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LSPDFR Keeps Crashing

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I can get my game to start, but my LSPDFR/ RAGEHOOK keeps crashing.

Spoiler


Game: Unknown game
Game build: -1
Branch: Retail


===== .NET exception information =====
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Stack trace:   at InitializeGameSupport()


Base address: 00007ff67bf10000
Exception address: 00007ffd41335cf2
Exception offset: 6c5425cf2
Exception code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Stack trace:
	0x00007ffdccd702ce - UnhandledExceptionFilter - in C:\WINDOWS\system32\KERNELBASE.dll
	0x00007ffdcf8a8992 - memset - in C:\WINDOWS\SYSTEM32\ntdll.dll
	0x00007ffdcf893f66 - _C_specific_handler - in C:\WINDOWS\SYSTEM32\ntdll.dll
	0x00007ffdcf8a633d - _chkstk - in C:\WINDOWS\SYSTEM32\ntdll.dll
	0x00007ffdcf823c00 - RtlWalkFrameChain - in C:\WINDOWS\SYSTEM32\ntdll.dll
	0x00007ffdcf8221c4 - RtlRaiseException - in C:\WINDOWS\SYSTEM32\ntdll.dll
	0x00007ffdccd2a1c8 - RaiseException - in C:\WINDOWS\system32\KERNELBASE.dll
	0x00007ffda09ad909 - GetMetaDataPublicInterfaceFromInternal - in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll
	0x00007ffda09ad93b - GetMetaDataPublicInterfaceFromInternal - in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll
	0x00007ffda09ad945 - GetMetaDataPublicInterfaceFromInternal - in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll

General purpose registers:
	RAX: 0x0000000000000000
	RCX: 0x0000000000010101
	RDX: 0x00007ffd00000000
	RBX: 0x00007ffd953e95e0
	RSP: 0x0000009de500f530
	RBP: 0x0000009de500fc20
	RSI: 0x0000009de40a1070
	RDI: 0x0000000000000000
	R8: 0x00007ffd00000004
	R9: 0x00007ffd411f40c0
	R10: 0x0000009d00000000
	R11: 0x0000000000000000
	R12: 0x0000009de40a1070
	R13: 0x0000000000000000
	R14: 0x0000000000000000
	R15: 0x0000000000000000
	RIP: 0x00007ffdccd2a1c8

Segment registers:
	CS: 0x0033
	DS: 0x002b
	ES: 0x002b
	FS: 0x0053
	GS: 0x002b
	SS: 0x002b
	Flags: 0x00000202

Debug registers:
	Dr0: 0x0000009dfde51a42
	Dr1: 0x0000009d00000003
	Dr2: 0x00007ffd411f40c0
	Dr3: 0x0000009d00000000
	Dr6: 0x0000000000000000
	Dr7: 0x0000000000000000

Floating point state:
	Xmm0: Low: 0x0000000000000000, High: 0x0000000000000000
	Xmm1: Low: 0x0000000000000001, High: 0x0000000000000001
	Xmm2: Low: 0x00000000ffffffff, High: 0x00000000ffffffff
	Xmm3: Low: 0x0000009d94270000, High: 0x0000009d94270000
	Xmm4: Low: 0x0000000000000000, High: 0x0000000000000000
	Xmm5: Low: 0x0000000000000000, High: 0x0000000000000000
	Xmm6: Low: 0x0000000000000000, High: 0x0000000000000000
	Xmm7: Low: 0x0000000000000000, High: 0x0000000000000000
	Xmm8: Low: 0x0000000000000000, High: 0x0000000000000000
	Xmm9: Low: 0x0000000000000000, High: 0x0000000000000000
	Xmm10: Low: 0x0000000000000000, High: 0x0000000000000000
	Xmm11: Low: 0x0000000000000000, High: 0x0000000000000000
	Xmm12: Low: 0x0000000000000000, High: 0x0000000000000000
	Xmm13: Low: 0x0000000000000000, High: 0x0000000000000000
	Xmm14: Low: 0x0000000000000000, High: 0x0000000000000000
	Xmm15: Low: 0x0000000000000000, High: 0x0000000000000000

Threads:
	Id: 16044 (0x3eac)state: Running
	Id: 12472 (0x30b8)state: Wait (Reason: EventPairLow)
	Id: 13692 (0x357c)state: Wait (Reason: EventPairLow)
	Id: 6244 (0x1864)state: Wait (Reason: EventPairLow)
	Id: 3656 (0x0e48)state: Wait (Reason: UserRequest)
	Id: 14204 (0x377c)state: Wait (Reason: UserRequest)
	Id: 10576 (0x2950)state: Wait (Reason: UserRequest)
	Id: 16100 (0x3ee4)state: Wait (Reason: ExecutionDelay)
	Id: 14272 (0x37c0)state: Wait (Reason: UserRequest)
	Id: 2064 (0x0810)state: Wait (Reason: UserRequest)
	Id: 15912 (0x3e28)state: Wait (Reason: UserRequest)
	Id: 11704 (0x2db8)state: Wait (Reason: UserRequest)
	Id: 15116 (0x3b0c)state: Wait (Reason: UserRequest)
	Id: 11604 (0x2d54)state: Wait (Reason: UserRequest)
	Id: 14172 (0x375c)state: Wait (Reason: UserRequest)
	Id: 4488 (0x1188)state: Wait (Reason: UserRequest)
	Id: 15632 (0x3d10)state: Wait (Reason: UserRequest)
	Id: 15636 (0x3d14)state: Wait (Reason: UserRequest)
	Id: 14224 (0x3790)state: Running
	Id: 4056 (0x0fd8)state: Wait (Reason: EventPairLow)
	Id: 13128 (0x3348)state: Wait (Reason: ExecutionDelay)
	Id: 15612 (0x3cfc)state: Wait (Reason: UserRequest)
	Id: 13900 (0x364c) (CURRENT); state: Running
	Id: 15568 (0x3cd0)state: Wait (Reason: UserRequest)
	Id: 8328 (0x2088)state: Wait (Reason: UserRequest)
	Id: 11948 (0x2eac)state: Wait (Reason: UserRequest)
	Id: 10704 (0x29d0)state: Wait (Reason: EventPairLow)
	Id: 12032 (0x2f00)state: Wait (Reason: EventPairLow)
	Id: 11092 (0x2b54)state: Wait (Reason: UserRequest)
	Id: 12452 (0x30a4)state: Ready
	Id: 6372 (0x18e4)state: Ready
	Id: 16380 (0x3ffc)state: Running
	Id: 15316 (0x3bd4)state: Running
	Id: 3372 (0x0d2c)state: Wait (Reason: UserRequest)
	Id: 15704 (0x3d58)state: Wait (Reason: UserRequest)
	Id: 16304 (0x3fb0)state: Wait (Reason: UserRequest)
	Id: 15200 (0x3b60)state: Wait (Reason: UserRequest)
	Id: 14536 (0x38c8)state: Wait (Reason: ExecutionDelay)
	Id: 15908 (0x3e24)state: Wait (Reason: UserRequest)
	Id: 12884 (0x3254)state: Wait (Reason: UserRequest)
	Id: 15464 (0x3c68)state: Wait (Reason: UserRequest)
	Id: 2336 (0x0920)state: Wait (Reason: UserRequest)
	Id: 5332 (0x14d4)state: Wait (Reason: UserRequest)
	Id: 8496 (0x2130)state: Wait (Reason: UserRequest)
	Id: 13964 (0x368c)state: Wait (Reason: UserRequest)
	Id: 13184 (0x3380)state: Wait (Reason: UserRequest)
	Id: 8444 (0x20fc)state: Wait (Reason: EventPairLow)
	Id: 15000 (0x3a98)state: Wait (Reason: ExecutionDelay)
	Id: 14236 (0x379c)state: Wait (Reason: UserRequest)
	Id: 15080 (0x3ae8)state: Wait (Reason: UserRequest)
	Id: 11600 (0x2d50)state: Wait (Reason: UserRequest)
	Id: 4468 (0x1174)state: Wait (Reason: UserRequest)
	Id: 3556 (0x0de4)state: Wait (Reason: UserRequest)
	Id: 16036 (0x3ea4)state: Wait (Reason: UserRequest)
	Id: 11572 (0x2d34)state: Wait (Reason: UserRequest)
	Id: 15256 (0x3b98)state: Wait (Reason: UserRequest)
	Id: 9896 (0x26a8)state: Wait (Reason: UserRequest)
	Id: 15944 (0x3e48)state: Wait (Reason: UserRequest)
	Id: 16044 (0x3eac)
		Start address: 0x0000000000000000
		State: Running
		Priority: 15
		Priority level: TimeCritical
		Start time: 11/21/2015 1:35:02 PM
		Total processor time: 00:00:13.2343750
		User processor time: 00:00:13.2343750

	Id: 12472 (0x30b8)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: EventPairLow)
		Priority: 8
		Priority level: Normal
		Start time: 11/21/2015 1:35:02 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 13692 (0x357c)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: EventPairLow)
		Priority: 14
		Priority level: Normal
		Start time: 11/21/2015 1:35:02 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 6244 (0x1864)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: EventPairLow)
		Priority: 8
		Priority level: Normal
		Start time: 11/21/2015 1:35:02 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 3656 (0x0e48)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 9
		Priority level: Normal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00.0781250
		User processor time: 00:00:00.0781250

	Id: 14204 (0x377c)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 8
		Priority level: Normal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 10576 (0x2950)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 8
		Priority level: Normal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 16100 (0x3ee4)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: ExecutionDelay)
		Priority: 15
		Priority level: TimeCritical
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 14272 (0x37c0)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 10
		Priority level: Highest
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 2064 (0x0810)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 10
		Priority level: Highest
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 15912 (0x3e28)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 10
		Priority level: Highest
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 11704 (0x2db8)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 10
		Priority level: Highest
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 15116 (0x3b0c)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 10
		Priority level: Highest
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 11604 (0x2d54)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 10
		Priority level: Highest
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 14172 (0x375c)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 15
		Priority level: TimeCritical
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 4488 (0x1188)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 7
		Priority level: BelowNormal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 15632 (0x3d10)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 15
		Priority level: TimeCritical
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 15636 (0x3d14)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 6
		Priority level: Lowest
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 14224 (0x3790)
		Start address: 0x00007ffdcf819f30
		State: Running
		Priority: 9
		Priority level: AboveNormal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:01.2343750
		User processor time: 00:00:01.2343750

	Id: 4056 (0x0fd8)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: EventPairLow)
		Priority: 9
		Priority level: Normal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 13128 (0x3348)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: ExecutionDelay)
		Priority: 8
		Priority level: Normal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 15612 (0x3cfc)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 10
		Priority level: AboveNormal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00.0156250
		User processor time: 00:00:00.0156250

	Id: 13900 (0x364c) (CURRENT)
		Start address: 0x00007ffdcf819f30
		State: Running
		Priority: 9
		Priority level: Normal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00.2656250
		User processor time: 00:00:00.2656250

	Id: 15568 (0x3cd0)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 8
		Priority level: Normal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 8328 (0x2088)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 10
		Priority level: Highest
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 11948 (0x2eac)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 9
		Priority level: Normal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 10704 (0x29d0)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: EventPairLow)
		Priority: 8
		Priority level: Normal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 12032 (0x2f00)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: EventPairLow)
		Priority: 8
		Priority level: Normal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 11092 (0x2b54)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 8
		Priority level: Normal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 12452 (0x30a4)
		Start address: 0x00007ffdcf819f30
		State: Ready
		Priority: 3
		Priority level: Idle
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00.3281250
		User processor time: 00:00:00.3281250

	Id: 6372 (0x18e4)
		Start address: 0x00007ffdcf819f30
		State: Ready
		Priority: 2
		Priority level: Idle
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00.3437500
		User processor time: 00:00:00.3437500

	Id: 16380 (0x3ffc)
		Start address: 0x00007ffdcf819f30
		State: Running
		Priority: 3
		Priority level: Idle
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00.3906250
		User processor time: 00:00:00.3906250

	Id: 15316 (0x3bd4)
		Start address: 0x00007ffdcf819f30
		State: Ready
		Priority: 2
		Priority level: Idle
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00.2656250
		User processor time: 00:00:00.2656250

	Id: 3372 (0x0d2c)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 6
		Priority level: Lowest
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 15704 (0x3d58)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 10
		Priority level: Normal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00.0156250
		User processor time: 00:00:00.0156250

	Id: 16304 (0x3fb0)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 10
		Priority level: Normal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 15200 (0x3b60)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 10
		Priority level: Normal
		Start time: 11/21/2015 1:35:15 PM
		Total processor time: 00:00:00.0156250
		User processor time: 00:00:00.0156250

	Id: 14536 (0x38c8)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: ExecutionDelay)
		Priority: 9
		Priority level: AboveNormal
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 15908 (0x3e24)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 10
		Priority level: Highest
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 12884 (0x3254)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 9
		Priority level: AboveNormal
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 15464 (0x3c68)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 9
		Priority level: AboveNormal
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 2336 (0x0920)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 9
		Priority level: AboveNormal
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 5332 (0x14d4)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 9
		Priority level: AboveNormal
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 8496 (0x2130)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 9
		Priority level: AboveNormal
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 13964 (0x368c)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 9
		Priority level: AboveNormal
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 13184 (0x3380)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 22
		Priority level: 14
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00.0156250
		User processor time: 00:00:00.0156250

	Id: 8444 (0x20fc)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: EventPairLow)
		Priority: 8
		Priority level: Normal
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 15000 (0x3a98)
		Start address: 0x00007ffdcf819f30
		State: Running
		Priority: 15
		Priority level: TimeCritical
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00.1250000
		User processor time: 00:00:00.1250000

	Id: 14236 (0x379c)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 7
		Priority level: BelowNormal
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 15080 (0x3ae8)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 15
		Priority level: TimeCritical
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 11600 (0x2d50)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 15
		Priority level: TimeCritical
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 4468 (0x1174)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 10
		Priority level: Highest
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 3556 (0x0de4)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 22
		Priority level: 14
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00.0156250
		User processor time: 00:00:00.0156250

	Id: 16036 (0x3ea4)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 2
		Priority level: Idle
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 11572 (0x2d34)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 2
		Priority level: Idle
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 15256 (0x3b98)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 2
		Priority level: Idle
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 9896 (0x26a8)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 2
		Priority level: Idle
		Start time: 11/21/2015 1:35:16 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

	Id: 15944 (0x3e48)
		Start address: 0x00007ffdcf819f30
		State: Wait (Reason: UserRequest)
		Priority: 9
		Priority level: Normal
		Start time: 11/21/2015 1:35:17 PM
		Total processor time: 00:00:00
		User processor time: 00:00:00

Modules:
	Name: GTA5.exe; path: Q:\Rockstar Games\GTA5.exe (Grand Theft Auto V v1.0.505.2, by Rockstar Games)
	Name: ntdll.dll; path: C:\WINDOWS\SYSTEM32\ntdll.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: KERNEL32.DLL; path: C:\WINDOWS\system32\KERNEL32.DLL (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: KERNELBASE.dll; path: C:\WINDOWS\system32\KERNELBASE.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: USER32.dll; path: C:\WINDOWS\system32\USER32.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: GDI32.dll; path: C:\WINDOWS\system32\GDI32.dll (Microsoft® Windows® Operating System v10.0.10240.16390, by Microsoft Corporation)
	Name: WS2_32.dll; path: C:\WINDOWS\system32\WS2_32.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: sechost.dll; path: C:\WINDOWS\system32\sechost.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: GFSDK_ShadowLib.win64.dll; path: Q:\Rockstar Games\GFSDK_ShadowLib.win64.dll ( v, by )
	Name: RPCRT4.dll; path: C:\WINDOWS\system32\RPCRT4.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: VERSION.dll; path: C:\WINDOWS\SYSTEM32\VERSION.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: DSOUND.dll; path: C:\WINDOWS\SYSTEM32\DSOUND.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: NSI.dll; path: C:\WINDOWS\system32\NSI.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: msvcrt.dll; path: C:\WINDOWS\system32\msvcrt.dll (Microsoft® Windows® Operating System v7.0.10240.16384, by Microsoft Corporation)
	Name: PSAPI.DLL; path: C:\WINDOWS\system32\PSAPI.DLL (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: powrprof.dll; path: C:\WINDOWS\system32\powrprof.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: CRYPT32.dll; path: C:\WINDOWS\system32\CRYPT32.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: combase.dll; path: C:\WINDOWS\system32\combase.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: bink2w64.dll; path: Q:\Rockstar Games\bink2w64.dll (Bink and Smacker v1.994a, by RAD Game Tools, Inc.)
	Name: MSASN1.dll; path: C:\WINDOWS\system32\MSASN1.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: ADVAPI32.dll; path: C:\WINDOWS\system32\ADVAPI32.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: ole32.dll; path: C:\WINDOWS\system32\ole32.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: WINTRUST.dll; path: C:\WINDOWS\system32\WINTRUST.dll (Microsoft® Windows® Operating System v10.0.10240.16385, by Microsoft Corporation)
	Name: IMM32.dll; path: C:\WINDOWS\system32\IMM32.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: MSCTF.dll; path: C:\WINDOWS\system32\MSCTF.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: WINMM.dll; path: C:\WINDOWS\SYSTEM32\WINMM.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: MF.dll; path: C:\WINDOWS\SYSTEM32\MF.dll (Microsoft® Windows® Operating System v12.0.10240.16384, by Microsoft Corporation)
	Name: MFPlat.DLL; path: C:\WINDOWS\SYSTEM32\MFPlat.DLL (Microsoft® Windows® Operating System v12.0.10240.16384, by Microsoft Corporation)
	Name: SHLWAPI.dll; path: C:\WINDOWS\system32\SHLWAPI.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: cfgmgr32.dll; path: C:\WINDOWS\system32\cfgmgr32.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: SHELL32.dll; path: C:\WINDOWS\system32\SHELL32.dll (Microsoft® Windows® Operating System v10.0.10240.16425, by Microsoft Corporation)
	Name: msdmo.dll; path: C:\WINDOWS\SYSTEM32\msdmo.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: MFReadWrite.dll; path: C:\WINDOWS\SYSTEM32\MFReadWrite.dll (Microsoft® Windows® Operating System v12.0.10240.16384, by Microsoft Corporation)
	Name: PROPSYS.dll; path: C:\WINDOWS\SYSTEM32\PROPSYS.dll (Windows® Search v7.00.10240.16384, by Microsoft Corporation)
	Name: windows.storage.dll; path: C:\WINDOWS\system32\windows.storage.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: OLEAUT32.dll; path: C:\WINDOWS\system32\OLEAUT32.dll ( v10.0.10240.16384, by Microsoft Corporation)
	Name: kernel.appcore.dll; path: C:\WINDOWS\system32\kernel.appcore.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: d3dx9_43.dll; path: C:\WINDOWS\SYSTEM32\d3dx9_43.dll (Microsoft® DirectX for Windows® v9.29.952.3111, by Microsoft Corporation)
	Name: shcore.dll; path: C:\WINDOWS\system32\shcore.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: WTSAPI32.dll; path: C:\WINDOWS\SYSTEM32\WTSAPI32.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: profapi.dll; path: C:\WINDOWS\system32\profapi.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: d3d9.dll; path: C:\WINDOWS\SYSTEM32\d3d9.dll (Microsoft® Windows® Operating System v10.0.10240.16412, by Microsoft Corporation)
	Name: D3DCOMPILER_43.dll; path: C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll (Microsoft® DirectX for Windows® v9.29.952.3111, by Microsoft Corporation)
	Name: GFSDK_TXAA_AlphaResolve.win64.dll; path: Q:\Rockstar Games\GFSDK_TXAA_AlphaResolve.win64.dll ( v, by )
	Name: DINPUT8.dll; path: C:\WINDOWS\SYSTEM32\DINPUT8.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: XINPUT1_3.dll; path: C:\WINDOWS\SYSTEM32\XINPUT1_3.dll (Microsoft® DirectX for Windows® v9.18.944.0000, by Microsoft Corporation)
	Name: IPHLPAPI.DLL; path: C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: WINMMBASE.dll; path: C:\WINDOWS\SYSTEM32\WINMMBASE.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: SETUPAPI.dll; path: C:\WINDOWS\system32\SETUPAPI.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: dwmapi.dll; path: C:\WINDOWS\SYSTEM32\dwmapi.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: OPENGL32.dll; path: C:\WINDOWS\SYSTEM32\OPENGL32.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: WINNSI.DLL; path: C:\WINDOWS\SYSTEM32\WINNSI.DLL (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: DEVOBJ.dll; path: C:\WINDOWS\SYSTEM32\DEVOBJ.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: GLU32.dll; path: C:\WINDOWS\SYSTEM32\GLU32.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: DDRAW.dll; path: C:\WINDOWS\SYSTEM32\DDRAW.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: MFCORE.DLL; path: C:\WINDOWS\SYSTEM32\MFCORE.DLL (Microsoft® Windows® Operating System v12.0.10240.16384, by Microsoft Corporation)
	Name: DCIMAN32.dll; path: C:\WINDOWS\SYSTEM32\DCIMAN32.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: ksuser.dll; path: C:\WINDOWS\SYSTEM32\ksuser.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: RTWorkQ.DLL; path: C:\WINDOWS\SYSTEM32\RTWorkQ.DLL (Microsoft® Windows® Operating System v12.0.10240.16384, by Microsoft Corporation)
	Name: AVRT.dll; path: C:\WINDOWS\SYSTEM32\AVRT.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: bcrypt.dll; path: C:\WINDOWS\SYSTEM32\bcrypt.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: nvspcap64.dll; path: C:\WINDOWS\system32\nvspcap64.dll (NVIDIA GeForce Experience v2.5.15.54, by NVIDIA Corporation)
	Name: WINHTTP.dll; path: C:\WINDOWS\SYSTEM32\WINHTTP.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: nvapi64.dll; path: C:\WINDOWS\system32\nvapi64.dll (NVIDIA Windows drivers v10.18.13.5362, by NVIDIA Corporation)
	Name: SspiCli.dll; path: C:\WINDOWS\SYSTEM32\SspiCli.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: D3D11.DLL; path: C:\WINDOWS\SYSTEM32\D3D11.DLL (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: dxgi.dll; path: C:\WINDOWS\SYSTEM32\dxgi.dll (Microsoft® Windows® Operating System v10.0.10240.16412, by Microsoft Corporation)
	Name: D3D10_1.DLL; path: C:\WINDOWS\SYSTEM32\D3D10_1.DLL (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: d3d10_1core.dll; path: C:\WINDOWS\SYSTEM32\d3d10_1core.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: uxtheme.dll; path: C:\WINDOWS\system32\uxtheme.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: nvStereoApiI64.dll; path: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll (NVIDIA GeForce 3D Vision v7.17.13.5560, by NVIDIA Corporation)
	Name: nvSCPAPI64.dll; path: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll (NVIDIA GeForce 3D Vision v7.17.13.5560, by NVIDIA Corporation)
	Name: OWExplorer.dll; path: C:\Program Files (x86)\Overwolf\0.90.119.0\x64\OWExplorer.dll (Overwolf v2.2.15.7, by Overwolf LTD)
	Name: dbghelp.dll; path: C:\WINDOWS\SYSTEM32\dbghelp.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: dbgcore.DLL; path: C:\WINDOWS\SYSTEM32\dbgcore.DLL (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: bcryptPrimitives.dll; path: C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: WINSTA.dll; path: C:\WINDOWS\SYSTEM32\WINSTA.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: nvwgf2umx.dll; path: C:\WINDOWS\SYSTEM32\nvwgf2umx.dll (NVIDIA D3D10 drivers v10.18.13.5362, by NVIDIA Corporation)
	Name: ShadowLibx64.dll; path: C:\Users\Joshua\AppData\Local\Temp\gd431f3wfr2cpzaz\ShadowLibx64.dll (RAGE Plugin Hook v0.20.641.4077, by MulleDK19 / LMS)
	Name: FW1FontWrapper.dll; path: Q:\Rockstar Games\FW1FontWrapper.dll ( v, by )
	Name: MSVCP110.dll; path: C:\WINDOWS\SYSTEM32\MSVCP110.dll (Microsoft® Visual Studio® 2012 v11.00.51106.1, by Microsoft Corporation)
	Name: d3dx11_43.dll; path: C:\WINDOWS\SYSTEM32\d3dx11_43.dll (Microsoft® DirectX for Windows® v9.29.952.3111, by Microsoft Corporation)
	Name: MSVCR110.dll; path: C:\WINDOWS\SYSTEM32\MSVCR110.dll (Microsoft® Visual Studio® 2012 v11.00.51106.1, by Microsoft Corporation)
	Name: XINPUT9_1_0.dll; path: C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: mscoree.dll; path: C:\WINDOWS\SYSTEM32\mscoree.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: mscoreei.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll (Microsoft® .NET Framework v4.6.79.0, by Microsoft Corporation)
	Name: clr.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll (Microsoft® .NET Framework v4.6.106.0, by Microsoft Corporation)
	Name: MSVCR120_CLR0400.dll; path: C:\WINDOWS\SYSTEM32\MSVCR120_CLR0400.dll (Microsoft® Visual Studio® 2013 v12.00.52512.0, by Microsoft Corporation)
	Name: mscorlib.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\mscorlib\3915eef809f114ff963379344f8df417\mscorlib.ni.dll (Microsoft® .NET Framework v4.6.106.0, by Microsoft Corporation)
	Name: clrjit.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrjit.dll (Microsoft® .NET Framework v4.6.106.0, by Microsoft Corporation)
	Name: System.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System\a35438d6af5f71f4641821556adaec4a\System.ni.dll (Microsoft® .NET Framework v4.6.79.0, by Microsoft Corporation)
	Name: System.Drawing.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Drawing\729d311f5811ceae11a7f93e9832c26b\System.Drawing.ni.dll (Microsoft® .NET Framework v4.6.93.0, by Microsoft Corporation)
	Name: System.Windows.Forms.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Windows.Forms\33bdceacf21c5587bc3d2752e119ca1e\System.Windows.Forms.ni.dll (Microsoft® .NET Framework v4.6.79.0, by Microsoft Corporation)
	Name: clbcatq.dll; path: C:\WINDOWS\system32\clbcatq.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: cryptsp.dll; path: C:\WINDOWS\SYSTEM32\cryptsp.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: rsaenh.dll; path: C:\WINDOWS\system32\rsaenh.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: CRYPTBASE.dll; path: C:\WINDOWS\SYSTEM32\CRYPTBASE.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: sxs.dll; path: C:\WINDOWS\SYSTEM32\sxs.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: System.Core.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Core\afb6687aa1803e75ed10ef903c66b77f\System.Core.ni.dll (Microsoft® .NET Framework v4.6.79.0, by Microsoft Corporation)
	Name: System.Xml.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Xml\deec11a8670c19d4fac1af603a155736\System.Xml.ni.dll (Microsoft® .NET Framework v4.6.79.0, by Microsoft Corporation)
	Name: comctl32.dll; path: C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.10240.16384_none_f41f7b285750ef43\comctl32.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: System.Configuration.ni.dll; path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Configuration\acd457b9f956dc619671a5120ff458e0\System.Configuration.ni.dll (Microsoft® .NET Framework v4.6.79.0, by Microsoft Corporation)
	Name: gdiplus.dll; path: C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.10240.16384_none_89a94c179af51f83\gdiplus.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: DWrite.dll; path: C:\WINDOWS\SYSTEM32\DWrite.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: WindowsCodecs.dll; path: C:\WINDOWS\SYSTEM32\WindowsCodecs.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: diasymreader.dll; path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\diasymreader.dll (Microsoft® Visual Studio® 12 CTP v14.00.0079.0, by Microsoft Corporation)
	Name: HID.DLL; path: C:\WINDOWS\SYSTEM32\HID.DLL (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: MMDevApi.dll; path: C:\WINDOWS\System32\MMDevApi.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: XAudio2_7.dll; path: C:\WINDOWS\system32\XAudio2_7.dll (Microsoft® DirectX for Windows® v9.29.1962.0, by Microsoft Corporation)
	Name: AUDIOSES.DLL; path: C:\WINDOWS\SYSTEM32\AUDIOSES.DLL (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: wintypes.dll; path: C:\WINDOWS\SYSTEM32\wintypes.dll (Microsoft® Windows® Operating System v10.0.10240.16384, by Microsoft Corporation)
	Name: GTA5.exe
		Base address: 0x00007ff67bf10000
		Memory size: 0x04306000
		Entry point address: 0x00007ff67d56ef94
		File path: Q:\Rockstar Games\GTA5.exe
		Product name: Grand Theft Auto V
		Product version: 1.0.505.2
		Company: Rockstar Games

