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Cautiousssly

LSPDFR crashes on start

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Hi,

After installing LSPDFR along with the newest version of RageHook, the LSPDFR plugin crashes when it is loaded during startup process. Here is the log for the crashes, it gives the same exception everytime it loads.

 

[04/12/2015 14:52:08.996] Started new log on 04/12/2015 14:52:08.994
[04/12/2015 14:52:08.996] ====================================================================================================
[04/12/2015 14:52:08.993] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[04/12/2015 14:52:08.996] Log verbosity: Verbose
[04/12/2015 14:52:08.997] Initializing input system
[04/12/2015 14:52:08.999] Initializing game console
[04/12/2015 14:52:09.004] Console key has been set to F4 (key code: 115)
[04/12/2015 14:52:09.028] Initializing console variable "SkipGameIntro".
[04/12/2015 14:52:09.028] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[04/12/2015 14:52:09.031] Read value: <null>
[04/12/2015 14:52:09.032] Initializing console variable "DisableRenderVersionText".
[04/12/2015 14:52:09.032] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[04/12/2015 14:52:09.036] Read value: False
[04/12/2015 14:52:09.036] Setting value of console variable "DisableRenderVersionText" to stored value.
[04/12/2015 14:52:09.036] Initializing console variable "ConsoleKey".
[04/12/2015 14:52:09.036] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[04/12/2015 14:52:09.037] Read value: F4
[04/12/2015 14:52:09.037] Setting value of console variable "ConsoleKey" to stored value.
[04/12/2015 14:52:09.038] Console key has been set to F4 (key code: 115)
[04/12/2015 14:52:09.038] Initializing console variable "PluginTimeoutThreshold".
[04/12/2015 14:52:09.038] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[04/12/2015 14:52:09.038] Read value: 10000
[04/12/2015 14:52:09.038] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[04/12/2015 14:52:09.038] Initializing console variable "AlwaysShowConsoleOutput".
[04/12/2015 14:52:09.039] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[04/12/2015 14:52:09.039] Read value: <null>
[04/12/2015 14:52:09.039] Initializing console variable "StartWithDeveloperModeEnabledId".
[04/12/2015 14:52:09.039] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[04/12/2015 14:52:09.039] Read value: <null>
[04/12/2015 14:52:09.040] Initializing console variable "PluginVerificationSystemDisableId".
[04/12/2015 14:52:09.040] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[04/12/2015 14:52:09.040] Read value: qx09gQd2yC36ayQ74uLZu2teBDbmyp0rn6T41G5N2636d4in
[04/12/2015 14:52:09.040] Setting value of console variable "PluginVerificationSystemDisableId" to stored value.
[04/12/2015 14:52:09.040] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[04/12/2015 14:52:09.041] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[04/12/2015 14:52:09.041] Read value: <null>
[04/12/2015 14:52:09.041] Initializing console variable "ShowOnScreenWarnings".
[04/12/2015 14:52:09.041] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[04/12/2015 14:52:09.041] Read value: <null>
[04/12/2015 14:52:09.042] Console initialized
[04/12/2015 14:52:09.042] Initializing forms manager
[04/12/2015 14:52:09.044] Version: RAGE Plugin Hook v0.28.766.5281 PUBLIC ALPHA for Grand Theft Auto V
[04/12/2015 14:52:09.049] ================ RAGE Plugin Hook ================
[04/12/2015 14:52:09.054] Checking game support
[04/12/2015 14:52:09.118] Product name: Grand Theft Auto V
[04/12/2015 14:52:09.118] Product version: 1.0.505.2
[04/12/2015 14:52:09.118] Is steam version: True
[04/12/2015 14:52:09.119] Initializing DirectX
[04/12/2015 14:52:09.120] Initializing Direct3D
[04/12/2015 14:52:09.120] Loading C:\WINDOWS\system32\d3d11.dll
[04/12/2015 14:52:09.121] Loaded at 0x7FFED34A0000
[04/12/2015 14:52:09.121] D3D11CreateDeviceAndSwapChain at 0x7FFED34B8100
