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Dvdrummer360

Updated RPH and my mods, game crashes during "Loading plugin..." screen

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So since RPH 0.42 came out, I was having lots of problems getting everything updated. I updated my game, my RPH, my mods, everything, but I would get crashes in the loading screen. So, I stayed on RPH 0.41 and everything worked fine. No crashes. Now that 0.43 was released today, I gave it another shot. I updated my game, installed the new RPH, and updated every single individual mod. But, during the load screen the game will crash. I tried 0.42. Same thing. What is going on?!

Log file:

[8/1/2016 6:55:19 PM.974] Started new log on 8/1/2016 6:55:19 PM.974
[8/1/2016 6:55:19 PM.975] ====================================================================================================
[8/1/2016 6:55:19 PM.965] Log path: E:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[8/1/2016 6:55:19 PM.975] Log verbosity: Verbose
[8/1/2016 6:55:19 PM.976] Initializing input system
[8/1/2016 6:55:19 PM.978] Initializing game console
[8/1/2016 6:55:19 PM.981] Console key has been set to F4 (key code: 115)
[8/1/2016 6:55:20 PM.020] Initializing console variable "ConsoleScrollAmount".
[8/1/2016 6:55:20 PM.020] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[8/1/2016 6:55:20 PM.022] Read value: <null>
[8/1/2016 6:55:20 PM.022] Initializing console variable "DisableRenderVersionText".
[8/1/2016 6:55:20 PM.022] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[8/1/2016 6:55:20 PM.025] Read value: False
[8/1/2016 6:55:20 PM.025] Setting value of console variable "DisableRenderVersionText" to stored value.
[8/1/2016 6:55:20 PM.026] Initializing console variable "ConsoleKey".
[8/1/2016 6:55:20 PM.026] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[8/1/2016 6:55:20 PM.026] Read value: F4
[8/1/2016 6:55:20 PM.026] Setting value of console variable "ConsoleKey" to stored value.
[8/1/2016 6:55:20 PM.026] Console key has been set to F4 (key code: 115)
[8/1/2016 6:55:20 PM.026] Initializing console variable "PluginTimeoutThreshold".
[8/1/2016 6:55:20 PM.027] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[8/1/2016 6:55:20 PM.027] Read value: 10000
[8/1/2016 6:55:20 PM.027] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[8/1/2016 6:55:20 PM.028] Initializing console variable "AlwaysShowConsoleOutput".
[8/1/2016 6:55:20 PM.028] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[8/1/2016 6:55:20 PM.028] Read value: <null>
[8/1/2016 6:55:20 PM.029] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[8/1/2016 6:55:20 PM.029] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[8/1/2016 6:55:20 PM.029] Read value: <null>
[8/1/2016 6:55:20 PM.030] Initializing console variable "ShowOnScreenWarnings".
[8/1/2016 6:55:20 PM.030] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[8/1/2016 6:55:20 PM.030] Read value: <null>
[8/1/2016 6:55:20 PM.030] Console initialized
[8/1/2016 6:55:20 PM.030] Initializing forms manager
[8/1/2016 6:55:20 PM.032] Version: RAGE Plugin Hook v0.42.969.8470 PUBLIC ALPHA for Grand Theft Auto V
[8/1/2016 6:55:20 PM.037] ================ RAGE Plugin Hook ================
[8/1/2016 6:55:20 PM.043] Detected Windows 10 Home (64-bit) (10.0.10240.0)!
[8/1/2016 6:55:20 PM.043] Checking game support
[8/1/2016 6:55:20 PM.191] Product name: Grand Theft Auto V