	Name: ntdll.dll
		Base address: 0x00007ffdcf810000
		Memory size: 0x001c1000
		Entry point address: 0x0000000000000000
		File path: C:\WINDOWS\SYSTEM32\ntdll.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: KERNEL32.DLL
		Base address: 0x00007ffdcf2a0000
		Memory size: 0x000ad000
		Entry point address: 0x00007ffdcf2b2e30
		File path: C:\WINDOWS\system32\KERNEL32.DLL
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: KERNELBASE.dll
		Base address: 0x00007ffdccd00000
		Memory size: 0x001dd000
		Entry point address: 0x00007ffdccd0ba70
		File path: C:\WINDOWS\system32\KERNELBASE.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: USER32.dll
		Base address: 0x00007ffdcd5f0000
		Memory size: 0x0014e000
		Entry point address: 0x00007ffdcd5f9d90
		File path: C:\WINDOWS\system32\USER32.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: GDI32.dll
		Base address: 0x00007ffdcefe0000
		Memory size: 0x00186000
		Entry point address: 0x00007ffdcf02d020
		File path: C:\WINDOWS\system32\GDI32.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16390
		Company: Microsoft Corporation

	Name: WS2_32.dll
		Base address: 0x00007ffdcf170000
		Memory size: 0x00069000
		Entry point address: 0x00007ffdcf187870
		File path: C:\WINDOWS\system32\WS2_32.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: sechost.dll
		Base address: 0x00007ffdcf600000
		Memory size: 0x0005b000
		Entry point address: 0x00007ffdcf617530
		File path: C:\WINDOWS\system32\sechost.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: GFSDK_ShadowLib.win64.dll
		Base address: 0x00007ffd959c0000
		Memory size: 0x003cc000
		Entry point address: 0x00007ffd959ccf10
		File path: Q:\Rockstar Games\GFSDK_ShadowLib.win64.dll
		Product name: 
		Product version: 
		Company: 

	Name: RPCRT4.dll
		Base address: 0x00007ffdccef0000
		Memory size: 0x00126000
		Entry point address: 0x00007ffdccf5eb50
		File path: C:\WINDOWS\system32\RPCRT4.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: VERSION.dll
		Base address: 0x00007ffdc8300000
		Memory size: 0x0000a000
		Entry point address: 0x00007ffdc8301330
		File path: C:\WINDOWS\SYSTEM32\VERSION.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: DSOUND.dll
		Base address: 0x00007ffdaf770000
		Memory size: 0x0009c000
		Entry point address: 0x00007ffdaf7832b0
		File path: C:\WINDOWS\SYSTEM32\DSOUND.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: NSI.dll
		Base address: 0x00007ffdccee0000
		Memory size: 0x00008000
		Entry point address: 0x00007ffdccee1ea0
		File path: C:\WINDOWS\system32\NSI.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: msvcrt.dll
		Base address: 0x00007ffdcd020000
		Memory size: 0x0009d000
		Entry point address: 0x00007ffdcd0278a0
		File path: C:\WINDOWS\system32\msvcrt.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 7.0.10240.16384
		Company: Microsoft Corporation

	Name: PSAPI.DLL
		Base address: 0x00007ffdcee70000
		Memory size: 0x00008000
		Entry point address: 0x00007ffdcee710c0
		File path: C:\WINDOWS\system32\PSAPI.DLL
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: powrprof.dll
		Base address: 0x00007ffdcc280000
		Memory size: 0x0004a000
		Entry point address: 0x00007ffdcc283460
		File path: C:\WINDOWS\system32\powrprof.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: CRYPT32.dll
		Base address: 0x00007ffdcc910000
		Memory size: 0x001c1000
		Entry point address: 0x00007ffdcc96b120
		File path: C:\WINDOWS\system32\CRYPT32.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: combase.dll
		Base address: 0x00007ffdcd370000
		Memory size: 0x0027c000
		Entry point address: 0x00007ffdcd443700
		File path: C:\WINDOWS\system32\combase.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: bink2w64.dll
		Base address: 0x00007ffdb9cb0000
		Memory size: 0x0008d000
		Entry point address: 0x00007ffdb9cb3a78
		File path: Q:\Rockstar Games\bink2w64.dll
		Product name: Bink and Smacker
		Product version: 1.994a
		Company: RAD Game Tools, Inc.

	Name: MSASN1.dll
		Base address: 0x00007ffdcc240000
		Memory size: 0x00011000
		Entry point address: 0x00007ffdcc245960
		File path: C:\WINDOWS\system32\MSASN1.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: ADVAPI32.dll
		Base address: 0x00007ffdcef30000
		Memory size: 0x000a6000
		Entry point address: 0x00007ffdcef461e0
		File path: C:\WINDOWS\system32\ADVAPI32.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: ole32.dll
		Base address: 0x00007ffdcf660000
		Memory size: 0x00141000
		Entry point address: 0x00007ffdcf684e60
		File path: C:\WINDOWS\system32\ole32.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: WINTRUST.dll
		Base address: 0x00007ffdccb90000
		Memory size: 0x00054000
		Entry point address: 0x00007ffdccba84b0
		File path: C:\WINDOWS\system32\WINTRUST.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16385
		Company: Microsoft Corporation

	Name: IMM32.dll
		Base address: 0x00007ffdcd0c0000
		Memory size: 0x00036000
		Entry point address: 0x00007ffdcd0c1310
		File path: C:\WINDOWS\system32\IMM32.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: MSCTF.dll
		Base address: 0x00007ffdced00000
		Memory size: 0x0015c000
		Entry point address: 0x00007ffdced3e040
		File path: C:\WINDOWS\system32\MSCTF.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: WINMM.dll
		Base address: 0x00007ffdca440000
		Memory size: 0x00023000
		Entry point address: 0x00007ffdca443680
		File path: C:\WINDOWS\SYSTEM32\WINMM.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: MF.dll
		Base address: 0x00007ffdc1d00000
		Memory size: 0x00090000
		Entry point address: 0x00007ffdc1d20500
		File path: C:\WINDOWS\SYSTEM32\MF.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 12.0.10240.16384
		Company: Microsoft Corporation

	Name: MFPlat.DLL
		Base address: 0x00007ffdbcc40000
		Memory size: 0x0010c000
		Entry point address: 0x00007ffdbcc67180
		File path: C:\WINDOWS\SYSTEM32\MFPlat.DLL
		Product name: Microsoft® Windows® Operating System
		Product version: 12.0.10240.16384
		Company: Microsoft Corporation

	Name: SHLWAPI.dll
		Base address: 0x00007ffdcf240000
		Memory size: 0x00051000
		Entry point address: 0x00007ffdcf24ee30
		File path: C:\WINDOWS\system32\SHLWAPI.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: cfgmgr32.dll
		Base address: 0x00007ffdcccb0000
		Memory size: 0x00044000
		Entry point address: 0x00007ffdcccc2cb0
		File path: C:\WINDOWS\system32\cfgmgr32.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: SHELL32.dll
		Base address: 0x00007ffdcd7d0000
		Memory size: 0x01522000
		Entry point address: 0x00007ffdcd9277b0
		File path: C:\WINDOWS\system32\SHELL32.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16425
		Company: Microsoft Corporation

	Name: msdmo.dll
		Base address: 0x00007ffdc66b0000
		Memory size: 0x0000a000
		Entry point address: 0x00007ffdc66b1530
		File path: C:\WINDOWS\SYSTEM32\msdmo.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: MFReadWrite.dll
		Base address: 0x00007ffdb0760000
		Memory size: 0x0006a000
		Entry point address: 0x00007ffdb0761cd0
		File path: C:\WINDOWS\SYSTEM32\MFReadWrite.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 12.0.10240.16384
		Company: Microsoft Corporation

	Name: PROPSYS.dll
		Base address: 0x00007ffdc9b10000
		Memory size: 0x00183000
		Entry point address: 0x00007ffdc9b5c1d0
		File path: C:\WINDOWS\SYSTEM32\PROPSYS.dll
		Product name: Windows® Search
		Product version: 7.00.10240.16384
		Company: Microsoft Corporation

	Name: windows.storage.dll
		Base address: 0x00007ffdcc2e0000
		Memory size: 0x00628000
		Entry point address: 0x00007ffdcc49b1c0
		File path: C:\WINDOWS\system32\windows.storage.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: OLEAUT32.dll
		Base address: 0x00007ffdcd2b0000
		Memory size: 0x000be000
		Entry point address: 0x00007ffdcd2cafa0
		File path: C:\WINDOWS\system32\OLEAUT32.dll
		Product name: 
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: kernel.appcore.dll
		Base address: 0x00007ffdcc2d0000
		Memory size: 0x0000f000
		Entry point address: 0x00007ffdcc2d3220
		File path: C:\WINDOWS\system32\kernel.appcore.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: d3dx9_43.dll
		Base address: 0x00007ffdb50f0000
		Memory size: 0x00263000
		Entry point address: 0x00007ffdb5305d1c
		File path: C:\WINDOWS\SYSTEM32\d3dx9_43.dll
		Product name: Microsoft® DirectX for Windows®
		Product version: 9.29.952.3111
		Company: Microsoft Corporation

	Name: shcore.dll
		Base address: 0x00007ffdccbf0000
		Memory size: 0x000b3000
		Entry point address: 0x00007ffdccc31b20
		File path: C:\WINDOWS\system32\shcore.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: WTSAPI32.dll
		Base address: 0x00007ffdca2e0000
		Memory size: 0x00013000
		Entry point address: 0x00007ffdca2e2870
		File path: C:\WINDOWS\SYSTEM32\WTSAPI32.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: profapi.dll
		Base address: 0x00007ffdcc260000
		Memory size: 0x00013000
		Entry point address: 0x00007ffdcc265130
		File path: C:\WINDOWS\system32\profapi.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: d3d9.dll
		Base address: 0x00007ffdb89f0000
		Memory size: 0x00210000
		Entry point address: 0x00007ffdb8a2fcb0
		File path: C:\WINDOWS\SYSTEM32\d3d9.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16412
		Company: Microsoft Corporation

	Name: D3DCOMPILER_43.dll
		Base address: 0x00007ffd95750000
		Memory size: 0x0026f000
		Entry point address: 0x00007ffd9598be5c
		File path: C:\WINDOWS\SYSTEM32\D3DCOMPILER_43.dll
		Product name: Microsoft® DirectX for Windows®
		Product version: 9.29.952.3111
		Company: Microsoft Corporation

	Name: GFSDK_TXAA_AlphaResolve.win64.dll
		Base address: 0x00007ffdc2730000
		Memory size: 0x0001c000
		Entry point address: 0x00007ffdc273493c
		File path: Q:\Rockstar Games\GFSDK_TXAA_AlphaResolve.win64.dll
		Product name: 
		Product version: 
		Company: 

	Name: DINPUT8.dll
		Base address: 0x00007ffdb29f0000
		Memory size: 0x00041000
		Entry point address: 0x00007ffdb29faa60
		File path: C:\WINDOWS\SYSTEM32\DINPUT8.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: XINPUT1_3.dll
		Base address: 0x0000000000400000
		Memory size: 0x0001e000
		Entry point address: 0x00000000004098e0
		File path: C:\WINDOWS\SYSTEM32\XINPUT1_3.dll
		Product name: Microsoft® DirectX for Windows®
		Product version: 9.18.944.0000
		Company: Microsoft Corporation

	Name: IPHLPAPI.DLL
		Base address: 0x00007ffdca7e0000
		Memory size: 0x00038000
		Entry point address: 0x00007ffdca7ef600
		File path: C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: WINMMBASE.dll
		Base address: 0x00007ffdca410000
		Memory size: 0x0002c000
		Entry point address: 0x00007ffdca418950
		File path: C:\WINDOWS\SYSTEM32\WINMMBASE.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: SETUPAPI.dll
		Base address: 0x00007ffdcf350000
		Memory size: 0x001c5000
		Entry point address: 0x00007ffdcf3827f0
		File path: C:\WINDOWS\system32\SETUPAPI.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: dwmapi.dll
		Base address: 0x00007ffdc97e0000
		Memory size: 0x00022000
		Entry point address: 0x00007ffdc97e3410
		File path: C:\WINDOWS\SYSTEM32\dwmapi.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: OPENGL32.dll
		Base address: 0x00007ffdaecd0000
		Memory size: 0x00128000
		Entry point address: 0x00007ffdaedaeb90
		File path: C:\WINDOWS\SYSTEM32\OPENGL32.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: WINNSI.DLL
		Base address: 0x00007ffdca7c0000
		Memory size: 0x0000b000
		Entry point address: 0x00007ffdca7c1c80
		File path: C:\WINDOWS\SYSTEM32\WINNSI.DLL
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: DEVOBJ.dll
		Base address: 0x00007ffdcaaf0000
		Memory size: 0x00027000
		Entry point address: 0x00007ffdcaaf7270
		File path: C:\WINDOWS\SYSTEM32\DEVOBJ.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: GLU32.dll
		Base address: 0x00007ffdb5020000
		Memory size: 0x0002e000
		Entry point address: 0x00007ffdb503e0e0
		File path: C:\WINDOWS\SYSTEM32\GLU32.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: DDRAW.dll
		Base address: 0x00007ffdae3f0000
		Memory size: 0x000f6000
		Entry point address: 0x00007ffdae3fd800
		File path: C:\WINDOWS\SYSTEM32\DDRAW.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: MFCORE.DLL
		Base address: 0x00007ffdb2bb0000
		Memory size: 0x00257000
		Entry point address: 0x00007ffdb2c0c270
		File path: C:\WINDOWS\SYSTEM32\MFCORE.DLL
		Product name: Microsoft® Windows® Operating System
		Product version: 12.0.10240.16384
		Company: Microsoft Corporation

	Name: DCIMAN32.dll
		Base address: 0x00007ffdc5350000
		Memory size: 0x00008000
		Entry point address: 0x00007ffdc5351e70
		File path: C:\WINDOWS\SYSTEM32\DCIMAN32.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: ksuser.dll
		Base address: 0x00007ffdc4a10000
		Memory size: 0x00008000
		Entry point address: 0x00007ffdc4a11a20
		File path: C:\WINDOWS\SYSTEM32\ksuser.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: RTWorkQ.DLL
		Base address: 0x00007ffdc27a0000
		Memory size: 0x00030000
		Entry point address: 0x00007ffdc27ae700
		File path: C:\WINDOWS\SYSTEM32\RTWorkQ.DLL
		Product name: Microsoft® Windows® Operating System
		Product version: 12.0.10240.16384
		Company: Microsoft Corporation

	Name: AVRT.dll
		Base address: 0x00007ffdc4a20000
		Memory size: 0x0000b000
		Entry point address: 0x00007ffdc4a21800
		File path: C:\WINDOWS\SYSTEM32\AVRT.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: bcrypt.dll
		Base address: 0x00007ffdcc180000
		Memory size: 0x00028000
		Entry point address: 0x00007ffdcc1940c0
		File path: C:\WINDOWS\SYSTEM32\bcrypt.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: nvspcap64.dll
		Base address: 0x0000000180000000
		Memory size: 0x001a7000
		Entry point address: 0x00000001800d9458
		File path: C:\WINDOWS\system32\nvspcap64.dll
		Product name: NVIDIA GeForce Experience
		Product version: 2.5.15.54
		Company: NVIDIA Corporation

	Name: WINHTTP.dll
		Base address: 0x00007ffdc8220000
		Memory size: 0x000d6000
		Entry point address: 0x00007ffdc825cfd0
		File path: C:\WINDOWS\SYSTEM32\WINHTTP.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: nvapi64.dll
		Base address: 0x00007ffdc7a00000
		Memory size: 0x0035b000
		Entry point address: 0x00007ffdc7c2273c
		File path: C:\WINDOWS\system32\nvapi64.dll
		Product name: NVIDIA Windows drivers
		Product version: 10.18.13.5362
		Company: NVIDIA Corporation

	Name: SspiCli.dll
		Base address: 0x00007ffdcbe60000
		Memory size: 0x0002c000
		Entry point address: 0x00007ffdcbe795d0
		File path: C:\WINDOWS\SYSTEM32\SspiCli.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: D3D11.DLL
		Base address: 0x00007ffdc9530000
		Memory size: 0x002a3000
		Entry point address: 0x00007ffdc95c3050
		File path: C:\WINDOWS\SYSTEM32\D3D11.DLL
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: dxgi.dll
		Base address: 0x00007ffdc9490000
		Memory size: 0x0009c000
		Entry point address: 0x00007ffdc94ad890
		File path: C:\WINDOWS\SYSTEM32\dxgi.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16412
		Company: Microsoft Corporation

	Name: D3D10_1.DLL
		Base address: 0x00007ffdc1fb0000
		Memory size: 0x00032000
		Entry point address: 0x00007ffdc1fd11c0
		File path: C:\WINDOWS\SYSTEM32\D3D10_1.DLL
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: d3d10_1core.dll
		Base address: 0x00007ffdb3520000
		Memory size: 0x00062000
		Entry point address: 0x00007ffdb3521a50
		File path: C:\WINDOWS\SYSTEM32\d3d10_1core.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: uxtheme.dll
		Base address: 0x00007ffdcac30000
		Memory size: 0x00096000
		Entry point address: 0x00007ffdcac539f0
		File path: C:\WINDOWS\system32\uxtheme.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: nvStereoApiI64.dll
		Base address: 0x00007ffdbddd0000
		Memory size: 0x0007b000
		Entry point address: 0x00007ffdbde13408
		File path: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvStereoApiI64.dll
		Product name: NVIDIA GeForce 3D Vision
		Product version: 7.17.13.5560
		Company: NVIDIA Corporation

	Name: nvSCPAPI64.dll
		Base address: 0x00007ffdc7890000
		Memory size: 0x00161000
		Entry point address: 0x00007ffdc796e1f8
		File path: C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll
		Product name: NVIDIA GeForce 3D Vision
		Product version: 7.17.13.5560
		Company: NVIDIA Corporation

	Name: OWExplorer.dll
		Base address: 0x00007ffdb0400000
		Memory size: 0x0005d000
		Entry point address: 0x00007ffdb0416c58
		File path: C:\Program Files (x86)\Overwolf\0.90.119.0\x64\OWExplorer.dll
		Product name: Overwolf
		Product version: 2.2.15.7
		Company: Overwolf LTD

	Name: dbghelp.dll
		Base address: 0x00007ffdbad40000
		Memory size: 0x0018a000
		Entry point address: 0x00007ffdbad4fac0
		File path: C:\WINDOWS\SYSTEM32\dbghelp.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: dbgcore.DLL
		Base address: 0x00007ffdc26b0000
		Memory size: 0x00025000
		Entry point address: 0x00007ffdc26c9a80
		File path: C:\WINDOWS\SYSTEM32\dbgcore.DLL
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: bcryptPrimitives.dll
		Base address: 0x00007ffdcc060000
		Memory size: 0x0006b000
		Entry point address: 0x00007ffdcc095f50
		File path: C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: WINSTA.dll
		Base address: 0x00007ffdcbd20000
		Memory size: 0x00058000
		Entry point address: 0x00007ffdcbd311e0
		File path: C:\WINDOWS\SYSTEM32\WINSTA.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: nvwgf2umx.dll
		Base address: 0x00007ffdc8310000
		Memory size: 0x0117c000
		Entry point address: 0x00007ffdc8319ca0
		File path: C:\WINDOWS\SYSTEM32\nvwgf2umx.dll
		Product name: NVIDIA D3D10 drivers
		Product version: 10.18.13.5362
		Company: NVIDIA Corporation

	Name: ShadowLibx64.dll
		Base address: 0x00007ffd953a0000
		Memory size: 0x003a1000
		Entry point address: 0x00007ffd95410c20
		File path: C:\Users\Joshua\AppData\Local\Temp\gd431f3wfr2cpzaz\ShadowLibx64.dll
		Product name: RAGE Plugin Hook
		Product version: 0.20.641.4077
		Company: MulleDK19 / LMS

	Name: FW1FontWrapper.dll
		Base address: 0x00007ffdc15b0000
		Memory size: 0x0002a000
		Entry point address: 0x00007ffdc15be94c
		File path: Q:\Rockstar Games\FW1FontWrapper.dll
		Product name: 
		Product version: 
		Company: 

	Name: MSVCP110.dll
		Base address: 0x00007ffda98d0000
		Memory size: 0x000a7000
		Entry point address: 0x00007ffda991b93c
		File path: C:\WINDOWS\SYSTEM32\MSVCP110.dll
		Product name: Microsoft® Visual Studio® 2012
		Product version: 11.00.51106.1
		Company: Microsoft Corporation

	Name: d3dx11_43.dll
		Base address: 0x00007ffdb50a0000
		Memory size: 0x00046000
		Entry point address: 0x00007ffdb50d7a2c
		File path: C:\WINDOWS\SYSTEM32\d3dx11_43.dll
		Product name: Microsoft® DirectX for Windows®
		Product version: 9.29.952.3111
		Company: Microsoft Corporation

	Name: MSVCR110.dll
		Base address: 0x00007ffda2fe0000
		Memory size: 0x000d4000
		Entry point address: 0x00007ffda300336c
		File path: C:\WINDOWS\SYSTEM32\MSVCR110.dll
		Product name: Microsoft® Visual Studio® 2012
		Product version: 11.00.51106.1
		Company: Microsoft Corporation

	Name: XINPUT9_1_0.dll
		Base address: 0x00007ffdc58c0000
		Memory size: 0x00007000
		Entry point address: 0x00007ffdc58c1570
		File path: C:\WINDOWS\SYSTEM32\XINPUT9_1_0.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: mscoree.dll
		Base address: 0x00007ffdae590000
		Memory size: 0x00068000
		Entry point address: 0x00007ffdae594970
		File path: C:\WINDOWS\SYSTEM32\mscoree.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: mscoreei.dll
		Base address: 0x00007ffdae4f0000
		Memory size: 0x00097000
		Entry point address: 0x00007ffdae4f6f9c
		File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscoreei.dll
		Product name: Microsoft® .NET Framework
		Product version: 4.6.79.0
		Company: Microsoft Corporation

	Name: clr.dll
		Base address: 0x00007ffda0970000
		Memory size: 0x00988000
		Entry point address: 0x00007ffda09735d0
		File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll
		Product name: Microsoft® .NET Framework
		Product version: 4.6.106.0
		Company: Microsoft Corporation

	Name: MSVCR120_CLR0400.dll
		Base address: 0x00007ffdaf420000
		Memory size: 0x000f7000
		Entry point address: 0x00007ffdaf444d80
		File path: C:\WINDOWS\SYSTEM32\MSVCR120_CLR0400.dll
		Product name: Microsoft® Visual Studio® 2013
		Product version: 12.00.52512.0
		Company: Microsoft Corporation

	Name: mscorlib.ni.dll
		Base address: 0x00007ffd9f4a0000
		Memory size: 0x014c9000
		Entry point address: 0x0000000000000000
		File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\mscorlib\3915eef809f114ff963379344f8df417\mscorlib.ni.dll
		Product name: Microsoft® .NET Framework
		Product version: 4.6.106.0
		Company: Microsoft Corporation

	Name: clrjit.dll
		Base address: 0x00007ffda9980000
		Memory size: 0x00105000
		Entry point address: 0x00007ffda998107c
		File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clrjit.dll
		Product name: Microsoft® .NET Framework
		Product version: 4.6.106.0
		Company: Microsoft Corporation

	Name: System.ni.dll
		Base address: 0x00007ffd9e880000
		Memory size: 0x00c13000
		Entry point address: 0x0000000000000000
		File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System\a35438d6af5f71f4641821556adaec4a\System.ni.dll
		Product name: Microsoft® .NET Framework
		Product version: 4.6.79.0
		Company: Microsoft Corporation

	Name: System.Drawing.ni.dll
		Base address: 0x00007ffda30c0000
		Memory size: 0x001ea000
		Entry point address: 0x0000000000000000
		File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Drawing\729d311f5811ceae11a7f93e9832c26b\System.Drawing.ni.dll
		Product name: Microsoft® .NET Framework
		Product version: 4.6.93.0
		Company: Microsoft Corporation

	Name: System.Windows.Forms.ni.dll
		Base address: 0x00007ffd9a850000
		Memory size: 0x00ee0000
		Entry point address: 0x0000000000000000
		File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Windows.Forms\33bdceacf21c5587bc3d2752e119ca1e\System.Windows.Forms.ni.dll
		Product name: Microsoft® .NET Framework
		Product version: 4.6.79.0
		Company: Microsoft Corporation

	Name: clbcatq.dll
		Base address: 0x00007ffdcee80000
		Memory size: 0x000a5000
		Entry point address: 0x00007ffdcee83340
		File path: C:\WINDOWS\system32\clbcatq.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: cryptsp.dll
		Base address: 0x00007ffdcbab0000
		Memory size: 0x00017000
		Entry point address: 0x00007ffdcbab77e0
		File path: C:\WINDOWS\SYSTEM32\cryptsp.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: rsaenh.dll
		Base address: 0x00007ffdcb700000
		Memory size: 0x00033000
		Entry point address: 0x00007ffdcb718f10
		File path: C:\WINDOWS\system32\rsaenh.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: CRYPTBASE.dll
		Base address: 0x00007ffdcbc00000
		Memory size: 0x0000b000
		Entry point address: 0x00007ffdcbc01a50
		File path: C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: sxs.dll
		Base address: 0x00007ffdcc0d0000
		Memory size: 0x00098000
		Entry point address: 0x00007ffdcc101db0
		File path: C:\WINDOWS\SYSTEM32\sxs.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: System.Core.ni.dll
		Base address: 0x00007ffd99ec0000
		Memory size: 0x00982000
		Entry point address: 0x0000000000000000
		File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Core\afb6687aa1803e75ed10ef903c66b77f\System.Core.ni.dll
		Product name: Microsoft® .NET Framework
		Product version: 4.6.79.0
		Company: Microsoft Corporation

