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Jack2K

LSPDFR not showing up when loading game?!

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Hello, the title pretty much says it all. When i load my game with RPH it works, and Im fine.. but i dont see LSPDFR at all, even though i have it in there.

Here's a screenshot of my directory: https://gyazo.com/848d4cb6cbf4598c8bb8153c840574da

Here's the RPH LOG: 

Spoiler

[07/24/2016 1:21:23 AM.591] Started new log on 07/24/2016 1:21:23 AM.591
[07/24/2016 1:21:23 AM.593] ====================================================================================================
[07/24/2016 1:21:23 AM.589] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[07/24/2016 1:21:23 AM.594] Log verbosity: Verbose
[07/24/2016 1:21:23 AM.595] Initializing input system
[07/24/2016 1:21:23 AM.598] Initializing game console
[07/24/2016 1:21:23 AM.602] Console key has been set to F4 (key code: 115)
[07/24/2016 1:21:23 AM.650] Initializing console variable "ConsoleScrollAmount".
[07/24/2016 1:21:23 AM.651] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
[07/24/2016 1:21:23 AM.654] Read value: <null>
[07/24/2016 1:21:23 AM.654] Initializing console variable "DisableRenderVersionText".
[07/24/2016 1:21:23 AM.654] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[07/24/2016 1:21:23 AM.658] Read value: False
[07/24/2016 1:21:23 AM.658] Setting value of console variable "DisableRenderVersionText" to stored value.
[07/24/2016 1:21:23 AM.659] Initializing console variable "ConsoleKey".
[07/24/2016 1:21:23 AM.659] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[07/24/2016 1:21:23 AM.659] Read value: F4
[07/24/2016 1:21:23 AM.659] Setting value of console variable "ConsoleKey" to stored value.
[07/24/2016 1:21:23 AM.660] Console key has been set to F4 (key code: 115)
[07/24/2016 1:21:23 AM.660] Initializing console variable "PluginTimeoutThreshold".
[07/24/2016 1:21:23 AM.660] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[07/24/2016 1:21:23 AM.660] Read value: 10000
[07/24/2016 1:21:23 AM.660] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[07/24/2016 1:21:23 AM.660] Initializing console variable "AlwaysShowConsoleOutput".
[07/24/2016 1:21:23 AM.660] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[07/24/2016 1:21:23 AM.661] Read value: <null>
[07/24/2016 1:21:23 AM.661] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[07/24/2016 1:21:23 AM.661] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[07/24/2016 1:21:23 AM.661] Read value: <null>
[07/24/2016 1:21:23 AM.661] Initializing console variable "ShowOnScreenWarnings".
[07/24/2016 1:21:23 AM.661] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[07/24/2016 1:21:23 AM.661] Read value: <null>
[07/24/2016 1:21:23 AM.661] Console initialized
[07/24/2016 1:21:23 AM.661] Initializing forms manager
[07/24/2016 1:21:23 AM.664] Version: RAGE Plugin Hook v0.42.969.8470 PUBLIC ALPHA for Grand Theft Auto V
[07/24/2016 1:21:23 AM.670] ================ RAGE Plugin Hook ================
[07/24/2016 1:21:23 AM.677] Detected Windows 10 Home (64-bit) (10.0.10586.0)!
[07/24/2016 1:21:23 AM.677] Checking game support
[07/24/2016 1:21:23 AM.841] Product name: Grand Theft Auto V
[07/24/2016 1:21:23 AM.841] Product version: 1.0.791.2
[07/24/2016 1:21:23 AM.842] Is steam version: True
[07/24/2016 1:21:23 AM.842] Initializing DirectX
[07/24/2016 1:21:23 AM.844] Initializing Direct3D
[07/24/2016 1:21:23 AM.844] Loading C:\Windows\system32\d3d11.dll
[07/24/2016 1:21:23 AM.845] Loaded at 0x7FFBB1580000
[07/24/2016 1:21:23 AM.845] D3D11CreateDeviceAndSwapChain at 0x7FFBB159A190
[07/24/2016 1:21:23 AM.845] Creating Direct3D 11 device and swap chain
[07/24/2016 1:21:23 AM.862] Swap Chain created: 0x18CFEEA5C10
[07/24/2016 1:21:23 AM.862] Swap Chain VTable: 0x18CFEEA5C10
[07/24/2016 1:21:23 AM.862] Swap Chain VTable_2: 0x7FFBB14E2D68
[07/24/2016 1:21:23 AM.862] 0x2454893795AE05E9;0x485708244C894810;0x302444C650EC83
[07/24/2016 1:21:23 AM.862] D3D11Present: 0x7FFB7C856000
[07/24/2016 1:21:23 AM.862] D3D11ResizeBuffers: 0x7FFB7C7F494B
[07/24/2016 1:21:23 AM.862] D3D11ResizeTarget: 0x7FFBB14D1CA0
[07/24/2016 1:21:23 AM.862] D3D11SetFullscreenState: 0x7FFBB14994F0
[07/24/2016 1:21:23 AM.868] Direct3D initialized
[07/24/2016 1:21:23 AM.868] Initialized DirectX
[07/24/2016 1:21:23 AM.868] Direct3D watcher thread spawned
[07/24/2016 1:21:24 AM.548] Getting device
[07/24/2016 1:21:24 AM.549] Retrieved device
[07/24/2016 1:21:24 AM.549] Creating wrapper
[07/24/2016 1:21:24 AM.627] Wrapper created