[04/12/2015 14:52:09.121] Creating Direct3D 11 device and swap chain
[04/12/2015 14:52:09.127] Attempting feature level 10_1
[04/12/2015 14:52:09.133] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[04/12/2015 14:52:09.137] Swap Chain created: 0xFDFB6AF240
[04/12/2015 14:52:09.137] Swap Chain VTable: 0xFDFB6AF240
[04/12/2015 14:52:09.137] Swap Chain VTable_2: 0x7FFED345EF40
[04/12/2015 14:52:09.137] 0x575655FFF9E2E5E9;0x5741564155415441;0xEC8148D9246C8D48
[04/12/2015 14:52:09.137] D3D11Present: 0x7FFED3411DA0
[04/12/2015 14:52:09.138] D3D11ResizeBuffers: 0x7FFED3415D10
[04/12/2015 14:52:09.138] D3D11ResizeTarget: 0x7FFED3450E90
[04/12/2015 14:52:09.138] D3D11SetFullscreenState: 0x7FFED341C730
[04/12/2015 14:52:09.141] Direct3D initialized
[04/12/2015 14:52:09.141] Initialized DirectX
[04/12/2015 14:52:09.142] Direct3D watcher thread spawned
[04/12/2015 14:52:10.106] Getting device
[04/12/2015 14:52:10.106] Retrieved device
[04/12/2015 14:52:10.107] Creating wrapper
[04/12/2015 14:52:10.155] Wrapper created
[04/12/2015 14:52:10.158] Effect created
[04/12/2015 14:52:10.159] Creating buffer
[04/12/2015 14:52:10.159] Created buffer
[04/12/2015 14:52:10.159] Creating blend state
[04/12/2015 14:52:10.159] Created blend state
[04/12/2015 14:52:10.159] Done with creation
[04/12/2015 14:52:10.184] Initializing texture system.
[04/12/2015 14:52:10.184] Initializing texture system; phase 1
[04/12/2015 14:52:10.185] Initializing texture system; phase 2
[04/12/2015 14:52:10.190] Initializing texture system; phase 3
[04/12/2015 14:52:10.190] Initializing texture system; phase 4
[04/12/2015 14:52:10.197] Initializing texture system; phase 5
[04/12/2015 14:52:10.199] Initializing texture system; phase 6
[04/12/2015 14:52:10.200] Initializing texture system; phase 7
[04/12/2015 14:52:10.202] Initializing texture system; phase 8
[04/12/2015 14:52:10.203] Initializing texture system; phase 9
[04/12/2015 14:52:10.204] Initializing texture system; phase 10
[04/12/2015 14:52:10.206] Initializing texture system; phase 11
[04/12/2015 14:52:10.207] Initializing texture system; phase 12
[04/12/2015 14:52:10.208] Initializing texture system; phase 13
[04/12/2015 14:52:10.208] Initializing texture system; phase 14
[04/12/2015 14:52:14.144] Direct3D watcher thread ended
[04/12/2015 14:52:50.286] Initializing game support
[04/12/2015 14:52:50.655] Compatibility level: 0
[04/12/2015 14:52:50.655] Supported version detected
[04/12/2015 14:52:50.656] ==================================================
[04/12/2015 14:52:50.906] Patched IsDebuggerPresent
[04/12/2015 14:52:51.157] Waiting for game initialization
[04/12/2015 14:52:51.508] Initializing hook
[04/12/2015 14:52:51.759] Completing interoperability
[04/12/2015 14:52:51.759] Initialization code 1.
[04/12/2015 14:52:51.759] Initialization code 2.
[04/12/2015 14:52:51.760] Initialization code 3.
[04/12/2015 14:52:51.761] 1 Address: 0x00007FF610E399A4
[04/12/2015 14:52:51.762] Calling func 1
[04/12/2015 14:52:51.766] 2 Address: 0x00007FF6118DF1CE
[04/12/2015 14:52:51.766] 3 Address: 0x00007FF610475C36
[04/12/2015 14:52:51.770] Address: 0x00007FF6118DF16C
[04/12/2015 14:52:51.770] Unknown var: 0x00007FF6127A5160
[04/12/2015 14:52:51.770] Initialization code 4.
[04/12/2015 14:52:51.770] Completing interoperability, phase 1
[04/12/2015 14:52:51.770] Completing interoperability, phase 2
[04/12/2015 14:52:51.770] Completing interoperability, phase 3
[04/12/2015 14:52:51.770] Completing interoperability, phase 4
[04/12/2015 14:52:51.771] Completing interoperability, phase 5
[04/12/2015 14:52:51.771] Completing interoperability, phase 6
[04/12/2015 14:52:51.771] Completing interoperability, phase 7
[04/12/2015 14:53:07.875] Initializing console variable "TimeScale".
[04/12/2015 14:53:07.876] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[04/12/2015 14:53:07.876] Read value: <null>
[04/12/2015 14:53:09.148] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[04/12/2015 14:53:10.375] <UNLOADED PLUGIN>: Initializing input system