	Name: System.Xml.ni.dll
		Base address: 0x00007ffd9d280000
		Memory size: 0x0089b000
		Entry point address: 0x0000000000000000
		File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Xml\deec11a8670c19d4fac1af603a155736\System.Xml.ni.dll
		Product name: Microsoft® .NET Framework
		Product version: 4.6.79.0
		Company: Microsoft Corporation

	Name: comctl32.dll
		Base address: 0x00007ffdc5480000
		Memory size: 0x00274000
		Entry point address: 0x00007ffdc54ed490
		File path: C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.10240.16384_none_f41f7b285750ef43\comctl32.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: System.Configuration.ni.dll
		Base address: 0x00007ffd9d160000
		Memory size: 0x00120000
		Entry point address: 0x0000000000000000
		File path: C:\WINDOWS\assembly\NativeImages_v4.0.30319_64\System.Configuration\acd457b9f956dc619671a5120ff458e0\System.Configuration.ni.dll
		Product name: Microsoft® .NET Framework
		Product version: 4.6.79.0
		Company: Microsoft Corporation

	Name: gdiplus.dll
		Base address: 0x00007ffdc6d30000
		Memory size: 0x001a9000
		Entry point address: 0x00007ffdc6d84060
		File path: C:\WINDOWS\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.10240.16384_none_89a94c179af51f83\gdiplus.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: DWrite.dll
		Base address: 0x00007ffdbcf10000
		Memory size: 0x00259000
		Entry point address: 0x00007ffdbcfab0c0
		File path: C:\WINDOWS\SYSTEM32\DWrite.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: WindowsCodecs.dll
		Base address: 0x00007ffdc5ed0000
		Memory size: 0x001b2000
		Entry point address: 0x00007ffdc5f629b0
		File path: C:\WINDOWS\SYSTEM32\WindowsCodecs.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: diasymreader.dll
		Base address: 0x00007ffd95280000
		Memory size: 0x00117000
		Entry point address: 0x00007ffd952a56c0
		File path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\diasymreader.dll
		Product name: Microsoft® Visual Studio® 12 CTP
		Product version: 14.00.0079.0
		Company: Microsoft Corporation

	Name: HID.DLL
		Base address: 0x00007ffdcb290000
		Memory size: 0x0000c000
		Entry point address: 0x00007ffdcb291cd0
		File path: C:\WINDOWS\SYSTEM32\HID.DLL
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: MMDevApi.dll
		Base address: 0x00007ffdc4b40000
		Memory size: 0x00072000
		Entry point address: 0x00007ffdc4b65e10
		File path: C:\WINDOWS\System32\MMDevApi.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: XAudio2_7.dll
		Base address: 0x00007ffdb2f10000
		Memory size: 0x0008b000
		Entry point address: 0x00007ffdb2f80650
		File path: C:\WINDOWS\system32\XAudio2_7.dll
		Product name: Microsoft® DirectX for Windows®
		Product version: 9.29.1962.0
		Company: Microsoft Corporation

	Name: AUDIOSES.DLL
		Base address: 0x00007ffdbdfc0000
		Memory size: 0x00085000
		Entry point address: 0x00007ffdbdfd2ac0
		File path: C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

	Name: wintypes.dll
		Base address: 0x00007ffdc7d60000
		Memory size: 0x00131000
		Entry point address: 0x00007ffdc7d8b9d0
		File path: C:\WINDOWS\SYSTEM32\wintypes.dll
		Product name: Microsoft® Windows® Operating System
		Product version: 10.0.10240.16384
		Company: Microsoft Corporation

Environment:
	TickCount: 490663484
	ExitCode: 0
	CommandLine: "Q:\Rockstar Games\GTA5.exe"
	CurrentDirectory: Q:\Rockstar Games
	SystemDirectory: C:\WINDOWS\system32
	MachineName: JOSHUA-PC
	ProcessorCount: 8
	SystemPageSize: 4096
	Version: 4.0.30319.42000
	WorkingSet: 498544640
	OSVersion: Microsoft Windows NT 6.2.9200.0
	Is64BitProcess: True
	Is64BitOperatingSystem: True
	HasShutdownStarted: False
	UserName: Joshua
	UserInteractive: True
	UserDomainName: JOSHUA-PC
	CurrentManagedThreadId: 1

Process list:
	CoreSync 1.4.1.158 by  (C:\Program Files (x86)\Adobe\Adobe Creative Cloud\CoreSync\CoreSync.exe)
	Google Chrome 46.0.2490.86 by Google Inc. (C:\Program Files (x86)\Google\Chrome\Application\chrome.exe)
	Overwolf 0.90.119.0 by Overwolf LTD (C:\Program Files (x86)\Overwolf\0.90.119.0\OverwolfBrowser.exe)
	Microsoft® Windows® Operating System 10.0.10240.16384 by Microsoft Corporation (C:\WINDOWS\system32\taskhostw.exe)
	Microsoft® Windows® Operating System 10.0.10240.16384 by Microsoft Corporation (C:\WINDOWS\system32\ApplicationFrameHost.exe)
	Spotify 1.0.14.124 by Spotify Ltd (C:\Users\Joshua\AppData\Roaming\Spotify\Spotify.exe)
	Grand Theft Auto V 1.0.505.2 by Rockstar Games (Q:\Rockstar Games\GTA5.exe)
	Google Chrome 46.0.2490.86 by Google Inc. (C:\Program Files (x86)\Google\Chrome\Application\chrome.exe)
	Social Club UI 1.1.6.8 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\subprocess.exe)
	Xbox LIVE® on Windows® 1.6.1508.0 by Microsoft Corporation (C:\Program Files\WindowsApps\Microsoft.ZuneVideo_3.6.15081.0_x64__8wekyb3d8bbwe\Video.UI.exe)
	Adobe CEF Helper 3.2.0.127 by Adobe Systems Incorporated (C:\Program Files (x86)\Common Files\Adobe\Adobe Desktop Common\HEX\Adobe CEF Helper.exe)
	Google Chrome 46.0.2490.86 by Google Inc. (C:\Program Files (x86)\Google\Chrome\Application\chrome.exe)
	Social Club UI 1.1.6.8 by Take-Two Interactive Software, Inc. (C:\Program Files\Rockstar Games\Social Club\subprocess.exe)
	Google Chrome 46.0.2490.86 by Google Inc. (C:\Program Files (x86)\Google\Chrome\Application\chrome.exe)
	Google Chrome 46.0.2490.86 by Google Inc. (C:\Program Files (x86)\Google\Chrome\Application\chrome.exe)
	Spotify 1.0.14.124 by Spotify Ltd (C:\Users\Joshua\AppData\Roaming\Spotify\SpotifyWebHelper.exe)
	Microsoft Edge 11.00.10240.16515 by Microsoft Corporation (C:\Windows\SystemApps\Microsoft.MicrosoftEdge_8wekyb3d8bbwe\MicrosoftEdge.exe)
	Google Chrome 46.0.2490.86 by Google Inc. (C:\Program Files (x86)\Google\Chrome\Application\chrome.exe)
	RAGE Plugin Hook 0.20.641.4077 by MulleDK19 / LMS (Q:\Rockstar Games\RAGEPluginHook.exe)
	Adobe CEF Helper 3.2.0.127 by Adobe Systems Incorporated (C:\Program Files (x86)\Common Files\Adobe\Adobe Desktop Common\HEX\Adobe CEF Helper.exe)
	Microsoft® Windows® Operating System 10.0.10240.16515 by Microsoft Corporation (C:\Windows\SystemApps\ShellExperienceHost_cw5n1h2txyewy\ShellExperienceHost.exe)
	Overwolf 0.90.119.0 by Overwolf LTD (C:\Program Files (x86)\Overwolf\Overwolf.exe)
	Google Chrome 46.0.2490.86 by Google Inc. (C:\Program Files (x86)\Google\Chrome\Application\chrome.exe)
	NVIDIA GeForce Experience 2.5.15.54 by NVIDIA Corporation (C:\Program Files\NVIDIA Corporation\ShadowPlay\nvspcaps64.exe)
	WinRAR 5.21.1 by Alexander Roshal (C:\Program Files (x86)\WinRAR\WinRAR.exe)
	Steam Client Bootstrapper 01.00.00.01 by Valve Corporation (C:\Program Files (x86)\Steam\Steam.exe)
	Adobe Creative Cloud 3.2.0.129 by Adobe Systems Incorporated (C:\Program Files (x86)\Common Files\Adobe\Adobe Desktop Common\ADS\Adobe Desktop Service.exe)
	Adobe IPC Broker 5.1.0.60 by Adobe Systems Incorporated (C:\Program Files (x86)\Common Files\Adobe\OOBE\PDApp\IPC\AdobeIPCBroker.exe)
	Overwolf 1.0.0.1 by Overwolf LTD (C:\Program Files (x86)\Overwolf\0.90.119.0\OverwolfTSHelper.exe)
	Google Chrome 46.0.2490.86 by Google Inc. (C:\Program Files (x86)\Google\Chrome\Application\chrome.exe)
	  by  (C:\Program Files\WindowsApps\Microsoft.WindowsCalculator_10.1510.13020.0_x64__8wekyb3d8bbwe\Calculator.exe)
	Microsoft® Windows® Operating System 10.0.10240.16384 by Microsoft Corporation (C:\Windows\System32\RuntimeBroker.exe)
	Spotify 1.0.14.124 by Spotify Ltd (C:\Users\Joshua\AppData\Roaming\Spotify\SpotifyCrashService.exe)
	TeamViewer 10.0 by TeamViewer GmbH (C:\Program Files (x86)\TeamViewer\TeamViewer.exe)
	Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Program Files (x86)\Steam\bin\steamwebhelper.exe)
	Realtek HD Audio Manager 1, 0, 0, 967 by Realtek Semiconductor (C:\Program Files\Realtek\Audio\HDA\RAVCpl64.exe)
	Google Chrome 46.0.2490.86 by Google Inc. (C:\Program Files (x86)\Google\Chrome\Application\chrome.exe)
	Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Program Files (x86)\Steam\bin\steamwebhelper.exe)
	Microsoft® Windows® Operating System 10.0.10240.16384 by Microsoft Corporation (C:\WINDOWS\system32\svchost.exe)
	Microsoft® Windows® Operating System 11.00.10240.16384 by Microsoft Corporation (C:\WINDOWS\system32\browser_broker.exe)
	Microsoft® Windows® Operating System 10.0.10240.16384 by Microsoft Corporation (C:\WINDOWS\Explorer.EXE)
	Overwolf 0.90.119.0 by Overwolf LTD (C:\Program Files (x86)\Overwolf\0.90.119.0\OverwolfBrowser.exe)
	Microsoft® Windows® Operating System 10.0.10240.16515 by Microsoft Corporation (C:\Windows\SystemApps\Microsoft.Windows.Cortana_cw5n1h2txyewy\SearchUI.exe)
	Skype 7.13 by Skype Technologies S.A. (C:\Program Files (x86)\Skype\Phone\Skype.exe)
	Microsoft OneDrive 17.3.6201.1019 by Microsoft Corporation (C:\Users\Joshua\AppData\Local\Microsoft\OneDrive\OneDrive.exe)
	Grand Theft Auto V 1.0.505.2 by Rockstar Games (Q:\Rockstar Games\GTAVLauncher.exe)
	Google Chrome 46.0.2490.86 by Google Inc. (C:\Program Files (x86)\Google\Chrome\Application\chrome.exe)
	Microsoft® Windows® Operating System 10.0.10240.16384 by Microsoft Corporation (C:\WINDOWS\system32\sihost.exe)
	Adobe Creative Cloud 3.2.0.129 by Adobe Systems Incorporated (C:\Program Files (x86)\Adobe\Adobe Creative Cloud\ACC\Creative Cloud.exe)
	NVIDIA Settings 7.17.13.5362 by NVIDIA Corporation (C:\Program Files\NVIDIA Corporation\Display\nvtray.exe)
	Spotify 1.0.14.124 by Spotify Ltd (C:\Users\Joshua\AppData\Roaming\Spotify\Spotify.exe)
	Spotify 1.0.14.124 by Spotify Ltd (C:\Users\Joshua\AppData\Roaming\Spotify\Spotify.exe)
	Apple Software Update 2.1.3 by Apple Inc. (C:\Program Files (x86)\Apple Software Update\SoftwareUpdate.exe)
	WinRAR 5.21.1 by Alexander Roshal (C:\Program Files (x86)\WinRAR\WinRAR.exe)
	NVIDIA Backend 20.0.15.0 by NVIDIA Corporation (C:\Program Files (x86)\NVIDIA Corporation\Update Core\NvBackend.exe)
	Microsoft Photos 15.1026.13580.0 by  (C:\Program Files\WindowsApps\Microsoft.Windows.Photos_15.1026.13580.0_x64__8wekyb3d8bbwe\Microsoft.Photos.exe)
	Steam Client WebHelper 01.00.00.01 by Valve Corporation (C:\Program Files (x86)\Steam\bin\steamwebhelper.exe)
	Google Chrome 46.0.2490.86 by Google Inc. (C:\Program Files (x86)\Google\Chrome\Application\chrome.exe)
	Google Chrome 46.0.2490.86 by Google Inc. (C:\Program Files (x86)\Google\Chrome\Application\chrome.exe)
	Google Chrome 46.0.2490.86 by Google Inc. (C:\Program Files (x86)\Google\Chrome\Application\chrome.exe)
	Microsoft® Windows® Operating System 10.0.10240.16515 by Microsoft Corporation (C:\WINDOWS\system32\SettingSyncHost.exe)
	Microsoft Edge 11.00.10240.16384 by Microsoft Corporation (C:\Windows\SystemApps\Microsoft.MicrosoftEdge_8wekyb3d8bbwe\microsoftedgecp.exe)

Game file list:
	Q:\Rockstar Games\bink2w64.dll *3722f03c488093cb2631b5412d4f12d9
	Q:\Rockstar Games\changelog.txt *5319e5aeb3ba8b2a75077d30482f3bc2
	Q:\Rockstar Games\common.rpf *bbe724acef5f9fcfd85a38c4e35e2f00
	Q:\Rockstar Games\cursor_32_2.png *be981c7e1461188450c1bc0352aee019
	Q:\Rockstar Games\d3dcompiler_46.dll *7ea872c2f9803cfb4223098b85e70cc0
	Q:\Rockstar Games\d3dcsx_46.dll *8355e491fa90ca00045be22bb556b213
	Q:\Rockstar Games\DefaultSkin.png *5f31315706fb207808dbb729d0e5caed
	Q:\Rockstar Games\FW1FontWrapper.dll *daa32fd4ee493fc1fdf0b66991868ef4
	Q:\Rockstar Games\GFSDK_ShadowLib.win64.dll *f2c348c5aaff0c420f4dce3abc1bbad6
	Q:\Rockstar Games\GFSDK_TXAA.win64.dll *167385d13443035ff68643b2c0c59a4d
	Q:\Rockstar Games\GFSDK_TXAA_AlphaResolve.win64.dll *ea04393624856f44854cace25b50ce3c
	Q:\Rockstar Games\GPUPerfAPIDX11-x64.dll *121044fe4ae47114dfccd15e399df399
	Q:\Rockstar Games\GTA5.exe *953f115112322178e09dc6cea560d70e
	Q:\Rockstar Games\GTAVLauncher.exe *98f47dff8109e7eb83b310b1e641e95c
	Q:\Rockstar Games\Gwen.dll *367a1b17121dfc7c2347984380939bc2
	Q:\Rockstar Games\Gwen.UnitTest.dll *90b34cfce1f4caba67f42f4d8f135189
	Q:\Rockstar Games\LMS.Common.dll *b547e15241d747364c957cd50eec0b8f
	Q:\Rockstar Games\LMS.PortableExecutable.dll *096ccb1fef539e7bc223d05053177de6
	Q:\Rockstar Games\LSPDFR Install.txt *5426407c354122f845cca397e89b5b38
	Q:\Rockstar Games\LSPDFR Readme.pdf *579643cf8d88fa6ab8226b318ce2ac15
	Q:\Rockstar Games\Mono.Cecil.dll *3469644cbe879ed868053deaaa46418c
	Q:\Rockstar Games\Mono.Cecil.Mdb.dll *f1d762f1ad27a0db54668b6f26e1be56
	Q:\Rockstar Games\Mono.Cecil.Pdb.dll *984ad763a33db0b66f560ace203d395e
	Q:\Rockstar Games\Mono.Cecil.Rocks.dll *363f1ce37bd2e14b33fc20b916f3cbeb
	Q:\Rockstar Games\NvPmApi.Core.win64.dll *2041025c15e6ff893dcbb5ed63fdb2f8
	Q:\Rockstar Games\PlayGTAV.exe *b4df9a548802732ac76fb97f17328b13
	Q:\Rockstar Games\RAGEPluginHook - Shortcut.lnk *bca76ebd83cfad7f17853fc109727cbb
	Q:\Rockstar Games\RAGEPluginHook.exe *0b924b3625719722a13415b8d1721dd9
	Q:\Rockstar Games\RagePluginHook.ini *36d9a64333db15706334951f99ab37b7
	Q:\Rockstar Games\RagePluginHook.log *1b28aa69c1cc510270bc88cf89302c94
	Q:\Rockstar Games\README.txt *6c4d3e869f7e5856cc325b70ce502533
	Q:\Rockstar Games\RPH Readme.txt *01d2fd060494f5aab0a6f84471f7698b
	Q:\Rockstar Games\SlimDX.dll *9a3bb56bca7f01047fe23162e0b319b7
	Q:\Rockstar Games\startup.rphs *75fe652da0b67db36b2a7736aa79e347
	Q:\Rockstar Games\Stray.Common.dll *b64e7fa0cc8ed1849c733ca82c863a06
	Q:\Rockstar Games\version.txt *eb0ec566293a46f64f522242687722cb
	Q:\Rockstar Games\XInput1_4.dll *d2ef25dff3e2ad78f89a527101767707

