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master1114

LSPDFR CalloutManager Crashing

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Hey

I did a new installation of LSPDFR yesterday to get the majoritiy of the plugins up to date. I am on the newest Version of GTA (Steam), newest RPH 0.45 and ofc LSPDFR 0.31 along with the common plugins (see the logfile for those).

My last installation with RPH 0.42 was fine, but now I encounter a problem with the new installation: I load into the game, go on duty and force a callout. Sometimes it already crashes after the first one, sometimes i can force 3-4 in a row - but it crashes nevertheless. I already tried to reinstall LSPDFR and RPH but it didnt change anything.

I am not that unexperienced with LSPDFR and GTA modding but either I am blind or there is a problem I dont know about so it would be great if someone can help me.

This is the error that appears.

[05.09.2016 15:56:48.593] [TRACE] Callout created:  #1
[05.09.2016 15:56:48.614] LSPD First Response: TrafficPolicer.OwnerWanted
[05.09.2016 15:56:49.158] [TRACE] Thread ZoomThread #1 initialized
[05.09.2016 15:56:54.188] LSPD First Response: 
[05.09.2016 15:56:54.188] LSPD First Response: ==============================
[05.09.2016 15:56:54.188] LSPD First Response: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[05.09.2016 15:56:54.189] LSPD First Response: ------------------------------
[05.09.2016 15:56:54.189] LSPD First Response: Origin: Game fiber "CalloutManager".
[05.09.2016 15:56:54.190] LSPD First Response: ------------------------------
[05.09.2016 15:56:54.190] LSPD First Response: Exception type: System.ArgumentException
[05.09.2016 15:56:54.190] LSPD First Response: Exception message: No attribute of type EMuggingState found.
[05.09.2016 15:56:54.190] LSPD First Response: ------------------------------
[05.09.2016 15:56:54.190] LSPD First Response: Inner exceptions:
[05.09.2016 15:56:54.190] LSPD First Response: ------------------------------
[05.09.2016 15:56:54.190] LSPD First Response: Stack trace:
[05.09.2016 15:56:54.191] LSPD First Response: bei LMS.Common.AssemblyHelper.GetAttribute[T](Type type)
[05.09.2016 15:56:54.191] bei ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:Zeile 432.
[05.09.2016 15:56:54.191] bei ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:Zeile 461.
[05.09.2016 15:56:54.191] bei ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:Zeile 461.
[05.09.2016 15:56:54.191] bei ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:Zeile 461.
[05.09.2016 15:56:54.191] bei ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:Zeile 461.
[05.09.2016 15:56:54.192] bei ?????????????????????????????????????????.?????????????????????????????????????????() in E:\GTA V\LSPD First Response\LSPD First Response\Mod\Callouts\CalloutManager.cs:Zeile 134.
[05.09.2016 15:56:54.192] bei Rage.GameFiber.Main()
[05.09.2016 15:56:54.192] LSPD First Response: ==============================
[05.09.2016 15:56:54.192] LSPD First Response: 
[05.09.2016 15:56:54.532] LSPD First Response: All signs removed

 

 

RagePluginHook_05092016_135309.log

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I have just thrown out all callouts and put them in back one by one and I looks like the new "Medium Priority Callouts" - plugin caused the problem, I dont experience any crashes now.

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