again .
      Remember to rate , comment .

      If I forgot to credit anyone , let me know!!!

      Hope you like it . . .
      Thanks for downloading !!

      Regards Officer ELS
    • LFD Liberty Fire Department Ambulance small By BErad1502
      in Vehicle Models
      Community Modifications IV

      • 683
      • 13
      This is my Very First Model Release. This is Ambulance is not base on any real department just Created because i wanted a small ambulance for GTAIV. Please enjoy this model and don,t forget to rate. More Liberty Fire Dept Vehicles are on the Way.
      Big Thanks to all my Friends who have helped me move from Texturing to Modeling. Thank you to Chevy boy, Sheriff Van Dyck, Thed, and Tmbb101.


      http://youtu.be/ydiQjiD_Cr8
    • E-450 Ambulance MX-7000 (ELS) By Lt.Caine
      in Vehicle Models
      Community Modifications IV

      • 1203
      • 9
      A Ford E-450 ambulance with a DRO2 ELS type Mx-7000 lightbar and multiple liveries.

      NOTES
      - The vehicle model is provided unlocked. If you wish to modify it with the intent to redistribute, the permission of the author is not required so long as proper credit is given.
      - This vehicle is ELS enabled (pro-ELS) and requires the Emergency Lighting System to work correctly.
      - Custom handling line and ELS VCF provided in the download.

      IMPORTANT
      - Requires ELS-IV V8.5 or higher.
      - Make sure to use the ELS vehicle configuration file (VCF) included in the download for optimal results.

      CREDITS
      - Original Ford E450 cutaway cab model procured from www.3dcadbrowser.com (and provided by Bxbgus123).
      - The cab model was converted to GTAIV by Lt.Caine.
      - The entire vehicle model was extensively optimized, modified, and templated by Lt.Caine.
      - Cab interior is default GTAIV vehicle “Speedo
    • Backup Callout(1.0d + 1.1 LCPDFR Callout) By FinKone
      in Script & Data File Modifications
      Community Modifications IV

      • 11069
      • 120






      Backup Callout is a plugin for LCPDFR 1.0d, which uses LCPDFR API calls to plug in fluidly into your game.



      Its currently all about assisting a primary officer, which has requested dispatch for a additional unit (YOU), to assist him in a high risk and normal traffic stops.



      Be careful. These felons don't want to go back to jail.



      You will find bugs. You might even crash. It will improve over time.




      LEAVE CRASH REPORTS HERE


      IF YOU SHOW UP TO THE SCENE AND THE POLICE CAR AND OFFICER ARE NOT THERE, CHANGE YOUR "Els_Range_Pl", and "Els_Range_AI" to 500 or greater. This is just a update to inform users having trouble. 1.20 update soon, this is just a msg update.




      Do not upload, redistribute, or modify without permission.



      Updated 22/MAR/2015



      If you are a YouTuber, please throw my channel a plug so my kids don't starve before the winters over.



      https://www.youtube....3VACpw2Hwybi1WA



      Installing Tutorial











      Recent Update Notes :
      Update 1.20 added more spawn locations (REFER TO MAP PICTURE UP TOP FOR LOCATIONS), added even more handling and improves to protect from a crash in the event of a bad spawn. Tested and working 100% with LCPDFR 1.0d, and 1.1. Later versions after this one MAY however, require 1.1.. we'll see I want to use some of the new APIs.
      Update 1.19 added more polish to the normal traffic stops. Added more protection in the event of a bad spawn (tips from LMS and LtFlash helped a lot in improving this go around). Still going to polish up this one a bit more, should clean itself up 100% of the time without a crash in the event of a bad spawn/fail spawn. No new spawns, just didn't have time.
      Update 1.18 [hotfix] The aborts got a little jacked up, I made a mistake. Not if the callout fails to create - it should abort and clean up without throwing a fit on its way out the door. LCPDFR should no longer crash if this callout fails.
      Update 1.18 - More spawns! The warzone has been added! (Bohan), different spawn system (not location, but creation of peds), to reduce callout failure. Normal traffic stops added (Still be ready for anything... ;) ), Manager line 169 error shouldn't be a large issue any longer.
      Update 1.14 - Worked on protecting the game from having a fatal crash. Still working on the script crashes that are happening. If you are getting a null ref NOT related "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169", Feel free to let me know - otherwise if that is in your log, I'm working on correcting this for the next update. 1.14 uploaded again. Only correction was the version when callout plugin, plugins. Forgot to update version. :|
      Update 1.09 "HIGHWAY" should see minimal crashing. More spawns added (check map picture). The only goal of this was to make it more stable in terms of the event spawning. There are still some issues with the events themselves (Officer car not despawning properly, minor hangs.)
      Update 1.08 "HIGHWAY" is more stable. I've disabled all old method for spawning in the cars. This is a static method. If you are having a lot of trouble with the other versions, TRY THIS. If you are not - there really is no need to upgrade. This is my attempt to discover why it works for some, but not for others. Most stable release, does not features city backups, only highwaycallouts for the BROKER AND DUKES HIGHWAY AREAS. Will not spawn them on the other three islands. South East Main Island Only (game starting location)
      Update 0.97 "Disregard the Disregards" edition - Attempts at making more stable, and reducing the chance of a disregard. Light testing on this version.
      Reduced chances of fatal crashes by putting more protection in.



