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Narobic

Miscellaneous Timescale RPH Crash

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This isn't a permanent crash and works the next time I start RPH. I was just wondering if there's a way to prevent this/fix it?

Spoiler

[8/3/2016 03:01:41 AM.004] Started new log on 8/3/2016 03:01:41 AM.004
[8/3/2016 03:01:41 AM.007] ====================================================================================================
[8/3/2016 03:01:41 AM.000] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[8/3/2016 03:01:41 AM.007] Log verbosity: Verbose
[8/3/2016 03:01:41 AM.009] Initializing input system
[8/3/2016 03:01:41 AM.012] Initializing game console
[8/3/2016 03:01:41 AM.019] Console key has been set to F4 (key code: 115)
[8/3/2016 03:01:41 AM.098] Initializing console variable "ConsoleScrollAmount".
[8/3/2016 03:01:41 AM.098] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[8/3/2016 03:01:41 AM.102] Read value: <null>
[8/3/2016 03:01:41 AM.102] Initializing console variable "DisableRenderVersionText".
[8/3/2016 03:01:41 AM.102] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[8/3/2016 03:01:41 AM.110] Read value: True
[8/3/2016 03:01:41 AM.110] Setting value of console variable "DisableRenderVersionText" to stored value.
[8/3/2016 03:01:41 AM.110] Initializing console variable "ConsoleKey".
[8/3/2016 03:01:41 AM.110] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[8/3/2016 03:01:41 AM.111] Read value: F4
[8/3/2016 03:01:41 AM.111] Setting value of console variable "ConsoleKey" to stored value.
[8/3/2016 03:01:41 AM.112] Console key has been set to F4 (key code: 115)
[8/3/2016 03:01:41 AM.112] Initializing console variable "PluginTimeoutThreshold".
[8/3/2016 03:01:41 AM.112] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[8/3/2016 03:01:41 AM.114] Read value: 10000
[8/3/2016 03:01:41 AM.114] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[8/3/2016 03:01:41 AM.115] Initializing console variable "AlwaysShowConsoleOutput".
[8/3/2016 03:01:41 AM.115] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[8/3/2016 03:01:41 AM.116] Read value: <null>
[8/3/2016 03:01:41 AM.116] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[8/3/2016 03:01:41 AM.116] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[8/3/2016 03:01:41 AM.117] Read value: <null>
[8/3/2016 03:01:41 AM.117] Initializing console variable "ShowOnScreenWarnings".
[8/3/2016 03:01:41 AM.118] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[8/3/2016 03:01:41 AM.118] Read value: <null>
[8/3/2016 03:01:41 AM.119] Console initialized
[8/3/2016 03:01:41 AM.119] Initializing forms manager
[8/3/2016 03:01:41 AM.122] Version: RAGE Plugin Hook v0.43.977.9059 PUBLIC ALPHA for Grand Theft Auto V
[8/3/2016 03:01:41 AM.129] ================ RAGE Plugin Hook ================
[8/3/2016 03:01:41 AM.134] Command line option -enableCustomLoadingBackgrounds is specified; enabling custom loading screen backgrounds.
[8/3/2016 03:01:41 AM.142] Detected Windows 10 Professional (64-bit) (10.0.10586.0)!
[8/3/2016 03:01:41 AM.144] Checking game support
[8/3/2016 03:01:41 AM.417] Product name: Grand Theft Auto V
[8/3/2016 03:01:41 AM.418] Product version: 1.0.791.2
[8/3/2016 03:01:41 AM.418] Is steam version: True
[8/3/2016 03:01:41 AM.419] Initializing DirectX
[8/3/2016 03:01:41 AM.421] Initializing Direct3D
[8/3/2016 03:01:41 AM.422] Loading C:\WINDOWS\system32\d3d11.dll
[8/3/2016 03:01:41 AM.422] Loaded at 0x7FFE27B00000
[8/3/2016 03:01:41 AM.422] D3D11CreateDeviceAndSwapChain at 0x7FFE27B1A190
[8/3/2016 03:01:41 AM.423] Creating Direct3D 11 device and swap chain
[8/3/2016 03:01:41 AM.434] Swap Chain created: 0x13D47A987B0
[8/3/2016 03:01:41 AM.434] Swap Chain VTable: 0x13D47A987B0
[8/3/2016 03:01:41 AM.435] Swap Chain VTable_2: 0x7FFE27AB2D68
[8/3/2016 03:01:41 AM.435] 0x575655033EFDE5E9;0x5741564155415441;0xEC8148D9246C8D48
[8/3/2016 03:01:41 AM.436] D3D11Present: 0x7FFE27A511A0
[8/3/2016 03:01:41 AM.436] D3D11ResizeBuffers: 0x7FFE27A69880
[8/3/2016 03:01:41 AM.436] D3D11ResizeTarget: 0x7FFE27AA1CA0
[8/3/2016 03:01:41 AM.437] D3D11SetFullscreenState: 0x7FFE27A694F0
