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GTA V zmodeler texturing (new materials)

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I've modeled a push bar in zmodeler and now I want to texture it. I know how to uv map, but I was wondering about creating a new material and how to select the shaders, is it the same process that GTA 4 was regrading the shaders, or are there new shaders to assign. If so are there any tutorial threads/videos out there? 

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