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Vinnie711

LSPDFR Issues!?!

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Evening,

Recently Iran into LSPDFR problems even know I literately JUST re-installed LSPDFR. I reinstalled it all over didn't copy and paste it from any other files or anything but I'm just wondering whats wrong, all I know that happens is that it will load up, crash then I try to re-load it and it still crashes after. (STEAM)

Spoiler

[11/30/2015 3:58:14 PM.776] 
[11/30/2015 3:58:14 PM.778] 
[11/30/2015 3:58:14 PM.779] 
[11/30/2015 3:58:14 PM.779] ====================================================================================================
[11/30/2015 3:58:14 PM.779] Started new log on 11/30/2015 3:58:14 PM.776
[11/30/2015 3:58:14 PM.780] ====================================================================================================
[11/30/2015 3:58:14 PM.767] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[11/30/2015 3:58:14 PM.781] Log verbosity: Verbose
[11/30/2015 3:58:14 PM.784] Initializing input system
[11/30/2015 3:58:14 PM.789] Initializing game console
[11/30/2015 3:58:14 PM.799] Console key has been set to F4 (key code: 115)
[11/30/2015 3:58:14 PM.851] Initializing console variable "SkipGameIntro".
[11/30/2015 3:58:14 PM.851] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[11/30/2015 3:58:14 PM.857] Read value: <null>
[11/30/2015 3:58:14 PM.857] Initializing console variable "DisableRenderVersionText".
[11/30/2015 3:58:14 PM.858] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[11/30/2015 3:58:14 PM.863] Read value: True
[11/30/2015 3:58:14 PM.863] Setting value of console variable "DisableRenderVersionText" to stored value.
[11/30/2015 3:58:14 PM.864] Initializing console variable "ConsoleKey".
[11/30/2015 3:58:14 PM.864] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11/30/2015 3:58:14 PM.865] Read value: F4
[11/30/2015 3:58:14 PM.865] Setting value of console variable "ConsoleKey" to stored value.
[11/30/2015 3:58:14 PM.865] Console key has been set to F4 (key code: 115)
[11/30/2015 3:58:14 PM.865] Initializing console variable "PluginTimeoutThreshold".
[11/30/2015 3:58:14 PM.865] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11/30/2015 3:58:14 PM.866] Read value: 10000
[11/30/2015 3:58:14 PM.866] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11/30/2015 3:58:14 PM.866] Initializing console variable "AlwaysShowConsoleOutput".
[11/30/2015 3:58:14 PM.867] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11/30/2015 3:58:14 PM.867] Read value: <null>
[11/30/2015 3:58:14 PM.867] Initializing console variable "StartWithDeveloperModeEnabledId".
[11/30/2015 3:58:14 PM.867] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[11/30/2015 3:58:14 PM.868] Read value: <null>
[11/30/2015 3:58:14 PM.868] Initializing console variable "PluginVerificationSystemDisableId".
[11/30/2015 3:58:14 PM.868] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[11/30/2015 3:58:14 PM.869] Read value: <null>
[11/30/2015 3:58:14 PM.869] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11/30/2015 3:58:14 PM.869] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11/30/2015 3:58:14 PM.869] Read value: <null>
[11/30/2015 3:58:14 PM.870] Initializing console variable "ShowOnScreenWarnings".
[11/30/2015 3:58:14 PM.870] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11/30/2015 3:58:14 PM.870] Read value: <null>
[11/30/2015 3:58:14 PM.871] Console initialized
[11/30/2015 3:58:14 PM.871] Initializing forms manager