[04/12/2015 14:53:10.378] <UNLOADED PLUGIN>: Initializing game console
[04/12/2015 14:53:10.380] <UNLOADED PLUGIN>: Initializing forms manager
[04/12/2015 14:53:11.595] <UNLOADED PLUGIN>: Initializing input system
[04/12/2015 14:53:11.598] <UNLOADED PLUGIN>: Initializing game console
[04/12/2015 14:53:11.600] <UNLOADED PLUGIN>: Initializing forms manager
[04/12/2015 14:53:12.817] <UNLOADED PLUGIN>: Initializing input system
[04/12/2015 14:53:12.820] <UNLOADED PLUGIN>: Initializing game console
[04/12/2015 14:53:12.822] <UNLOADED PLUGIN>: Initializing forms manager
[04/12/2015 14:53:12.826] Error while loading plugin C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LMS.Common.dll. Plugin is skipped during reload. Exception: System.ArgumentException: Assembly LMS.Common.dll (LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null) does not have the required Plugin attribute.
[04/12/2015 14:53:12.826] Parameter name: assemblyPath
[04/12/2015 14:53:12.826] at Rage.RemotePlugin.Initialize(String assemblyPath)
[04/12/2015 14:53:12.827] at Rage.RemotePlugin.Initialize(String assemblyPath)
[04/12/2015 14:53:12.827] at Rage.Plugin.Initialize(String assemblyPath)
[04/12/2015 14:53:12.827] at Rage.HookManager.LoadPlugin(String filePath, Boolean silent)
[04/12/2015 14:53:12.827] at Rage.HookManager.ReloadAllPlugins(Boolean onlyVerified)
[04/12/2015 14:53:14.034] <UNLOADED PLUGIN>: Initializing input system
[04/12/2015 14:53:14.037] <UNLOADED PLUGIN>: Initializing game console
[04/12/2015 14:53:14.039] <UNLOADED PLUGIN>: Initializing forms manager
[04/12/2015 14:53:15.259] <UNLOADED PLUGIN>: Initializing input system
[04/12/2015 14:53:15.261] <UNLOADED PLUGIN>: Initializing game console
[04/12/2015 14:53:15.263] <UNLOADED PLUGIN>: Initializing forms manager
[04/12/2015 14:53:16.469] <UNLOADED PLUGIN>: Initializing input system
[04/12/2015 14:53:16.472] <UNLOADED PLUGIN>: Initializing game console
[04/12/2015 14:53:16.474] <UNLOADED PLUGIN>: Initializing forms manager
[04/12/2015 14:53:17.738] <UNLOADED PLUGIN>: Initializing input system
[04/12/2015 14:53:17.741] <UNLOADED PLUGIN>: Initializing game console
[04/12/2015 14:53:17.743] <UNLOADED PLUGIN>: Initializing forms manager
[04/12/2015 14:53:18.143] LSPD First Response: 
[04/12/2015 14:53:18.143] LSPD First Response: ==============================
[04/12/2015 14:53:18.144] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[04/12/2015 14:53:18.144] LSPD First Response: ------------------------------
[04/12/2015 14:53:18.144] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[04/12/2015 14:53:18.144] LSPD First Response: ------------------------------
[04/12/2015 14:53:18.144] LSPD First Response: Exception type: System.IO.FileNotFoundException
[04/12/2015 14:53:18.144] LSPD First Response: Exception message: Could not load file or assembly 'LMS.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[04/12/2015 14:53:18.145] LSPD First Response: ------------------------------
[04/12/2015 14:53:18.145] LSPD First Response: Inner exceptions:
[04/12/2015 14:53:18.145] LSPD First Response: ------------------------------
[04/12/2015 14:53:18.145] LSPD First Response: Stack trace:
[04/12/2015 14:53:18.146] LSPD First Response: at LSPD_First_Response.Mod.Main.EntryPoint()
[04/12/2015 14:53:18.146] at Rage.GameFiber.Main()
[04/12/2015 14:53:18.146] LSPD First Response: ==============================

 

Any help is much appreciated! Thanks

 

Edited by Cautiousssly

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9 hours ago, Cautiousssly said:

FIXED: for anyone else who gets the same error, moving "LMS.Common.dll" from your plugin folder to the root directory will fix it straight away.

Ahhh you beat me to it.  I saw that in your Rage Log.  Glad you came back here and posted. Most people do not do this.  So props to you for coming back and posting your success and how you handled it.  We need more people like you here.

Cautiousssly likes this

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