[8/1/2016 6:55:20 PM.191] Product version: 1.0.791.2
[8/1/2016 6:55:20 PM.191] Is steam version: True
[8/1/2016 6:55:20 PM.192] Initializing DirectX
[8/1/2016 6:55:20 PM.193] Initializing Direct3D
[8/1/2016 6:55:20 PM.194] Loading C:\WINDOWS\system32\d3d11.dll
[8/1/2016 6:55:20 PM.194] Loaded at 0x7FFC19130000
[8/1/2016 6:55:20 PM.194] D3D11CreateDeviceAndSwapChain at 0x7FFC19148100
[8/1/2016 6:55:20 PM.195] Creating Direct3D 11 device and swap chain
[8/1/2016 6:55:20 PM.206] Attempting feature level 10_1
[8/1/2016 6:55:20 PM.217] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[8/1/2016 6:55:20 PM.224] Swap Chain created: 0x62EE083740
[8/1/2016 6:55:20 PM.224] Swap Chain VTable: 0x62EE083740
[8/1/2016 6:55:20 PM.224] Swap Chain VTable_2: 0x7FFC190DEF40
[8/1/2016 6:55:20 PM.224] 0x57565502EFF225E9;0x5741564155415441;0xEC8148D9246C8D48
[8/1/2016 6:55:20 PM.225] D3D11Present: 0x7FFC19091DA0
[8/1/2016 6:55:20 PM.225] D3D11ResizeBuffers: 0x7FFC19095D10
[8/1/2016 6:55:20 PM.225] D3D11ResizeTarget: 0x7FFC190D0E90
[8/1/2016 6:55:20 PM.225] D3D11SetFullscreenState: 0x7FFC1909C730
[8/1/2016 6:55:20 PM.231] Direct3D initialized
[8/1/2016 6:55:20 PM.231] Initialized DirectX
[8/1/2016 6:55:20 PM.231] Direct3D watcher thread spawned
[8/1/2016 6:55:21 PM.033] Getting device
[8/1/2016 6:55:21 PM.033] Retrieved device
[8/1/2016 6:55:21 PM.034] Creating wrapper
[8/1/2016 6:55:21 PM.082] Wrapper created
[8/1/2016 6:55:21 PM.086] Effect created
[8/1/2016 6:55:21 PM.086] Creating buffer
[8/1/2016 6:55:21 PM.086] Created buffer
[8/1/2016 6:55:21 PM.087] Creating blend state
[8/1/2016 6:55:21 PM.087] Created blend state
[8/1/2016 6:55:21 PM.087] Done with creation
[8/1/2016 6:55:21 PM.114] Initializing texture system.
[8/1/2016 6:55:21 PM.115] Initializing texture system; phase 1
[8/1/2016 6:55:21 PM.115] Initializing texture system; phase 2
[8/1/2016 6:55:21 PM.120] Initializing texture system; phase 3
[8/1/2016 6:55:21 PM.120] Initializing texture system; phase 4
[8/1/2016 6:55:21 PM.128] Initializing texture system; phase 5
[8/1/2016 6:55:21 PM.129] Initializing texture system; phase 6
[8/1/2016 6:55:21 PM.130] Initializing texture system; phase 7
[8/1/2016 6:55:21 PM.132] Initializing texture system; phase 8
[8/1/2016 6:55:21 PM.133] Initializing texture system; phase 9
[8/1/2016 6:55:21 PM.134] Initializing texture system; phase 10
[8/1/2016 6:55:21 PM.136] Initializing texture system; phase 11
[8/1/2016 6:55:21 PM.137] Initializing texture system; phase 12
[8/1/2016 6:55:21 PM.138] Initializing texture system; phase 13
[8/1/2016 6:55:21 PM.138] Initializing texture system; phase 14
[8/1/2016 6:55:25 PM.232] Direct3D watcher thread ended
[8/1/2016 6:55:52 PM.178] LoadingScreenMsg: Initializing game support
[8/1/2016 6:55:52 PM.429] Initializing game support
[8/1/2016 6:55:52 PM.814] LoadingScreenMsg: Velocity limit removed
[8/1/2016 6:55:53 PM.065] Compatibility level: 0
[8/1/2016 6:55:53 PM.065] Supported version detected
[8/1/2016 6:55:53 PM.065] ==================================================
[8/1/2016 6:55:53 PM.065] LoadingScreenMsg: Patching code
[8/1/2016 6:55:53 PM.316] LoadingScreenMsg: Waiting for game initialization
[8/1/2016 6:55:53 PM.567] Waiting for game initialization
[8/1/2016 6:55:53 PM.668] LoadingScreenMsg: Initializing core
[8/1/2016 6:55:53 PM.919] Initializing hook
[8/1/2016 6:55:53 PM.919] LoadingScreenMsg: Completing interoperability
[8/1/2016 6:55:54 PM.170] Completing interoperability