[11/30/2015 3:58:14 PM.874] Version: RAGE Plugin Hook v0.28.766.5281 PUBLIC ALPHA for Grand Theft Auto V
[11/30/2015 3:58:14 PM.883] ================ RAGE Plugin Hook ================
[11/30/2015 3:58:14 PM.889] Checking game support
[11/30/2015 3:58:14 PM.966] Product name: Grand Theft Auto V
[11/30/2015 3:58:14 PM.966] Product version: 1.0.505.2
[11/30/2015 3:58:14 PM.966] Is steam version: True
[11/30/2015 3:58:14 PM.967] Initializing DirectX
[11/30/2015 3:58:14 PM.969] Initializing Direct3D
[11/30/2015 3:58:14 PM.969] Loading C:\WINDOWS\system32\d3d11.dll
[11/30/2015 3:58:14 PM.969] Loaded at 0x7FFEE3ED0000
[11/30/2015 3:58:14 PM.969] D3D11CreateDeviceAndSwapChain at 0x7FFEE3EE8100
[11/30/2015 3:58:14 PM.969] Creating Direct3D 11 device and swap chain
[11/30/2015 3:58:14 PM.976] Swap Chain created: 0xFF3555F750
[11/30/2015 3:58:14 PM.976] Swap Chain VTable: 0xFF3555F750
[11/30/2015 3:58:14 PM.976] Swap Chain VTable_2: 0x7FFEE3CBEF40
[11/30/2015 3:58:14 PM.976] 0x575655FFF9E2E5E9;0x5741564155415441;0xEC8148D9246C8D48
[11/30/2015 3:58:14 PM.976] D3D11Present: 0x7FFEE3C71DA0
[11/30/2015 3:58:14 PM.976] D3D11ResizeBuffers: 0x7FFEE3C75D10
[11/30/2015 3:58:14 PM.977] D3D11ResizeTarget: 0x7FFEE3CB0E90
[11/30/2015 3:58:14 PM.977] D3D11SetFullscreenState: 0x7FFEE3C7C730
[11/30/2015 3:58:14 PM.982] Direct3D initialized
[11/30/2015 3:58:14 PM.983] Initialized DirectX
[11/30/2015 3:58:14 PM.983] Direct3D watcher thread spawned
[11/30/2015 3:58:15 PM.646] Getting device
[11/30/2015 3:58:15 PM.646] Retrieved device
[11/30/2015 3:58:15 PM.646] Creating wrapper
[11/30/2015 3:58:15 PM.733] Wrapper created
[11/30/2015 3:58:15 PM.738] Effect created
[11/30/2015 3:58:15 PM.739] Creating buffer
[11/30/2015 3:58:15 PM.739] Created buffer
[11/30/2015 3:58:15 PM.739] Creating blend state
[11/30/2015 3:58:15 PM.739] Created blend state
[11/30/2015 3:58:15 PM.740] Done with creation
[11/30/2015 3:58:15 PM.780] Initializing texture system.
[11/30/2015 3:58:15 PM.780] Initializing texture system; phase 1
[11/30/2015 3:58:15 PM.780] Initializing texture system; phase 2
[11/30/2015 3:58:15 PM.791] Initializing texture system; phase 3
[11/30/2015 3:58:15 PM.791] Initializing texture system; phase 4
[11/30/2015 3:58:15 PM.801] Initializing texture system; phase 5
[11/30/2015 3:58:15 PM.803] Initializing texture system; phase 6
[11/30/2015 3:58:15 PM.804] Initializing texture system; phase 7
[11/30/2015 3:58:15 PM.808] Initializing texture system; phase 8
[11/30/2015 3:58:15 PM.810] Initializing texture system; phase 9
[11/30/2015 3:58:15 PM.811] Initializing texture system; phase 10
[11/30/2015 3:58:15 PM.814] Initializing texture system; phase 11
[11/30/2015 3:58:15 PM.814] Initializing texture system; phase 12
[11/30/2015 3:58:15 PM.816] Initializing texture system; phase 13
[11/30/2015 3:58:15 PM.816] Initializing texture system; phase 14
[11/30/2015 3:58:19 PM.984] Direct3D watcher thread ended
[11/30/2015 3:58:50 PM.773] Initializing game support
[11/30/2015 3:58:51 PM.161] Compatibility level: 0
[11/30/2015 3:58:51 PM.162] Supported version detected
[11/30/2015 3:58:51 PM.162] ==================================================
[11/30/2015 3:58:51 PM.413] Patched IsDebuggerPresent
[11/30/2015 3:58:51 PM.664] Waiting for game initialization
[11/30/2015 3:58:52 PM.015] Initializing hook
[11/30/2015 3:58:52 PM.266] Completing interoperability
[11/30/2015 3:58:52 PM.266] Initialization code 1.
[11/30/2015 3:58:52 PM.267] Initialization code 2.
[11/30/2015 3:58:52 PM.267] Initialization code 3.