Log:
	[8/29/2015 2:23:57 AM.865] Started new log on 8/29/2015 2:23:57 AM.865
	[8/29/2015 2:23:57 AM.867] ====================================================================================================
	[8/29/2015 2:23:57 AM.861] Log path: Q:\Rockstar Games\RagePluginHook.log
	[8/29/2015 2:23:57 AM.867] Log verbosity: Verbose
	[8/29/2015 2:23:57 AM.870] Initializing input system
	[8/29/2015 2:23:57 AM.872] Initializing game console
	[8/29/2015 2:23:57 AM.879] Console key has been set to F4 (key code: 115)
	[8/29/2015 2:23:57 AM.920] Console initialized
	[8/29/2015 2:23:57 AM.920] Initializing forms manager
	[8/29/2015 2:23:57 AM.924] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
	[8/29/2015 2:23:57 AM.938] ================ RAGE Plugin Hook ================
	[8/29/2015 2:23:57 AM.939] Checking game support
	[8/29/2015 2:23:57 AM.944] Product name: Grand Theft Auto V
	[8/29/2015 2:23:57 AM.944] Product version: 1.0.393.4
	[8/29/2015 2:23:57 AM.944] Is steam version: False
	[8/29/2015 2:23:58 AM.835] Initializing game support
	[8/29/2015 2:23:58 AM.835] Patching low level keyboard hook
	[8/29/2015 2:23:58 AM.835] Patched low level keyboard hook
	[8/29/2015 2:23:58 AM.838] Unhooking low level keyboard hook
	[8/29/2015 2:23:58 AM.838] Unhooked low level keyboard hook
	[8/29/2015 2:23:58 AM.838] Velocity limit removed.
	[8/29/2015 2:24:08 AM.263] Compatibility level: 0
	[8/29/2015 2:24:08 AM.263] Supported version detected
	[8/29/2015 2:24:08 AM.263] ==================================================
	[8/29/2015 2:24:08 AM.263] Patched IsDebuggerPresent
	[8/29/2015 2:24:08 AM.263] Waiting for game initialization
	[8/29/2015 2:24:32 AM.687] Initializing hook
	[8/29/2015 2:24:32 AM.687] Completing interoperability
	[8/29/2015 2:24:32 AM.687] Initialization code 1.
	[8/29/2015 2:24:32 AM.687] Initialization code 2.
	[8/29/2015 2:24:32 AM.687] Initialization code 3.
	[8/29/2015 2:24:32 AM.687] Initialization code 4.
	[8/29/2015 2:24:32 AM.687] Initialization code 5.
	[8/29/2015 2:24:32 AM.687] Initialization code 6.
	[8/29/2015 2:24:32 AM.687] Initialization code 7.
	[8/29/2015 2:24:32 AM.687] Completing interoperability, phase 1
	[8/29/2015 2:24:32 AM.687] Completing interoperability, phase 2
	[8/29/2015 2:24:32 AM.687] Completing interoperability, phase 3
	[8/29/2015 2:24:32 AM.687] Completing interoperability, phase 4
	[8/29/2015 2:24:32 AM.687] Completing interoperability, phase 5
	[8/29/2015 2:24:32 AM.687] Completing interoperability, phase 6
	[8/29/2015 2:24:32 AM.687] Completing interoperability, phase 7
	[8/29/2015 2:24:32 AM.689] Initializing DirectX
	[8/29/2015 2:24:32 AM.715] Initializing Direct3D
	[8/29/2015 2:24:32 AM.716] Loading C:\WINDOWS\system32\d3d11.dll
	[8/29/2015 2:24:32 AM.716] Loaded at 0x7FFA0A580000
	[8/29/2015 2:24:32 AM.716] D3D11CreateDeviceAndSwapChain at 0x7FFA0A598100
	[8/29/2015 2:24:32 AM.716] Creating Direct3D 11 device and swap chain
	[8/29/2015 2:24:32 AM.762] Swap Chain created: 0x1F172E4990
	[8/29/2015 2:24:32 AM.762] Swap Chain VTable: 0x1F172E4990
	[8/29/2015 2:24:32 AM.762] Swap Chain VTable_2: 0x7FFA0A53EF40
	[8/29/2015 2:24:32 AM.762] 0x57560038E29025FF;0x5741564155415441;0xEC8148D9246C8D48
	[8/29/2015 2:24:32 AM.762] D3D11Present: 0x7FFA0A4F1DA0
	[8/29/2015 2:24:32 AM.762] D3D11ResizeBuffers: 0x7FFA0A4F5D10
	[8/29/2015 2:24:32 AM.762] D3D11ResizeTarget: 0x7FFA0A530E90
	[8/29/2015 2:24:32 AM.762] D3D11SetFullscreenState: 0x7FFA0A4FC730
	[8/29/2015 2:24:32 AM.763] Getting device
	[8/29/2015 2:24:32 AM.763] Retrieved device
	[8/29/2015 2:24:32 AM.763] Creating wrapper
	[8/29/2015 2:24:32 AM.775] Direct3D initialized
	[8/29/2015 2:24:32 AM.775] Initialized DirectX
	[8/29/2015 2:24:32 AM.791] Direct3D watcher thread spawned
	[8/29/2015 2:24:32 AM.937] Wrapper created
	[8/29/2015 2:24:32 AM.953] Effect created
	[8/29/2015 2:24:32 AM.954] Creating buffer
	[8/29/2015 2:24:32 AM.954] Created buffer
	[8/29/2015 2:24:32 AM.954] Creating blend state
	[8/29/2015 2:24:32 AM.954] Created blend state
	[8/29/2015 2:24:32 AM.954] Done with creation
	[8/29/2015 2:24:33 AM.085] Initializing texture system.
	[8/29/2015 2:24:33 AM.086] Initializing texture system; phase 1
	[8/29/2015 2:24:33 AM.086] Initializing texture system; phase 2
	[8/29/2015 2:24:33 AM.098] Initializing texture system; phase 3
	[8/29/2015 2:24:33 AM.098] Initializing texture system; phase 4
	[8/29/2015 2:24:33 AM.113] Initializing texture system; phase 5
	[8/29/2015 2:24:33 AM.116] Initializing texture system; phase 6
	[8/29/2015 2:24:33 AM.118] Initializing texture system; phase 7
	[8/29/2015 2:24:33 AM.120] Initializing texture system; phase 8
	[8/29/2015 2:24:33 AM.123] Initializing texture system; phase 9
	[8/29/2015 2:24:33 AM.124] Initializing texture system; phase 10
	[8/29/2015 2:24:33 AM.129] Initializing texture system; phase 11
	[8/29/2015 2:24:33 AM.129] Initializing texture system; phase 12
	[8/29/2015 2:24:33 AM.132] Initializing texture system; phase 13
	[8/29/2015 2:24:33 AM.132] Initializing texture system; phase 14
	[8/29/2015 2:24:37 AM.791] Direct3D watcher thread ended
	[8/29/2015 2:27:04 AM.340] Initializing console variable "ConsoleKey".
	[8/29/2015 2:27:04 AM.340] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
	[8/29/2015 2:27:04 AM.898] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
	[8/29/2015 2:27:04 AM.914] 
	[8/29/2015 2:27:04 AM.914] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
	[8/29/2015 2:27:04 AM.914] Loading plugin from path: Q:\Rockstar Games\Plugins\LSPD First Response.dll
	[8/29/2015 2:27:06 AM.345] <UNLOADED PLUGIN>: Initializing input system
	[8/29/2015 2:27:06 AM.349] <UNLOADED PLUGIN>: Initializing game console
	[8/29/2015 2:27:06 AM.351] <UNLOADED PLUGIN>: Initializing forms manager
	[8/29/2015 2:27:06 AM.465] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
	[8/29/2015 2:27:06 AM.941] ---------------------------------------------------------------------
	[8/29/2015 2:27:06 AM.941] LSPD FIRST RESPONSE
	[8/29/2015 2:27:06 AM.941] Version 0.2b
	[8/29/2015 2:27:06 AM.941] A G17 Media Modification
	[8/29/2015 2:27:06 AM.941] - Developed by LMS & Sam
	[8/29/2015 2:27:06 AM.941] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
	[8/29/2015 2:27:06 AM.941] � Copyright 2015, G17 Media, www.lspdfr.com
	[8/29/2015 2:27:06 AM.941] ---------------------------------------------------------------------
	[8/29/2015 2:27:06 AM.941] LSPD First Response: Running LSPD First Response 0.2b
	[8/29/2015 2:27:06 AM.941] LSPD First Response: Copyright � 2015, G17 Media, www.lspdfr.com
	[8/29/2015 2:27:07 AM.274] Cached police
	[8/29/2015 2:27:07 AM.274] Cached police2
	[8/29/2015 2:27:07 AM.274] Cached policet
	[8/29/2015 2:27:07 AM.274] Cached sheriff2
	[8/29/2015 2:27:07 AM.274] Cached sheriff
	[8/29/2015 2:27:07 AM.274] Cached police4
	[8/29/2015 2:27:07 AM.274] Cached policeb
	[8/29/2015 2:27:07 AM.274] Cached policeb
	[8/29/2015 2:27:07 AM.274] Cached policeb
	[8/29/2015 2:27:07 AM.274] Cached fbi2
	[8/29/2015 2:27:07 AM.275] Cached policeold1
	[8/29/2015 2:27:07 AM.275] Cached policeold2
	[8/29/2015 2:27:07 AM.275] Cached policeold2
	[8/29/2015 2:27:07 AM.275] Cached buzzard
	[8/29/2015 2:27:07 AM.275] Cached polmav
	[8/29/2015 2:27:07 AM.275] Cached frogger2
	[8/29/2015 2:27:07 AM.275] Cached ambulance
	[8/29/2015 2:27:07 AM.275] Cached firetruk
	[8/29/2015 2:27:07 AM.412] LSPD First Response: Folder is Q:\Rockstar Games\plugins\lspdfr
	[8/29/2015 2:27:07 AM.413] LSPD First Response: We have 1 callouts registered
	[8/29/2015 2:27:07 AM.413] LSPD First Response: CalloutManager initialized
	[8/29/2015 2:31:29 AM.664] LSPD First Response: Creating ?
	[8/29/2015 2:31:30 AM.860] LSPD First Response: StartCallout: There's already a callout running. Aborting...
	[8/29/2015 2:31:30 AM.874] LSPD First Response: EndCurrentCallout: Finishing...
	[8/29/2015 2:31:31 AM.336] LSPD First Response: Failed to free callout properly: RobberyObject reference not set to an instance of an object.   at ?.End()
	[8/29/2015 2:31:31 AM.336] at ?.?()
	[8/29/2015 2:31:31 AM.337] LSPD First Response: Creating ?
	[8/29/2015 2:31:31 AM.961] LSPD First Response: StartCallout: There's already a callout running. Aborting...
	[8/29/2015 2:31:31 AM.962] LSPD First Response: EndCurrentCallout: Finishing...
	[8/29/2015 2:31:31 AM.962] LSPD First Response: Failed to free callout properly: RobberyObject reference not set to an instance of an object.   at ?.End()
	[8/29/2015 2:31:31 AM.962] at ?.?()
	[8/29/2015 2:31:31 AM.962] LSPD First Response: Creating ?
	[8/29/2015 2:31:32 AM.956] LSPD First Response: StartCallout: There's already a callout running. Aborting...
	[8/29/2015 2:31:32 AM.956] LSPD First Response: EndCurrentCallout: Finishing...
	[8/29/2015 2:31:32 AM.956] LSPD First Response: Failed to free callout properly: RobberyObject reference not set to an instance of an object.   at ?.End()
	[8/29/2015 2:31:32 AM.956] at ?.?()
	[8/29/2015 2:31:32 AM.956] LSPD First Response: Creating ?
	[8/29/2015 2:31:33 AM.568] LSPD First Response: StartCallout: There's already a callout running. Aborting...
	[8/29/2015 2:31:33 AM.569] LSPD First Response: EndCurrentCallout: Finishing...
	[8/29/2015 2:31:33 AM.569] LSPD First Response: Failed to free callout properly: RobberyObject reference not set to an instance of an object.   at ?.End()
	[8/29/2015 2:31:33 AM.569] at ?.?()
	[8/29/2015 2:31:33 AM.569] LSPD First Response: Creating ?
	[8/29/2015 2:31:33 AM.860] LSPD First Response: StartCallout: There's already a callout running. Aborting...
	[8/29/2015 2:31:33 AM.860] LSPD First Response: EndCurrentCallout: Finishing...
	[8/29/2015 2:31:33 AM.860] LSPD First Response: Failed to free callout properly: RobberyObject reference not set to an instance of an object.   at ?.End()
	[8/29/2015 2:31:33 AM.860] at ?.?()
	[8/29/2015 2:31:33 AM.860] LSPD First Response: Creating ?
	[8/29/2015 2:31:34 AM.077] LSPD First Response: StartCallout: There's already a callout running. Aborting...
	[8/29/2015 2:31:34 AM.077] LSPD First Response: EndCurrentCallout: Finishing...
	[8/29/2015 2:31:34 AM.077] LSPD First Response: Failed to free callout properly: RobberyObject reference not set to an instance of an object.   at ?.End()
	[8/29/2015 2:31:34 AM.077] at ?.?()
	[8/29/2015 2:31:34 AM.078] LSPD First Response: Creating ?
	[8/29/2015 2:31:34 AM.304] LSPD First Response: StartCallout: There's already a callout running. Aborting...
	[8/29/2015 2:31:34 AM.304] LSPD First Response: EndCurrentCallout: Finishing...
	[8/29/2015 2:31:34 AM.304] LSPD First Response: Failed to free callout properly: RobberyObject reference not set to an instance of an object.   at ?.End()
	[8/29/2015 2:31:34 AM.304] at ?.?()
	[8/29/2015 2:31:34 AM.304] LSPD First Response: Creating ?
	[8/29/2015 2:31:34 AM.561] LSPD First Response: StartCallout: There's already a callout running. Aborting...
	[8/29/2015 2:31:34 AM.561] LSPD First Response: EndCurrentCallout: Finishing...
	[8/29/2015 2:31:34 AM.561] LSPD First Response: Failed to free callout properly: RobberyObject reference not set to an instance of an object.   at ?.End()
	[8/29/2015 2:31:34 AM.561] at ?.?()
	[8/29/2015 2:31:34 AM.561] LSPD First Response: Creating ?
	[8/29/2015 2:31:36 AM.140] LSPD First Response: StartCallout: There's already a callout running. Aborting...
	[8/29/2015 2:31:36 AM.140] LSPD First Response: EndCurrentCallout: Finishing...
	[8/29/2015 2:31:36 AM.140] LSPD First Response: Failed to free callout properly: RobberyObject reference not set to an instance of an object.   at ?.End()
	[8/29/2015 2:31:36 AM.140] at ?.?()
	[8/29/2015 2:31:36 AM.140] LSPD First Response: Creating ?
	[8/29/2015 2:31:40 AM.315] LSPD First Response: Created new chase
	[8/29/2015 2:31:40 AM.831] LSPD First Response: Suspect added to chase
	[8/29/2015 2:31:41 AM.172] LSPD First Response: Suspect added to chase
	[8/29/2015 2:31:41 AM.174] LSPD First Response: Suspect added to chase
	[8/29/2015 2:31:41 AM.179] LSPD First Response: Cop added to chase
	[8/29/2015 2:31:42 AM.011] LSPD First Response: StartCallout: There's already a callout running. Aborting...
	[8/29/2015 2:31:42 AM.012] LSPD First Response: EndCurrentCallout: Finishing...
	[8/29/2015 2:31:42 AM.012] LSPD First Response: Creating ?
	[8/29/2015 2:31:42 AM.064] LSPD First Response: No more suspects useable, aborting chase
	[8/29/2015 2:31:42 AM.069] LSPD First Response: Aborted chase
	[8/29/2015 2:31:43 AM.684] LSPD First Response: Cop added to chase
	[8/29/2015 2:33:49 AM.446] LSPD First Response: Creating ?
	[8/29/2015 2:34:37 AM.323] LSPD First Response: Creating ?
	[8/29/2015 2:34:43 AM.974] LSPD First Response: Created new chase
	[8/29/2015 2:34:44 AM.472] LSPD First Response: Suspect added to chase
	[8/29/2015 2:34:44 AM.850] LSPD First Response: Suspect added to chase
	[8/29/2015 2:34:45 AM.342] LSPD First Response: Suspect added to chase
	[8/29/2015 2:34:45 AM.345] LSPD First Response: Cop added to chase
	[8/29/2015 2:34:47 AM.861] LSPD First Response: Cop added to chase
	[8/29/2015 2:36:31 AM.525] LSPD First Response: Respawning
	[8/29/2015 2:36:35 AM.648] LSPD First Response: Done
	[8/29/2015 2:36:40 AM.992] LSPD First Response: No more suspects useable, aborting chase
	[8/29/2015 2:36:40 AM.992] LSPD First Response: Aborted chase
	[8/29/2015 2:37:39 AM.340] LSPD First Response: Creating ?
	[8/29/2015 2:45:55 AM.398] LSPD First Response: Creating ?
	[8/29/2015 2:47:22 AM.260] LSPD First Response: Creating ?
	[8/29/2015 3:27:24 AM.178] 
	[8/29/2015 3:27:24 AM.194] 
	[8/29/2015 3:27:24 AM.194] 
	[8/29/2015 3:27:24 AM.194] ====================================================================================================
	[8/29/2015 3:27:24 AM.194] Started new log on 8/29/2015 3:27:24 AM.178
	[8/29/2015 3:27:24 AM.194] ====================================================================================================
	[8/29/2015 3:27:24 AM.173] Log path: Q:\Rockstar Games\RagePluginHook.log
	[8/29/2015 3:27:24 AM.194] Log verbosity: Verbose
	[8/29/2015 3:27:24 AM.196] Initializing input system
	[8/29/2015 3:27:24 AM.202] Initializing game console
	[8/29/2015 3:27:24 AM.236] Console key has been set to F4 (key code: 115)
	[8/29/2015 3:27:24 AM.382] Console initialized
	[8/29/2015 3:27:24 AM.383] Initializing forms manager
	[8/29/2015 3:27:24 AM.385] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
	[8/29/2015 3:27:24 AM.395] ================ RAGE Plugin Hook ================
	[8/29/2015 3:27:24 AM.397] Checking game support
	[8/29/2015 3:27:24 AM.406] Product name: Grand Theft Auto V
	[8/29/2015 3:27:24 AM.406] Product version: 1.0.393.4
	[8/29/2015 3:27:24 AM.406] Is steam version: False
	[8/29/2015 3:27:25 AM.277] Initializing game support
	[8/29/2015 3:27:25 AM.277] Patching low level keyboard hook
	[8/29/2015 3:27:25 AM.277] Patched low level keyboard hook
	[8/29/2015 3:27:25 AM.277] Unhooking low level keyboard hook
	[8/29/2015 3:27:25 AM.277] Unhooked low level keyboard hook
	[8/29/2015 3:27:25 AM.277] Velocity limit removed.
	[8/29/2015 3:27:32 AM.989] Compatibility level: 0
	[8/29/2015 3:27:32 AM.989] Supported version detected
	[8/29/2015 3:27:32 AM.989] ==================================================
	[8/29/2015 3:27:32 AM.989] Patched IsDebuggerPresent
	[8/29/2015 3:27:32 AM.989] Waiting for game initialization
	[8/29/2015 3:27:37 AM.256] Initializing hook
	[8/29/2015 3:27:37 AM.256] Completing interoperability
	[8/29/2015 3:27:37 AM.256] Initialization code 1.
	[8/29/2015 3:27:37 AM.256] Initialization code 2.
	[8/29/2015 3:27:37 AM.256] Initialization code 3.
	[8/29/2015 3:27:37 AM.256] Initialization code 4.
	[8/29/2015 3:27:37 AM.256] Initialization code 5.
	[8/29/2015 3:27:37 AM.256] Initialization code 6.
	[8/29/2015 3:27:37 AM.256] Initialization code 7.
	[8/29/2015 3:27:37 AM.256] Completing interoperability, phase 1
	[8/29/2015 3:27:37 AM.256] Completing interoperability, phase 2
	[8/29/2015 3:27:37 AM.256] Completing interoperability, phase 3
	[8/29/2015 3:27:37 AM.256] Completing interoperability, phase 4
	[8/29/2015 3:27:37 AM.256] Completing interoperability, phase 5
	[8/29/2015 3:27:37 AM.256] Completing interoperability, phase 6
	[8/29/2015 3:27:37 AM.256] Completing interoperability, phase 7
	[8/29/2015 3:27:37 AM.257] Initializing DirectX
	[8/29/2015 3:27:37 AM.274] Initializing Direct3D
	[8/29/2015 3:27:37 AM.274] Loading C:\WINDOWS\system32\d3d11.dll
	[8/29/2015 3:27:37 AM.275] Loaded at 0x7FFA0A580000
	[8/29/2015 3:27:37 AM.275] D3D11CreateDeviceAndSwapChain at 0x7FFA0A598100
	[8/29/2015 3:27:37 AM.275] Creating Direct3D 11 device and swap chain
	[8/29/2015 3:27:37 AM.315] Attempting feature level 10_1
	[8/29/2015 3:27:37 AM.348] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
	[8/29/2015 3:27:37 AM.411] Swap Chain created: 0x2503946100
	[8/29/2015 3:27:37 AM.411] Swap Chain VTable: 0x2503946100
	[8/29/2015 3:27:37 AM.411] Swap Chain VTable_2: 0x7FFA0A53EF40
	[8/29/2015 3:27:37 AM.411] 0x57560038E29025FF;0x5741564155415441;0xEC8148D9246C8D48
	[8/29/2015 3:27:37 AM.411] D3D11Present: 0x7FFA0A4F1DA0
	[8/29/2015 3:27:37 AM.411] D3D11ResizeBuffers: 0x7FFA0A4F5D10
	[8/29/2015 3:27:37 AM.411] D3D11ResizeTarget: 0x7FFA0A530E90
	[8/29/2015 3:27:37 AM.411] D3D11SetFullscreenState: 0x7FFA0A4FC730
	[8/29/2015 3:27:37 AM.415] Getting device
	[8/29/2015 3:27:37 AM.415] Retrieved device
	[8/29/2015 3:27:37 AM.415] Creating wrapper
	[8/29/2015 3:27:37 AM.422] Direct3D initialized
	[8/29/2015 3:27:37 AM.422] Initialized DirectX
	[8/29/2015 3:27:37 AM.422] Direct3D watcher thread spawned
	[8/29/2015 3:27:37 AM.789] Wrapper created
	[8/29/2015 3:27:37 AM.839] Effect created
	[8/29/2015 3:27:37 AM.839] Creating buffer
	[8/29/2015 3:27:37 AM.839] Created buffer
	[8/29/2015 3:27:37 AM.839] Creating blend state
	[8/29/2015 3:27:37 AM.839] Created blend state
	[8/29/2015 3:27:37 AM.839] Done with creation
	[8/29/2015 3:27:38 AM.085] Initializing texture system.
	[8/29/2015 3:27:38 AM.085] Initializing texture system; phase 1
	[8/29/2015 3:27:38 AM.085] Initializing texture system; phase 2
	[8/29/2015 3:27:38 AM.246] Initializing texture system; phase 3
	[8/29/2015 3:27:38 AM.246] Initializing texture system; phase 4
	[8/29/2015 3:27:38 AM.346] Initializing texture system; phase 5
	[8/29/2015 3:27:38 AM.368] Initializing texture system; phase 6
	[8/29/2015 3:27:38 AM.370] Initializing texture system; phase 7
	[8/29/2015 3:27:38 AM.374] Initializing texture system; phase 8
	[8/29/2015 3:27:38 AM.376] Initializing texture system; phase 9
	[8/29/2015 3:27:38 AM.378] Initializing texture system; phase 10
	[8/29/2015 3:27:38 AM.383] Initializing texture system; phase 11
	[8/29/2015 3:27:38 AM.384] Initializing texture system; phase 12
	[8/29/2015 3:27:38 AM.387] Initializing texture system; phase 13
	[8/29/2015 3:27:38 AM.387] Initializing texture system; phase 14
	[8/29/2015 3:27:42 AM.423] Direct3D watcher thread ended
	[8/29/2015 3:28:36 AM.593] Initializing console variable "ConsoleKey".
	[8/29/2015 3:28:36 AM.593] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
	[8/29/2015 3:28:36 AM.598] Read value: None
	[8/29/2015 3:28:36 AM.598] Setting value of console variable "ConsoleKey" to stored value.
	[8/29/2015 3:28:36 AM.598] Console key has been set to None (key code: 0)
	[8/29/2015 3:28:36 AM.598] Initializing console variable "PluginTimeoutThreshold".
	[8/29/2015 3:28:36 AM.598] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
	[8/29/2015 3:28:36 AM.628] Read value: 10000
	[8/29/2015 3:28:36 AM.628] Setting value of console variable "PluginTimeoutThreshold" to stored value.
	[8/29/2015 3:28:36 AM.628] Initializing console variable "AlwaysShowConsoleOutput".
	[8/29/2015 3:28:36 AM.628] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
	[8/29/2015 3:28:36 AM.629] Read value: False
	[8/29/2015 3:28:36 AM.629] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
	[8/29/2015 3:28:36 AM.629] Initializing console variable "IsDeveloperModeEnabled".
	[8/29/2015 3:28:36 AM.629] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
	[8/29/2015 3:28:36 AM.630] Read value: True
	[8/29/2015 3:28:36 AM.630] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
	[8/29/2015 3:28:36 AM.674] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
	[8/29/2015 3:28:36 AM.674] Initializing console variable "TimeScale".
	[8/29/2015 3:28:36 AM.674] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
	[8/29/2015 3:28:36 AM.674] Read value: 0
	[8/29/2015 3:28:36 AM.674] Setting value of console variable "TimeScale" to stored value.
	[8/29/2015 3:28:36 AM.675] Initializing console variable "WarnOnPluginLoad".
	[8/29/2015 3:28:36 AM.675] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
	[8/29/2015 3:28:36 AM.677] Read value: False
	[8/29/2015 3:28:36 AM.677] Setting value of console variable "WarnOnPluginLoad" to stored value.
	[8/29/2015 3:28:37 AM.322] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
	[8/29/2015 3:28:37 AM.335] 
	[8/29/2015 3:28:37 AM.336] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
	[8/29/2015 3:28:37 AM.337] Loading plugin from path: Q:\Rockstar Games\Plugins\LSPD First Response.dll
	[8/29/2015 3:28:38 AM.229] <UNLOADED PLUGIN>: Initializing input system
	[8/29/2015 3:28:38 AM.232] <UNLOADED PLUGIN>: Initializing game console
	[8/29/2015 3:28:38 AM.235] <UNLOADED PLUGIN>: Initializing forms manager
	[8/29/2015 3:28:38 AM.325] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
	[8/29/2015 3:28:38 AM.659] ---------------------------------------------------------------------
	[8/29/2015 3:28:38 AM.659] LSPD FIRST RESPONSE
	[8/29/2015 3:28:38 AM.659] Version 0.2b
	[8/29/2015 3:28:38 AM.659] A G17 Media Modification
	[8/29/2015 3:28:38 AM.659] - Developed by LMS & Sam
	[8/29/2015 3:28:38 AM.660] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
	[8/29/2015 3:28:38 AM.660] � Copyright 2015, G17 Media, www.lspdfr.com
	[8/29/2015 3:28:38 AM.660] ---------------------------------------------------------------------
	[8/29/2015 3:28:38 AM.660] LSPD First Response: Running LSPD First Response 0.2b
	[8/29/2015 3:28:38 AM.660] LSPD First Response: Copyright � 2015, G17 Media, www.lspdfr.com
	[8/29/2015 3:28:38 AM.941] Cached police
	[8/29/2015 3:28:38 AM.941] Cached police2
	[8/29/2015 3:28:38 AM.941] Cached policet
	[8/29/2015 3:28:38 AM.942] Cached sheriff2
	[8/29/2015 3:28:38 AM.942] Cached sheriff
	[8/29/2015 3:28:38 AM.942] Cached police4
	[8/29/2015 3:28:38 AM.942] Cached policeb
	[8/29/2015 3:28:38 AM.942] Cached policeb
	[8/29/2015 3:28:38 AM.942] Cached policeb
	[8/29/2015 3:28:38 AM.942] Cached fbi2
	[8/29/2015 3:28:38 AM.942] Cached policeold1
	[8/29/2015 3:28:38 AM.942] Cached policeold2
	[8/29/2015 3:28:38 AM.942] Cached policeold2
	[8/29/2015 3:28:38 AM.942] Cached buzzard
	[8/29/2015 3:28:38 AM.942] Cached polmav
	[8/29/2015 3:28:38 AM.942] Cached frogger2
	[8/29/2015 3:28:38 AM.942] Cached ambulance
	[8/29/2015 3:28:38 AM.942] Cached firetruk
	[8/29/2015 3:28:39 AM.041] LSPD First Response: Folder is Q:\Rockstar Games\plugins\lspdfr
	[8/29/2015 3:28:39 AM.058] LSPD First Response: BaitCar, Version=1.0.5699.33280, Culture=neutral, PublicKeyToken=null
	[8/29/2015 3:28:39 AM.307] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
	[8/29/2015 3:28:39 AM.308] LSPD First Response: Creating plugin: BaitCar.Main
	[8/29/2015 3:28:39 AM.314] [8/29/2015 3:28:39 AM] Bait Car: Logger initialized.
	[8/29/2015 3:28:39 AM.314] [8/29/2015 3:28:39 AM] Bait Car: =====================================
	[8/29/2015 3:28:39 AM.314] [8/29/2015 3:28:39 AM] Bait Car: BaitCar Initialized (Version: 0.3.0)
	[8/29/2015 3:28:39 AM.314] [8/29/2015 3:28:39 AM] Bait Car: Configuration loaded.
	[8/29/2015 3:28:40 AM.010] [8/29/2015 3:28:40 AM] Bait Car: minTimeBeforeSuspect=30000
	[8/29/2015 3:28:40 AM.010] [8/29/2015 3:28:40 AM] Bait Car: maxTimeBeforeSuspect=120000
	[8/29/2015 3:28:40 AM.010] [8/29/2015 3:28:40 AM] Bait Car: maxSearchRadius=100
	[8/29/2015 3:28:40 AM.010] [8/29/2015 3:28:40 AM] Bait Car: === Keyboard Bindings ===
	[8/29/2015 3:28:40 AM.011] [8/29/2015 3:28:40 AM] Bait Car: openMenu=F7
	[8/29/2015 3:28:40 AM.011] [8/29/2015 3:28:40 AM] Bait Car: forceCleanup=End
	[8/29/2015 3:28:40 AM.011] [8/29/2015 3:28:40 AM] Bait Car: activateKillSwitch=K
	[8/29/2015 3:28:40 AM.011] [8/29/2015 3:28:40 AM] Bait Car: === Controller Bindings ===
	[8/29/2015 3:28:40 AM.011] [8/29/2015 3:28:40 AM] Bait Car: openMenu=None
	[8/29/2015 3:28:40 AM.011] [8/29/2015 3:28:40 AM] Bait Car: forceCleanup=None
	[8/29/2015 3:28:40 AM.011] [8/29/2015 3:28:40 AM] Bait Car: activateKillSwitch=None
	[8/29/2015 3:28:40 AM.011] [8/29/2015 3:28:40 AM] Bait Car: ===========================
	[8/29/2015 3:28:40 AM.011] [8/29/2015 3:28:40 AM] Bait Car: modelNames=adder,turismor,vacca,infernus,baller,bullet,cheetah,zentorno,dominator,gauntlet,blista
	[8/29/2015 3:28:40 AM.011] [8/29/2015 3:28:40 AM] Bait Car: hardcore=False
	[8/29/2015 3:28:40 AM.012] [8/29/2015 3:28:40 AM] Bait Car: Initialization complete
	[8/29/2015 3:28:40 AM.012] [8/29/2015 3:28:40 AM] Bait Car: =====================================
	[8/29/2015 3:28:40 AM.012] LSPD First Response: Creating plugin: PoliceRadio.Main
	[8/29/2015 3:28:40 AM.202] LSPD First Response: Police Radio Loaded
	[8/29/2015 3:28:40 AM.202] LSPD First Response: We have 1 callouts registered
	[8/29/2015 3:28:40 AM.202] LSPD First Response: CalloutManager initialized
	[8/29/2015 3:28:41 AM.107] LSPD First Response: 
	[8/29/2015 3:28:41 AM.107] LSPD First Response: ==============================
	[8/29/2015 3:28:41 AM.107] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
	[8/29/2015 3:28:41 AM.107] LSPD First Response: ------------------------------
	[8/29/2015 3:28:41 AM.107] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
	[8/29/2015 3:28:41 AM.107] LSPD First Response: ------------------------------
	[8/29/2015 3:28:41 AM.107] LSPD First Response: Exception type: System.MissingMethodException
	[8/29/2015 3:28:41 AM.107] LSPD First Response: Exception message: Method not found: 'Rage.AnimationTask Rage.TaskInvoker.PlayAnimation(Rage.AnimationDictionary, System.String, Single, Rage.AnimationFlags)'.
	[8/29/2015 3:28:41 AM.107] LSPD First Response: ------------------------------
	[8/29/2015 3:28:41 AM.107] LSPD First Response: Inner exceptions:
	[8/29/2015 3:28:41 AM.107] LSPD First Response: ------------------------------
	[8/29/2015 3:28:41 AM.107] LSPD First Response: Stack trace:
	[8/29/2015 3:28:41 AM.186] LSPD First Response: at PoliceRadio.PoliceRadio.MainThread()
	[8/29/2015 3:28:41 AM.186] at Rage.GameFiber.Main()
	[8/29/2015 3:28:41 AM.186] LSPD First Response: ==============================
	[8/29/2015 3:28:41 AM.186] LSPD First Response: 
	[8/29/2015 3:36:26 AM.574] 
	[8/29/2015 3:36:26 AM.575] 
	[8/29/2015 3:36:26 AM.575] 
	[8/29/2015 3:36:26 AM.575] ====================================================================================================
	[8/29/2015 3:36:26 AM.575] Started new log on 8/29/2015 3:36:26 AM.574
	[8/29/2015 3:36:26 AM.575] ====================================================================================================
	[8/29/2015 3:36:26 AM.571] Log path: Q:\Rockstar Games\RagePluginHook.log
	[8/29/2015 3:36:26 AM.575] Log verbosity: Verbose
	[8/29/2015 3:36:26 AM.576] Initializing input system
	[8/29/2015 3:36:26 AM.605] Initializing game console
	[8/29/2015 3:36:26 AM.641] Console key has been set to F4 (key code: 115)
	[8/29/2015 3:36:26 AM.721] Console initialized
	[8/29/2015 3:36:26 AM.721] Initializing forms manager
	[8/29/2015 3:36:26 AM.725] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
	[8/29/2015 3:36:26 AM.736] ================ RAGE Plugin Hook ================
	[8/29/2015 3:36:26 AM.737] Checking game support
	[8/29/2015 3:36:26 AM.741] Product name: Grand Theft Auto V
	[8/29/2015 3:36:26 AM.741] Product version: 1.0.393.4
	[8/29/2015 3:36:26 AM.741] Is steam version: False
	[8/29/2015 3:36:27 AM.315] Initializing game support
	[8/29/2015 3:36:27 AM.315] Patching low level keyboard hook
	[8/29/2015 3:36:27 AM.315] Patched low level keyboard hook
	[8/29/2015 3:36:27 AM.315] Unhooking low level keyboard hook
	[8/29/2015 3:36:27 AM.315] Unhooked low level keyboard hook
	[8/29/2015 3:36:27 AM.315] Velocity limit removed.
	[8/29/2015 3:36:34 AM.911] Compatibility level: 0
	[8/29/2015 3:36:34 AM.911] Supported version detected
	[8/29/2015 3:36:34 AM.911] ==================================================
	[8/29/2015 3:36:34 AM.911] Patched IsDebuggerPresent
	[8/29/2015 3:36:34 AM.911] Waiting for game initialization
	[8/29/2015 3:36:38 AM.320] Initializing hook
	[8/29/2015 3:36:38 AM.320] Completing interoperability
	[8/29/2015 3:36:38 AM.320] Initialization code 1.
	[8/29/2015 3:36:38 AM.320] Initialization code 2.
	[8/29/2015 3:36:38 AM.320] Initialization code 3.
	[8/29/2015 3:36:38 AM.320] Initialization code 4.
	[8/29/2015 3:36:38 AM.320] Initialization code 5.
	[8/29/2015 3:36:38 AM.320] Initialization code 6.
	[8/29/2015 3:36:38 AM.320] Initialization code 7.
	[8/29/2015 3:36:38 AM.320] Completing interoperability, phase 1
	[8/29/2015 3:36:38 AM.320] Completing interoperability, phase 2
	[8/29/2015 3:36:38 AM.320] Completing interoperability, phase 3
	[8/29/2015 3:36:38 AM.320] Completing interoperability, phase 4
	[8/29/2015 3:36:38 AM.320] Completing interoperability, phase 5
	[8/29/2015 3:36:38 AM.320] Completing interoperability, phase 6
	[8/29/2015 3:36:38 AM.320] Completing interoperability, phase 7
	[8/29/2015 3:36:38 AM.323] Initializing DirectX
	[8/29/2015 3:36:38 AM.325] Initializing Direct3D
	[8/29/2015 3:36:38 AM.326] Loading C:\WINDOWS\system32\d3d11.dll
	[8/29/2015 3:36:38 AM.326] Loaded at 0x7FFA0A580000
	[8/29/2015 3:36:38 AM.326] D3D11CreateDeviceAndSwapChain at 0x7FFA0A598100
	[8/29/2015 3:36:38 AM.326] Creating Direct3D 11 device and swap chain
	[8/29/2015 3:36:38 AM.374] Attempting feature level 10_1
	[8/29/2015 3:36:38 AM.400] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
	[8/29/2015 3:36:38 AM.455] Swap Chain created: 0xCBC4494030
	[8/29/2015 3:36:38 AM.455] Swap Chain VTable: 0xCBC4494030
	[8/29/2015 3:36:38 AM.455] Swap Chain VTable_2: 0x7FFA0A53EF40
	[8/29/2015 3:36:38 AM.455] 0x57560038E29025FF;0x5741564155415441;0xEC8148D9246C8D48
	[8/29/2015 3:36:38 AM.455] D3D11Present: 0x7FFA0A4F1DA0
	[8/29/2015 3:36:38 AM.455] D3D11ResizeBuffers: 0x7FFA0A4F5D10
	[8/29/2015 3:36:38 AM.455] D3D11ResizeTarget: 0x7FFA0A530E90
	[8/29/2015 3:36:38 AM.455] D3D11SetFullscreenState: 0x7FFA0A4FC730
	[8/29/2015 3:36:38 AM.462] Direct3D initialized
	[8/29/2015 3:36:38 AM.462] Getting device
	[8/29/2015 3:36:38 AM.462] Retrieved device
	[8/29/2015 3:36:38 AM.462] Creating wrapper
	[8/29/2015 3:36:38 AM.462] Initialized DirectX
	[8/29/2015 3:36:38 AM.463] Direct3D watcher thread spawned
	[8/29/2015 3:36:38 AM.554] Wrapper created
	[8/29/2015 3:36:38 AM.560] Effect created
	[8/29/2015 3:36:38 AM.560] Creating buffer
	[8/29/2015 3:36:38 AM.560] Created buffer
	[8/29/2015 3:36:38 AM.560] Creating blend state
