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Deathbyninny

GTA 5 crashes after ragehook screen

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It loads everything but during the ragehook loading screen it crashes, here is my log I even turned off my plugins that load on that screen to figure it out but I can't solve it.

Spoiler

[8/6/2016 8:58:37 AM.521] Started new log on 8/6/2016 8:58:37 AM.520
[8/6/2016 8:58:37 AM.522] ====================================================================================================
[8/6/2016 8:58:37 AM.514] Log path: D:\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[8/6/2016 8:58:37 AM.523] Log verbosity: Verbose
[8/6/2016 8:58:37 AM.524] Initializing input system
[8/6/2016 8:58:37 AM.526] Initializing game console
[8/6/2016 8:58:37 AM.530] Console key has been set to F4 (key code: 115)
[8/6/2016 8:58:37 AM.576] Initializing console variable "ConsoleScrollAmount".
[8/6/2016 8:58:37 AM.576] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[8/6/2016 8:58:37 AM.580] Read value: <null>
[8/6/2016 8:58:37 AM.580] Initializing console variable "DisableRenderVersionText".
[8/6/2016 8:58:37 AM.580] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[8/6/2016 8:58:37 AM.584] Read value: False
[8/6/2016 8:58:37 AM.584] Setting value of console variable "DisableRenderVersionText" to stored value.
[8/6/2016 8:58:37 AM.584] Initializing console variable "ConsoleKey".
[8/6/2016 8:58:37 AM.585] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[8/6/2016 8:58:37 AM.586] Read value: F10
[8/6/2016 8:58:37 AM.586] Setting value of console variable "ConsoleKey" to stored value.
[8/6/2016 8:58:37 AM.586] Console key has been set to F10 (key code: 121)
[8/6/2016 8:58:37 AM.586] Initializing console variable "PluginTimeoutThreshold".
[8/6/2016 8:58:37 AM.586] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[8/6/2016 8:58:37 AM.587] Read value: 10000
[8/6/2016 8:58:37 AM.587] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[8/6/2016 8:58:37 AM.587] Initializing console variable "AlwaysShowConsoleOutput".
[8/6/2016 8:58:37 AM.587] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[8/6/2016 8:58:37 AM.587] Read value: <null>
[8/6/2016 8:58:37 AM.588] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[8/6/2016 8:58:37 AM.588] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[8/6/2016 8:58:37 AM.588] Read value: <null>
[8/6/2016 8:58:37 AM.588] Initializing console variable "ShowOnScreenWarnings".
[8/6/2016 8:58:37 AM.589] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[8/6/2016 8:58:37 AM.589] Read value: <null>
[8/6/2016 8:58:37 AM.589] Console initialized
[8/6/2016 8:58:37 AM.589] Initializing forms manager
[8/6/2016 8:58:37 AM.591] Version: RAGE Plugin Hook v0.44.986.9189 PUBLIC ALPHA for Grand Theft Auto V
[8/6/2016 8:58:37 AM.597] ================ RAGE Plugin Hook ================
[8/6/2016 8:58:37 AM.603] Detected Windows 8.1 Home (64-bit) (6.3.9600.0)!
[8/6/2016 8:58:37 AM.603] Checking game support
[8/6/2016 8:58:37 AM.778] Product name: Grand Theft Auto V
[8/6/2016 8:58:37 AM.778] Product version: 1.0.791.2
[8/6/2016 8:58:37 AM.778] Is steam version: True
[8/6/2016 8:58:37 AM.779] Initializing DirectX
[8/6/2016 8:58:37 AM.781] Initializing Direct3D
[8/6/2016 8:58:37 AM.781] Loading C:\Windows\system32\d3d11.dll
[8/6/2016 8:58:37 AM.781] Loaded at 0x7FFEEBDE0000
[8/6/2016 8:58:37 AM.781] D3D11CreateDeviceAndSwapChain at 0x7FFEEBE05800
[8/6/2016 8:58:37 AM.781] Creating Direct3D 11 device and swap chain
[8/6/2016 8:58:37 AM.796] Attempting feature level 10_1
[8/6/2016 8:58:37 AM.810] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[8/6/2016 8:58:37 AM.820] Swap Chain created: 0xD41DB33880
[8/6/2016 8:58:37 AM.820] Swap Chain VTable: 0xD41DB33880
[8/6/2016 8:58:37 AM.820] Swap Chain VTable_2: 0x7FFEEBD696B8
[8/6/2016 8:58:37 AM.821] 0x485641FFFA32A5E9;0xB0EC8148C9246C8D;0x748E058B48000000
[8/6/2016 8:58:37 AM.821] D3D11Present: 0x7FFEEBD5CDE0
[8/6/2016 8:58:37 AM.821] D3D11ResizeBuffers: 0x7FFEEBD6F710
[8/6/2016 8:58:37 AM.821] D3D11ResizeTarget: 0x7FFEEBD9DBE0
[8/6/2016 8:58:37 AM.821] D3D11SetFullscreenState: 0x7FFEEBD6FB40
[8/6/2016 8:58:37 AM.828] Direct3D initialized
[8/6/2016 8:58:37 AM.828] Initialized DirectX
[8/6/2016 8:58:37 AM.828] Direct3D watcher thread spawned
[8/6/2016 8:58:38 AM.289] Getting device