[07/24/2016 1:21:24 AM.633] Effect created
[07/24/2016 1:21:24 AM.633] Creating buffer
[07/24/2016 1:21:24 AM.633] Created buffer
[07/24/2016 1:21:24 AM.634] Creating blend state
[07/24/2016 1:21:24 AM.634] Created blend state
[07/24/2016 1:21:24 AM.634] Done with creation
[07/24/2016 1:21:24 AM.668] Initializing texture system.
[07/24/2016 1:21:24 AM.668] Initializing texture system; phase 1
[07/24/2016 1:21:24 AM.669] Initializing texture system; phase 2
[07/24/2016 1:21:24 AM.677] Initializing texture system; phase 3
[07/24/2016 1:21:24 AM.677] Initializing texture system; phase 4
[07/24/2016 1:21:24 AM.689] Initializing texture system; phase 5
[07/24/2016 1:21:24 AM.691] Initializing texture system; phase 6
[07/24/2016 1:21:24 AM.692] Initializing texture system; phase 7
[07/24/2016 1:21:24 AM.695] Initializing texture system; phase 8
[07/24/2016 1:21:24 AM.697] Initializing texture system; phase 9
[07/24/2016 1:21:24 AM.698] Initializing texture system; phase 10
[07/24/2016 1:21:24 AM.701] Initializing texture system; phase 11
[07/24/2016 1:21:24 AM.701] Initializing texture system; phase 12
[07/24/2016 1:21:24 AM.703] Initializing texture system; phase 13
[07/24/2016 1:21:24 AM.703] Initializing texture system; phase 14
[07/24/2016 1:21:28 AM.869] Direct3D watcher thread ended
[07/24/2016 1:21:55 AM.781] LoadingScreenMsg: Initializing game support
[07/24/2016 1:21:56 AM.034] Initializing game support
[07/24/2016 1:21:56 AM.687] LoadingScreenMsg: Velocity limit removed
[07/24/2016 1:21:56 AM.938] Compatibility level: 0
[07/24/2016 1:21:56 AM.939] Supported version detected
[07/24/2016 1:21:56 AM.939] ==================================================
[07/24/2016 1:21:56 AM.939] LoadingScreenMsg: Patching code
[07/24/2016 1:21:57 AM.191] LoadingScreenMsg: Waiting for game initialization
[07/24/2016 1:21:57 AM.441] Waiting for game initialization
[07/24/2016 1:21:57 AM.542] LoadingScreenMsg: Initializing core
[07/24/2016 1:21:57 AM.793] Initializing hook
[07/24/2016 1:21:57 AM.794] LoadingScreenMsg: Completing interoperability
[07/24/2016 1:21:58 AM.044] Completing interoperability
[07/24/2016 1:21:58 AM.044] Initialization code 1.
[07/24/2016 1:21:58 AM.045] Initialization code 2.
[07/24/2016 1:21:58 AM.045] Initialization code 3.
[07/24/2016 1:21:58 AM.053] 1 Address: 0x00007FF7247D955C
[07/24/2016 1:21:58 AM.054] Calling func 1
[07/24/2016 1:21:58 AM.073] 2 Address: 0x00007FF72529C832
[07/24/2016 1:21:58 AM.074] 3 Address: 0x00007FF723E05C76
[07/24/2016 1:21:58 AM.108] Address: 0x00007FF72529C7D0
[07/24/2016 1:21:58 AM.108] Unknown var: 0x00007FF72618F590
[07/24/2016 1:21:58 AM.109] Initialization code 4.
[07/24/2016 1:21:58 AM.109] Completing interoperability, phase 1
[07/24/2016 1:21:58 AM.109] Completing interoperability, phase 2
[07/24/2016 1:21:58 AM.110] Completing interoperability, phase 3
[07/24/2016 1:21:58 AM.110] Completing interoperability, phase 4
[07/24/2016 1:21:58 AM.111] Completing interoperability, phase 5
[07/24/2016 1:21:58 AM.111] Completing interoperability, phase 6
[07/24/2016 1:21:58 AM.111] Completing interoperability, phase 7
[07/24/2016 1:21:58 AM.112] LoadingScreenMsg: 
[07/24/2016 1:21:58 AM.363] LoadingScreenMsg: Loading Story Mode
[07/24/2016 1:22:14 AM.767] LoadingScreenMsg: Loading and Populating Game World
[07/24/2016 1:22:15 AM.018] LoadingScreenMsg: 
[07/24/2016 1:22:20 AM.939] Initializing console variable "IsDeveloperModeEnabled".
[07/24/2016 1:22:20 AM.939] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
[07/24/2016 1:22:20 AM.940] Read value: False
[07/24/2016 1:22:20 AM.940] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
[07/24/2016 1:22:20 AM.942] Initializing console variable "TimeScale".
[07/24/2016 1:22:20 AM.943] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[07/24/2016 1:22:20 AM.943] Read value: <null>

Im not sure, but do i have to manually load LSPDFR thru the console since its my first time? if so how :P

That's pretty much it, i just dont get it. thanks!

Edited by Jack2K

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When Rage loads, click the gear icon, go to Plugins, and check mark LSPDFR. If that doesn't work, then when in game, press F4, then type in LoadPlugin (no spaces), and it should come up with all of your plugins. Scroll to LSPDFR and click on that. You should see little badges with stars on them on the map if you do everything right.

Edited by J and E Vehicle Team
Re-worded a sentence.

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