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Maurice97

Gta5 crash by Loading game of rph screen

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Hey everyone

i got the problem that my game crahses when rph try to load the game world.I never changed anything it was working before.I have from everything the newest version.My Pc is good enough like i said it was working before.Also when RPH trys to make a report it says that it has stopped working.I only got this but may this help.I also tried Albos Troubleshooter

 

Spoiler

[03.09.2016 17:59:09.137] Started new log on 03.09.2016 17:59:09.137
[03.09.2016 17:59:09.139] ====================================================================================================
[03.09.2016 17:59:09.110] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[03.09.2016 17:59:09.140] Log verbosity: Verbose
[03.09.2016 17:59:09.141] Initializing input system
[03.09.2016 17:59:09.144] Initializing game console
[03.09.2016 17:59:09.148] Console key has been set to F4 (key code: 115)
[03.09.2016 17:59:09.227] Initializing console variable "ConsoleScrollAmount".
[03.09.2016 17:59:09.228] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[03.09.2016 17:59:09.230] Read value: <null>
[03.09.2016 17:59:09.231] Initializing console variable "DisableRenderVersionText".
[03.09.2016 17:59:09.231] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[03.09.2016 17:59:09.236] Read value: False
[03.09.2016 17:59:09.236] Setting value of console variable "DisableRenderVersionText" to stored value.
[03.09.2016 17:59:09.236] Initializing console variable "ConsoleKey".
[03.09.2016 17:59:09.237] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[03.09.2016 17:59:09.239] Read value: F4
[03.09.2016 17:59:09.239] Setting value of console variable "ConsoleKey" to stored value.
[03.09.2016 17:59:09.239] Console key has been set to F4 (key code: 115)
[03.09.2016 17:59:09.239] Initializing console variable "PluginTimeoutThreshold".
[03.09.2016 17:59:09.239] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[03.09.2016 17:59:09.240] Read value: 10000
[03.09.2016 17:59:09.240] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[03.09.2016 17:59:09.240] Initializing console variable "AlwaysShowConsoleOutput".
[03.09.2016 17:59:09.241] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[03.09.2016 17:59:09.241] Read value: <null>
[03.09.2016 17:59:09.241] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[03.09.2016 17:59:09.242] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[03.09.2016 17:59:09.242] Read value: <null>
[03.09.2016 17:59:09.242] Initializing console variable "ShowOnScreenWarnings".
[03.09.2016 17:59:09.243] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[03.09.2016 17:59:09.244] Read value: <null>
[03.09.2016 17:59:09.245] Console initialized
[03.09.2016 17:59:09.245] Initializing forms manager
[03.09.2016 17:59:09.248] Version: RAGE Plugin Hook v0.44.986.9189 PUBLIC ALPHA for Grand Theft Auto V
[03.09.2016 17:59:09.256] ================ RAGE Plugin Hook ================
[03.09.2016 17:59:09.266] Detected Windows 10 Home (64-bit) (10.0.14393.0)!
[03.09.2016 17:59:09.268] Checking game support
[03.09.2016 17:59:09.546] Product name: Grand Theft Auto V
[03.09.2016 17:59:09.547] Product version: 1.0.791.2
[03.09.2016 17:59:09.548] Is steam version: False
[03.09.2016 17:59:09.549] Initializing DirectX
[03.09.2016 17:59:09.551] Initializing Direct3D
[03.09.2016 17:59:09.551] Loading C:\WINDOWS\system32\d3d11.dll
[03.09.2016 17:59:09.552] Loaded at 0x7FFAB8CC0000
[03.09.2016 17:59:09.552] D3D11CreateDeviceAndSwapChain at 0x7FFAB8D251A0
[03.09.2016 17:59:09.553] Creating Direct3D 11 device and swap chain
[03.09.2016 17:59:09.572] Swap Chain created: 0x22FEAC7C1D0
[03.09.2016 17:59:09.573] Swap Chain VTable: 0x22FEAC7C1D0
[03.09.2016 17:59:09.573] Swap Chain VTable_2: 0x7FFA7C469618
[03.09.2016 17:59:09.574] 0xC74850EC83485641;0x48FFFFFFFE202444;0x246C894860245C89