	[8/29/2015 3:36:38 AM.560] Created blend state
	[8/29/2015 3:36:38 AM.560] Done with creation
	[8/29/2015 3:36:38 AM.653] Initializing texture system.
	[8/29/2015 3:36:38 AM.653] Initializing texture system; phase 1
	[8/29/2015 3:36:38 AM.653] Initializing texture system; phase 2
	[8/29/2015 3:36:38 AM.681] Initializing texture system; phase 3
	[8/29/2015 3:36:38 AM.681] Initializing texture system; phase 4
	[8/29/2015 3:36:38 AM.699] Initializing texture system; phase 5
	[8/29/2015 3:36:38 AM.700] Initializing texture system; phase 6
	[8/29/2015 3:36:38 AM.702] Initializing texture system; phase 7
	[8/29/2015 3:36:38 AM.705] Initializing texture system; phase 8
	[8/29/2015 3:36:38 AM.707] Initializing texture system; phase 9
	[8/29/2015 3:36:38 AM.708] Initializing texture system; phase 10
	[8/29/2015 3:36:38 AM.713] Initializing texture system; phase 11
	[8/29/2015 3:36:38 AM.713] Initializing texture system; phase 12
	[8/29/2015 3:36:38 AM.715] Initializing texture system; phase 13
	[8/29/2015 3:36:38 AM.716] Initializing texture system; phase 14
	[8/29/2015 3:36:43 AM.464] Direct3D watcher thread ended
	[8/29/2015 2:02:48 PM.050] 
	[8/29/2015 2:02:48 PM.059] 
	[8/29/2015 2:02:48 PM.060] 
	[8/29/2015 2:02:48 PM.060] ====================================================================================================
	[8/29/2015 2:02:48 PM.060] Started new log on 8/29/2015 2:02:48 PM.050
	[8/29/2015 2:02:48 PM.060] ====================================================================================================
	[8/29/2015 2:02:48 PM.046] Log path: Q:\Rockstar Games\RagePluginHook.log
	[8/29/2015 2:02:48 PM.060] Log verbosity: Verbose
	[8/29/2015 2:02:48 PM.062] Initializing input system
	[8/29/2015 2:02:48 PM.065] Initializing game console
	[8/29/2015 2:02:48 PM.071] Console key has been set to F4 (key code: 115)
	[8/29/2015 2:02:48 PM.103] Console initialized
	[8/29/2015 2:02:48 PM.104] Initializing forms manager
	[8/29/2015 2:02:48 PM.107] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
	[8/29/2015 2:02:48 PM.115] ================ RAGE Plugin Hook ================
	[8/29/2015 2:02:48 PM.116] Checking game support
	[8/29/2015 2:02:48 PM.122] Product name: Grand Theft Auto V
	[8/29/2015 2:02:48 PM.122] Product version: 1.0.393.4
	[8/29/2015 2:02:48 PM.122] Is steam version: False
	[8/29/2015 2:02:48 PM.276] Initializing game support
	[8/29/2015 2:02:48 PM.276] Patching low level keyboard hook
	[8/29/2015 2:02:48 PM.276] Patched low level keyboard hook
	[8/29/2015 2:02:48 PM.276] Unhooking low level keyboard hook
	[8/29/2015 2:02:48 PM.310] Unhooked low level keyboard hook
	[8/29/2015 2:02:48 PM.311] Velocity limit removed.
	[8/29/2015 2:02:55 PM.286] Compatibility level: 0
	[8/29/2015 2:02:55 PM.286] Supported version detected
	[8/29/2015 2:02:55 PM.286] ==================================================
	[8/29/2015 2:02:55 PM.286] Patched IsDebuggerPresent
	[8/29/2015 2:02:55 PM.286] Waiting for game initialization
	[8/29/2015 2:02:59 PM.245] Initializing hook
	[8/29/2015 2:02:59 PM.245] Completing interoperability
	[8/29/2015 2:02:59 PM.245] Initialization code 1.
	[8/29/2015 2:02:59 PM.245] Initialization code 2.
	[8/29/2015 2:02:59 PM.245] Initialization code 3.
	[8/29/2015 2:02:59 PM.245] Initialization code 4.
	[8/29/2015 2:02:59 PM.245] Initialization code 5.
	[8/29/2015 2:02:59 PM.245] Initialization code 6.
	[8/29/2015 2:02:59 PM.245] Initialization code 7.
	[8/29/2015 2:02:59 PM.245] Completing interoperability, phase 1
	[8/29/2015 2:02:59 PM.245] Completing interoperability, phase 2
	[8/29/2015 2:02:59 PM.245] Completing interoperability, phase 3
	[8/29/2015 2:02:59 PM.245] Completing interoperability, phase 4
	[8/29/2015 2:02:59 PM.245] Completing interoperability, phase 5
	[8/29/2015 2:02:59 PM.245] Completing interoperability, phase 6
	[8/29/2015 2:02:59 PM.245] Completing interoperability, phase 7
	[8/29/2015 2:02:59 PM.247] Initializing DirectX
	[8/29/2015 2:02:59 PM.250] Initializing Direct3D
	[8/29/2015 2:02:59 PM.250] Loading C:\WINDOWS\system32\d3d11.dll
	[8/29/2015 2:02:59 PM.250] Loaded at 0x7FFA0A580000
	[8/29/2015 2:02:59 PM.250] D3D11CreateDeviceAndSwapChain at 0x7FFA0A598100
	[8/29/2015 2:02:59 PM.250] Creating Direct3D 11 device and swap chain
	[8/29/2015 2:02:59 PM.284] Attempting feature level 10_1
	[8/29/2015 2:02:59 PM.314] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
	[8/29/2015 2:02:59 PM.356] Swap Chain created: 0x436DC85720
	[8/29/2015 2:02:59 PM.356] Swap Chain VTable: 0x436DC85720
	[8/29/2015 2:02:59 PM.356] Swap Chain VTable_2: 0x7FFA0A53EF40
	[8/29/2015 2:02:59 PM.356] 0x57560038E29025FF;0x5741564155415441;0xEC8148D9246C8D48
	[8/29/2015 2:02:59 PM.356] D3D11Present: 0x7FFA0A4F1DA0
	[8/29/2015 2:02:59 PM.356] D3D11ResizeBuffers: 0x7FFA0A4F5D10
	[8/29/2015 2:02:59 PM.357] D3D11ResizeTarget: 0x7FFA0A530E90
	[8/29/2015 2:02:59 PM.357] D3D11SetFullscreenState: 0x7FFA0A4FC730
	[8/29/2015 2:02:59 PM.357] Getting device
	[8/29/2015 2:02:59 PM.357] Retrieved device
	[8/29/2015 2:02:59 PM.357] Creating wrapper
	[8/29/2015 2:02:59 PM.364] Direct3D initialized
	[8/29/2015 2:02:59 PM.364] Initialized DirectX
	[8/29/2015 2:02:59 PM.365] Direct3D watcher thread spawned
	[8/29/2015 2:02:59 PM.452] Wrapper created
	[8/29/2015 2:02:59 PM.458] Effect created
	[8/29/2015 2:02:59 PM.458] Creating buffer
	[8/29/2015 2:02:59 PM.458] Created buffer
	[8/29/2015 2:02:59 PM.458] Creating blend state
	[8/29/2015 2:02:59 PM.458] Created blend state
	[8/29/2015 2:02:59 PM.458] Done with creation
	[8/29/2015 2:02:59 PM.603] Initializing texture system.
	[8/29/2015 2:02:59 PM.603] Initializing texture system; phase 1
	[8/29/2015 2:02:59 PM.603] Initializing texture system; phase 2
	[8/29/2015 2:02:59 PM.614] Initializing texture system; phase 3
	[8/29/2015 2:02:59 PM.614] Initializing texture system; phase 4
	[8/29/2015 2:02:59 PM.629] Initializing texture system; phase 5
	[8/29/2015 2:02:59 PM.631] Initializing texture system; phase 6
	[8/29/2015 2:02:59 PM.633] Initializing texture system; phase 7
	[8/29/2015 2:02:59 PM.636] Initializing texture system; phase 8
	[8/29/2015 2:02:59 PM.637] Initializing texture system; phase 9
	[8/29/2015 2:02:59 PM.638] Initializing texture system; phase 10
	[8/29/2015 2:02:59 PM.643] Initializing texture system; phase 11
	[8/29/2015 2:02:59 PM.643] Initializing texture system; phase 12
	[8/29/2015 2:02:59 PM.646] Initializing texture system; phase 13
	[8/29/2015 2:02:59 PM.646] Initializing texture system; phase 14
	[8/29/2015 2:03:04 PM.365] Direct3D watcher thread ended
	[8/29/2015 2:14:09 PM.887] Initializing console variable "ConsoleKey".
	[8/29/2015 2:14:09 PM.887] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
	[8/29/2015 2:14:09 PM.892] Read value: None
	[8/29/2015 2:14:09 PM.892] Setting value of console variable "ConsoleKey" to stored value.
	[8/29/2015 2:14:09 PM.892] Console key has been set to None (key code: 0)
	[8/29/2015 2:14:09 PM.892] Initializing console variable "PluginTimeoutThreshold".
	[8/29/2015 2:14:09 PM.892] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
	[8/29/2015 2:14:09 PM.899] Read value: 10000
	[8/29/2015 2:14:09 PM.899] Setting value of console variable "PluginTimeoutThreshold" to stored value.
	[8/29/2015 2:14:09 PM.899] Initializing console variable "AlwaysShowConsoleOutput".
	[8/29/2015 2:14:09 PM.899] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
	[8/29/2015 2:14:09 PM.899] Read value: False
	[8/29/2015 2:14:09 PM.899] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
	[8/29/2015 2:14:09 PM.899] Initializing console variable "IsDeveloperModeEnabled".
	[8/29/2015 2:14:09 PM.899] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
	[8/29/2015 2:14:09 PM.900] Read value: True
	[8/29/2015 2:14:09 PM.900] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
	[8/29/2015 2:14:09 PM.924] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
	[8/29/2015 2:14:09 PM.924] Initializing console variable "TimeScale".
	[8/29/2015 2:14:09 PM.924] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
	[8/29/2015 2:14:09 PM.925] Read value: 0
	[8/29/2015 2:14:09 PM.925] Setting value of console variable "TimeScale" to stored value.
	[8/29/2015 2:14:09 PM.925] Initializing console variable "WarnOnPluginLoad".
	[8/29/2015 2:14:09 PM.926] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
	[8/29/2015 2:14:09 PM.926] Read value: False
	[8/29/2015 2:14:09 PM.926] Setting value of console variable "WarnOnPluginLoad" to stored value.
	[8/29/2015 2:14:12 PM.250] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
	[8/29/2015 2:14:12 PM.269] 
	[8/29/2015 2:14:12 PM.270] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
	[8/29/2015 2:14:12 PM.270] Loading plugin from path: Q:\Rockstar Games\Plugins\LSPD First Response.dll
	[8/29/2015 2:14:13 PM.600] <UNLOADED PLUGIN>: Initializing input system
	[8/29/2015 2:14:13 PM.605] <UNLOADED PLUGIN>: Initializing game console
	[8/29/2015 2:14:13 PM.607] <UNLOADED PLUGIN>: Initializing forms manager
	[8/29/2015 2:14:13 PM.715] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
	[8/29/2015 2:14:14 PM.325] ---------------------------------------------------------------------
	[8/29/2015 2:14:14 PM.325] LSPD FIRST RESPONSE
	[8/29/2015 2:14:14 PM.326] Version 0.2b
	[8/29/2015 2:14:14 PM.326] A G17 Media Modification
	[8/29/2015 2:14:14 PM.326] - Developed by LMS & Sam
	[8/29/2015 2:14:14 PM.326] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
	[8/29/2015 2:14:14 PM.327] � Copyright 2015, G17 Media, www.lspdfr.com
	[8/29/2015 2:14:14 PM.327] ---------------------------------------------------------------------
	[8/29/2015 2:14:14 PM.327] LSPD First Response: Running LSPD First Response 0.2b
	[8/29/2015 2:14:14 PM.327] LSPD First Response: Copyright � 2015, G17 Media, www.lspdfr.com
	[8/29/2015 2:14:15 PM.119] Cached police
	[8/29/2015 2:14:15 PM.119] Cached police2
	[8/29/2015 2:14:15 PM.119] Cached policet
	[8/29/2015 2:14:15 PM.119] Cached sheriff2
	[8/29/2015 2:14:15 PM.119] Cached sheriff
	[8/29/2015 2:14:15 PM.119] Cached police4
	[8/29/2015 2:14:15 PM.119] Cached policeb
	[8/29/2015 2:14:15 PM.119] Cached policeb
	[8/29/2015 2:14:15 PM.119] Cached policeb
	[8/29/2015 2:14:15 PM.119] Cached fbi2
	[8/29/2015 2:14:15 PM.119] Cached policeold1
	[8/29/2015 2:14:15 PM.119] Cached policeold2
	[8/29/2015 2:14:15 PM.119] Cached policeold2
	[8/29/2015 2:14:15 PM.119] Cached buzzard
	[8/29/2015 2:14:15 PM.119] Cached polmav
	[8/29/2015 2:14:15 PM.119] Cached frogger2
	[8/29/2015 2:14:15 PM.119] Cached ambulance
	[8/29/2015 2:14:15 PM.119] Cached firetruk
	[8/29/2015 2:14:15 PM.533] LSPD First Response: Folder is Q:\Rockstar Games\plugins\lspdfr
	[8/29/2015 2:14:15 PM.548] LSPD First Response: BaitCar, Version=1.0.5699.33280, Culture=neutral, PublicKeyToken=null
	[8/29/2015 2:14:15 PM.712] LSPD First Response: Creating plugin: BaitCar.Main
	[8/29/2015 2:14:15 PM.740] [8/29/2015 2:14:15 PM] Bait Car: Logger initialized.
	[8/29/2015 2:14:15 PM.740] [8/29/2015 2:14:15 PM] Bait Car: =====================================
	[8/29/2015 2:14:15 PM.740] [8/29/2015 2:14:15 PM] Bait Car: BaitCar Initialized (Version: 0.3.0)
	[8/29/2015 2:14:15 PM.741] [8/29/2015 2:14:15 PM] Bait Car: Configuration loaded.
	[8/29/2015 2:14:16 PM.225] [8/29/2015 2:14:16 PM] Bait Car: minTimeBeforeSuspect=30000
	[8/29/2015 2:14:16 PM.225] [8/29/2015 2:14:16 PM] Bait Car: maxTimeBeforeSuspect=120000
	[8/29/2015 2:14:16 PM.226] [8/29/2015 2:14:16 PM] Bait Car: maxSearchRadius=100
	[8/29/2015 2:14:16 PM.226] [8/29/2015 2:14:16 PM] Bait Car: === Keyboard Bindings ===
	[8/29/2015 2:14:16 PM.229] [8/29/2015 2:14:16 PM] Bait Car: openMenu=F7
	[8/29/2015 2:14:16 PM.229] [8/29/2015 2:14:16 PM] Bait Car: forceCleanup=End
	[8/29/2015 2:14:16 PM.229] [8/29/2015 2:14:16 PM] Bait Car: activateKillSwitch=K
	[8/29/2015 2:14:16 PM.229] [8/29/2015 2:14:16 PM] Bait Car: === Controller Bindings ===
	[8/29/2015 2:14:16 PM.229] [8/29/2015 2:14:16 PM] Bait Car: openMenu=None
	[8/29/2015 2:14:16 PM.229] [8/29/2015 2:14:16 PM] Bait Car: forceCleanup=None
	[8/29/2015 2:14:16 PM.229] [8/29/2015 2:14:16 PM] Bait Car: activateKillSwitch=None
	[8/29/2015 2:14:16 PM.229] [8/29/2015 2:14:16 PM] Bait Car: ===========================
	[8/29/2015 2:14:16 PM.229] [8/29/2015 2:14:16 PM] Bait Car: modelNames=adder,turismor,vacca,infernus,baller,bullet,cheetah,zentorno,dominator,gauntlet,blista
	[8/29/2015 2:14:16 PM.229] [8/29/2015 2:14:16 PM] Bait Car: hardcore=False
	[8/29/2015 2:14:16 PM.230] [8/29/2015 2:14:16 PM] Bait Car: Initialization complete
	[8/29/2015 2:14:16 PM.230] [8/29/2015 2:14:16 PM] Bait Car: =====================================
	[8/29/2015 2:14:16 PM.232] LSPD First Response: We have 1 callouts registered
	[8/29/2015 2:14:16 PM.233] LSPD First Response: CalloutManager initialized
	[8/29/2015 2:18:14 PM.103] LSPD First Response: Creating ?
	[8/29/2015 2:18:50 PM.093] [8/29/2015 2:18:50 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/29/2015 2:18:53 PM.228] [8/29/2015 2:18:53 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/29/2015 2:18:53 PM.775] [8/29/2015 2:18:53 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/29/2015 2:21:06 PM.314] LSPD First Response: Creating ?
	[8/29/2015 2:22:56 PM.567] LSPD First Response: Creating ?
	[8/29/2015 2:23:08 PM.945] LSPD First Response: Created new chase
	[8/29/2015 2:23:09 PM.080] LSPD First Response: Suspect added to chase
	[8/29/2015 2:23:09 PM.235] LSPD First Response: No more suspects useable, aborting chase
	[8/29/2015 2:23:09 PM.239] LSPD First Response: Aborted chase
	[8/29/2015 2:23:10 PM.122] LSPD First Response: 
	[8/29/2015 2:23:10 PM.122] LSPD First Response: ==============================
	[8/29/2015 2:23:10 PM.122] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
	[8/29/2015 2:23:10 PM.122] LSPD First Response: ------------------------------
	[8/29/2015 2:23:10 PM.122] LSPD First Response: Origin: Game fiber "CalloutManager".
	[8/29/2015 2:23:10 PM.122] LSPD First Response: ------------------------------
	[8/29/2015 2:23:10 PM.122] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
	[8/29/2015 2:23:10 PM.122] LSPD First Response: Exception message: Operation is not valid because the specified  Rage.Vehicle is invalid.
	[8/29/2015 2:23:10 PM.122] LSPD First Response: ------------------------------
	[8/29/2015 2:23:10 PM.122] LSPD First Response: Inner exceptions:
	[8/29/2015 2:23:10 PM.122] LSPD First Response: ------------------------------
	[8/29/2015 2:23:10 PM.122] LSPD First Response: Stack trace:
	[8/29/2015 2:23:10 PM.353] LSPD First Response: at Rage.Ped.WarpIntoVehicle(Vehicle vehicle, Int32 seatIndex)
	[8/29/2015 2:23:10 PM.353] at ?.OnCalloutAccepted()
	[8/29/2015 2:23:10 PM.353] at ?.?()
	[8/29/2015 2:23:10 PM.353] at ?.?()
	[8/29/2015 2:23:10 PM.353] at Rage.GameFiber.Main()
	[8/29/2015 2:23:10 PM.353] LSPD First Response: ==============================
	[8/29/2015 2:23:10 PM.353] LSPD First Response: 
	[8/29/2015 8:04:49 PM.159] 
	[8/29/2015 8:04:49 PM.189] 
	[8/29/2015 8:04:49 PM.189] 
	[8/29/2015 8:04:49 PM.189] ====================================================================================================
	[8/29/2015 8:04:49 PM.189] Started new log on 8/29/2015 8:04:49 PM.159
	[8/29/2015 8:04:49 PM.189] ====================================================================================================
	[8/29/2015 8:04:49 PM.154] Log path: Q:\Rockstar Games\RagePluginHook.log
	[8/29/2015 8:04:49 PM.190] Log verbosity: Verbose
	[8/29/2015 8:04:49 PM.193] Initializing input system
	[8/29/2015 8:04:49 PM.198] Initializing game console
	[8/29/2015 8:04:49 PM.204] Console key has been set to F4 (key code: 115)
	[8/29/2015 8:04:49 PM.266] Console initialized
	[8/29/2015 8:04:49 PM.266] Initializing forms manager
	[8/29/2015 8:04:49 PM.271] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
	[8/29/2015 8:04:49 PM.284] ================ RAGE Plugin Hook ================
	[8/29/2015 8:04:49 PM.285] Checking game support
	[8/29/2015 8:04:49 PM.294] Product name: Grand Theft Auto V
	[8/29/2015 8:04:49 PM.294] Product version: 1.0.393.4
	[8/29/2015 8:04:49 PM.294] Is steam version: False
	[8/29/2015 8:04:49 PM.468] Initializing game support
	[8/29/2015 8:04:49 PM.468] Patching low level keyboard hook
	[8/29/2015 8:04:49 PM.468] Patched low level keyboard hook
	[8/29/2015 8:04:49 PM.468] Unhooking low level keyboard hook
	[8/29/2015 8:04:49 PM.468] Unhooked low level keyboard hook
	[8/29/2015 8:04:49 PM.468] Velocity limit removed.
	[8/29/2015 8:05:03 PM.873] Compatibility level: 0
	[8/29/2015 8:05:03 PM.873] Supported version detected
	[8/29/2015 8:05:03 PM.873] ==================================================
	[8/29/2015 8:05:03 PM.873] Patched IsDebuggerPresent
	[8/29/2015 8:05:03 PM.874] Waiting for game initialization
	[8/29/2015 8:05:09 PM.217] Initializing hook
	[8/29/2015 8:05:09 PM.217] Completing interoperability
	[8/29/2015 8:05:09 PM.217] Initialization code 1.
	[8/29/2015 8:05:09 PM.217] Initialization code 2.
	[8/29/2015 8:05:09 PM.217] Initialization code 3.
	[8/29/2015 8:05:09 PM.217] Initialization code 4.
	[8/29/2015 8:05:09 PM.217] Initialization code 5.
	[8/29/2015 8:05:09 PM.217] Initialization code 6.
	[8/29/2015 8:05:09 PM.217] Initialization code 7.
	[8/29/2015 8:05:09 PM.217] Completing interoperability, phase 1
	[8/29/2015 8:05:09 PM.217] Completing interoperability, phase 2
	[8/29/2015 8:05:09 PM.217] Completing interoperability, phase 3
	[8/29/2015 8:05:09 PM.217] Completing interoperability, phase 4
	[8/29/2015 8:05:09 PM.217] Completing interoperability, phase 5
	[8/29/2015 8:05:09 PM.217] Completing interoperability, phase 6
	[8/29/2015 8:05:09 PM.217] Completing interoperability, phase 7
	[8/29/2015 8:05:09 PM.218] Initializing DirectX
	[8/29/2015 8:05:09 PM.221] Initializing Direct3D
	[8/29/2015 8:05:09 PM.221] Loading C:\WINDOWS\system32\d3d11.dll
	[8/29/2015 8:05:09 PM.221] Loaded at 0x7FFA0A580000
	[8/29/2015 8:05:09 PM.221] D3D11CreateDeviceAndSwapChain at 0x7FFA0A598100
	[8/29/2015 8:05:09 PM.221] Creating Direct3D 11 device and swap chain
	[8/29/2015 8:05:09 PM.249] Attempting feature level 10_1
	[8/29/2015 8:05:09 PM.273] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
	[8/29/2015 8:05:09 PM.323] Swap Chain created: 0xF0808596E0
	[8/29/2015 8:05:09 PM.323] Swap Chain VTable: 0xF0808596E0
	[8/29/2015 8:05:09 PM.323] Swap Chain VTable_2: 0x7FFA0A53EF40
	[8/29/2015 8:05:09 PM.323] 0x57560038E29025FF;0x5741564155415441;0xEC8148D9246C8D48
	[8/29/2015 8:05:09 PM.323] D3D11Present: 0x7FFA0A4F1DA0
	[8/29/2015 8:05:09 PM.323] D3D11ResizeBuffers: 0x7FFA0A4F5D10
	[8/29/2015 8:05:09 PM.323] D3D11ResizeTarget: 0x7FFA0A530E90
	[8/29/2015 8:05:09 PM.323] D3D11SetFullscreenState: 0x7FFA0A4FC730
	[8/29/2015 8:05:09 PM.323] Getting device
	[8/29/2015 8:05:09 PM.323] Retrieved device
	[8/29/2015 8:05:09 PM.323] Creating wrapper
	[8/29/2015 8:05:09 PM.332] Direct3D initialized
	[8/29/2015 8:05:09 PM.332] Initialized DirectX
	[8/29/2015 8:05:09 PM.332] Direct3D watcher thread spawned
	[8/29/2015 8:05:09 PM.478] Wrapper created
	[8/29/2015 8:05:09 PM.491] Effect created
	[8/29/2015 8:05:09 PM.491] Creating buffer
	[8/29/2015 8:05:09 PM.491] Created buffer
	[8/29/2015 8:05:09 PM.491] Creating blend state
	[8/29/2015 8:05:09 PM.491] Created blend state
	[8/29/2015 8:05:09 PM.491] Done with creation
	[8/29/2015 8:05:09 PM.610] Initializing texture system.
	[8/29/2015 8:05:09 PM.610] Initializing texture system; phase 1
	[8/29/2015 8:05:09 PM.610] Initializing texture system; phase 2
	[8/29/2015 8:05:09 PM.620] Initializing texture system; phase 3
	[8/29/2015 8:05:09 PM.620] Initializing texture system; phase 4
	[8/29/2015 8:05:09 PM.633] Initializing texture system; phase 5
	[8/29/2015 8:05:09 PM.635] Initializing texture system; phase 6
	[8/29/2015 8:05:09 PM.637] Initializing texture system; phase 7
	[8/29/2015 8:05:09 PM.639] Initializing texture system; phase 8
	[8/29/2015 8:05:09 PM.641] Initializing texture system; phase 9
	[8/29/2015 8:05:09 PM.642] Initializing texture system; phase 10
	[8/29/2015 8:05:09 PM.647] Initializing texture system; phase 11
	[8/29/2015 8:05:09 PM.647] Initializing texture system; phase 12
	[8/29/2015 8:05:09 PM.649] Initializing texture system; phase 13
	[8/29/2015 8:05:09 PM.649] Initializing texture system; phase 14
	[8/29/2015 8:05:14 PM.333] Direct3D watcher thread ended
	[8/29/2015 8:07:05 PM.932] Initializing console variable "ConsoleKey".
	[8/29/2015 8:07:05 PM.932] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
	[8/29/2015 8:07:05 PM.937] Read value: None
	[8/29/2015 8:07:05 PM.937] Setting value of console variable "ConsoleKey" to stored value.
	[8/29/2015 8:07:05 PM.937] Console key has been set to None (key code: 0)
	[8/29/2015 8:07:05 PM.937] Initializing console variable "PluginTimeoutThreshold".
	[8/29/2015 8:07:05 PM.937] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
	[8/29/2015 8:07:05 PM.943] Read value: 10000
	[8/29/2015 8:07:05 PM.943] Setting value of console variable "PluginTimeoutThreshold" to stored value.
	[8/29/2015 8:07:05 PM.943] Initializing console variable "AlwaysShowConsoleOutput".
	[8/29/2015 8:07:05 PM.943] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
	[8/29/2015 8:07:05 PM.944] Read value: False
	[8/29/2015 8:07:05 PM.944] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
	[8/29/2015 8:07:05 PM.944] Initializing console variable "IsDeveloperModeEnabled".
	[8/29/2015 8:07:05 PM.944] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
	[8/29/2015 8:07:05 PM.945] Read value: True
	[8/29/2015 8:07:05 PM.945] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
	[8/29/2015 8:07:05 PM.976] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
	[8/29/2015 8:07:05 PM.976] Initializing console variable "TimeScale".
	[8/29/2015 8:07:05 PM.976] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
	[8/29/2015 8:07:05 PM.977] Read value: 0
	[8/29/2015 8:07:05 PM.977] Setting value of console variable "TimeScale" to stored value.
	[8/29/2015 8:07:05 PM.977] Initializing console variable "WarnOnPluginLoad".
	[8/29/2015 8:07:05 PM.977] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
	[8/29/2015 8:07:05 PM.978] Read value: False
	[8/29/2015 8:07:05 PM.978] Setting value of console variable "WarnOnPluginLoad" to stored value.
	[8/29/2015 8:07:06 PM.712] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
	[8/29/2015 8:07:06 PM.726] 
	[8/29/2015 8:07:06 PM.726] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
	[8/29/2015 8:07:06 PM.728] Loading plugin from path: Q:\Rockstar Games\Plugins\LSPD First Response.dll
	[8/29/2015 8:07:07 PM.864] <UNLOADED PLUGIN>: Initializing input system
	[8/29/2015 8:07:07 PM.867] <UNLOADED PLUGIN>: Initializing game console
	[8/29/2015 8:07:07 PM.868] <UNLOADED PLUGIN>: Initializing forms manager
	[8/29/2015 8:07:07 PM.915] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
	[8/29/2015 8:07:07 PM.953] ---------------------------------------------------------------------
	[8/29/2015 8:07:07 PM.953] LSPD FIRST RESPONSE
	[8/29/2015 8:07:07 PM.953] Version 0.2b
	[8/29/2015 8:07:07 PM.953] A G17 Media Modification
	[8/29/2015 8:07:07 PM.953] - Developed by LMS & Sam
	[8/29/2015 8:07:07 PM.953] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
	[8/29/2015 8:07:07 PM.953] � Copyright 2015, G17 Media, www.lspdfr.com
	[8/29/2015 8:07:07 PM.953] ---------------------------------------------------------------------
	[8/29/2015 8:07:07 PM.953] LSPD First Response: Running LSPD First Response 0.2b
	[8/29/2015 8:07:07 PM.953] LSPD First Response: Copyright � 2015, G17 Media, www.lspdfr.com
	[8/29/2015 8:07:08 PM.192] Cached police
	[8/29/2015 8:07:08 PM.192] Cached police2
	[8/29/2015 8:07:08 PM.192] Cached policet
	[8/29/2015 8:07:08 PM.192] Cached sheriff2
	[8/29/2015 8:07:08 PM.192] Cached sheriff
	[8/29/2015 8:07:08 PM.192] Cached police4
	[8/29/2015 8:07:08 PM.192] Cached policeb
	[8/29/2015 8:07:08 PM.192] Cached policeb
	[8/29/2015 8:07:08 PM.192] Cached policeb
	[8/29/2015 8:07:08 PM.192] Cached fbi2
	[8/29/2015 8:07:08 PM.192] Cached policeold1
	[8/29/2015 8:07:08 PM.192] Cached policeold2
	[8/29/2015 8:07:08 PM.192] Cached policeold2
	[8/29/2015 8:07:08 PM.192] Cached buzzard
	[8/29/2015 8:07:08 PM.192] Cached polmav
	[8/29/2015 8:07:08 PM.192] Cached frogger2
	[8/29/2015 8:07:08 PM.192] Cached ambulance
	[8/29/2015 8:07:08 PM.192] Cached firetruk
	[8/29/2015 8:07:08 PM.286] LSPD First Response: Folder is Q:\Rockstar Games\plugins\lspdfr
	[8/29/2015 8:07:08 PM.301] LSPD First Response: BaitCar, Version=1.0.5699.33280, Culture=neutral, PublicKeyToken=null
	[8/29/2015 8:07:08 PM.499] LSPD First Response: Creating plugin: BaitCar.Main
	[8/29/2015 8:07:08 PM.502] [8/29/2015 8:07:08 PM] Bait Car: Logger initialized.
	[8/29/2015 8:07:08 PM.502] [8/29/2015 8:07:08 PM] Bait Car: =====================================
	[8/29/2015 8:07:08 PM.502] [8/29/2015 8:07:08 PM] Bait Car: BaitCar Initialized (Version: 0.3.0)
	[8/29/2015 8:07:08 PM.502] [8/29/2015 8:07:08 PM] Bait Car: Configuration loaded.
	[8/29/2015 8:07:08 PM.673] [8/29/2015 8:07:08 PM] Bait Car: minTimeBeforeSuspect=30000
	[8/29/2015 8:07:08 PM.673] [8/29/2015 8:07:08 PM] Bait Car: maxTimeBeforeSuspect=120000
	[8/29/2015 8:07:08 PM.673] [8/29/2015 8:07:08 PM] Bait Car: maxSearchRadius=100
	[8/29/2015 8:07:08 PM.673] [8/29/2015 8:07:08 PM] Bait Car: === Keyboard Bindings ===
	[8/29/2015 8:07:08 PM.681] [8/29/2015 8:07:08 PM] Bait Car: openMenu=F7
	[8/29/2015 8:07:08 PM.681] [8/29/2015 8:07:08 PM] Bait Car: forceCleanup=End
	[8/29/2015 8:07:08 PM.681] [8/29/2015 8:07:08 PM] Bait Car: activateKillSwitch=K
	[8/29/2015 8:07:08 PM.681] [8/29/2015 8:07:08 PM] Bait Car: === Controller Bindings ===
	[8/29/2015 8:07:08 PM.681] [8/29/2015 8:07:08 PM] Bait Car: openMenu=None
	[8/29/2015 8:07:08 PM.681] [8/29/2015 8:07:08 PM] Bait Car: forceCleanup=None
	[8/29/2015 8:07:08 PM.681] [8/29/2015 8:07:08 PM] Bait Car: activateKillSwitch=None
	[8/29/2015 8:07:08 PM.681] [8/29/2015 8:07:08 PM] Bait Car: ===========================
	[8/29/2015 8:07:08 PM.681] [8/29/2015 8:07:08 PM] Bait Car: modelNames=adder,turismor,vacca,infernus,baller,bullet,cheetah,zentorno,dominator,gauntlet,blista
	[8/29/2015 8:07:08 PM.681] [8/29/2015 8:07:08 PM] Bait Car: hardcore=False
	[8/29/2015 8:07:08 PM.681] [8/29/2015 8:07:08 PM] Bait Car: Initialization complete
	[8/29/2015 8:07:08 PM.682] [8/29/2015 8:07:08 PM] Bait Car: =====================================
	[8/29/2015 8:07:08 PM.682] LSPD First Response: We have 1 callouts registered
	[8/29/2015 8:07:08 PM.682] LSPD First Response: CalloutManager initialized
	[8/29/2015 9:14:49 PM.434] 
	[8/29/2015 9:14:49 PM.448] 
	[8/29/2015 9:14:49 PM.448] 
	[8/29/2015 9:14:49 PM.448] ====================================================================================================
	[8/29/2015 9:14:49 PM.448] Started new log on 8/29/2015 9:14:49 PM.434
	[8/29/2015 9:14:49 PM.448] ====================================================================================================
	[8/29/2015 9:14:49 PM.430] Log path: Q:\Rockstar Games\RagePluginHook.log
	[8/29/2015 9:14:49 PM.448] Log verbosity: Verbose
	[8/29/2015 9:14:49 PM.449] Initializing input system
	[8/29/2015 9:14:49 PM.454] Initializing game console
	[8/29/2015 9:14:49 PM.461] Console key has been set to F4 (key code: 115)
	[8/29/2015 9:14:49 PM.491] Console initialized
	[8/29/2015 9:14:49 PM.491] Initializing forms manager
	[8/29/2015 9:14:49 PM.494] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
	[8/29/2015 9:14:49 PM.500] ================ RAGE Plugin Hook ================
	[8/29/2015 9:14:49 PM.500] Checking game support
	[8/29/2015 9:14:49 PM.504] Product name: Grand Theft Auto V
	[8/29/2015 9:14:49 PM.504] Product version: 1.0.393.4
	[8/29/2015 9:14:49 PM.504] Is steam version: False
	[8/29/2015 9:14:49 PM.692] Initializing game support
	[8/29/2015 9:14:49 PM.693] Patching low level keyboard hook
	[8/29/2015 9:14:49 PM.693] Patched low level keyboard hook
	[8/29/2015 9:14:49 PM.693] Unhooking low level keyboard hook
	[8/29/2015 9:14:49 PM.693] Unhooked low level keyboard hook
	[8/29/2015 9:14:49 PM.693] Velocity limit removed.
	[8/29/2015 9:14:56 PM.661] Compatibility level: 0
	[8/29/2015 9:14:56 PM.661] Supported version detected
	[8/29/2015 9:14:56 PM.661] ==================================================
	[8/29/2015 9:14:56 PM.661] Patched IsDebuggerPresent
	[8/29/2015 9:14:56 PM.661] Waiting for game initialization
	[8/29/2015 9:15:00 PM.970] Initializing hook
	[8/29/2015 9:15:00 PM.970] Completing interoperability
	[8/29/2015 9:15:00 PM.970] Initialization code 1.
	[8/29/2015 9:15:00 PM.970] Initialization code 2.
	[8/29/2015 9:15:00 PM.970] Initialization code 3.
	[8/29/2015 9:15:00 PM.970] Initialization code 4.
	[8/29/2015 9:15:00 PM.970] Initialization code 5.
	[8/29/2015 9:15:00 PM.970] Initialization code 6.
	[8/29/2015 9:15:00 PM.970] Initialization code 7.
	[8/29/2015 9:15:00 PM.970] Completing interoperability, phase 1
	[8/29/2015 9:15:00 PM.970] Completing interoperability, phase 2
	[8/29/2015 9:15:00 PM.970] Completing interoperability, phase 3
	[8/29/2015 9:15:00 PM.970] Completing interoperability, phase 4
	[8/29/2015 9:15:00 PM.970] Completing interoperability, phase 5
	[8/29/2015 9:15:00 PM.970] Completing interoperability, phase 6
	[8/29/2015 9:15:00 PM.970] Completing interoperability, phase 7
	[8/29/2015 9:15:00 PM.971] Initializing DirectX
	[8/29/2015 9:15:00 PM.974] Initializing Direct3D
	[8/29/2015 9:15:00 PM.974] Loading C:\WINDOWS\system32\d3d11.dll
	[8/29/2015 9:15:00 PM.974] Loaded at 0x7FFA0A580000
	[8/29/2015 9:15:00 PM.974] D3D11CreateDeviceAndSwapChain at 0x7FFA0A598100
	[8/29/2015 9:15:00 PM.974] Creating Direct3D 11 device and swap chain
	[8/29/2015 9:15:01 PM.007] Attempting feature level 10_1
	[8/29/2015 9:15:01 PM.035] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
	[8/29/2015 9:15:01 PM.074] Swap Chain created: 0x15A4C5DCF0
	[8/29/2015 9:15:01 PM.074] Swap Chain VTable: 0x15A4C5DCF0
	[8/29/2015 9:15:01 PM.074] Swap Chain VTable_2: 0x7FFA0A53EF40
	[8/29/2015 9:15:01 PM.074] 0x57560038E29025FF;0x5741564155415441;0xEC8148D9246C8D48
	[8/29/2015 9:15:01 PM.074] D3D11Present: 0x7FFA0A4F1DA0
	[8/29/2015 9:15:01 PM.074] D3D11ResizeBuffers: 0x7FFA0A4F5D10
	[8/29/2015 9:15:01 PM.074] D3D11ResizeTarget: 0x7FFA0A530E90
	[8/29/2015 9:15:01 PM.074] D3D11SetFullscreenState: 0x7FFA0A4FC730
	[8/29/2015 9:15:01 PM.074] Getting device
	[8/29/2015 9:15:01 PM.075] Retrieved device
	[8/29/2015 9:15:01 PM.075] Creating wrapper
	[8/29/2015 9:15:01 PM.081] Direct3D initialized
	[8/29/2015 9:15:01 PM.082] Initialized DirectX
	[8/29/2015 9:15:01 PM.082] Direct3D watcher thread spawned
	[8/29/2015 9:15:01 PM.183] Wrapper created
	[8/29/2015 9:15:01 PM.190] Effect created
	[8/29/2015 9:15:01 PM.190] Creating buffer
	[8/29/2015 9:15:01 PM.190] Created buffer
	[8/29/2015 9:15:01 PM.190] Creating blend state
	[8/29/2015 9:15:01 PM.190] Created blend state