[8/1/2016 6:55:54 PM.170] Initialization code 1.
[8/1/2016 6:55:54 PM.170] Initialization code 2.
[8/1/2016 6:55:54 PM.170] Initialization code 3.
[8/1/2016 6:55:54 PM.177] 1 Address: 0x00007FF7F589955C
[8/1/2016 6:55:54 PM.177] Calling func 1
[8/1/2016 6:55:54 PM.191] 2 Address: 0x00007FF7F635C832
[8/1/2016 6:55:54 PM.191] 3 Address: 0x00007FF7F4EC5C76
[8/1/2016 6:55:54 PM.214] Address: 0x00007FF7F635C7D0
[8/1/2016 6:55:54 PM.214] Unknown var: 0x00007FF7F724F590
[8/1/2016 6:55:54 PM.215] Initialization code 4.
[8/1/2016 6:55:54 PM.215] Completing interoperability, phase 1
[8/1/2016 6:55:54 PM.215] Completing interoperability, phase 2
[8/1/2016 6:55:54 PM.215] Completing interoperability, phase 3
[8/1/2016 6:55:54 PM.216] Completing interoperability, phase 4
[8/1/2016 6:55:54 PM.216] Completing interoperability, phase 5
[8/1/2016 6:55:54 PM.216] Completing interoperability, phase 6
[8/1/2016 6:55:54 PM.216] Completing interoperability, phase 7
[8/1/2016 6:55:54 PM.217] LoadingScreenMsg: 
[8/1/2016 6:55:54 PM.468] LoadingScreenMsg: Loading Story Mode
[8/1/2016 6:56:07 PM.132] LoadingScreenMsg: Loading and Populating Game World
[8/1/2016 6:56:07 PM.383] LoadingScreenMsg: 
[8/1/2016 6:56:11 PM.388] Initializing console variable "IsDeveloperModeEnabled".
[8/1/2016 6:56:11 PM.389] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[8/1/2016 6:56:11 PM.389] Read value: False
[8/1/2016 6:56:11 PM.390] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[8/1/2016 6:56:11 PM.391] Initializing console variable "TimeScale".
[8/1/2016 6:56:11 PM.391] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[8/1/2016 6:56:11 PM.391] Read value: <null>
[8/1/2016 6:56:12 PM.836] <UNLOADED PLUGIN>: Initializing input system
[8/1/2016 6:56:12 PM.837] <UNLOADED PLUGIN>: Initializing game console
[8/1/2016 6:56:12 PM.838] <UNLOADED PLUGIN>: Initializing forms manager
[8/1/2016 6:56:14 PM.203] <UNLOADED PLUGIN>: Initializing input system
[8/1/2016 6:56:14 PM.204] <UNLOADED PLUGIN>: Initializing game console
[8/1/2016 6:56:14 PM.205] <UNLOADED PLUGIN>: Initializing forms manager
[8/1/2016 6:56:15 PM.585] <UNLOADED PLUGIN>: Initializing input system
[8/1/2016 6:56:15 PM.586] <UNLOADED PLUGIN>: Initializing game console
[8/1/2016 6:56:15 PM.587] <UNLOADED PLUGIN>: Initializing forms manager
[8/1/2016 6:56:16 PM.053] ---------------------------------------------------------------------
[8/1/2016 6:56:16 PM.053] LSPD FIRST RESPONSE
[8/1/2016 6:56:16 PM.053] Version 0.3.1
[8/1/2016 6:56:16 PM.053] A G17 Media Modification
[8/1/2016 6:56:16 PM.053] - Developed by LMS & Sam
[8/1/2016 6:56:16 PM.053] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[8/1/2016 6:56:16 PM.053] © Copyright 2015-2016, G17 Media, www.lspdfr.com
[8/1/2016 6:56:16 PM.053] ---------------------------------------------------------------------
[8/1/2016 6:56:16 PM.053] [INFO] Running LSPD First Response 0.3.1(0.3.38.5436)
[8/1/2016 6:56:16 PM.053] [INFO] Copyright © 2015-2016, G17 Media, www.lspdfr.com
[8/1/2016 6:56:16 PM.097] 
[8/1/2016 6:56:16 PM.191] E:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[8/1/2016 6:56:16 PM.192] E:\SteamLibrary\steamapps\common\Grand Theft Auto V\lspdfr\lspdfr.ini
[8/1/2016 6:56:16 PM.193] Callouts: 250

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Try loading the game without LSPDFR, to do so, look into the Ragehook Configurator.

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