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LAPD 2013 Dodge Charger 1.2

   (18 reviews)

7 Screenshots

About This File

2013 Dodge Charger - Los Angeles Police Department made by Scuderio
Version 1.0
This is the most accurate I could get right now. But stay tuned updates will follow :)
Information about the car and the progress:
The base model was converted and slightly edited by CodeX, because some parts didn't fit to a LAPD charger I changed them.
I began with the interior, where I made the computer screen and the textures for it while Solo was working on the Arjent.
After that I put the rambar on it which I already used on my old "LAPD" charger.
With the time I got many parts like the Charger Police Radio with intigrated siren controler, the Coban dashcam and many more parts.
This project here intoduced me into the world of modeling, and the first parts I modelt you also can see on the charger like all the antennas,
the keyboard inside of the charger and the complete center console.
The charger is not finished at the moment so updates will follow. The following things are inaccurate: The microlights in the front (used to Micropulses and not Code 3 ones),
the trunk (has no equip at the moment), the backseats used to be foam in real life ,the partition is a little different and the center console is not that accurate.
So these things will be changed in the future.

Extra1: ALPR system for the lightbar

Extra2: Steady Burns

Extra3: Rambar

Extra4: Dashcam

Extra5: Antennas
Beta testers were:





You are not allowed to upload this to another site, if I will catch you doing that, you will get ban
ned on multiple modding sites!!!
Car made by Scuderio
15.09.2016 European Date

What's New in Version 1.2


Version 1.2

-Made the spotlights work (Still not the end result)

-Edited a bug where the Emissive of the dashcam would still be there if the dashcam is disabled

officerwaller, solo, Deputy Brand and 21 others like this

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For current version ·

   2 of 2 members found this review helpful 2 / 2 members

I Love this charger! :thumbsup:


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For current version ·

   2 of 2 members found this review helpful 2 / 2 members

Awesome Job. I have been looking for this. This will be in police2 for a very long time. Thanks For sharing!!

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For current version ·

   2 of 2 members found this review helpful 2 / 2 members

Amazing car, looks brilliant, drives wonderfully, lights are great. Love it

Scuderio likes this

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· Edited by skilled1203

   4 of 5 members found this review helpful 4 / 5 members

Like I say, It always makes me smile when I see someone put in effort :) Great work keep it up. If you could please fix the models suspension? It is a little on the high side.

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   7 of 9 members found this review helpful 7 / 9 members

DONT EVEN LOOK AT THE PICS!!!!!:woot::woot:


(for the best and most accurate LAPD and lore friendly LSPD charger)

Best Charger regarding setups interior and lighting overall

We've all been waiting & now we all love this Charger great model Scudo (scuderio) :thumbsup:

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· Edited by David112

For current version ·

   3 of 4 members found this review helpful 3 / 4 members

Great car, I love this charger. The lightning setup is accurate and the skins are Great.
Danke Scuderio, gerne mehr :biggrin:

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   3 of 4 members found this review helpful 3 / 4 members

Just simply awesome work again :) keep on supporting the community with such great vehicles

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· Edited by Cj24

For current version ·

   8 of 11 members found this review helpful 8 / 11 members

The vehicle looks good by the first look at your screenshots. However there're many things that could be improved, some of which are more or less serious.

The biggest problem is a thing most people who don't create vehicle mod themselves probably won't look at, is the optimisation of the model. The polycount is huge, the L0 has 250000 polygons and is therefore 5 times as big as a typical default car. The other LODs are even worse in comparison with default cars (L1 is 13 times as big, L2 17 times and L3 33 times). The missing L4 causes the game to use the L3, which is more than 100 times larger than a default car's L4. This could have a huge impact on performance, especially if many of these cars are spawned. While it does take a lot of time and effort, it would most likely be required to create completely new LODs, as even this car's smallest LOD is twice the size of the biggest LOD of a default car.
It would also be possible to improve the .ytd file as well, it's currently 7 MB with many repeating textures (mostly generic grey areas). The resolution of many textures could be decreased, most likely without noticable difference in-game. Especially the textures of some interior parts have very high resolutions.

There're a few other issues I've noticed when trying the car in-game as well:

  • The emissive parts in the interior are too bright.
  • The taillights don't break the way you'd expect them, the glass seems to behave like a windshield.
  • The tailights don't seem to be set up properly either, the glass should be red while the inner parts are usually chrome.
  • It would also look more realistic if the headlights looked more like they are chrome, like in real life.
  • The dirtmap is not mapped properly.
  • Some material setups should be changed, for example the rims barely have any reflection.
  • The bumper LEDs are not actually attached to the bumper and float when it's removed.
  • The lightbar also could look better. The honeycomb on top isn't visible at all, the glass also could be slightly less transparent. The glass covering the LEDs on the other hand would probably look better if it was more transparent. Additionally, the LED modules are wrong. This mod uses the old Solaris modules, the Arjent S2, which is used on all recent vehicles, is actually supposed to have the S2 modules.

I'd also recommend creating a custom sirensetting. The default settings don't really work properly for a realistic LAPD setup.


Altogether, there's a lot of room for improvement, both concerning issues, other details and optimisation. I hope you take the time to read and understand my input and use it to further improve your skills and your work. Although correcting the polycount might be too much work, many of the other issues can be improved quite easily, greatly enhancing your mods' overall quality.

Bostonmk1, J T, SeaHawk14 and 4 others like this

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· Edited by BlueLivesMatterPA

For current version ·

   1 of 2 members found this review helpful 1 / 2 members

Great realistic LAPD Charger but I didn't give it the full 5 stars for one reason. When I put the extra's on in the garage, as soon as it puts me in the car all of those extra's disappear. They will show very faintly on and off when the lights are on. 



EDIT: I found out the problem was ELS.

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For current version ·

   1 of 9 members found this review helpful 1 / 9 members

there is a bug in the lightbar the light stays on? 2 of the led but super cool hope to see that fixt.

Scuderio, Bostonmk1 and ModHD like this

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For current version ·


This is the Best LAPD charger ive come across!!! only thing is that the emergency lights ( red blue and orange are very dull and not bright at all on mine. aqny suggestions? but seriously guys just download this straight away!!!

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LCPDFR.com Downloads Version: 1.0.20, updated 10th March 2018. What's new?

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