	[8/29/2015 9:15:01 PM.190] Done with creation
	[8/29/2015 9:15:01 PM.236] Initializing texture system.
	[8/29/2015 9:15:01 PM.236] Initializing texture system; phase 1
	[8/29/2015 9:15:01 PM.236] Initializing texture system; phase 2
	[8/29/2015 9:15:01 PM.252] Initializing texture system; phase 3
	[8/29/2015 9:15:01 PM.252] Initializing texture system; phase 4
	[8/29/2015 9:15:01 PM.270] Initializing texture system; phase 5
	[8/29/2015 9:15:01 PM.271] Initializing texture system; phase 6
	[8/29/2015 9:15:01 PM.272] Initializing texture system; phase 7
	[8/29/2015 9:15:01 PM.275] Initializing texture system; phase 8
	[8/29/2015 9:15:01 PM.277] Initializing texture system; phase 9
	[8/29/2015 9:15:01 PM.279] Initializing texture system; phase 10
	[8/29/2015 9:15:01 PM.283] Initializing texture system; phase 11
	[8/29/2015 9:15:01 PM.284] Initializing texture system; phase 12
	[8/29/2015 9:15:01 PM.286] Initializing texture system; phase 13
	[8/29/2015 9:15:01 PM.286] Initializing texture system; phase 14
	[8/29/2015 9:15:06 PM.083] Direct3D watcher thread ended
	[8/29/2015 9:15:46 PM.230] Initializing console variable "ConsoleKey".
	[8/29/2015 9:15:46 PM.231] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
	[8/29/2015 9:15:46 PM.236] Read value: None
	[8/29/2015 9:15:46 PM.236] Setting value of console variable "ConsoleKey" to stored value.
	[8/29/2015 9:15:46 PM.236] Console key has been set to None (key code: 0)
	[8/29/2015 9:15:46 PM.236] Initializing console variable "PluginTimeoutThreshold".
	[8/29/2015 9:15:46 PM.236] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
	[8/29/2015 9:15:46 PM.241] Read value: 10000
	[8/29/2015 9:15:46 PM.241] Setting value of console variable "PluginTimeoutThreshold" to stored value.
	[8/29/2015 9:15:46 PM.241] Initializing console variable "AlwaysShowConsoleOutput".
	[8/29/2015 9:15:46 PM.241] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
	[8/29/2015 9:15:46 PM.242] Read value: False
	[8/29/2015 9:15:46 PM.242] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
	[8/29/2015 9:15:46 PM.242] Initializing console variable "IsDeveloperModeEnabled".
	[8/29/2015 9:15:46 PM.242] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
	[8/29/2015 9:15:46 PM.243] Read value: True
	[8/29/2015 9:15:46 PM.243] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
	[8/29/2015 9:15:46 PM.260] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
	[8/29/2015 9:15:46 PM.260] Initializing console variable "TimeScale".
	[8/29/2015 9:15:46 PM.260] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
	[8/29/2015 9:15:46 PM.261] Read value: 0
	[8/29/2015 9:15:46 PM.261] Setting value of console variable "TimeScale" to stored value.
	[8/29/2015 9:15:46 PM.262] Initializing console variable "WarnOnPluginLoad".
	[8/29/2015 9:15:46 PM.262] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
	[8/29/2015 9:15:46 PM.262] Read value: False
	[8/29/2015 9:15:46 PM.262] Setting value of console variable "WarnOnPluginLoad" to stored value.
	[8/29/2015 9:15:46 PM.750] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
	[8/29/2015 9:15:46 PM.763] 
	[8/29/2015 9:15:46 PM.763] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
	[8/29/2015 9:15:46 PM.764] Loading plugin from path: Q:\Rockstar Games\Plugins\LSPD First Response.dll
	[8/29/2015 9:15:47 PM.528] <UNLOADED PLUGIN>: Initializing input system
	[8/29/2015 9:15:47 PM.531] <UNLOADED PLUGIN>: Initializing game console
	[8/29/2015 9:15:47 PM.532] <UNLOADED PLUGIN>: Initializing forms manager
	[8/29/2015 9:15:47 PM.609] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
	[8/29/2015 9:15:47 PM.948] ---------------------------------------------------------------------
	[8/29/2015 9:15:47 PM.948] LSPD FIRST RESPONSE
	[8/29/2015 9:15:47 PM.948] Version 0.2b
	[8/29/2015 9:15:47 PM.948] A G17 Media Modification
	[8/29/2015 9:15:47 PM.948] - Developed by LMS & Sam
	[8/29/2015 9:15:47 PM.948] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
	[8/29/2015 9:15:47 PM.948] � Copyright 2015, G17 Media, www.lspdfr.com
	[8/29/2015 9:15:47 PM.948] ---------------------------------------------------------------------
	[8/29/2015 9:15:47 PM.948] LSPD First Response: Running LSPD First Response 0.2b
	[8/29/2015 9:15:47 PM.948] LSPD First Response: Copyright � 2015, G17 Media, www.lspdfr.com
	[8/29/2015 9:15:48 PM.250] Cached police
	[8/29/2015 9:15:48 PM.250] Cached police2
	[8/29/2015 9:15:48 PM.251] Cached policet
	[8/29/2015 9:15:48 PM.251] Cached sheriff2
	[8/29/2015 9:15:48 PM.251] Cached sheriff
	[8/29/2015 9:15:48 PM.251] Cached police4
	[8/29/2015 9:15:48 PM.251] Cached policeb
	[8/29/2015 9:15:48 PM.251] Cached policeb
	[8/29/2015 9:15:48 PM.251] Cached policeb
	[8/29/2015 9:15:48 PM.251] Cached fbi2
	[8/29/2015 9:15:48 PM.251] Cached policeold1
	[8/29/2015 9:15:48 PM.251] Cached policeold2
	[8/29/2015 9:15:48 PM.251] Cached policeold2
	[8/29/2015 9:15:48 PM.251] Cached buzzard
	[8/29/2015 9:15:48 PM.251] Cached polmav
	[8/29/2015 9:15:48 PM.251] Cached frogger2
	[8/29/2015 9:15:48 PM.251] Cached ambulance
	[8/29/2015 9:15:48 PM.251] Cached firetruk
	[8/29/2015 9:15:48 PM.353] LSPD First Response: Folder is Q:\Rockstar Games\plugins\lspdfr
	[8/29/2015 9:15:48 PM.368] LSPD First Response: BaitCar, Version=1.0.5699.33280, Culture=neutral, PublicKeyToken=null
	[8/29/2015 9:15:48 PM.448] LSPD First Response: Creating plugin: BaitCar.Main
	[8/29/2015 9:15:48 PM.451] [8/29/2015 9:15:48 PM] Bait Car: Logger initialized.
	[8/29/2015 9:15:48 PM.451] [8/29/2015 9:15:48 PM] Bait Car: =====================================
	[8/29/2015 9:15:48 PM.451] [8/29/2015 9:15:48 PM] Bait Car: BaitCar Initialized (Version: 0.3.0)
	[8/29/2015 9:15:48 PM.451] [8/29/2015 9:15:48 PM] Bait Car: Configuration loaded.
	[8/29/2015 9:15:48 PM.480] [8/29/2015 9:15:48 PM] Bait Car: minTimeBeforeSuspect=30000
	[8/29/2015 9:15:48 PM.480] [8/29/2015 9:15:48 PM] Bait Car: maxTimeBeforeSuspect=120000
	[8/29/2015 9:15:48 PM.480] [8/29/2015 9:15:48 PM] Bait Car: maxSearchRadius=100
	[8/29/2015 9:15:48 PM.480] [8/29/2015 9:15:48 PM] Bait Car: === Keyboard Bindings ===
	[8/29/2015 9:15:48 PM.481] [8/29/2015 9:15:48 PM] Bait Car: openMenu=F7
	[8/29/2015 9:15:48 PM.481] [8/29/2015 9:15:48 PM] Bait Car: forceCleanup=End
	[8/29/2015 9:15:48 PM.481] [8/29/2015 9:15:48 PM] Bait Car: activateKillSwitch=K
	[8/29/2015 9:15:48 PM.481] [8/29/2015 9:15:48 PM] Bait Car: === Controller Bindings ===
	[8/29/2015 9:15:48 PM.481] [8/29/2015 9:15:48 PM] Bait Car: openMenu=None
	[8/29/2015 9:15:48 PM.481] [8/29/2015 9:15:48 PM] Bait Car: forceCleanup=None
	[8/29/2015 9:15:48 PM.481] [8/29/2015 9:15:48 PM] Bait Car: activateKillSwitch=None
	[8/29/2015 9:15:48 PM.481] [8/29/2015 9:15:48 PM] Bait Car: ===========================
	[8/29/2015 9:15:48 PM.481] [8/29/2015 9:15:48 PM] Bait Car: modelNames=adder,turismor,vacca,infernus,baller,bullet,cheetah,zentorno,dominator,gauntlet,blista
	[8/29/2015 9:15:48 PM.481] [8/29/2015 9:15:48 PM] Bait Car: hardcore=False
	[8/29/2015 9:15:48 PM.482] [8/29/2015 9:15:48 PM] Bait Car: Initialization complete
	[8/29/2015 9:15:48 PM.482] [8/29/2015 9:15:48 PM] Bait Car: =====================================
	[8/29/2015 9:15:48 PM.482] LSPD First Response: We have 1 callouts registered
	[8/29/2015 9:15:48 PM.483] LSPD First Response: CalloutManager initialized
	[8/29/2015 9:20:52 PM.125] LSPD First Response: Creating ?
	[8/29/2015 9:21:04 PM.356] LSPD First Response: Created new chase
	[8/29/2015 9:21:04 PM.880] LSPD First Response: Suspect added to chase
	[8/29/2015 9:21:05 PM.355] LSPD First Response: Suspect added to chase
	[8/29/2015 9:21:05 PM.640] LSPD First Response: Suspect added to chase
	[8/29/2015 9:21:05 PM.647] LSPD First Response: Cop added to chase
	[8/29/2015 9:21:08 PM.159] LSPD First Response: Cop added to chase
	[8/29/2015 9:22:20 PM.438] LSPD First Response: Respawning
	[8/29/2015 9:22:21 PM.123] LSPD First Response: No more suspects useable, aborting chase
	[8/29/2015 9:22:21 PM.126] LSPD First Response: Aborted chase
	[8/29/2015 9:22:29 PM.508] LSPD First Response: Done
	[8/29/2015 9:24:25 PM.161] LSPD First Response: Creating ?
	[8/29/2015 9:24:28 PM.647] LSPD First Response: Created new chase
	[8/29/2015 9:24:29 PM.159] LSPD First Response: Suspect added to chase
	[8/29/2015 9:24:30 PM.484] LSPD First Response: Suspect added to chase
	[8/29/2015 9:24:30 PM.488] LSPD First Response: Cop added to chase
	[8/29/2015 9:24:32 PM.993] LSPD First Response: Cop added to chase
	[8/29/2015 9:24:48 PM.880] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
	[8/29/2015 9:25:09 PM.555] LSPD First Response: No more suspects useable, aborting chase
	[8/29/2015 9:25:09 PM.555] LSPD First Response: Aborted chase
	[8/29/2015 9:25:22 PM.907] LSPD First Response: Creating ?
	[8/29/2015 9:25:26 PM.613] LSPD First Response: Created new chase
	[8/29/2015 9:25:27 PM.065] LSPD First Response: Suspect added to chase
	[8/29/2015 9:25:27 PM.066] LSPD First Response: Suspect added to chase
	[8/29/2015 9:25:27 PM.069] LSPD First Response: Cop added to chase
	[8/29/2015 9:25:29 PM.360] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
	[8/29/2015 9:25:29 PM.585] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:12 PM.952] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:12 PM.952] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:12 PM.954] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:12 PM.954] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:13 PM.864] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:13 PM.864] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:13 PM.866] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:13 PM.866] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:14 PM.652] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:14 PM.652] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:14 PM.654] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:14 PM.654] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:15 PM.261] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:15 PM.261] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:15 PM.263] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:15 PM.263] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:15 PM.482] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:15 PM.482] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:15 PM.485] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:15 PM.485] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:15 PM.638] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:15 PM.638] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:15 PM.640] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:15 PM.640] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:15 PM.800] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:15 PM.800] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:15 PM.801] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:15 PM.801] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:15 PM.969] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:15 PM.969] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:15 PM.970] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:15 PM.970] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:16 PM.328] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:16 PM.328] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:16 PM.330] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:16 PM.330] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:16 PM.518] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:16 PM.518] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:16 PM.520] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:16 PM.520] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:19 PM.172] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:19 PM.172] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:19 PM.737] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:19 PM.737] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:21 PM.079] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
	[8/29/2015 9:26:23 PM.323] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:23 PM.323] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:23 PM.324] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:23 PM.324] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:24 PM.599] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
	[8/29/2015 9:26:28 PM.248] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
	[8/29/2015 9:26:30 PM.328] LSPD First Response: PlayAction: Failed to find REQUEST_GUIDANCE_DISPATCH, reverted to random voice
	[8/29/2015 9:26:56 PM.559] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:56 PM.559] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:56 PM.561] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:56 PM.561] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:57 PM.734] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:57 PM.734] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:57 PM.737] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:57 PM.737] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:57 PM.739] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:57 PM.739] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:26:57 PM.740] LSPD First Response: Cop added to chase
	[8/29/2015 9:26:57 PM.740] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:27:02 PM.835] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice
	[8/29/2015 9:27:23 PM.578] LSPD First Response: GetAudioFileForAction: No file found for: STREET_JOSHUA_RD
	[8/29/2015 9:27:23 PM.830] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
	[8/29/2015 9:27:37 PM.097] LSPD First Response: PlayAction: Failed to find HELI_VISUAL_HEADING_NORTH_DISPATCH, reverted to random voice
	[8/29/2015 9:27:44 PM.299] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
	[8/29/2015 9:28:05 PM.828] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CALAFIA_RD
	[8/29/2015 9:28:05 PM.846] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:05 PM.846] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:05 PM.849] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:05 PM.849] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:05 PM.981] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:05 PM.981] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:05 PM.984] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:05 PM.984] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:06 PM.143] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:06 PM.143] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:06 PM.144] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:06 PM.144] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:06 PM.258] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:06 PM.258] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:06 PM.260] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:06 PM.260] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:06 PM.399] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:06 PM.399] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:06 PM.402] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:06 PM.402] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:06 PM.545] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:06 PM.545] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:06 PM.548] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:06 PM.548] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:06 PM.670] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:06 PM.670] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:06 PM.671] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:06 PM.671] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:06 PM.814] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:06 PM.815] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:06 PM.817] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:06 PM.817] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:06 PM.940] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:06 PM.940] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:06 PM.942] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:06 PM.942] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:07 PM.089] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:07 PM.089] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:07 PM.091] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:07 PM.091] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:07 PM.261] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:07 PM.261] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:07 PM.263] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:07 PM.263] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:07 PM.365] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:07 PM.365] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:07 PM.367] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:07 PM.367] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:07 PM.528] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:07 PM.528] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:07 PM.530] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:07 PM.530] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:07 PM.681] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:07 PM.682] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:07 PM.683] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:07 PM.683] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:07 PM.828] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:07 PM.828] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:07 PM.830] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:07 PM.830] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:09 PM.586] LSPD First Response: GetAudioFileForAction: No file found for: STREET_JOSHUA_RD
	[8/29/2015 9:28:12 PM.409] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice
	[8/29/2015 9:28:21 PM.000] LSPD First Response: PlayAction: Failed to find HELI_VISUAL_HEADING_NORTH_DISPATCH, reverted to random voice
	[8/29/2015 9:28:24 PM.125] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice
	[8/29/2015 9:28:27 PM.248] LSPD First Response: PlayAction: Failed to find HELI_VISUAL_HEADING_EAST_DISPATCH, reverted to random voice
	[8/29/2015 9:28:30 PM.024] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:30 PM.024] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:30 PM.027] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:30 PM.027] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:30 PM.251] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice
	[8/29/2015 9:28:30 PM.273] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:30 PM.274] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:30 PM.278] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:30 PM.278] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:30 PM.450] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:30 PM.451] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:30 PM.454] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:30 PM.454] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:30 PM.576] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:30 PM.577] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:30 PM.579] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:30 PM.579] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:30 PM.736] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:30 PM.738] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:30 PM.741] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:30 PM.741] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:30 PM.886] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:30 PM.886] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:30 PM.893] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:30 PM.893] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:31 PM.543] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:31 PM.543] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:31 PM.545] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:31 PM.546] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:31 PM.849] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:31 PM.849] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:31 PM.851] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:31 PM.852] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:32 PM.289] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:32 PM.289] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:32 PM.291] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:32 PM.291] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:32 PM.292] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:32 PM.292] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:32 PM.294] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:32 PM.294] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:32 PM.444] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:32 PM.444] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:32 PM.449] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:32 PM.449] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:32 PM.451] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:32 PM.451] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:32 PM.453] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:32 PM.453] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:32 PM.625] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:32 PM.625] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:32 PM.626] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:32 PM.627] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:32 PM.628] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:32 PM.628] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:32 PM.629] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:32 PM.629] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:33 PM.059] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:33 PM.059] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:33 PM.060] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:33 PM.060] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:33 PM.194] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:33 PM.194] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:33 PM.196] LSPD First Response: Cop added to chase
	[8/29/2015 9:28:33 PM.196] LSPD First Response: Added cop to existing chase
	[8/29/2015 9:28:33 PM.291] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
	[8/29/2015 9:28:39 PM.538] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
	[8/29/2015 9:28:43 PM.483] LSPD First Response: PlayAction: Failed to find HELI_VISUAL_HEADING_EAST_DISPATCH, reverted to random voice
	[8/29/2015 9:28:48 PM.119] LSPD First Response: No more suspects useable, aborting chase
	[8/29/2015 9:28:58 PM.947] LSPD First Response: WARNING! Plugin "LSPD First Response" was terminated because it caused the game to freeze (Freeze was caused by game fiber: <UNNAMED THREAD>).
	[8/30/2015 1:46:34 PM.152] 
	[8/30/2015 1:46:34 PM.172] 
	[8/30/2015 1:46:34 PM.172] 
	[8/30/2015 1:46:34 PM.172] ====================================================================================================
	[8/30/2015 1:46:34 PM.172] Started new log on 8/30/2015 1:46:34 PM.152
	[8/30/2015 1:46:34 PM.172] ====================================================================================================
	[8/30/2015 1:46:34 PM.145] Log path: Q:\Rockstar Games\RagePluginHook.log
	[8/30/2015 1:46:34 PM.198] Log verbosity: Verbose
	[8/30/2015 1:46:34 PM.200] Initializing input system
	[8/30/2015 1:46:34 PM.204] Initializing game console
	[8/30/2015 1:46:34 PM.210] Console key has been set to F4 (key code: 115)
	[8/30/2015 1:46:34 PM.269] Console initialized
	[8/30/2015 1:46:34 PM.269] Initializing forms manager
	[8/30/2015 1:46:34 PM.364] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
	[8/30/2015 1:46:34 PM.371] ================ RAGE Plugin Hook ================
	[8/30/2015 1:46:34 PM.372] Checking game support
	[8/30/2015 1:46:34 PM.376] Product name: Grand Theft Auto V
	[8/30/2015 1:46:34 PM.376] Product version: 1.0.393.4
	[8/30/2015 1:46:34 PM.376] Is steam version: False
	[8/30/2015 1:46:34 PM.542] Initializing game support
	[8/30/2015 1:46:34 PM.542] Patching low level keyboard hook
	[8/30/2015 1:46:34 PM.542] Patched low level keyboard hook
	[8/30/2015 1:46:34 PM.542] Unhooking low level keyboard hook
	[8/30/2015 1:46:34 PM.542] Unhooked low level keyboard hook
	[8/30/2015 1:46:34 PM.542] Velocity limit removed.
	[8/30/2015 1:46:44 PM.077] Compatibility level: 0
	[8/30/2015 1:46:44 PM.077] Supported version detected
	[8/30/2015 1:46:44 PM.078] ==================================================
	[8/30/2015 1:46:44 PM.078] Patched IsDebuggerPresent
	[8/30/2015 1:46:44 PM.078] Waiting for game initialization
	[8/30/2015 1:46:46 PM.128] Initializing hook
	[8/30/2015 1:46:46 PM.128] Completing interoperability
	[8/30/2015 1:46:46 PM.128] Initialization code 1.
	[8/30/2015 1:46:46 PM.128] Initialization code 2.
	[8/30/2015 1:46:46 PM.128] Initialization code 3.
	[8/30/2015 1:46:46 PM.151] Initialization code 4.
	[8/30/2015 1:46:46 PM.151] Initialization code 5.
	[8/30/2015 1:46:46 PM.152] Initialization code 6.
	[8/30/2015 1:46:46 PM.153] Initialization code 7.
	[8/30/2015 1:46:46 PM.153] Completing interoperability, phase 1
	[8/30/2015 1:46:46 PM.153] Completing interoperability, phase 2
	[8/30/2015 1:46:46 PM.153] Completing interoperability, phase 3
	[8/30/2015 1:46:46 PM.153] Completing interoperability, phase 4
	[8/30/2015 1:46:46 PM.153] Completing interoperability, phase 5
	[8/30/2015 1:46:46 PM.153] Completing interoperability, phase 6
	[8/30/2015 1:46:46 PM.153] Completing interoperability, phase 7
	[8/30/2015 1:46:46 PM.156] Initializing DirectX
	[8/30/2015 1:46:46 PM.278] Initializing Direct3D
	[8/30/2015 1:46:46 PM.278] Loading C:\WINDOWS\system32\d3d11.dll
	[8/30/2015 1:46:46 PM.278] Loaded at 0x7FFA0A580000
	[8/30/2015 1:46:46 PM.278] D3D11CreateDeviceAndSwapChain at 0x7FFA0A598100
	[8/30/2015 1:46:46 PM.278] Creating Direct3D 11 device and swap chain
	[8/30/2015 1:46:46 PM.478] Swap Chain created: 0x5CF13951F0
	[8/30/2015 1:46:46 PM.478] Swap Chain VTable: 0x5CF13951F0
	[8/30/2015 1:46:46 PM.478] Swap Chain VTable_2: 0x7FFA0A53EF40
	[8/30/2015 1:46:46 PM.478] 0x57560038E29025FF;0x5741564155415441;0xEC8148D9246C8D48
	[8/30/2015 1:46:46 PM.478] D3D11Present: 0x7FFA0A4F1DA0
	[8/30/2015 1:46:46 PM.478] D3D11ResizeBuffers: 0x7FFA0A4F5D10
	[8/30/2015 1:46:46 PM.478] D3D11ResizeTarget: 0x7FFA0A530E90
	[8/30/2015 1:46:46 PM.478] D3D11SetFullscreenState: 0x7FFA0A4FC730
	[8/30/2015 1:46:46 PM.487] Getting device
	[8/30/2015 1:46:46 PM.487] Retrieved device
	[8/30/2015 1:46:46 PM.487] Creating wrapper
	[8/30/2015 1:46:46 PM.493] Direct3D initialized
	[8/30/2015 1:46:46 PM.494] Initialized DirectX
	[8/30/2015 1:46:46 PM.494] Direct3D watcher thread spawned
	[8/30/2015 1:46:46 PM.656] Wrapper created
	[8/30/2015 1:46:46 PM.755] Effect created
	[8/30/2015 1:46:46 PM.756] Creating buffer
	[8/30/2015 1:46:46 PM.756] Created buffer
	[8/30/2015 1:46:46 PM.756] Creating blend state
	[8/30/2015 1:46:46 PM.756] Created blend state
	[8/30/2015 1:46:46 PM.756] Done with creation
	[8/30/2015 1:46:47 PM.611] Initializing texture system.
	[8/30/2015 1:46:47 PM.611] Initializing texture system; phase 1
	[8/30/2015 1:46:47 PM.611] Initializing texture system; phase 2
	[8/30/2015 1:46:47 PM.623] Initializing texture system; phase 3
	[8/30/2015 1:46:47 PM.623] Initializing texture system; phase 4
	[8/30/2015 1:46:47 PM.646] Initializing texture system; phase 5
	[8/30/2015 1:46:47 PM.649] Initializing texture system; phase 6
	[8/30/2015 1:46:47 PM.651] Initializing texture system; phase 7
	[8/30/2015 1:46:47 PM.654] Initializing texture system; phase 8
	[8/30/2015 1:46:47 PM.657] Initializing texture system; phase 9
	[8/30/2015 1:46:47 PM.697] Initializing texture system; phase 10
	[8/30/2015 1:46:47 PM.701] Initializing texture system; phase 11
	[8/30/2015 1:46:47 PM.701] Initializing texture system; phase 12
	[8/30/2015 1:46:47 PM.704] Initializing texture system; phase 13
	[8/30/2015 1:46:47 PM.704] Initializing texture system; phase 14
	[8/30/2015 1:46:51 PM.494] Direct3D watcher thread ended
	[8/30/2015 1:49:01 PM.417] Initializing console variable "ConsoleKey".
	[8/30/2015 1:49:01 PM.417] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
	[8/30/2015 1:49:01 PM.422] Read value: None
	[8/30/2015 1:49:01 PM.422] Setting value of console variable "ConsoleKey" to stored value.
	[8/30/2015 1:49:01 PM.422] Console key has been set to None (key code: 0)
	[8/30/2015 1:49:01 PM.422] Initializing console variable "PluginTimeoutThreshold".
	[8/30/2015 1:49:01 PM.422] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
	[8/30/2015 1:49:01 PM.427] Read value: 10000
	[8/30/2015 1:49:01 PM.427] Setting value of console variable "PluginTimeoutThreshold" to stored value.
	[8/30/2015 1:49:01 PM.427] Initializing console variable "AlwaysShowConsoleOutput".
	[8/30/2015 1:49:01 PM.427] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
	[8/30/2015 1:49:01 PM.428] Read value: False
	[8/30/2015 1:49:01 PM.428] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
	[8/30/2015 1:49:01 PM.428] Initializing console variable "IsDeveloperModeEnabled".
	[8/30/2015 1:49:01 PM.428] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
	[8/30/2015 1:49:01 PM.429] Read value: True
	[8/30/2015 1:49:01 PM.429] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
	[8/30/2015 1:49:01 PM.447] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
	[8/30/2015 1:49:01 PM.447] Initializing console variable "TimeScale".
	[8/30/2015 1:49:01 PM.447] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
	[8/30/2015 1:49:01 PM.448] Read value: 0
	[8/30/2015 1:49:01 PM.448] Setting value of console variable "TimeScale" to stored value.
	[8/30/2015 1:49:01 PM.449] Initializing console variable "WarnOnPluginLoad".
	[8/30/2015 1:49:01 PM.449] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
	[8/30/2015 1:49:01 PM.449] Read value: False
	[8/30/2015 1:49:01 PM.449] Setting value of console variable "WarnOnPluginLoad" to stored value.
	[8/30/2015 1:49:02 PM.174] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
	[8/30/2015 1:49:02 PM.199] 
	[8/30/2015 1:49:02 PM.199] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
	[8/30/2015 1:49:02 PM.200] Loading plugin from path: Q:\Rockstar Games\Plugins\LSPD First Response.dll
	[8/30/2015 1:49:03 PM.469] <UNLOADED PLUGIN>: Initializing input system
	[8/30/2015 1:49:03 PM.472] <UNLOADED PLUGIN>: Initializing game console
	[8/30/2015 1:49:03 PM.474] <UNLOADED PLUGIN>: Initializing forms manager
	[8/30/2015 1:49:03 PM.580] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