[03.09.2016 17:59:09.574] D3D11Present: 0x7FFA7C359C90
[03.09.2016 17:59:09.575] D3D11ResizeBuffers: 0x7FFA7C359EC0
[03.09.2016 17:59:09.575] D3D11ResizeTarget: 0x7FFA7C35A4C0
[03.09.2016 17:59:09.576] D3D11SetFullscreenState: 0x7FFA7C359D60
[03.09.2016 17:59:09.577] Direct3D initialized
[03.09.2016 17:59:09.578] Initialized DirectX
[03.09.2016 17:59:09.579] Direct3D watcher thread spawned
[03.09.2016 17:59:10.625] Getting device
[03.09.2016 17:59:10.627] Retrieved device
[03.09.2016 17:59:10.627] Creating wrapper
[03.09.2016 17:59:10.708] Wrapper created
[03.09.2016 17:59:10.714] Effect created
[03.09.2016 17:59:10.715] Creating buffer
[03.09.2016 17:59:10.715] Created buffer
[03.09.2016 17:59:10.716] Creating blend state
[03.09.2016 17:59:10.717] Created blend state
[03.09.2016 17:59:10.718] Done with creation
[03.09.2016 17:59:10.798] Initializing texture system.
[03.09.2016 17:59:10.799] Initializing texture system; phase 1
[03.09.2016 17:59:10.800] Initializing texture system; phase 2
[03.09.2016 17:59:10.807] Initializing texture system; phase 3
[03.09.2016 17:59:10.815] Initializing texture system; phase 4
[03.09.2016 17:59:10.826] Initializing texture system; phase 5
[03.09.2016 17:59:10.828] Initializing texture system; phase 6
[03.09.2016 17:59:10.830] Initializing texture system; phase 7
[03.09.2016 17:59:10.833] Initializing texture system; phase 8
[03.09.2016 17:59:10.835] Initializing texture system; phase 9
[03.09.2016 17:59:10.837] Initializing texture system; phase 10
[03.09.2016 17:59:10.841] Initializing texture system; phase 11
[03.09.2016 17:59:10.841] Initializing texture system; phase 12
[03.09.2016 17:59:10.843] Initializing texture system; phase 13
[03.09.2016 17:59:10.844] Initializing texture system; phase 14
[03.09.2016 17:59:14.580] Direct3D watcher thread ended
[03.09.2016 17:59:32.108] LoadingScreenMsg: Initializing game support
[03.09.2016 17:59:32.360] Initializing game support
[03.09.2016 17:59:33.027] LoadingScreenMsg: Velocity limit removed
[03.09.2016 17:59:33.278] Compatibility level: 0
[03.09.2016 17:59:33.279] Supported version detected
[03.09.2016 17:59:33.280] ==================================================
[03.09.2016 17:59:33.280] LoadingScreenMsg: Patching code
[03.09.2016 17:59:33.531] LoadingScreenMsg: Waiting for game initialization
[03.09.2016 17:59:33.783] Waiting for game initialization
[03.09.2016 17:59:33.885] LoadingScreenMsg: Initializing core
[03.09.2016 17:59:34.136] Initializing hook
[03.09.2016 17:59:34.137] LoadingScreenMsg: Completing interoperability
[03.09.2016 17:59:34.389] Completing interoperability
[03.09.2016 17:59:34.390] Initialization code 1.
[03.09.2016 17:59:34.391] Initialization code 2.
[03.09.2016 17:59:34.391] Initialization code 3.
[03.09.2016 17:59:34.404] 1 Address: 0x00007FF79B1B8A70
[03.09.2016 17:59:34.405] Calling func 1
[03.09.2016 17:59:34.431] 2 Address: 0x00007FF79BC79E92
[03.09.2016 17:59:34.432] 3 Address: 0x00007FF79A7E5C42
[03.09.2016 17:59:34.469] Address: 0x00007FF79BC79E30
[03.09.2016 17:59:34.470] Unknown var: 0x00007FF79CB6C110
[03.09.2016 17:59:34.470] Initialization code 4.
[03.09.2016 17:59:34.471] Initialization code 5.
[03.09.2016 17:59:34.472] Completing interoperability, phase 1
[03.09.2016 17:59:34.472] Completing interoperability, phase 2
[03.09.2016 17:59:34.473] Completing interoperability, phase 3
[03.09.2016 17:59:34.473] Completing interoperability, phase 4
[03.09.2016 17:59:34.474] Completing interoperability, phase 5
[03.09.2016 17:59:34.474] Completing interoperability, phase 6
[03.09.2016 17:59:34.475] Completing interoperability, phase 7
[03.09.2016 17:59:34.475] LoadingScreenMsg: 
[03.09.2016 17:59:34.726] LoadingScreenMsg: Loading Story Mode
[03.09.2016 18:00:01.207] LoadingScreenMsg: Loading and Populating Game World
[03.09.2016 18:00:01.459] LoadingScreenMsg: 
 

 

Edited by Maurice97

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