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Code 3 Callouts 1.2.1

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Code 3 Callouts
"Attention all units, officer needs assistance. Shots fired. All available units, respond Code 3."

This is a plugin that I have been planning for ever since I started writing scripts for LSPDFR. Now that the LSPDFR API has come out, this idea has now become a reality!

The focus of this plugin is to create a realistic experience where the player needs to do some actual police work. Police work is not always about flicking on the lights and sirens and flying down the road at 100 MPH. Nor is it always about pulling out an AR-15 and emptying a clip on a suspect.

In fact, most of the time, police work is all about dealing with people. Hearing both sides of the story. Figure out who is lying, and who isn't. Sometimes you have a helping hand when you have an eyewitness, and sometimes not. Or sometimes you will get eyewitnesses who contradict one another. Bob says the bank robber's car was blue. Jane says the car was red. Turns out, Jane was on her cell phone, and wasn't paying attention. Oh, and Bob was in the bathroom, so he didn't actually see anything. You later find out that the car was actually green.

The first version has four different callout scenarios. Each will have their own degree of variation, so you will not have exactly the same situation every single time!

Code 3 Callouts is designed to work alongside other callout plugins, to create the most exciting and realistic experience possible.

It is YOUR job to determine what actually happened based on the evidence. Its time for your shift, Officer. Gear up, and move out.

Requirements

  • You MUST have the latest version of Rage Plugin Hook installed, as well as a legal copy of GTA V.
  • YOU MUST HAVE VERSION 0.39 (OR NEWER) OF THE RAGE PLUGIN HOOK!
  • This plugin has been tested on v757.4 of Grand Theft Auto V, but will work with newer versions.
  • You must have at least v0.3.1 of LSPDFR

Features

  • TEN different callout situations, each with their own varying scenarios.
  • Fully integrated dispatch audio, to create a realistic experience.
  • Requires the player to investigate each call, and do some actual police work to determine what ACTUALLY happened. Remember, just because someone called 911 to report something, does not mean that's precisely what happened.
  • Altered suspect behaviour based on the response of the officer
  • NEW - AMBIENT EVENTS!
  • NEW - INTEGRATION WITH LSPDFR COMPUTER+!

Credits

A very special thank you to...

  • @LukeD - Lots of helpful advice, and helping me get comfortable with the API! Plus working together to ensure our callouts can work alongside each other!
  • @FinKone - Same as above, plus testing and showcasing the plugin for me!
  • Erwi - For helping me out with some code issues!
  • @DCP1293, @LtFlash, and @Straysify - Testing earlier versions of Code 3 Callouts for me! Thanks a lot!
  • @Albo1125 - For graciously sharing some of his code with me, helping me out with the CAD popup windows, giving me the idea for the new suspect vehicle search logic, and for helping me testing this version!
  • @JFavignano and @Bayareabuggs - For being my guinea pigs... I MEAN testers, and giving me lots of useful feedback! Both of you have contributed a lot towards the success of this plugin, whether it be testing things for me, or just showcasing the callouts! Your guys' videos gave me lots of ideas for things to fix and improve!! :thumbsup:
  • @Zachary Houseknecht and @Polecat324 - Thanks a lot for showcasing the callouts, and for testing beta versions for me!! I really enjoy watching your videos!
  • @goigle - For giving me the idea of the Assault observation window...which in turn led me to think of the CAD popup idea! Thanks a lot!
  • @MulleDK19, along with all the other dev's on the RPH IRC channel - For being patient, and helping me out with code issues that I had difficulty with, plus testing things out for me!!
     
  • My sincerest apologies if I missed anyone!

Callouts

Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response. Part of police work is to actually drive at normal speeds, and obeying traffic laws and red lights while driving to a call!

If you're stuck in a traffic jam, you can use your lights to get yourself through an intersection, and then resume driving normally. But be careful about using the siren...you don't want the suspect to know that you're coming, do you?

See the PDF documentation for more information on all of the callouts included.
 