	[8/30/2015 1:49:04 PM.122] ---------------------------------------------------------------------
	[8/30/2015 1:49:04 PM.122] LSPD FIRST RESPONSE
	[8/30/2015 1:49:04 PM.122] Version 0.2b
	[8/30/2015 1:49:04 PM.122] A G17 Media Modification
	[8/30/2015 1:49:04 PM.122] - Developed by LMS & Sam
	[8/30/2015 1:49:04 PM.122] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
	[8/30/2015 1:49:04 PM.134] � Copyright 2015, G17 Media, www.lspdfr.com
	[8/30/2015 1:49:04 PM.134] ---------------------------------------------------------------------
	[8/30/2015 1:49:04 PM.134] LSPD First Response: Running LSPD First Response 0.2b
	[8/30/2015 1:49:04 PM.134] LSPD First Response: Copyright � 2015, G17 Media, www.lspdfr.com
	[8/30/2015 1:49:04 PM.493] Cached police
	[8/30/2015 1:49:04 PM.493] Cached police2
	[8/30/2015 1:49:04 PM.493] Cached policet
	[8/30/2015 1:49:04 PM.493] Cached sheriff2
	[8/30/2015 1:49:04 PM.493] Cached sheriff
	[8/30/2015 1:49:04 PM.493] Cached police4
	[8/30/2015 1:49:04 PM.493] Cached policeb
	[8/30/2015 1:49:04 PM.493] Cached policeb
	[8/30/2015 1:49:04 PM.493] Cached policeb
	[8/30/2015 1:49:04 PM.493] Cached fbi2
	[8/30/2015 1:49:04 PM.493] Cached policeold1
	[8/30/2015 1:49:04 PM.493] Cached policeold2
	[8/30/2015 1:49:04 PM.493] Cached policeold2
	[8/30/2015 1:49:04 PM.493] Cached buzzard
	[8/30/2015 1:49:04 PM.493] Cached polmav
	[8/30/2015 1:49:04 PM.493] Cached frogger2
	[8/30/2015 1:49:04 PM.493] Cached ambulance
	[8/30/2015 1:49:04 PM.493] Cached firetruk
	[8/30/2015 1:49:04 PM.639] LSPD First Response: Folder is Q:\Rockstar Games\plugins\lspdfr
	[8/30/2015 1:49:04 PM.641] LSPD First Response: BaitCar, Version=1.0.5699.33280, Culture=neutral, PublicKeyToken=null
	[8/30/2015 1:49:04 PM.711] LSPD First Response: Creating plugin: BaitCar.Main
	[8/30/2015 1:49:04 PM.717] [8/30/2015 1:49:04 PM] Bait Car: Logger initialized.
	[8/30/2015 1:49:04 PM.717] [8/30/2015 1:49:04 PM] Bait Car: =====================================
	[8/30/2015 1:49:04 PM.717] [8/30/2015 1:49:04 PM] Bait Car: BaitCar Initialized (Version: 0.3.0)
	[8/30/2015 1:49:04 PM.717] [8/30/2015 1:49:04 PM] Bait Car: Configuration loaded.
	[8/30/2015 1:49:04 PM.821] [8/30/2015 1:49:04 PM] Bait Car: minTimeBeforeSuspect=30000
	[8/30/2015 1:49:04 PM.821] [8/30/2015 1:49:04 PM] Bait Car: maxTimeBeforeSuspect=120000
	[8/30/2015 1:49:04 PM.821] [8/30/2015 1:49:04 PM] Bait Car: maxSearchRadius=100
	[8/30/2015 1:49:04 PM.821] [8/30/2015 1:49:04 PM] Bait Car: === Keyboard Bindings ===
	[8/30/2015 1:49:04 PM.821] [8/30/2015 1:49:04 PM] Bait Car: openMenu=F7
	[8/30/2015 1:49:04 PM.821] [8/30/2015 1:49:04 PM] Bait Car: forceCleanup=End
	[8/30/2015 1:49:04 PM.821] [8/30/2015 1:49:04 PM] Bait Car: activateKillSwitch=K
	[8/30/2015 1:49:04 PM.821] [8/30/2015 1:49:04 PM] Bait Car: === Controller Bindings ===
	[8/30/2015 1:49:04 PM.821] [8/30/2015 1:49:04 PM] Bait Car: openMenu=None
	[8/30/2015 1:49:04 PM.821] [8/30/2015 1:49:04 PM] Bait Car: forceCleanup=None
	[8/30/2015 1:49:04 PM.822] [8/30/2015 1:49:04 PM] Bait Car: activateKillSwitch=None
	[8/30/2015 1:49:04 PM.822] [8/30/2015 1:49:04 PM] Bait Car: ===========================
	[8/30/2015 1:49:04 PM.822] [8/30/2015 1:49:04 PM] Bait Car: modelNames=adder,turismor,vacca,infernus,baller,bullet,cheetah,zentorno,dominator,gauntlet,blista
	[8/30/2015 1:49:04 PM.822] [8/30/2015 1:49:04 PM] Bait Car: hardcore=False
	[8/30/2015 1:49:04 PM.823] [8/30/2015 1:49:04 PM] Bait Car: Initialization complete
	[8/30/2015 1:49:04 PM.823] [8/30/2015 1:49:04 PM] Bait Car: =====================================
	[8/30/2015 1:49:04 PM.824] LSPD First Response: We have 1 callouts registered
	[8/30/2015 1:49:04 PM.824] LSPD First Response: CalloutManager initialized
	[8/30/2015 1:49:55 PM.975] Game is shutting down
	[8/30/2015 1:50:43 PM.034] [8/30/2015 1:50:43 PM] Bait Car: ======= Forcing Cleanup =======
	[8/30/2015 1:50:43 PM.037] [8/30/2015 1:50:43 PM] Bait Car: ======= Cleanup Complete =======
	[8/30/2015 1:51:38 PM.176] 
	[8/30/2015 1:51:38 PM.177] 
	[8/30/2015 1:51:38 PM.177] 
	[8/30/2015 1:51:38 PM.177] ====================================================================================================
	[8/30/2015 1:51:38 PM.177] Started new log on 8/30/2015 1:51:38 PM.176
	[8/30/2015 1:51:38 PM.177] ====================================================================================================
	[8/30/2015 1:51:38 PM.168] Log path: Q:\Rockstar Games\RagePluginHook.log
	[8/30/2015 1:51:38 PM.178] Log verbosity: Verbose
	[8/30/2015 1:51:38 PM.181] Initializing input system
	[8/30/2015 1:51:38 PM.186] Initializing game console
	[8/30/2015 1:51:38 PM.207] Console key has been set to F4 (key code: 115)
	[8/30/2015 1:51:38 PM.266] Console initialized
	[8/30/2015 1:51:38 PM.266] Initializing forms manager
	[8/30/2015 1:51:38 PM.269] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
	[8/30/2015 1:51:38 PM.280] ================ RAGE Plugin Hook ================
	[8/30/2015 1:51:38 PM.281] Checking game support
	[8/30/2015 1:51:38 PM.288] Product name: Grand Theft Auto V
	[8/30/2015 1:51:38 PM.288] Product version: 1.0.393.4
	[8/30/2015 1:51:38 PM.288] Is steam version: False
	[8/30/2015 1:51:38 PM.878] Initializing game support
	[8/30/2015 1:51:38 PM.878] Patching low level keyboard hook
	[8/30/2015 1:51:38 PM.878] Patched low level keyboard hook
	[8/30/2015 1:51:38 PM.878] Unhooking low level keyboard hook
	[8/30/2015 1:51:38 PM.878] Unhooked low level keyboard hook
	[8/30/2015 1:51:38 PM.878] Velocity limit removed.
	[8/30/2015 1:51:46 PM.156] Compatibility level: 0
	[8/30/2015 1:51:46 PM.156] Supported version detected
	[8/30/2015 1:51:46 PM.156] ==================================================
	[8/30/2015 1:51:46 PM.156] Patched IsDebuggerPresent
	[8/30/2015 1:51:46 PM.156] Waiting for game initialization
	[8/30/2015 1:51:50 PM.427] Initializing hook
	[8/30/2015 1:51:50 PM.427] Completing interoperability
	[8/30/2015 1:51:50 PM.427] Initialization code 1.
	[8/30/2015 1:51:50 PM.427] Initialization code 2.
	[8/30/2015 1:51:50 PM.427] Initialization code 3.
	[8/30/2015 1:51:50 PM.427] Initialization code 4.
	[8/30/2015 1:51:50 PM.427] Initialization code 5.
	[8/30/2015 1:51:50 PM.427] Initialization code 6.
	[8/30/2015 1:51:50 PM.427] Initialization code 7.
	[8/30/2015 1:51:50 PM.427] Completing interoperability, phase 1
	[8/30/2015 1:51:50 PM.427] Completing interoperability, phase 2
	[8/30/2015 1:51:50 PM.427] Completing interoperability, phase 3
	[8/30/2015 1:51:50 PM.427] Completing interoperability, phase 4
	[8/30/2015 1:51:50 PM.427] Completing interoperability, phase 5
	[8/30/2015 1:51:50 PM.427] Completing interoperability, phase 6
	[8/30/2015 1:51:50 PM.427] Completing interoperability, phase 7
	[8/30/2015 1:51:50 PM.429] Initializing DirectX
	[8/30/2015 1:51:50 PM.432] Initializing Direct3D
	[8/30/2015 1:51:50 PM.432] Loading C:\WINDOWS\system32\d3d11.dll
	[8/30/2015 1:51:50 PM.432] Loaded at 0x7FFA0A580000
	[8/30/2015 1:51:50 PM.432] D3D11CreateDeviceAndSwapChain at 0x7FFA0A598100
	[8/30/2015 1:51:50 PM.432] Creating Direct3D 11 device and swap chain
	[8/30/2015 1:51:50 PM.479] Attempting feature level 10_1
	[8/30/2015 1:51:50 PM.516] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
	[8/30/2015 1:51:50 PM.562] Swap Chain created: 0x4900C066F0
	[8/30/2015 1:51:50 PM.562] Swap Chain VTable: 0x4900C066F0
	[8/30/2015 1:51:50 PM.562] Swap Chain VTable_2: 0x7FFA0A53EF40
	[8/30/2015 1:51:50 PM.562] 0x57560038E29025FF;0x5741564155415441;0xEC8148D9246C8D48
	[8/30/2015 1:51:50 PM.562] D3D11Present: 0x7FFA0A4F1DA0
	[8/30/2015 1:51:50 PM.562] D3D11ResizeBuffers: 0x7FFA0A4F5D10
	[8/30/2015 1:51:50 PM.562] D3D11ResizeTarget: 0x7FFA0A530E90
	[8/30/2015 1:51:50 PM.562] D3D11SetFullscreenState: 0x7FFA0A4FC730
	[8/30/2015 1:51:50 PM.562] Getting device
	[8/30/2015 1:51:50 PM.562] Retrieved device
	[8/30/2015 1:51:50 PM.562] Creating wrapper
	[8/30/2015 1:51:50 PM.570] Direct3D initialized
	[8/30/2015 1:51:50 PM.570] Initialized DirectX
	[8/30/2015 1:51:50 PM.570] Direct3D watcher thread spawned
	[8/30/2015 1:51:50 PM.659] Wrapper created
	[8/30/2015 1:51:50 PM.665] Effect created
	[8/30/2015 1:51:50 PM.665] Creating buffer
	[8/30/2015 1:51:50 PM.665] Created buffer
	[8/30/2015 1:51:50 PM.665] Creating blend state
	[8/30/2015 1:51:50 PM.665] Created blend state
	[8/30/2015 1:51:50 PM.665] Done with creation
	[8/30/2015 1:51:50 PM.880] Initializing texture system.
	[8/30/2015 1:51:50 PM.880] Initializing texture system; phase 1
	[8/30/2015 1:51:50 PM.880] Initializing texture system; phase 2
	[8/30/2015 1:51:50 PM.904] Initializing texture system; phase 3
	[8/30/2015 1:51:50 PM.904] Initializing texture system; phase 4
	[8/30/2015 1:51:50 PM.918] Initializing texture system; phase 5
	[8/30/2015 1:51:50 PM.919] Initializing texture system; phase 6
	[8/30/2015 1:51:50 PM.921] Initializing texture system; phase 7
	[8/30/2015 1:51:50 PM.923] Initializing texture system; phase 8
	[8/30/2015 1:51:50 PM.925] Initializing texture system; phase 9
	[8/30/2015 1:51:50 PM.926] Initializing texture system; phase 10
	[8/30/2015 1:51:50 PM.931] Initializing texture system; phase 11
	[8/30/2015 1:51:50 PM.931] Initializing texture system; phase 12
	[8/30/2015 1:51:50 PM.933] Initializing texture system; phase 13
	[8/30/2015 1:51:50 PM.933] Initializing texture system; phase 14
	[8/30/2015 1:51:55 PM.571] Direct3D watcher thread ended
	[8/30/2015 1:53:45 PM.069] Initializing console variable "ConsoleKey".
	[8/30/2015 1:53:45 PM.069] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
	[8/30/2015 1:53:45 PM.074] Read value: None
	[8/30/2015 1:53:45 PM.074] Setting value of console variable "ConsoleKey" to stored value.
	[8/30/2015 1:53:45 PM.074] Console key has been set to None (key code: 0)
	[8/30/2015 1:53:45 PM.074] Initializing console variable "PluginTimeoutThreshold".
	[8/30/2015 1:53:45 PM.074] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
	[8/30/2015 1:53:45 PM.078] Read value: 10000
	[8/30/2015 1:53:45 PM.078] Setting value of console variable "PluginTimeoutThreshold" to stored value.
	[8/30/2015 1:53:45 PM.078] Initializing console variable "AlwaysShowConsoleOutput".
	[8/30/2015 1:53:45 PM.078] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
	[8/30/2015 1:53:45 PM.079] Read value: False
	[8/30/2015 1:53:45 PM.079] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
	[8/30/2015 1:53:45 PM.079] Initializing console variable "IsDeveloperModeEnabled".
	[8/30/2015 1:53:45 PM.079] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
	[8/30/2015 1:53:45 PM.080] Read value: True
	[8/30/2015 1:53:45 PM.080] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
	[8/30/2015 1:53:45 PM.098] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
	[8/30/2015 1:53:45 PM.098] Initializing console variable "TimeScale".
	[8/30/2015 1:53:45 PM.098] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
	[8/30/2015 1:53:45 PM.098] Read value: 0
	[8/30/2015 1:53:45 PM.098] Setting value of console variable "TimeScale" to stored value.
	[8/30/2015 1:53:45 PM.099] Initializing console variable "WarnOnPluginLoad".
	[8/30/2015 1:53:45 PM.099] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
	[8/30/2015 1:53:45 PM.099] Read value: False
	[8/30/2015 1:53:45 PM.099] Setting value of console variable "WarnOnPluginLoad" to stored value.
	[8/30/2015 1:53:45 PM.501] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
	[8/30/2015 1:53:45 PM.518] 
	[8/30/2015 1:53:45 PM.518] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
	[8/30/2015 1:53:45 PM.519] Loading plugin from path: Q:\Rockstar Games\Plugins\LSPD First Response.dll
	[8/30/2015 1:53:46 PM.189] <UNLOADED PLUGIN>: Initializing input system
	[8/30/2015 1:53:46 PM.192] <UNLOADED PLUGIN>: Initializing game console
	[8/30/2015 1:53:46 PM.194] <UNLOADED PLUGIN>: Initializing forms manager
	[8/30/2015 1:53:46 PM.216] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
	[8/30/2015 1:53:46 PM.495] ---------------------------------------------------------------------
	[8/30/2015 1:53:46 PM.495] LSPD FIRST RESPONSE
	[8/30/2015 1:53:46 PM.495] Version 0.2b
	[8/30/2015 1:53:46 PM.495] A G17 Media Modification
	[8/30/2015 1:53:46 PM.495] - Developed by LMS & Sam
	[8/30/2015 1:53:46 PM.495] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
	[8/30/2015 1:53:46 PM.495] � Copyright 2015, G17 Media, www.lspdfr.com
	[8/30/2015 1:53:46 PM.495] ---------------------------------------------------------------------
	[8/30/2015 1:53:46 PM.495] LSPD First Response: Running LSPD First Response 0.2b
	[8/30/2015 1:53:46 PM.495] LSPD First Response: Copyright � 2015, G17 Media, www.lspdfr.com
	[8/30/2015 1:53:46 PM.728] Cached police
	[8/30/2015 1:53:46 PM.728] Cached police2
	[8/30/2015 1:53:46 PM.728] Cached policet
	[8/30/2015 1:53:46 PM.728] Cached sheriff2
	[8/30/2015 1:53:46 PM.728] Cached sheriff
	[8/30/2015 1:53:46 PM.728] Cached police4
	[8/30/2015 1:53:46 PM.728] Cached policeb
	[8/30/2015 1:53:46 PM.728] Cached policeb
	[8/30/2015 1:53:46 PM.728] Cached policeb
	[8/30/2015 1:53:46 PM.728] Cached fbi2
	[8/30/2015 1:53:46 PM.729] Cached policeold1
	[8/30/2015 1:53:46 PM.729] Cached policeold2
	[8/30/2015 1:53:46 PM.729] Cached policeold2
	[8/30/2015 1:53:46 PM.729] Cached buzzard
	[8/30/2015 1:53:46 PM.729] Cached polmav
	[8/30/2015 1:53:46 PM.729] Cached frogger2
	[8/30/2015 1:53:46 PM.729] Cached ambulance
	[8/30/2015 1:53:46 PM.729] Cached firetruk
	[8/30/2015 1:53:46 PM.853] LSPD First Response: Folder is Q:\Rockstar Games\plugins\lspdfr
	[8/30/2015 1:53:46 PM.874] LSPD First Response: BaitCar, Version=1.0.5699.33280, Culture=neutral, PublicKeyToken=null
	[8/30/2015 1:53:46 PM.931] LSPD First Response: Creating plugin: BaitCar.Main
	[8/30/2015 1:53:46 PM.935] [8/30/2015 1:53:46 PM] Bait Car: Logger initialized.
	[8/30/2015 1:53:46 PM.935] [8/30/2015 1:53:46 PM] Bait Car: =====================================
	[8/30/2015 1:53:46 PM.935] [8/30/2015 1:53:46 PM] Bait Car: BaitCar Initialized (Version: 0.3.0)
	[8/30/2015 1:53:46 PM.935] [8/30/2015 1:53:46 PM] Bait Car: Configuration loaded.
	[8/30/2015 1:53:46 PM.959] [8/30/2015 1:53:46 PM] Bait Car: minTimeBeforeSuspect=30000
	[8/30/2015 1:53:46 PM.959] [8/30/2015 1:53:46 PM] Bait Car: maxTimeBeforeSuspect=120000
	[8/30/2015 1:53:46 PM.959] [8/30/2015 1:53:46 PM] Bait Car: maxSearchRadius=100
	[8/30/2015 1:53:46 PM.959] [8/30/2015 1:53:46 PM] Bait Car: === Keyboard Bindings ===
	[8/30/2015 1:53:46 PM.959] [8/30/2015 1:53:46 PM] Bait Car: openMenu=F7
	[8/30/2015 1:53:46 PM.959] [8/30/2015 1:53:46 PM] Bait Car: forceCleanup=End
	[8/30/2015 1:53:46 PM.959] [8/30/2015 1:53:46 PM] Bait Car: activateKillSwitch=K
	[8/30/2015 1:53:46 PM.959] [8/30/2015 1:53:46 PM] Bait Car: === Controller Bindings ===
	[8/30/2015 1:53:46 PM.959] [8/30/2015 1:53:46 PM] Bait Car: openMenu=None
	[8/30/2015 1:53:46 PM.959] [8/30/2015 1:53:46 PM] Bait Car: forceCleanup=None
	[8/30/2015 1:53:46 PM.959] [8/30/2015 1:53:46 PM] Bait Car: activateKillSwitch=None
	[8/30/2015 1:53:46 PM.959] [8/30/2015 1:53:46 PM] Bait Car: ===========================
	[8/30/2015 1:53:46 PM.959] [8/30/2015 1:53:46 PM] Bait Car: modelNames=adder,turismor,vacca,infernus,baller,bullet,cheetah,zentorno,dominator,gauntlet,blista
	[8/30/2015 1:53:46 PM.959] [8/30/2015 1:53:46 PM] Bait Car: hardcore=False
	[8/30/2015 1:53:46 PM.960] [8/30/2015 1:53:46 PM] Bait Car: Initialization complete
	[8/30/2015 1:53:46 PM.960] [8/30/2015 1:53:46 PM] Bait Car: =====================================
	[8/30/2015 1:53:46 PM.961] LSPD First Response: We have 1 callouts registered
	[8/30/2015 1:53:46 PM.961] LSPD First Response: CalloutManager initialized
	[8/30/2015 1:56:20 PM.256] Weapon asset with hash 0x1d073a89 could not be loaded within a reasonable time. It may be invalid
	[8/30/2015 1:56:20 PM.686] RagePluginHook
	[8/30/2015 1:56:20 PM.746]    at Rage.WeaponAsset.LoadAndWait()
	[8/30/2015 1:56:20 PM.746]    at Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
	[8/30/2015 1:56:20 PM.746]    at LSPD_First_Response.Duty.ToggleDuty()
	[8/30/2015 1:56:20 PM.746]    at LSPD_First_Response.Duty.?()
	[8/30/2015 1:56:20 PM.759]    at ?.?()
	[8/30/2015 2:11:00 PM.994] LSPD First Response: Respawning
	[8/30/2015 2:11:19 PM.893] LSPD First Response: Done
	[8/30/2015 2:14:12 PM.936] LSPD First Response: Respawning
	[8/30/2015 2:14:18 PM.157] LSPD First Response: Done
	[8/30/2015 2:15:39 PM.025] LSPD First Response: Respawning
	[8/30/2015 2:15:42 PM.264] LSPD First Response: Done
	[8/30/2015 2:17:05 PM.503] LSPD First Response: Respawning
	[8/30/2015 2:17:08 PM.458] LSPD First Response: Done
	[8/30/2015 2:17:10 PM.854] [8/30/2015 2:17:10 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:17:13 PM.992] [8/30/2015 2:17:13 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:17:18 PM.694] [8/30/2015 2:17:18 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:17:36 PM.950] [8/30/2015 2:17:36 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:17:39 PM.953] [8/30/2015 2:17:39 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:17:43 PM.605] [8/30/2015 2:17:43 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:17:45 PM.937] [8/30/2015 2:17:45 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:17:48 PM.716] [8/30/2015 2:17:48 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:17:50 PM.993] [8/30/2015 2:17:50 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:17:53 PM.019] [8/30/2015 2:17:53 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:19:25 PM.871] [8/30/2015 2:19:25 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:19:39 PM.012] LSPD First Response: Respawning
	[8/30/2015 2:19:42 PM.760] LSPD First Response: Done
	[8/30/2015 2:19:58 PM.371] [8/30/2015 2:19:58 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:19:59 PM.764] [8/30/2015 2:19:59 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:20:01 PM.258] [8/30/2015 2:20:01 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:20:03 PM.108] [8/30/2015 2:20:03 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:20:04 PM.699] [8/30/2015 2:20:04 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:20:06 PM.673] [8/30/2015 2:20:06 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:20:08 PM.183] [8/30/2015 2:20:08 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:20:09 PM.948] [8/30/2015 2:20:09 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:20:11 PM.504] [8/30/2015 2:20:11 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:20:13 PM.953] [8/30/2015 2:20:13 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:20:15 PM.619] [8/30/2015 2:20:15 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:20:16 PM.849] [8/30/2015 2:20:16 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:20:18 PM.334] [8/30/2015 2:20:18 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:20:20 PM.122] [8/30/2015 2:20:20 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:20:21 PM.746] [8/30/2015 2:20:21 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:20:23 PM.482] [8/30/2015 2:20:23 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:20:25 PM.946] [8/30/2015 2:20:25 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:23:11 PM.642] [8/30/2015 2:23:11 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:23:13 PM.863] [8/30/2015 2:23:13 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[8/30/2015 2:23:15 PM.472] [8/30/2015 2:23:15 PM] Bait Car: Attempted to use kill switch, but no bait car exists
	[11/15/2015 10:01:06 PM.328] 
	[11/15/2015 10:01:06 PM.337] 
	[11/15/2015 10:01:06 PM.338] 
	[11/15/2015 10:01:06 PM.338] ====================================================================================================
	[11/15/2015 10:01:06 PM.344] Started new log on 11/15/2015 10:01:06 PM.328
	[11/15/2015 10:01:06 PM.344] ====================================================================================================
	[11/15/2015 10:01:06 PM.311] Log path: Q:\Rockstar Games\RagePluginHook.log
	[11/15/2015 10:01:06 PM.344] Log verbosity: Verbose
	[11/15/2015 10:01:06 PM.369] Initializing input system
	[11/15/2015 10:01:06 PM.382] Initializing game console
	[11/15/2015 10:01:06 PM.475] Console key has been set to F4 (key code: 115)
	[11/15/2015 10:01:06 PM.873] Console initialized
	[11/15/2015 10:01:06 PM.873] Initializing forms manager
	[11/15/2015 10:01:06 PM.913] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
	[11/15/2015 10:01:06 PM.992] ================ RAGE Plugin Hook ================
	[11/15/2015 10:01:06 PM.993] Checking game support
	[11/15/2015 10:01:07 PM.000] Product name: Grand Theft Auto V
	[11/15/2015 10:01:07 PM.000] Product version: 1.0.505.2
	[11/15/2015 10:01:07 PM.000] Is steam version: False
	[11/15/2015 10:01:07 PM.250] Unknown game version, there might be issues. Please report your game edition, place of purchase, and region at http://forums.ragepluginhook.net
	[11/15/2015 10:01:07 PM.250] Initializing game support
	[11/15/2015 10:01:09 PM.206] 
	[11/15/2015 10:01:09 PM.206] ==============================
	[11/15/2015 10:01:09 PM.206] UNHANDLED EXCEPTION OCCURRED
	[11/15/2015 10:01:09 PM.206] ------------------------------
	[11/15/2015 10:01:09 PM.206] Origin: HOOK
	[11/15/2015 10:01:09 PM.206] ------------------------------
	[11/15/2015 10:01:09 PM.206] Exception type: System.NullReferenceException
	[11/15/2015 10:01:09 PM.206] Exception message: Object reference not set to an instance of an object.
	[11/15/2015 10:01:09 PM.206] ------------------------------
	[11/15/2015 10:01:09 PM.206] Inner exceptions:
	[11/15/2015 10:01:09 PM.206] ------------------------------
	[11/15/2015 10:01:09 PM.206] Stack trace:
	[11/15/2015 10:01:09 PM.646] at InitializeGameSupport()
	[11/15/2015 10:01:09 PM.646] ==============================
	[11/15/2015 10:01:09 PM.646] 
	[11/21/2015 1:24:00 PM.469] 
	[11/21/2015 1:24:00 PM.485] 
	[11/21/2015 1:24:00 PM.485] 
	[11/21/2015 1:24:00 PM.485] ====================================================================================================
	[11/21/2015 1:24:00 PM.509] Started new log on 11/21/2015 1:24:00 PM.469
	[11/21/2015 1:24:00 PM.509] ====================================================================================================
	[11/21/2015 1:24:00 PM.434] Log path: Q:\Rockstar Games\RagePluginHook.log
	[11/21/2015 1:24:00 PM.509] Log verbosity: Verbose
	[11/21/2015 1:24:00 PM.621] Initializing input system
	[11/21/2015 1:24:00 PM.665] Initializing game console
	[11/21/2015 1:24:00 PM.766] Console key has been set to F4 (key code: 115)
	[11/21/2015 1:24:01 PM.248] Console initialized
	[11/21/2015 1:24:01 PM.248] Initializing forms manager
	[11/21/2015 1:24:01 PM.309] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
	[11/21/2015 1:24:01 PM.389] ================ RAGE Plugin Hook ================
	[11/21/2015 1:24:01 PM.390] Checking game support
	[11/21/2015 1:24:01 PM.394] Product name: Grand Theft Auto V
	[11/21/2015 1:24:01 PM.394] Product version: 1.0.505.2
	[11/21/2015 1:24:01 PM.394] Is steam version: False
	[11/21/2015 1:24:01 PM.791] Unknown game version, there might be issues. Please report your game edition, place of purchase, and region at http://forums.ragepluginhook.net
	[11/21/2015 1:24:01 PM.791] Initializing game support
	[11/21/2015 1:24:03 PM.851] 
	[11/21/2015 1:24:03 PM.851] ==============================
	[11/21/2015 1:24:03 PM.851] UNHANDLED EXCEPTION OCCURRED
	[11/21/2015 1:24:03 PM.851] ------------------------------
	[11/21/2015 1:24:03 PM.851] Origin: HOOK
	[11/21/2015 1:24:03 PM.851] ------------------------------
	[11/21/2015 1:24:03 PM.882] Exception type: System.NullReferenceException
	[11/21/2015 1:24:03 PM.882] Exception message: Object reference not set to an instance of an object.
	[11/21/2015 1:24:03 PM.882] ------------------------------
	[11/21/2015 1:24:03 PM.883] Inner exceptions:
	[11/21/2015 1:24:03 PM.883] ------------------------------
	[11/21/2015 1:24:03 PM.883] Stack trace:
	[11/21/2015 1:24:03 PM.997] at InitializeGameSupport()
	[11/21/2015 1:24:03 PM.997] ==============================
	[11/21/2015 1:24:03 PM.997] 
	[11/21/2015 1:28:45 PM.788] 
	[11/21/2015 1:28:45 PM.789] 
	[11/21/2015 1:28:45 PM.789] 
	[11/21/2015 1:28:45 PM.789] ====================================================================================================
	[11/21/2015 1:28:45 PM.789] Started new log on 11/21/2015 1:28:45 PM.788
	[11/21/2015 1:28:45 PM.789] ====================================================================================================
	[11/21/2015 1:28:45 PM.762] Log path: Q:\Rockstar Games\RagePluginHook.log
	[11/21/2015 1:28:45 PM.789] Log verbosity: Verbose
	[11/21/2015 1:28:45 PM.790] Initializing input system
	[11/21/2015 1:28:45 PM.928] Initializing game console
	[11/21/2015 1:28:45 PM.933] Console key has been set to F4 (key code: 115)
	[11/21/2015 1:28:45 PM.956] Console initialized
	[11/21/2015 1:28:45 PM.956] Initializing forms manager
	[11/21/2015 1:28:45 PM.958] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
	[11/21/2015 1:28:45 PM.963] ================ RAGE Plugin Hook ================
	[11/21/2015 1:28:45 PM.963] Checking game support
	[11/21/2015 1:28:45 PM.966] Product name: Grand Theft Auto V
	[11/21/2015 1:28:45 PM.966] Product version: 1.0.505.2
	[11/21/2015 1:28:45 PM.966] Is steam version: False
	[11/21/2015 1:28:46 PM.500] Unknown game version, there might be issues. Please report your game edition, place of purchase, and region at http://forums.ragepluginhook.net
	[11/21/2015 1:28:46 PM.500] Initializing game support
	[11/21/2015 1:28:46 PM.579] 
	[11/21/2015 1:28:46 PM.579] ==============================
	[11/21/2015 1:28:46 PM.579] UNHANDLED EXCEPTION OCCURRED
	[11/21/2015 1:28:46 PM.579] ------------------------------
	[11/21/2015 1:28:46 PM.579] Origin: HOOK
	[11/21/2015 1:28:46 PM.579] ------------------------------
	[11/21/2015 1:28:46 PM.579] Exception type: System.NullReferenceException
	[11/21/2015 1:28:46 PM.579] Exception message: Object reference not set to an instance of an object.
	[11/21/2015 1:28:46 PM.579] ------------------------------
	[11/21/2015 1:28:46 PM.579] Inner exceptions:
	[11/21/2015 1:28:46 PM.579] ------------------------------
	[11/21/2015 1:28:46 PM.579] Stack trace:
	[11/21/2015 1:28:46 PM.580] at InitializeGameSupport()
	[11/21/2015 1:28:46 PM.580] ==============================
	[11/21/2015 1:28:46 PM.580] 
	[11/21/2015 1:32:26 PM.698] 
	[11/21/2015 1:32:26 PM.699] 
	[11/21/2015 1:32:26 PM.699] 
	[11/21/2015 1:32:26 PM.699] ====================================================================================================
	[11/21/2015 1:32:26 PM.699] Started new log on 11/21/2015 1:32:26 PM.698
	[11/21/2015 1:32:26 PM.699] ====================================================================================================
	[11/21/2015 1:32:26 PM.695] Log path: Q:\Rockstar Games\RagePluginHook.log
	[11/21/2015 1:32:26 PM.699] Log verbosity: Verbose
	[11/21/2015 1:32:26 PM.701] Initializing input system
	[11/21/2015 1:32:26 PM.703] Initializing game console
	[11/21/2015 1:32:26 PM.707] Console key has been set to F4 (key code: 115)
	[11/21/2015 1:32:26 PM.751] Console initialized
	[11/21/2015 1:32:26 PM.751] Initializing forms manager
	[11/21/2015 1:32:26 PM.753] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
	[11/21/2015 1:32:26 PM.759] ================ RAGE Plugin Hook ================
	[11/21/2015 1:32:26 PM.759] Checking game support
	[11/21/2015 1:32:26 PM.763] Product name: Grand Theft Auto V
	[11/21/2015 1:32:26 PM.763] Product version: 1.0.505.2
	[11/21/2015 1:32:26 PM.763] Is steam version: False
	[11/21/2015 1:32:26 PM.886] Unknown game version, there might be issues. Please report your game edition, place of purchase, and region at http://forums.ragepluginhook.net
	[11/21/2015 1:32:26 PM.886] Initializing game support
	[11/21/2015 1:32:26 PM.970] 
	[11/21/2015 1:32:26 PM.970] ==============================
	[11/21/2015 1:32:26 PM.970] UNHANDLED EXCEPTION OCCURRED
	[11/21/2015 1:32:26 PM.970] ------------------------------
	[11/21/2015 1:32:26 PM.970] Origin: HOOK
	[11/21/2015 1:32:26 PM.970] ------------------------------
	[11/21/2015 1:32:26 PM.970] Exception type: System.NullReferenceException
	[11/21/2015 1:32:26 PM.970] Exception message: Object reference not set to an instance of an object.
	[11/21/2015 1:32:26 PM.970] ------------------------------
	[11/21/2015 1:32:26 PM.970] Inner exceptions:
	[11/21/2015 1:32:26 PM.970] ------------------------------
	[11/21/2015 1:32:26 PM.970] Stack trace:
	[11/21/2015 1:32:26 PM.970] at InitializeGameSupport()
	[11/21/2015 1:32:26 PM.971] ==============================
	[11/21/2015 1:32:26 PM.971] 
	[11/21/2015 1:35:15 PM.760] 
	[11/21/2015 1:35:15 PM.760] 
	[11/21/2015 1:35:15 PM.760] 
	[11/21/2015 1:35:15 PM.760] ====================================================================================================
	[11/21/2015 1:35:15 PM.760] Started new log on 11/21/2015 1:35:15 PM.760
	[11/21/2015 1:35:15 PM.760] ====================================================================================================
	[11/21/2015 1:35:15 PM.758] Log path: Q:\Rockstar Games\RagePluginHook.log
	[11/21/2015 1:35:15 PM.760] Log verbosity: Verbose
	[11/21/2015 1:35:15 PM.762] Initializing input system
	[11/21/2015 1:35:15 PM.764] Initializing game console
	[11/21/2015 1:35:15 PM.768] Console key has been set to F4 (key code: 115)
	[11/21/2015 1:35:15 PM.788] Console initialized
	[11/21/2015 1:35:15 PM.788] Initializing forms manager
	[11/21/2015 1:35:15 PM.789] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
	[11/21/2015 1:35:15 PM.794] ================ RAGE Plugin Hook ================
	[11/21/2015 1:35:15 PM.795] Checking game support
	[11/21/2015 1:35:15 PM.798] Product name: Grand Theft Auto V
	[11/21/2015 1:35:15 PM.798] Product version: 1.0.505.2
	[11/21/2015 1:35:15 PM.798] Is steam version: False
	[11/21/2015 1:35:15 PM.920] Unknown game version, there might be issues. Please report your game edition, place of purchase, and region at http://forums.ragepluginhook.net
	[11/21/2015 1:35:15 PM.920] Initializing game support
	[11/21/2015 1:35:15 PM.998] 
	[11/21/2015 1:35:15 PM.998] ==============================
	[11/21/2015 1:35:15 PM.998] UNHANDLED EXCEPTION OCCURRED
	[11/21/2015 1:35:15 PM.998] ------------------------------
	[11/21/2015 1:35:15 PM.998] Origin: HOOK
	[11/21/2015 1:35:15 PM.998] ------------------------------
	[11/21/2015 1:35:15 PM.998] Exception type: System.NullReferenceException
	[11/21/2015 1:35:15 PM.998] Exception message: Object reference not set to an instance of an object.
	[11/21/2015 1:35:15 PM.998] ------------------------------
	[11/21/2015 1:35:15 PM.998] Inner exceptions:
	[11/21/2015 1:35:15 PM.998] ------------------------------
	[11/21/2015 1:35:15 PM.998] Stack trace:
	[11/21/2015 1:35:15 PM.999] at InitializeGameSupport()
	[11/21/2015 1:35:15 PM.999] ==============================
	[11/21/2015 1:35:15 PM.999] 
	