[8/3/2016 03:01:41 AM.447] Direct3D initialized
[8/3/2016 03:01:41 AM.448] Initialized DirectX
[8/3/2016 03:01:41 AM.448] Direct3D watcher thread spawned
[8/3/2016 03:01:42 AM.252] Getting device
[8/3/2016 03:01:42 AM.253] Retrieved device
[8/3/2016 03:01:42 AM.253] Creating wrapper
[8/3/2016 03:01:42 AM.356] Wrapper created
[8/3/2016 03:01:42 AM.364] Effect created
[8/3/2016 03:01:42 AM.365] Creating buffer
[8/3/2016 03:01:42 AM.365] Created buffer
[8/3/2016 03:01:42 AM.366] Creating blend state
[8/3/2016 03:01:42 AM.366] Created blend state
[8/3/2016 03:01:42 AM.367] Done with creation
[8/3/2016 03:01:42 AM.422] Initializing texture system.
[8/3/2016 03:01:42 AM.423] Initializing texture system; phase 1
[8/3/2016 03:01:42 AM.424] Initializing texture system; phase 2
[8/3/2016 03:01:42 AM.433] Initializing texture system; phase 3
[8/3/2016 03:01:42 AM.433] Initializing texture system; phase 4
[8/3/2016 03:01:42 AM.453] Initializing texture system; phase 5
[8/3/2016 03:01:42 AM.456] Initializing texture system; phase 6
[8/3/2016 03:01:42 AM.459] Initializing texture system; phase 7
[8/3/2016 03:01:42 AM.463] Initializing texture system; phase 8
[8/3/2016 03:01:42 AM.466] Initializing texture system; phase 9
[8/3/2016 03:01:42 AM.467] Initializing texture system; phase 10
[8/3/2016 03:01:42 AM.472] Initializing texture system; phase 11
[8/3/2016 03:01:42 AM.473] Initializing texture system; phase 12
[8/3/2016 03:01:42 AM.476] Initializing texture system; phase 13
[8/3/2016 03:01:42 AM.477] Initializing texture system; phase 14
[8/3/2016 03:01:46 AM.450] Direct3D watcher thread ended
[8/3/2016 03:02:13 AM.645] LoadingScreenMsg: Initializing game support
[8/3/2016 03:02:13 AM.896] Initializing game support
[8/3/2016 03:02:14 AM.741] LoadingScreenMsg: Velocity limit removed
[8/3/2016 03:02:14 AM.995] Compatibility level: 0
[8/3/2016 03:02:14 AM.996] Supported version detected
[8/3/2016 03:02:14 AM.996] ==================================================
[8/3/2016 03:02:14 AM.997] LoadingScreenMsg: Patching code
[8/3/2016 03:02:15 AM.248] LoadingScreenMsg: Waiting for game initialization
[8/3/2016 03:02:15 AM.499] Waiting for game initialization
[8/3/2016 03:02:15 AM.601] LoadingScreenMsg: Initializing core
[8/3/2016 03:02:15 AM.853] Initializing hook
[8/3/2016 03:02:15 AM.855] LoadingScreenMsg: Completing interoperability
[8/3/2016 03:02:16 AM.105] Completing interoperability
[8/3/2016 03:02:16 AM.115] Initialization code 1.
[8/3/2016 03:02:16 AM.116] Initialization code 2.
[8/3/2016 03:02:16 AM.117] Initialization code 3.
[8/3/2016 03:02:16 AM.140] 1 Address: 0x00007FF74021955C
[8/3/2016 03:02:16 AM.141] Calling func 1
[8/3/2016 03:02:16 AM.181] 2 Address: 0x00007FF740CDC832
[8/3/2016 03:02:16 AM.182] 3 Address: 0x00007FF73F845C76
[8/3/2016 03:02:16 AM.261] Address: 0x00007FF740CDC7D0
[8/3/2016 03:02:16 AM.263] Unknown var: 0x00007FF741BCF590
[8/3/2016 03:02:16 AM.264] Initialization code 4.
[8/3/2016 03:02:16 AM.264] Initialization code 5.
[8/3/2016 03:02:16 AM.265] Completing interoperability, phase 1
[8/3/2016 03:02:16 AM.266] Completing interoperability, phase 2
[8/3/2016 03:02:16 AM.266] Completing interoperability, phase 3
[8/3/2016 03:02:16 AM.267] Completing interoperability, phase 4
[8/3/2016 03:02:16 AM.267] Completing interoperability, phase 5
[8/3/2016 03:02:16 AM.268] Completing interoperability, phase 6
[8/3/2016 03:02:16 AM.269] Completing interoperability, phase 7
[8/3/2016 03:02:16 AM.269] LoadingScreenMsg: 
[8/3/2016 03:02:16 AM.522] LoadingScreenMsg: Loading Story Mode
[8/3/2016 03:02:38 AM.639] LoadingScreenMsg: Loading and Populating Game World
[8/3/2016 03:02:38 AM.890] LoadingScreenMsg: 
[8/3/2016 03:02:48 AM.661] Initializing console variable "IsDeveloperModeEnabled".
[8/3/2016 03:02:48 AM.662] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[8/3/2016 03:02:48 AM.663] Read value: False
[8/3/2016 03:02:48 AM.663] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[8/3/2016 03:02:48 AM.666] Initializing console variable "TimeScale".
[8/3/2016 03:02:48 AM.667] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[8/3/2016 03:02:48 AM.668] Read value: <null>
 