[11/30/2015 3:58:52 PM.269] 1 Address: 0x00007FF67EDC99A4
[11/30/2015 3:58:52 PM.270] Calling func 1
[11/30/2015 3:58:52 PM.275] 2 Address: 0x00007FF67F86F1CE
[11/30/2015 3:58:52 PM.276] 3 Address: 0x00007FF67E405C36
[11/30/2015 3:58:52 PM.280] Address: 0x00007FF67F86F16C
[11/30/2015 3:58:52 PM.280] Unknown var: 0x00007FF680735160
[11/30/2015 3:58:52 PM.280] Initialization code 4.
[11/30/2015 3:58:52 PM.281] Completing interoperability, phase 1
[11/30/2015 3:58:52 PM.281] Completing interoperability, phase 2
[11/30/2015 3:58:52 PM.281] Completing interoperability, phase 3
[11/30/2015 3:58:52 PM.282] Completing interoperability, phase 4
[11/30/2015 3:58:52 PM.282] Completing interoperability, phase 5
[11/30/2015 3:58:52 PM.282] Completing interoperability, phase 6
[11/30/2015 3:58:52 PM.282] Completing interoperability, phase 7
[11/30/2015 3:59:45 PM.569] 
[11/30/2015 3:59:45 PM.570] 
[11/30/2015 3:59:45 PM.570] 
[11/30/2015 3:59:45 PM.570] ====================================================================================================
[11/30/2015 3:59:45 PM.570] Started new log on 11/30/2015 3:59:45 PM.569
[11/30/2015 3:59:45 PM.571] ====================================================================================================
[11/30/2015 3:59:45 PM.565] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
[11/30/2015 3:59:45 PM.571] Log verbosity: Verbose
[11/30/2015 3:59:45 PM.572] Initializing input system
[11/30/2015 3:59:45 PM.575] Initializing game console
[11/30/2015 3:59:45 PM.581] Console key has been set to F4 (key code: 115)
[11/30/2015 3:59:45 PM.610] Initializing console variable "SkipGameIntro".
[11/30/2015 3:59:45 PM.611] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[11/30/2015 3:59:45 PM.614] Read value: <null>
[11/30/2015 3:59:45 PM.614] Initializing console variable "DisableRenderVersionText".
[11/30/2015 3:59:45 PM.614] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[11/30/2015 3:59:45 PM.619] Read value: True
[11/30/2015 3:59:45 PM.619] Setting value of console variable "DisableRenderVersionText" to stored value.
[11/30/2015 3:59:45 PM.619] Initializing console variable "ConsoleKey".
[11/30/2015 3:59:45 PM.619] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[11/30/2015 3:59:45 PM.620] Read value: F4
[11/30/2015 3:59:45 PM.620] Setting value of console variable "ConsoleKey" to stored value.
[11/30/2015 3:59:45 PM.620] Console key has been set to F4 (key code: 115)
[11/30/2015 3:59:45 PM.620] Initializing console variable "PluginTimeoutThreshold".
[11/30/2015 3:59:45 PM.620] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[11/30/2015 3:59:45 PM.620] Read value: 10000
[11/30/2015 3:59:45 PM.621] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[11/30/2015 3:59:45 PM.621] Initializing console variable "AlwaysShowConsoleOutput".
[11/30/2015 3:59:45 PM.621] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[11/30/2015 3:59:45 PM.621] Read value: <null>
[11/30/2015 3:59:45 PM.621] Initializing console variable "StartWithDeveloperModeEnabledId".
[11/30/2015 3:59:45 PM.622] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[11/30/2015 3:59:45 PM.622] Read value: <null>
[11/30/2015 3:59:45 PM.622] Initializing console variable "PluginVerificationSystemDisableId".
[11/30/2015 3:59:45 PM.622] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[11/30/2015 3:59:45 PM.623] Read value: <null>
[11/30/2015 3:59:45 PM.623] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[11/30/2015 3:59:45 PM.623] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[11/30/2015 3:59:45 PM.623] Read value: <null>
