Jump to content

GTA V zmodeler texturing (new materials)

Recommended Posts

I've modeled a push bar in zmodeler and now I want to texture it. I know how to uv map, but I was wondering about creating a new material and how to select the shaders, is it the same process that GTA 4 was regrading the shaders, or are there new shaders to assign. If so are there any tutorial threads/videos out there? 

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.