 

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This TimeScale thing is not causing the crash. I got the same in my log when its working, so you should not worry about the TimeScale.

This might sound strange, but due to some issues with the latest RPH version 0.43, I recommend you to first go back to 0.42.

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51 minutes ago, Razontex said:

This TimeScale thing is not causing the crash. I got the same in my log when its working, so you should not worry about the TimeScale.

This might sound strange, but due to some issues with the latest RPH version 0.43, I recommend you to first go back to 0.42.

Ah, sorry. I didn't clarify. Yes the timescale part appears every time I load RPH (it's a part of the loading process) but for some odd reason ever since I was on 0.41 it sometimes crashes on the "Miscellaneous" Timescale part. Usually happens after the game crashed once before.

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51 minutes ago, Narobic said:

Ah, sorry. I didn't clarify. Yes the timescale part appears every time I load RPH (it's a part of the loading process) but for some odd reason ever since I was on 0.41 it sometimes crashes on the "Miscellaneous" Timescale part. Usually happens after the game crashed once before.

I am not quite sure if the Miscellaneous Timescale part of loading is causing the crash. Might be something else. Have you tried the LSPDFR Troubleshooter?

Edited by Razontex

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9 hours ago, Razontex said:

I am not quite sure if the Miscellaneous Timescale part of loading is causing the crash. Might be something else. Have you tried the LSPDFR Troubleshooter?

No, but I will

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