[11/30/2015 3:59:45 PM.623] Initializing console variable "ShowOnScreenWarnings".
[11/30/2015 3:59:45 PM.624] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[11/30/2015 3:59:45 PM.624] Read value: <null>
[11/30/2015 3:59:45 PM.624] Console initialized
[11/30/2015 3:59:45 PM.624] Initializing forms manager
[11/30/2015 3:59:45 PM.627] Version: RAGE Plugin Hook v0.28.766.5281 PUBLIC ALPHA for Grand Theft Auto V
[11/30/2015 3:59:45 PM.634] ================ RAGE Plugin Hook ================
[11/30/2015 3:59:45 PM.639] Checking game support
[11/30/2015 3:59:45 PM.712] Product name: Grand Theft Auto V
[11/30/2015 3:59:45 PM.712] Product version: 1.0.505.2
[11/30/2015 3:59:45 PM.712] Is steam version: True
[11/30/2015 3:59:45 PM.713] Initializing DirectX
[11/30/2015 3:59:45 PM.715] Initializing Direct3D
[11/30/2015 3:59:45 PM.715] Loading C:\WINDOWS\system32\d3d11.dll
[11/30/2015 3:59:45 PM.716] Loaded at 0x7FFEE3ED0000
[11/30/2015 3:59:45 PM.716] D3D11CreateDeviceAndSwapChain at 0x7FFEE3EE8100
[11/30/2015 3:59:45 PM.716] Creating Direct3D 11 device and swap chain
[11/30/2015 3:59:45 PM.721] Swap Chain created: 0x8E39426A0
[11/30/2015 3:59:45 PM.721] Swap Chain VTable: 0x8E39426A0
[11/30/2015 3:59:45 PM.721] Swap Chain VTable_2: 0x7FFEE3CBEF40
[11/30/2015 3:59:45 PM.722] 0x575655FFF9E2E5E9;0x5741564155415441;0xEC8148D9246C8D48
[11/30/2015 3:59:45 PM.722] D3D11Present: 0x7FFEE3C71DA0
[11/30/2015 3:59:45 PM.722] D3D11ResizeBuffers: 0x7FFEE3C75D10
[11/30/2015 3:59:45 PM.722] D3D11ResizeTarget: 0x7FFEE3CB0E90
[11/30/2015 3:59:45 PM.722] D3D11SetFullscreenState: 0x7FFEE3C7C730
[11/30/2015 3:59:45 PM.729] Direct3D initialized
[11/30/2015 3:59:45 PM.730] Initialized DirectX
[11/30/2015 3:59:45 PM.730] Direct3D watcher thread spawned
[11/30/2015 3:59:46 PM.617] Getting device
[11/30/2015 3:59:46 PM.617] Retrieved device
[11/30/2015 3:59:46 PM.617] Creating wrapper
[11/30/2015 3:59:46 PM.677] Wrapper created
[11/30/2015 3:59:46 PM.682] Effect created
[11/30/2015 3:59:46 PM.682] Creating buffer
[11/30/2015 3:59:46 PM.682] Created buffer
[11/30/2015 3:59:46 PM.682] Creating blend state
[11/30/2015 3:59:46 PM.683] Created blend state
[11/30/2015 3:59:46 PM.683] Done with creation
[11/30/2015 3:59:46 PM.712] Initializing texture system.
[11/30/2015 3:59:46 PM.713] Initializing texture system; phase 1
[11/30/2015 3:59:46 PM.713] Initializing texture system; phase 2
[11/30/2015 3:59:46 PM.719] Initializing texture system; phase 3
[11/30/2015 3:59:46 PM.720] Initializing texture system; phase 4
[11/30/2015 3:59:46 PM.730] Initializing texture system; phase 5
[11/30/2015 3:59:46 PM.731] Initializing texture system; phase 6
[11/30/2015 3:59:46 PM.733] Initializing texture system; phase 7
[11/30/2015 3:59:46 PM.735] Initializing texture system; phase 8
[11/30/2015 3:59:46 PM.737] Initializing texture system; phase 9
[11/30/2015 3:59:46 PM.738] Initializing texture system; phase 10
[11/30/2015 3:59:46 PM.741] Initializing texture system; phase 11
[11/30/2015 3:59:46 PM.741] Initializing texture system; phase 12
[11/30/2015 3:59:46 PM.743] Initializing texture system; phase 13
[11/30/2015 3:59:46 PM.743] Initializing texture system; phase 14
[11/30/2015 3:59:50 PM.732] Direct3D watcher thread ended
[11/30/2015 4:00:20 PM.005] Initializing game support
[11/30/2015 4:00:20 PM.396] Compatibility level: 0
[11/30/2015 4:00:20 PM.396] Supported version detected
[11/30/2015 4:00:20 PM.396] ==================================================
[11/30/2015 4:00:20 PM.648] Patched IsDebuggerPresent
