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The Loot

.NET Runtime Error CTDs

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Currently testing beta versions of the Realism Dispatch Enhanced spawning script, and pretty sure it has to do with it in some way; other than TrainerV, no other scripts installed. No errors are being shown in any Scripthook log, and the last lines in the script log itself relates to vehicle and ped spawning. Wondering if anyone here can shed light on what might be going on here, and any possible ideas on how to fix it.

Event Viewer Application Error

Faulting application name: GTA5.exe, version: 1.0.791.2, time stamp: 0x577cc8ce
Faulting module name: KERNELBASE.dll, version: 10.0.14393.0, time stamp: 0x57899809
Exception code: 0xe0434352
Fault offset: 0x0000000000017788
Faulting process id: 0xc2c
Faulting application start time: 0x01d20e642e3bc501
Faulting application path: F:\Installed Games\steamapps\common\Grand Theft Auto V\GTA5.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: fb54769c-a45e-4148-9742-57ef21351af1
Faulting package full name: 
Faulting package-relative application ID: 

.NET Runtime Error

Application: GTA5.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
   at nativeCall()
   at GTA.Native.?A0xe506951e.NativeTask.Run()
   at GTA.ScriptDomain.DoTick()
   at GTA.ScriptDomain.DoTick()
   at <Module>.ManagedTick()

It's always that same native hash each time it crashes.

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Anyone know if and where GTA5 crash dumps are? I've got an idea of how to diagnose this, but I need to get a crash dump of when I have the error and I can't seem to track one down.

Edit: Alright, I have no idea what I'm doing with this method...

Edited by The Loot

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