Future Development

Follow this thread on the forum for future development plans!

http://www.lcpdfr.com/forums/topic/52452-rel-code-3-callouts-add-a-new-layer-of-realism-to-lspdfr-screenshotsvideo-added/ 


What's New in Version 1.2.1

Released

VERSION 1.2.1

  • Fixed a bug that would cause a crash when exiting a house during the Burglary callout
    • Callout can now only respawn one of the default/stock police vehicles; GTA V seems to block spawning of standalone vehicles for some reason
    • Thanks to @Ranger61 for reporting this bug
  • Fixed crash bugs in ambient events...wrapped all ambient events with error checking to ensure it does not happen again
  • Fixed a bug with the configuration logic that would cause the EnableDispatchStatusCheck value to be ignored
    • Thanks to @Thehurk and @Polecat324 for reporting this bug
    • Made the status check interval customizable, in case anyone wants to keep it enabled, but make it happen less often
    • Added an extra prompt when Dispatch calls for the player's status, reminding the player how to open the menu

VERSION 1.2.0

  • Updated Computer+ API reference for Computer+ v1.3.2
    • Computer+ v1.3.2 is now required for police computer integration
  • Fixed a bug where responses to Dispatch (via the shortcut keys) were not being recognized
  • Added more error checking to the 'Carjacking' and 'Stolen Vehicle' ambient events, to prevent crashes
  • If the player's vehicle gets deleted by GTA V during the Burglary call, a replacement vehicle will be spawned in the same spot

VERSION 1.1.0.1

  • Optional update
    • Small bug fix for potential crashing at the start of callouts.
    • Thanks to @ConstableSly for finding it!

VERSION 1.1.0

  • Plugin now requires RPH 0.39 in order to run
     
  • New, simplified automatic install process
     
  • Completely re-done INI configuration file (NOTE: Older INI files are not compatible!!)
    • Allows individual callouts to be disabled
    • Allows nearly all keybinds to be modified
    • Allows certain features to be disabled
       
  • Integration with Traffic Policer (Optional; requires v6.9.5.0+ of Traffic Policer)
     
  • Integration with LSPDFR Computer+ (Optional; requires v1.3.0+ of LSPDFR Computer+)
    • This is a very exciting addition to the LSPDFR world!
    • Callouts dispatched to the player will now be visible in the Computer+ interface!!
      • Even calls the player does not accept!
    • The player can view/read all of the details of the callout before responding, and all information is updated in real time, just like a real police computer!
    • The previous "CAD popup" (opened by CTRL+D) has been removed in favour of Computer+
       
  • Interaction menu
    • You can now observe/question subjects in more callouts (previously was only the Burglary call)
    • The menu now allows you to trigger any of my callouts on demand
    • The menu can now be opened at any time, with limited options available
       
  • [NEW!] Dispatch Status Check!
    • Periodically, Dispatch will call you to ask what your current status is. You can respond via the menu, or the INI file allows you to set up shortcut keys to answer dispatch with. (Two possible answers: "I'm OK", or "Help me!")
    • If you don't answer, Dispatch will assume that you are in trouble, and need immediate assistance!
    • This feature can be disabled via the INI if desired, but it is enabled by default
    • It is recommended that this feature be left on for realism
       
  • [NEW!] New Ambient Events!
    • I have added two new ambient events:
      • Person stealing a vehicle
      • Carjacking
    • NEW FEATURE - Dispatch will now receive a 911 call when an ambient event occurs, and you will hear the call being dispatched over the radio
      • There will not be any notification popups, like a normal callout. You will simply see a red transparent blip appear on your map for a few seconds, telling you the general area where the incident occurred. Its up to you to find the perpetrator, or maybe you got lucky and caught him in the act!
      • This feature is enabled by default, but can be turned off in the INI file (again, its recommended that it be left on)
  • Fixed a bug with the Observe Subject window that would crash LSPDFR
  • Added an 'objective' notification at the start of each callout
     
  • Person With a Firearm callout
    • This callout has been ripped apart, and much of the code has been re-written
    • You will now receive a description of the suspect, and its up to you to find them in a certain area
    • The search area will be updated periodically, just like the "Hit and Run" and "Police Impersonator" callouts
    • The "suspect" may also not be a suspect! (Play this call to find out what this means!)
      • Basically, don't open fire on them right away! You don't know who they might be!
    • This callout was re-done especially for you, @Polecat324! Thanks for the feedback in your video a few weeks ago! I'm sure you'll like this callout much more now!
  • Lastly, I want to apologize...I wanted to make some changes to the Burglary callout, and add some more variation to it. But I didn't get time to do it for this release. Next update, I promise!
Det.Taylor Morrsion, Carrythxd, Straysify and 41 others like this

Latest Beta Version 1.2.2.14750

  • You are not eligible to download the testing version.



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MultiPrimeGamer

For old version 0.5.2 ·

   1 of 1 member found this review helpful 1 / 1 member

Nice callouts and one of the best mods!

Stealth22 likes this

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DutchRedGaming

For old version 0.5.2 ·

   1 of 1 member found this review helpful 1 / 1 member

This must be a part of LSPDFR Vanilla!