[11/30/2015 4:00:20 PM.899] Waiting for game initialization
[11/30/2015 4:00:21 PM.250] Initializing hook
[11/30/2015 4:00:21 PM.501] Completing interoperability
[11/30/2015 4:00:21 PM.501] Initialization code 1.
[11/30/2015 4:00:21 PM.501] Initialization code 2.
[11/30/2015 4:00:21 PM.501] Initialization code 3.
[11/30/2015 4:00:21 PM.505] 1 Address: 0x00007FF67EDC99A4
[11/30/2015 4:00:21 PM.505] Calling func 1
[11/30/2015 4:00:21 PM.514] 2 Address: 0x00007FF67F86F1CE
[11/30/2015 4:00:21 PM.514] 3 Address: 0x00007FF67E405C36
[11/30/2015 4:00:21 PM.521] Address: 0x00007FF67F86F16C
[11/30/2015 4:00:21 PM.522] Unknown var: 0x00007FF680735160
[11/30/2015 4:00:21 PM.522] Initialization code 4.
[11/30/2015 4:00:21 PM.523] Completing interoperability, phase 1
[11/30/2015 4:00:21 PM.523] Completing interoperability, phase 2
[11/30/2015 4:00:21 PM.523] Completing interoperability, phase 3
[11/30/2015 4:00:21 PM.523] Completing interoperability, phase 4
[11/30/2015 4:00:21 PM.523] Completing interoperability, phase 5
[11/30/2015 4:00:21 PM.524] Completing interoperability, phase 6
[11/30/2015 4:00:21 PM.524] Completing interoperability, phase 7
[11/30/2015 4:00:34 PM.241] Initializing console variable "TimeScale".
[11/30/2015 4:00:34 PM.241] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[11/30/2015 4:00:34 PM.242] Read value: <null>
[11/30/2015 4:00:35 PM.783] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[11/30/2015 4:00:35 PM.800] 
[11/30/2015 4:00:36 PM.531] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\CopHolster.dll
[11/30/2015 4:00:38 PM.134] <UNLOADED PLUGIN>: Initializing input system
[11/30/2015 4:00:38 PM.137] <UNLOADED PLUGIN>: Initializing game console
[11/30/2015 4:00:38 PM.140] <UNLOADED PLUGIN>: Initializing forms manager
[11/30/2015 4:00:38 PM.189] Plugin "Cop Holster" was loaded from "CopHolster.dll".
[11/30/2015 4:00:38 PM.190] 
[11/30/2015 4:00:38 PM.612] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
[11/30/2015 4:00:40 PM.120] <UNLOADED PLUGIN>: Initializing input system
[11/30/2015 4:00:40 PM.123] <UNLOADED PLUGIN>: Initializing game console
[11/30/2015 4:00:40 PM.125] <UNLOADED PLUGIN>: Initializing forms manager
[11/30/2015 4:00:40 PM.140] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[11/30/2015 4:00:40 PM.437] ---------------------------------------------------------------------
[11/30/2015 4:00:40 PM.437] LSPD FIRST RESPONSE
[11/30/2015 4:00:40 PM.437] Version 0.2b
[11/30/2015 4:00:40 PM.437] A G17 Media Modification
[11/30/2015 4:00:40 PM.437] - Developed by LMS & Sam
[11/30/2015 4:00:40 PM.437] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[11/30/2015 4:00:40 PM.437] © Copyright 2015, G17 Media, www.lspdfr.com
[11/30/2015 4:00:40 PM.437] ---------------------------------------------------------------------
[11/30/2015 4:00:40 PM.437] LSPD First Response: Running LSPD First Response 0.2b
[11/30/2015 4:00:40 PM.437] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[11/30/2015 4:00:40 PM.615] Cached police
[11/30/2015 4:00:40 PM.615] Cached police2
[11/30/2015 4:00:40 PM.615] Cached policet
[11/30/2015 4:00:40 PM.615] Cached sheriff2
[11/30/2015 4:00:40 PM.615] Cached sheriff
[11/30/2015 4:00:40 PM.615] Cached police4
[11/30/2015 4:00:40 PM.615] Cached policeb
[11/30/2015 4:00:40 PM.615] Cached policeb
[11/30/2015 4:00:40 PM.615] Cached policeb
[11/30/2015 4:00:40 PM.615] Cached fbi2
[11/30/2015 4:00:40 PM.615] Cached policeold1
[11/30/2015 4:00:40 PM.615] Cached policeold2
[11/30/2015 4:00:40 PM.615] Cached policeold2