[8/6/2016 8:58:38 AM.289] Retrieved device
[8/6/2016 8:58:38 AM.289] Creating wrapper
[8/6/2016 8:58:38 AM.353] Wrapper created
[8/6/2016 8:58:38 AM.358] Effect created
[8/6/2016 8:58:38 AM.358] Creating buffer
[8/6/2016 8:58:38 AM.358] Created buffer
[8/6/2016 8:58:38 AM.358] Creating blend state
[8/6/2016 8:58:38 AM.359] Created blend state
[8/6/2016 8:58:38 AM.359] Done with creation
[8/6/2016 8:58:38 AM.391] Initializing texture system.
[8/6/2016 8:58:38 AM.391] Initializing texture system; phase 1
[8/6/2016 8:58:38 AM.391] Initializing texture system; phase 2
[8/6/2016 8:58:38 AM.398] Initializing texture system; phase 3
[8/6/2016 8:58:38 AM.398] Initializing texture system; phase 4
[8/6/2016 8:58:38 AM.408] Initializing texture system; phase 5
[8/6/2016 8:58:38 AM.409] Initializing texture system; phase 6
[8/6/2016 8:58:38 AM.411] Initializing texture system; phase 7
[8/6/2016 8:58:38 AM.413] Initializing texture system; phase 8
[8/6/2016 8:58:38 AM.414] Initializing texture system; phase 9
[8/6/2016 8:58:38 AM.416] Initializing texture system; phase 10
[8/6/2016 8:58:38 AM.420] Initializing texture system; phase 11
[8/6/2016 8:58:38 AM.420] Initializing texture system; phase 12
[8/6/2016 8:58:38 AM.422] Initializing texture system; phase 13
[8/6/2016 8:58:38 AM.422] Initializing texture system; phase 14
[8/6/2016 8:58:42 AM.829] Direct3D watcher thread ended
[8/6/2016 8:59:09 AM.513] LoadingScreenMsg: Initializing game support
[8/6/2016 8:59:09 AM.767] Initializing game support
[8/6/2016 8:59:10 AM.417] LoadingScreenMsg: Velocity limit removed
[8/6/2016 8:59:10 AM.669] Compatibility level: 0
[8/6/2016 8:59:10 AM.669] Supported version detected
[8/6/2016 8:59:10 AM.669] ==================================================
[8/6/2016 8:59:10 AM.669] LoadingScreenMsg: Patching code
[8/6/2016 8:59:10 AM.920] LoadingScreenMsg: Waiting for game initialization
[8/6/2016 8:59:11 AM.171] Waiting for game initialization
[8/6/2016 8:59:11 AM.272] LoadingScreenMsg: Initializing core
[8/6/2016 8:59:11 AM.524] Initializing hook
[8/6/2016 8:59:11 AM.524] LoadingScreenMsg: Completing interoperability
[8/6/2016 8:59:11 AM.777] Completing interoperability
[8/6/2016 8:59:11 AM.777] Initialization code 1.
[8/6/2016 8:59:11 AM.778] Initialization code 2.
[8/6/2016 8:59:11 AM.778] Initialization code 3.
[8/6/2016 8:59:11 AM.786] 1 Address: 0x00007FF6C215955C
[8/6/2016 8:59:11 AM.786] Calling func 1
[8/6/2016 8:59:11 AM.803] 2 Address: 0x00007FF6C2C1C832
[8/6/2016 8:59:11 AM.804] 3 Address: 0x00007FF6C1785C76
[8/6/2016 8:59:11 AM.833] Address: 0x00007FF6C2C1C7D0
[8/6/2016 8:59:11 AM.833] Unknown var: 0x00007FF6C3B0F590
[8/6/2016 8:59:11 AM.834] Initialization code 4.
[8/6/2016 8:59:11 AM.834] Initialization code 5.
[8/6/2016 8:59:11 AM.834] Completing interoperability, phase 1
[8/6/2016 8:59:11 AM.834] Completing interoperability, phase 2
[8/6/2016 8:59:11 AM.834] Completing interoperability, phase 3
[8/6/2016 8:59:11 AM.835] Completing interoperability, phase 4
[8/6/2016 8:59:11 AM.835] Completing interoperability, phase 5
[8/6/2016 8:59:11 AM.835] Completing interoperability, phase 6
[8/6/2016 8:59:11 AM.835] Completing interoperability, phase 7
[8/6/2016 8:59:11 AM.835] LoadingScreenMsg: 
[8/6/2016 8:59:12 AM.086] LoadingScreenMsg: Loading Story Mode
[8/6/2016 8:59:23 AM.488] LoadingScreenMsg: Loading and Populating Game World
[8/6/2016 8:59:23 AM.739] LoadingScreenMsg: 
[8/6/2016 8:59:28 AM.329] Initializing console variable "IsDeveloperModeEnabled".
[8/6/2016 8:59:28 AM.329] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[8/6/2016 8:59:28 AM.330] Read value: False
[8/6/2016 8:59:28 AM.330] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[8/6/2016 8:59:28 AM.331] Initializing console variable "TimeScale".
[8/6/2016 8:59:28 AM.331] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[8/6/2016 8:59:28 AM.332] Read value: <null>
 

 

Edited by Deathbyninny

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First I jhate games true Steam

whitch RPH are you using the 0.42 ore 0.44  when you start RagePluginHook  then go directly to the settings from RPH and there you go to Plugins and use the Option Load these plugins on startup and vink the plugins you see. then Save and launch.

Now when it is right he need to load also the plugins

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