 

Edited by 9Now

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cDWkl5Q.png

Your topic has been moved to LSPDFR Support & Information.
Please post in the correct location in the future.

 

Hello there - Welcome, and thanks for trying out LSPDFR. We require all members to read the provided ReadMe and User Documentation before getting support. Please keep in mind that this is a beta version of LSPDFR - we cannot guarantee that all issues have been resolved. 

You can find the user manual in your LSPDFR Download folder. If you still have questions after reading the User Documentation, review the LSPDFR FAQ; http://www.lcpdfr.com/forums/topic/51162-lspdfr-frequently-asked-questions/. 

Ensure you have a folder titled "LSPDFR" and "plugins" in your root directory. 

  • The plugins folder should contain the following; 
    • LSPD First Response.dll
    • A folder titled "LSPDFR"

Make sure you have the latest RagePluginHook: http://ragepluginhook.net/ 

Please do so now and return to this topic when this is done and do the following;

  • Give a clear, detailed description of the problem.
  • Explain any circumstances surrounding the problem.
  • State what solutions you have tried.
  • State which version of the game you're using (Steam or Retail)
  • Post the RagePluginHook.log in a spoiler tag (Please be courteous and only include the relevant information).
  • Include as much information as possible.
  • Post your system specifications. You need to meet the required system specifications for the mod to work properly. 
  • Post what other mods you are using. 
  • Post a screenshot of your GTA V Game directory. 

 Failure to follow these instructions may result in topic closure. 

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So,

 

I have attempted to reinstall LSPDFR, and Ragehook. No luck, I have the Amazon Verison so I'm guessing "Retail".. LSPDFR used to work previously.

Specs: 

I7-4790k

GTX 980

16GB of Ram

b6458147a1.png

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