[11/30/2015 4:00:40 PM.616] Cached buzzard
[11/30/2015 4:00:40 PM.616] Cached polmav
[11/30/2015 4:00:40 PM.616] Cached frogger2
[11/30/2015 4:00:40 PM.616] Cached ambulance
[11/30/2015 4:00:40 PM.616] Cached firetruk
[11/30/2015 4:00:40 PM.674] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[11/30/2015 4:00:40 PM.686] LSPD First Response: Albo1125.Common, Version=2.5.0.0, Culture=neutral, PublicKeyToken=null
[11/30/2015 4:00:40 PM.701] LSPD First Response: Arrest Manager, Version=4.2.0.0, Culture=neutral, PublicKeyToken=null
[11/30/2015 4:00:40 PM.702] LSPD First Response: Code 3 Callouts, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
[11/30/2015 4:00:40 PM.752] LSPD First Response: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.   at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
[11/30/2015 4:00:40 PM.752] at System.Reflection.Assembly.GetTypes()
[11/30/2015 4:00:40 PM.752] at ?.?()
[11/30/2015 4:00:40 PM.753] LSPD First Response: Could not load file or assembly 'Stealth.Common, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[11/30/2015 4:00:40 PM.753] LSPD First Response: Could not load file or assembly 'Stealth.Common, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[11/30/2015 4:00:40 PM.776] LSPD First Response: 
[11/30/2015 4:00:40 PM.777] LSPD First Response: ==============================
[11/30/2015 4:00:40 PM.777] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[11/30/2015 4:00:40 PM.777] LSPD First Response: ------------------------------
[11/30/2015 4:00:40 PM.777] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[11/30/2015 4:00:40 PM.777] LSPD First Response: ------------------------------
[11/30/2015 4:00:40 PM.778] LSPD First Response: Exception type: System.ArgumentNullException
[11/30/2015 4:00:40 PM.778] LSPD First Response: Exception message: Value cannot be null.
[11/30/2015 4:00:40 PM.778] Parameter name: second
[11/30/2015 4:00:40 PM.778] LSPD First Response: ------------------------------
[11/30/2015 4:00:40 PM.778] LSPD First Response: Inner exceptions:
[11/30/2015 4:00:40 PM.778] LSPD First Response: ------------------------------
[11/30/2015 4:00:40 PM.779] LSPD First Response: Stack trace:
[11/30/2015 4:00:40 PM.780] LSPD First Response: at System.Linq.Enumerable.Concat[TSource](IEnumerable`1 first, IEnumerable`1 second)
[11/30/2015 4:00:40 PM.780] at ?.?()
[11/30/2015 4:00:40 PM.780] at ?..ctor()
[11/30/2015 4:00:40 PM.781] at LSPD_First_Response.Mod.Main.EntryPoint()
[11/30/2015 4:00:40 PM.781] at Rage.GameFiber.Main()
[11/30/2015 4:00:40 PM.781] LSPD First Response: ==============================
[11/30/2015 4:00:40 PM.781] LSPD First Response: 
[11/30/2015 4:02:21 PM.444] <UNLOADED PLUGIN>: Initializing input system
[11/30/2015 4:02:21 PM.447] <UNLOADED PLUGIN>: Initializing game console
[11/30/2015 4:02:21 PM.451] <UNLOADED PLUGIN>: Initializing forms manager
[11/30/2015 4:02:23 PM.247] <UNLOADED PLUGIN>: Initializing input system
[11/30/2015 4:02:23 PM.250] <UNLOADED PLUGIN>: Initializing game console
[11/30/2015 4:02:23 PM.252] <UNLOADED PLUGIN>: Initializing forms manager
[11/30/2015 4:02:23 PM.773] ---------------------------------------------------------------------
[11/30/2015 4:02:23 PM.773] LSPD FIRST RESPONSE
[11/30/2015 4:02:23 PM.773] Version 0.2b
[11/30/2015 4:02:23 PM.773] A G17 Media Modification
[11/30/2015 4:02:23 PM.773] - Developed by LMS & Sam
[11/30/2015 4:02:23 PM.773] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[11/30/2015 4:02:23 PM.773] © Copyright 2015, G17 Media, www.lspdfr.com