Stealth22 likes this

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Abz

For old version 0.5.2 ·

   1 of 1 member found this review helpful 1 / 1 member

Callouts are amazing. Good work. :)

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Figgis302

For old version 0.5.2 ·

   1 of 1 member found this review helpful 1 / 1 member

Amazing work. The scripting is spot-on and works flawlessly. The situations all slide like well-oiled gears in a clockwork machination, and the dialogue is very accurate. Awesome job, Stealth22. Best plugin I've ever installed.

Stealth22 likes this

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Kal74

For old version 0.5.0 ·

   2 of 2 members found this review helpful 2 / 2 members

I agree 100% with Albo1125s review, " this is one of the best callout plugins available! Definitely one of the must-haves" without a doubt.. Stealth22 not only creates this amazing callout, he is also pretty friendly in my opinion. Often you will see him posting out in the forums helping out people here and there..  

and I know he says: 

"Most of these callouts are "Code 2" calls, meaning, they do NOT require a "Code 3", or "lights and sirens" response"

but Sorry Stealth22, I lights and sirens everything! because I like the flashy lights and hearing the sounds of my sirens wailing.:woot:

Stealth22

Author response

Your call...just don't come to me when the suspect is gone because he heard your siren! :whistling:

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mcdimm

For old version 0.5.2 ·

   1 of 1 member found this review helpful 1 / 1 member

sorry but this not working anymore on RPH 0.28

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OfficerDK

For old version 0.4.0 ·

   1 of 2 members found this review helpful 1 / 2 members

Im not sure it works with RPH 26

And Build 463 does not support RPH 24 :(

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Albo1125

For current version ·

   4 of 4 members found this review helpful 4 / 4 members

With the new ambient events and lots of small improvements to the other callouts, this is one of the best callout plugins available! Definitely one of the must-haves and on top of that, the author Stealth22 is a very nice guy as well! 5/5!

winglesschip209 likes this

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DLM3

For old version 0.5.0 ·

   3 of 3 members found this review helpful 3 / 3 members

Great mod when you want a change of pace after pursuing armed suspects shooting at your vehicle with a deadly precision. Feels realistic and makes you feel involved in these situations.

Stealth22

Author response

Great to hear you're enjoying it! Thanks for all the feedback you gave me!

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Synapt

For old version 0.3.0 ·

   2 of 2 members found this review helpful 2 / 2 members


Great with exception of one major hindrance;
http://images.akamai.steamusercontent.com/ugc/700660204500488489/1694BE5D89F3B6FB5BCC9F96D8EA9BC4EC906E4B/

You have any idea how friggin difficult it is to find someone in a radius THAT large for a hit & run? :P

Twice now this happened, the last time wasn't so bad, I eventually stumbled upon the person once their car broke down, but this radius is massive, you know how many roads and highways I have to cover?  Been driving for 15 minutes and still only covered half the area, and that's assuming they broke down already and aren't still moving around while I'm searching, lol.

Also impaired driver may be buggy-ish?  I normally can't talk to them unless I pull them over, as they sorta-take off even when I arrive Code-2, but will halt in response to a normal pull-over attempt.  So there's no use of Y I've found yet really in this case.

Stealth22

Author response

Thanks for the feedback. I've already changed up the hit and run search pattern, haha. I quickly realized that it would get FAR too big.

It will be much better in the next update. :thumbsup:

The impaired driver is...impaired, so they will be driving like an idiot. It may have appeared that they took off on you, but it wouldn't initiate a pursuit unless you roll up with the siren on. The whole point is to pull them over to speak to them. :wink:

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Kilyin

For old version 0.2.0 ·

   1 of 1 member found this review helpful 1 / 1 member

Awesome plugin that no longer crashes my game with the latest version. I am glad I finally get to experience all these callouts, it was worth the wait.

Stealth22 and Albo1125 like this

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Aryto

For old version 0.2.0 ·

   2 of 2 members found this review helpful 2 / 2 members

Stealth's callouts are easily the ones with the most depth to them out of any available right now. From little, but powerful touches like being able to move the peds, to subject interviews, there's nothing quite as solid or as immersive as Code 3 Callouts at the moment. It used to cause crashes for me before, but has since been updated and I've found it works flawlessly now so if you had issues in the past definitely give it another try now!  If you don't have this callout pack in your game, you're really missing out on some of the best quality of work you can add to LSPDFR!