      Completed Features:

      Traffic requests happen map wide, city and highway.
      4 out comes to the traffic stop - all of which can change based on the random statistics given to the felon on creation.
      Assign State or County Police Officers to Highway Traffic stops and assist (Just read the INI for once!)

      Idea pool + planned features
      Suspect flees on foot
      Suspect throws drugs on ground (player must collect)
      Improve spawning of city related felon traffic stops (rarely grabs a bad spot)
      Add carspawn options (letting players pick which vehicle in a INI spawn as the primary, and officer uniforms.), add stock spawning variety.
      Add spawn points for highway traffic stops (current method needs to grow to handle this)
      Add non-felon stops, traffic assists for normal infractions
      To add, have suspect with drugs chance to flee vehicle and drop drugs. Vehicle can be searched for drugs also (don't just clear the scene!)

      KNOWN ISSUES
      Bad spawn location for callout. Poor placement of units (sometimes in buildings) - this will improve more over time.
      Forcing a callout back to back can fail to create the police car and officer if it was not yet deleted from memory. I do not force these to be deleted, because I want the suspect car to be there when you get back!
      Bad spawning, criminals floating, incorrect position, stuck. This is most likely due to the users computer, I'll be reducing the distance they are created and see if that helps combat this issue. High end rigs / well setup games are rarely reporting this.
      Police Officer Car not despawning, but Officer despawning.
      Crash (rarely) when aiming at criminal when transition from my script control is given to LCPDFR.
      Vehicles fail to spawn and land on ground (being looked into, seems to be the case on slower computers/bogged down computers).
      LCPDFR having a issue out of my control and causing a script crash. Been talking with other scripters and have been told this one might be out of my hands. It doesn't do it that often. Its happening on accepted and I'll be investigating I way around it.
      Working on a solution for this crash error - "GTA IVLCPDFRSVNbranchesLCPDFR Ambient ActionLCPD First ResponseLCPD First ResponseLCPDFRCalloutsCalloutManager.cs:line 169"

    • Liberty City Police (Ford Crown Vic) By OfficerELS
      in Vehicle Models
      Community Modifications IV

      • 8672
      • 14
      Hello LCPDFR Community . How are y'all ? It has been long time since my last mod ,well I am back again bringing you my latest model , been working on in quite a while now . Mostly I forgot how to even use the ZModeler , but I menaged somehow to get into it again .
      Remember to rate , comment .

      If I forgot to credit anyone , let me know!!!

      Hope you like it . . .
      Thanks for downloading !!

      Regards Officer ELS
    • LFD Liberty Fire Department Ambulance small By BErad1502
      in Vehicle Models
      Community Modifications IV

      • 683
      • 13
      This is my Very First Model Release. This is Ambulance is not base on any real department just Created because i wanted a small ambulance for GTAIV. Please enjoy this model and don,t forget to rate. More Liberty Fire Dept Vehicles are on the Way.
      Big Thanks to all my Friends who have helped me move from Texturing to Modeling. Thank you to Chevy boy, Sheriff Van Dyck, Thed, and Tmbb101.


      http://youtu.be/ydiQjiD_Cr8
    • E-450 Ambulance MX-7000 (ELS) By Lt.Caine
      in Vehicle Models
      Community Modifications IV

      • 1203
      • 9
      A Ford E-450 ambulance with a DRO2 ELS type Mx-7000 lightbar and multiple liveries.