[11/30/2015 4:02:23 PM.773] ---------------------------------------------------------------------
[11/30/2015 4:02:23 PM.773] LSPD First Response: Running LSPD First Response 0.2b
[11/30/2015 4:02:23 PM.773] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[11/30/2015 4:02:23 PM.949] Cached police
[11/30/2015 4:02:23 PM.949] Cached police2
[11/30/2015 4:02:23 PM.949] Cached policet
[11/30/2015 4:02:23 PM.949] Cached sheriff2
[11/30/2015 4:02:23 PM.949] Cached sheriff
[11/30/2015 4:02:23 PM.949] Cached police4
[11/30/2015 4:02:23 PM.949] Cached policeb
[11/30/2015 4:02:23 PM.949] Cached policeb
[11/30/2015 4:02:23 PM.949] Cached policeb
[11/30/2015 4:02:23 PM.949] Cached fbi2
[11/30/2015 4:02:23 PM.949] Cached policeold1
[11/30/2015 4:02:23 PM.949] Cached policeold2
[11/30/2015 4:02:23 PM.949] Cached policeold2
[11/30/2015 4:02:23 PM.949] Cached buzzard
[11/30/2015 4:02:23 PM.949] Cached polmav
[11/30/2015 4:02:23 PM.949] Cached frogger2
[11/30/2015 4:02:23 PM.950] Cached ambulance
[11/30/2015 4:02:23 PM.950] Cached firetruk
[11/30/2015 4:02:24 PM.004] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
[11/30/2015 4:02:24 PM.016] LSPD First Response: Albo1125.Common, Version=2.5.0.0, Culture=neutral, PublicKeyToken=null
[11/30/2015 4:02:24 PM.027] LSPD First Response: Arrest Manager, Version=4.2.0.0, Culture=neutral, PublicKeyToken=null
[11/30/2015 4:02:24 PM.029] LSPD First Response: Code 3 Callouts, Version=0.4.0.0, Culture=neutral, PublicKeyToken=null
[11/30/2015 4:02:24 PM.044] LSPD First Response: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.   at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
[11/30/2015 4:02:24 PM.044] at System.Reflection.Assembly.GetTypes()
[11/30/2015 4:02:24 PM.045] at ?.?()
[11/30/2015 4:02:24 PM.045] LSPD First Response: Could not load file or assembly 'Stealth.Common, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[11/30/2015 4:02:24 PM.045] LSPD First Response: Could not load file or assembly 'Stealth.Common, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
[11/30/2015 4:02:24 PM.057] LSPD First Response: 
[11/30/2015 4:02:24 PM.057] LSPD First Response: ==============================
[11/30/2015 4:02:24 PM.057] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[11/30/2015 4:02:24 PM.058] LSPD First Response: ------------------------------
[11/30/2015 4:02:24 PM.058] LSPD First Response: Origin: Game fiber "Plugin "LSPD First Response" main thread".
[11/30/2015 4:02:24 PM.058] LSPD First Response: ------------------------------
[11/30/2015 4:02:24 PM.058] LSPD First Response: Exception type: System.ArgumentNullException
[11/30/2015 4:02:24 PM.059] LSPD First Response: Exception message: Value cannot be null.
[11/30/2015 4:02:24 PM.059] Parameter name: second
[11/30/2015 4:02:24 PM.060] LSPD First Response: ------------------------------
[11/30/2015 4:02:24 PM.060] LSPD First Response: Inner exceptions:
[11/30/2015 4:02:24 PM.060] LSPD First Response: ------------------------------
[11/30/2015 4:02:24 PM.061] LSPD First Response: Stack trace:
[11/30/2015 4:02:24 PM.062] LSPD First Response: at System.Linq.Enumerable.Concat[TSource](IEnumerable`1 first, IEnumerable`1 second)
[11/30/2015 4:02:24 PM.062] at ?.?()
[11/30/2015 4:02:24 PM.062] at ?..ctor()
[11/30/2015 4:02:24 PM.062] at LSPD_First_Response.Mod.Main.EntryPoint()
[11/30/2015 4:02:24 PM.063] at Rage.GameFiber.Main()
[11/30/2015 4:02:24 PM.063] LSPD First Response: ==============================
[11/30/2015 4:02:24 PM.063] LSPD First Response: 