Stealth22 likes this

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ititan

For old version 0.5.2 ·

   1 of 1 member found this review helpful 1 / 1 member

The plugin itself is a great one, tiny bit crashy, but hey, it's the first version of these type of plugins for LSPDFR!

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OfficerL6

For old version 0.2.0 ·

   1 of 1 member found this review helpful 1 / 1 member

Best callout mod to come out for lspdfr so far

Stealth22

Author response

Wow, that's very nice of you to say! Thanks a lot!

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TdePadua

For old version 0.2.0 ·

   2 of 2 members found this review helpful 2 / 2 members

Amazing mod, But was having crashes at first. Decided it was probably a conflict with another mod, and when I stopped automatically loading PoliceRadio.dll (FinKone) in the startup.rphs the crashing stopped.

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JediHutch61

For old version 0.2.0 ·

   1 of 1 member found this review helpful 1 / 1 member


Good mod, but very limited in customization options.  If you like using a patrol car day its great, but use anything else, motorcycle, unmarked etc... and you can do nothing but listen to the audio calling for 1 adam 12 all day.  Love the call outs but need more customization to fit each players style.

Stealth22

Author response

That was my bad...I was so excited to release the first version, I had forgotten to add audio files for the rest of the unit types. They have been added in the newly released v0.2! :thumbsup:

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Gman61

For old version 0.2.0 ·

   1 of 1 member found this review helpful 1 / 1 member


Outstanding Call Outs!!! Dispatch is loud and clear, way points, action and follow up what more can you ask for.   I had so much trouble with all call outs (Stray, More & CalloutsV)  crashing my dlls until i loaded LSPDFR version v0.2b.  Please add more.

Stealth22

Author response

Please add more

Thanks for the review! And your wish has been granted! Version 0.2 has two more callouts! :whistling:

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Bayareabuggs

For current version ·

   8 of 9 members found this review helpful 8 / 9 members

Hey! I'm in the credits :) Glad this is released so I can add the link in my description, I do highly recommend this mod. It adds the police realism that we all want. Great work Stealth!

Stealth22

Author response

Thanks for the review! :thumbsup:

I follow your videos (along with Jeff's) closely, and Jeff asked me if he could send it to you haha, so that's why I credited you. :wink:

Actually, on that note, watch your PM inbox in the next couple of minutes...

Hashbrown likes this

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Patrick Dollar

For old version 0.5.2 ·

   1 of 1 member found this review helpful 1 / 1 member

Your callouts are nice, but for some reason , it crashes my game now in loading screen, right after the police audio sound ...Guess I wont be using the callout anymore.

Stealth22

Author response

I have a feeling that might have something to do with the NAudio DLL library. The next release will have an option to disable the audio, for troubleshooting purposes. Did your RPH log file mention any errors?

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BigDeluxe

For old version 0.3.0 ·

   0 of 2 members found this review helpful 0 / 2 members

Currently, I am experiencing many issues with mod involving either crashing or the stability of the AI performance. Often, AI that is Tazed or in some other way prevented from running away can not be interacted with after. Once I uninstalled this mod, I did not have any such issues with the standard callouts of LSPDFR.

Also, the callouts themselves, as they are, definitely need much more bug fixing, fine tuning and variation, which I am sure will come with later versions, as this is only 1.0. As with all of stealth's mods that I have used, I am sure this one will only improve as time goes on. ver. 1.0 = 7/10 definitely needs more work, but great start. 

Stealth22

Author response

No one else has reported any of the issues you are describing, and my callouts don't do anything with peds that are tazed. Perhaps your issues stem from something else.

I also don't remember any requests for support from you in the comments. That's hardly a reason to leave a negative review...

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MrFr33

For old version 0.1.0 ·

   1 of 1 member found this review helpful 1 / 1 member

5/5. Nice touch with the audio! Adds allot of immersion to the game. I always accept these callouts. Great for RP.

Brilliant work Stealth! :thumbsup:

Stealth22 likes this

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lvialpando

  

Great script but i cant seem to get red blips to disappear after code 4

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OfficerSquare

For old version 0.5.2 ·

   1 of 1 member found this review helpful 1 / 1 member

Saw in Jeff Favignano's & FinKone's videos before release. Was waiting for the release! Very realistic, and time has definitely been put into this. 5/5

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AllenKennedy

  

Looks awesome, but at the moment, I am unable to play without crashing within the first minute of launch

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Drackenfels

For old version 0.5.2 ·

   1 of 1 member found this review helpful 1 / 1 member

Amazing callouts and brilliant audio! This plug-in is one of most immersive and makes right atmosphere of proper police reaction to callouts! 

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