Jump to content

LSPD First Response 0.3.1


11 Screenshots

About This File

Just downloading LSPDFR?  Note that you may also need to download the latest version of the RAGE Plugin Hook: http://ragepluginhook.net/Downloads.aspx

The third public release of LSPDFR contains a number of ground breaking new features for everyone to enjoy.  Letting you play as a police officer in GTA V, LSPDFR 0.3 introduces brilliant new mechanics for arresting people, an immersive police station interior and so much more!

See the enclosed LSPDFR User Documentation for full details.


What's New in Version 0.3.1

Released

LSPD First Response 0.3.1

New LSPDFR Feature Guide: http://www.lcpdfr.com/lspdfr/features/

Changes in 0.3.1

  • Removed the 'close nearby roads' effect during traffic stops
  • Resolved a few issues with Stop & Identify arrests (non-gunpoint)
  • Improved the cleaning up/disposal of vacant police vehicles
  • Fixed an issue where released suspects would sometimes use the player's vehicle
  • Fixed a bug causing tactical vests and other equipment to disappear shortly after selection
  • Added configuration (.ini) option: 'MinimumBackupDistance' - this will be respected when dispatching backup units.
  • New API Methods: SetPedCantBeArrestedByPlayer, GetAllUserPlugins, IsPedInPrison, SetCopAsBusy, SetPedAsArrested

Police Station & Duty System

  • You can now go on and off duty from the Locker Room at the Downtown Police Station
  • New drop-off points for arrested suspects have been added
  • Added RPH Console Command 'ForceDuty' to set yourself as on duty without changing player model

Police Garage

  • A new Police Garage has been added at the Downtown Police Station
  • You can go to the Police Garage at any time to select a new police vehicle

Pursuits

  • Added advanced combat intelligence for police units
  • Officers will now strafe, flank and reposition themselves
  • Injured suspects may now drop any weapons and flee or surrender
  • Officers are now distributed between pursuits
  • The usage of stun guns by officers has been reduced
  • Multiple improvements to suspect intelligence, including tripping over and abandoning vehicles
  • Nearby police units can now participate in pursuits
  • Added visual system with progress bar for joining/leaving pursuits

Suspect Transport

  • Arrested suspects can now be taken inside the Downtown Police Station
  • Inside the station, suspects can be led into cells
  • Support for multiple suspects within the station
  • Improved system for setting down/standing up suspects
  • Suspects can now be released at any time

Traffic Stops

  • The range of fines that can be issued has been increased
  • Suspects no longer reverse after being released
  • Suspects can resist by driving away at multiple points now
  • Added the ability to ask for the driver's ID
  • Added ambient hand-on-holster animation during menu interaction
  • Fixed conflicts with siren muting
  • Fixed interaction menu conflicts

Callouts

  • Added special variants of the existing default callouts

Police Backup

  • Added multiple customisation options via Backup.XML
  • Multiple improvements to the spawning locations of units
  • As more units are called, they will respond from further away
  • Pursuit units will attempt to intercept the suspect from ahead
  • Added Local EMS Units with response type Code 3
  • Medics will attempt to revive nearby fatalities
  • Improved the way in which units arrive at scenes
  • Added Prisoner Transport units

Interaction & Police Radio

  • Added donuts, candies and E-Cola to the interaction menu
  • Speech actions are now grouped under one menu item
  • Added the ability to clear nearby roads to the Police Radio
  • Added the ability to set yourself as available for callouts to the Police Radio
  • Animations are now grouped under the Action menu item
  • New ambient animations can be performed when walking and idle
  • Added hand-on-holster action when armed with a pistol
  • An animation is now played when unholstering the stun gun
  • Vehicle Engine option now defaults to 'always on'

Stop & Identify

  • A short progress bar will now be filled when stopping pedestrians
  • Occupants of vehicles will no longer be affected.
  • You can now arrest suspects directly from these interactions (see below)

Arresting & Cuffing

  • During a Stop & Identify interaction, suspects can now be arrested
  • Using the new interactive sequences, suspects can be handcuffed and released
  • Added handcuffs object for cuffed suspects
  • Improvements to handcuffed animations

Gunpoint Takedowns

  • A new system for arresting suspects at gunpoint has been added

Downtown Police Station

  • Added full interior of the Downtown Police Station to LSPDFR
  • Includes multiple ambient events and scenarios
  • Locker Room and Cells work with other LSPDFR systems

Police Computer

  • The Police Computer should display more appropriately on 16:9 screens now

ChaseMe Mode

  • Added RPH Console Command, 'ChaseMe', which turns you into a suspect
  • While using this mode, the authorities will attempt to apprehend you
  • This uses the same intelligence and systems as normal pursuits in LSPDFR

Application Programming Interface

  • Added new methods to the API:
    • ForceEndCurrentPullover
    • GetPulloverSuspect
    • GetPursuitPeds
    • IsPedStoppedByPlayer
    • StartCallout

Misc

  • Police units will no longer despawn if the player looks away from them
  • Police vehicles are now always unlocked for the player
  • The player's last vehicle is now blipped
  • Improved compatibility with "MoreControlV" door lock functionality
  • Improved compatibility with "Realism Dispatch Enhanced" added pedestrians
  • A notification will now be displayed when LSPDFR is started
  • Other misc. bug fixes and enhancements

 

 

 

 

 

 

 

soss533, RolandHUE, FightingNote and 681 others like this


×