      NOTES
      - The vehicle model is provided unlocked. If you wish to modify it with the intent to redistribute, the permission of the author is not required so long as proper credit is given.
      - This vehicle is ELS enabled (pro-ELS) and requires the Emergency Lighting System to work correctly.
      - Custom handling line and ELS VCF provided in the download.

      IMPORTANT
      - Requires ELS-IV V8.5 or higher.
      - Make sure to use the ELS vehicle configuration file (VCF) included in the download for optimal results.

      CREDITS
      - Original Ford E450 cutaway cab model procured from www.3dcadbrowser.com (and provided by Bxbgus123).
      - The cab model was converted to GTAIV by Lt.Caine.
      - The entire vehicle model was extensively optimized, modified, and templated by Lt.Caine.
      - Cab interior is default GTAIV vehicle “Speedo
    • Ticket Time By FinKone
      in Script & Data File Modifications
      Community Modifications IV

      • 2499
      • 98


      Ticket Time



      By FinKone





      CURRENT SUPPORTED RESOLUTIONS



      1920x1080 (download TicketTime(hotfix 1.01)



      1600x900 (download TicketTime1600x900 v1.01)



      If you are running a lower resolution, it will not work correctly.








      What is Ticket Time? Ticket Time expands on the mechanics of LCPDFR (and requires LCPDFR) to work. It was made to work with 1.0d, and 1.1.



      It gives the player more options in terms of collecting information from the driver of a vehicle. It does not generate it owns "persons" names, or wanted status.



      It works in conjunction with LCPDFR.




      Completing the form is not required - but adds that extra detail for players that want it.




      Install - throw Ticket Time in your scripts folder.




      Use - pull a vehicle over using LCPDFR. Once they've come to a stop, and you are behind them, press Z.



      Follow the prompts from there...




      Known issues of 1.01

      Issues giving the suspect orders using LCPDFR once asked to step out of the vehicle (use other methods until I fix this if you want.)
      Having another unit can sometimes (rarely) make the game crash. Still checking into this one.



      Feel free to track me on youtube.



      youtube.com/FinKoneFinney
    • Better Wanted Level System Police Spawning By Yard1
      in Script & Data File Modifications
      Community Modifications V

      • 521
      • 0
      Better Wanted Level System Police Spawning is a modification of the dispatch.meta file responsible for controlling what police units spawn during wanted levels.
      There is 20% chance of a female cop / deputy (ratio based on official LAPD statistics). Additionaly, I've added new variations to the Marines spawned at Fort Zancudo during wanted levels, Police Boats are now manned by Coast Guards and one Buzzard with marines now spawns at Fort Zancudo at 5 stars. I am not going to add the Army - I find that unrealistic. If you want the Army, check out Custo's The Sixth Star mod.
      --------------------------------------
      Installation:
      Install with OpenIV to update.rpf/common/data. This will prevent you from playing online, so make backups (I'd make a backup of the entire update.rpf to be sure). Also, if there is an update, you'll have to install this again.
      --------------------------------------
      This download is exclusive to LCPDFR.com.
      Feel free to edit the file, just make sure to credit me. However, don't re-upload if you have not changed anything. 
      Made by Rockstar Games, edited by Yard1
      Questions? Ask here: http://www.lcpdfr.com/topic/50335-dispatchmeta-editing/
    • The Sixth Star By Custo
      in Script & Data File Modifications
      Community Modifications V