Thank you,

~Vinnie711

Edited by Vinnie711
Added request by Moderator.

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Hello there - Welcome, and thanks for trying out LSPDFR. We require all members to read the provided ReadMe and User Documentation before getting support. Please keep in mind that this is a beta version of LSPDFR - we cannot guarantee that all issues have been resolved. 

You can find the user manual in your LSPDFR Download folder. If you still have questions after reading the User Documentation, review the LSPDFR FAQ; http://www.lcpdfr.com/forums/topic/51162-lspdfr-frequently-asked-questions/. 

Ensure you have a folder titled "LSPDFR" and "plugins" in your root directory. 

  • The plugins folder should contain the following; 
    • LSPD First Response.dll
    • A folder titled "LSPDFR"

Make sure you have the latest RagePluginHook: http://ragepluginhook.net/ 

Please do so now and return to this topic when this is done and do the following;

  • Give a clear, detailed description of the problem.
  • Explain any circumstances surrounding the problem.
  • State what solutions you have tried.
  • State which version of the game you're using (Steam or Retail)
  • Post the RagePluginHook.log in a spoiler tag (Please be courteous and only include the relevant information).
  • Include as much information as possible.
  • Post your system specifications. You need to meet the required system specifications for the mod to work properly. 
  • Post what other mods you are using. 
  • Post a screenshot of your GTA V Game directory. 

 Failure to follow these instructions may result in topic closure. 

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13 hours ago, Freemanb10 said:

I don't see any errors in that log... if u haven't fixed it yet email me and ill help more...

Ill just do another fresh install-thanks anyway!

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Have you followed everything Couth asked you to do?

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