      • 99
      • 0
      ---WHAT DOES THIS MOD DO?---
      This mod reworks the way the game dispatch units based on your wanted notoriety.
      Also adds in the Highway Patrol, FIB, and Military to assist in taking down the wanted player.
      ---VIDEO DEMONSTRATION---
      ---WANTED LEVEL STRUCTURE---
      -Los Santos
      At one star, the police will respond in Police Cruisers and Police Buffalos.  With male and female Police Officers.
      At two stars, the police will deploy roadblocks using Police Cruisers and Police Buffalos.
      At three stars, the police will respond in Police Interceptors, Police Transporters, Police Cruisers, and Police Buffalos.
      The police will add the Police Transporter to their vehicle roadblocks, as well as using the Police Transporter for spike strips.
      The Police Maverick will start to spawn with Police Officers operating them.
      At four stars, the FIB will respond in FIB Buffalos and NOOSE will respond in the FIB Grangers.
      The FIB will start to use vehicle roadblocks using unmarked Police Cruisers, FIB Buffalos, and FIB Grangers.
      NOOSE will take over air support and use Police Mavericks and Annihilators.
      At five stars, the police will stop responding and the Military will take their place.
      All police roadblocks are replaced with Marines and their vehicles.
      Federal agencys, like the FIB and NOOSE, will continue to respond and assist.
      FIB roadblocks are still in play and start to use the unmarked Police Cruiser to chase the player.

      -Blaine County and Los Santos County
      At one star, the police will respond in Sheriff Cruisers and Sheriff Grangers.  With male and female Sheriff Deputys.
      At two stars, the police will deploy roadblocks using Sheriff Cruisers and Sheriff Grangers.
      At three stars, the Highway Patrol will spawn in unmarked Police Cruisers and Police Bikes to assist the Sheriff Deputys.
      The police will start to use Sheriff Grangers to deploy spike strips at roadblocks.
      The Police Maverick will start to spawn with Highway Patrol operating them.
      At four stars, the FIB will respond in FIB Buffalos and NOOSE will respond in the FIB Grangers.
      The FIB will start to use vehicle roadblocks using unmarked Police Cruisers, FIB Buffalos, and FIB Grangers.
      NOOSE will take over air support and use Police Mavericks and Annihilators.
      At five stars, the police will stop responding and the Military will take their place.
      All police roadblocks are replaced with Marines and their vehicles.
      Federal agencys, like the FIB and NOOSE, will continue to respond and assist.
      FIB roadblocks are still in play and start to use the unmarked Police Cruiser to chase the player.

      ---CREDITS---
      -Custo
      Created the mod.
      -Unmutual
      Provided suggestions, bug tested, and took the screenshots.
      -Olanov
      Bug tester.
      -funmw2
      Informing me about the vehicles.meta file.
    • GTAV Firefighter Mod By Straysify
      in Script & Data File Modifications
      Community Modifications V

      • 761
      • 46
      The Firefighter Mod for GTA V allows you to play the game as a firefighter. This is an early alpha version of the mod, so it is fairly bare, but at least its something. Post any issues/suggestions you have as a reply to this thread.
      This mod requires ScriptHookV and ScriptHookVDotNet. Links to both can be found in the tutorial video at the bottom of this post.
      NOTICE: Be sure to read the readme file included in the zip folder. This contains the keybinds, known issues/bugs, and installation directions. If you do not read through this, I will not offer my support in troubleshooting your issues.
      You do not have my permission to upload this mod elsewhere. I'd rather it be an LCPDFR-only mod.
      Current features:
      Enabling the mod teleports you to the Paleto Bay fire station, equipping you with a fire truck, fire extinguisher, and setting your model to a firefighter.3 unique structural fires7 unique vehicle firesPlayer model appearance randomizationRandom callout generation. Callouts are generated every 30-45 seconds. If not, press F10 to force a callout.Planned features:
      Fire Station selectionBattalion Chief CalloutsPartner recruitingCalling for backupObject placing (barriers, cones)Non-fire related callouts (Car accidents, gas leaks)More calloutsPlenty more! 
      Stevetrackboyz's video:
      Timothy Call's video:
      Thank you guys for using my mod in your videos :). 
    • MagForce SA-441 Siren By Jeep
      in Audio Modifications
      Community Modifications IV

      • 406
      • 3
      MagForce SA-441 Dual Siren
      This is a high quality port of the MagForce SA-441 dual siren. The files used in this were taken directly from the siren manufacturer and ported into the game seamlessly. 
      What's so special?
      Loud, and clear tones.No clipping (mild clip on air horn, to be fixed)Includes dual-tones.What's included?
      Primary WAILPrimary YELPPrimary PHASERDual YELP / PHASER (for really clearing traffic)Preview
      https://youtu.be/zUXR5U5muxY
  • Latest Topics

  • Recent Status Updates